Legend
Gaps
~10% Gap - Skill makes a difference
~15% Gap - Skill no longer matters. Surprise attacks are still effective.
~20% Gap - Ensured victory for stronger fighter.
~25% Gap - Toying range for stronger fighter.
~30% Gap - Tank range. Blood is drawn, thrown off balance and head is moved.
~40% Gap - Tank range. No blood is drawn, head is moved.
~50% Gap - Speed blitz range. Tank range. No blood, head is not moved.
~60% Gap - Stronger fighter is able to tank without the slightest movement.
Multipliers
~Kkx10 = 10x Base
~Kkx20 = 20x Base
~Ssj = 50x Base
~SsjG2 = 62.50x Base
~SsjG3 = 125x Base
~Ssj2 = 100x Base
~Ssj3 = 400x Base
~Metamoran = 150x Base (Imperfected)
~Metamoran = 750x Base (Perfected)
~Potara = 15,000x Base
~SSJG = 2,000,000x Base
Saiyan Saga