Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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JazzMazz
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by JazzMazz » Sun Dec 18, 2016 9:52 am

Shuby wrote:At least Yamashita work is expressive as hell but characters still look on-model
https://sakugabooru.com/post/show/15233
https://sakugabooru.com/post/show/7977

and then Tate's work also expressive but off-model
https://sakugabooru.com/post/show/24227

See the difference?
We were referring to Shingo Yamashita, not Hiroyuki Yamashita.

Again, say polished or rough instead of off model.
E.g
Shida's work in #66 was very off model but it was also expressive, doesn't really do your argument justice.
In comparison;
Shida's work in #66 was fairly polished and also very expressive, better demonstrates your point.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by iAnimationLover_ » Sun Dec 18, 2016 9:56 am

Shuby wrote:At least Yamashita work is expressive as hell but characters still look on-model
https://sakugabooru.com/post/show/15233
https://sakugabooru.com/post/show/7977

and then Tate's work also expressive but off-model
https://sakugabooru.com/post/show/24227

See the difference?

OH for the love of-


Heres the thing, why are you comparing something in the ROF arc that had a horrible/HELL-ish schedule.

To something that had a completely fine schedule?

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Btw guys, Miuma kenji or Kenjy Miuma (However you wanna say his name) Did a solo episode on episode 26 of disk wars: Avengers

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Maybe we can recognize his style from there? :lol:
Last edited by iAnimationLover_ on Sun Dec 18, 2016 10:01 am, edited 2 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Shuby » Sun Dec 18, 2016 9:58 am

JazzMazz wrote:
Shuby wrote:At least Yamashita work is expressive as hell but characters still look on-model
https://sakugabooru.com/post/show/15233
https://sakugabooru.com/post/show/7977

and then Tate's work also expressive but off-model
https://sakugabooru.com/post/show/24227

See the difference?
We were referring to Shingo Yamashita, not Hiroyuki Yamashita.

Again, say polished or rough instead of off model.
E.g
Shida's work in #66 was very off model but it was also expressive, doesn't really do your argument justice.
In comparison;
Shida's work in #66 was fairly polished and also very expressive, better demonstrates your point.
Yeah, also Shingo Yamashita other work look completely stellar.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by JazzMazz » Sun Dec 18, 2016 10:00 am

Shuby wrote:
JazzMazz wrote:
Shuby wrote:At least Yamashita work is expressive as hell but characters still look on-model
https://sakugabooru.com/post/show/15233
https://sakugabooru.com/post/show/7977

and then Tate's work also expressive but off-model
https://sakugabooru.com/post/show/24227

See the difference?
We were referring to Shingo Yamashita, not Hiroyuki Yamashita.

Again, say polished or rough instead of off model.
E.g
Shida's work in #66 was very off model but it was also expressive, doesn't really do your argument justice.
In comparison;
Shida's work in #66 was fairly polished and also very expressive, better demonstrates your point.
Yeah, also Shingo Yamashita other work look completely stellar.
Indeed they are. One of my personal favourites is this scene from Birdy Decode 2.
[spoiler]

[/spoiler]
Another one of his best scenes is from Yozakura Quartet.
[spoiler]

[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by iAnimationLover_ » Sun Dec 18, 2016 10:10 am

ArchedThunder wrote:
Jinzoningen MULE wrote:Nah, pretty sure he's a troll. Even if someone dislikes Tate's take on the models, to call either his art or animation style bad is demonstrably wrong. He's so well-regarded in the industry for a reason.
I don't think that person is trolling, there are lots of people that just think his stuff is ugly and refuse accept it as anything other than "bad art" or "bad animation".
I just had someone say this to me on another site when I was trying to explain Tate's style.
"Also that isnt artstyle it just looks awful."

I Completely see your point, i also had some guy tell me "Next week's animation gon b shet"



a lot of People clearly dont know the difference between art and animation haha

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Any idea who did this?

Post by iAnimationLover_ » Sun Dec 18, 2016 10:22 am

Does anyone have any idea as to who drew these in episode 60? I Have a hunch its Lizuka Yoko as she/he 's been here since dragon

------------------------------------------------------------------------------------------------------------------------ *idk whether its a boy or girl, sorry if that was rude*


Here are the shots:


http://prntscr.com/dkwmmq - http://prntscr.com/dkwmwd - http://prntscr.com/dkwnfi - http://prntscr.com/dkwns3

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Draconic » Sun Dec 18, 2016 10:23 am

As a Tate fan I can't say that it's not frustrating to see how much pure hate (not criticism, that's fine, but outright insults) the man is getting. There seems to be no middle of the road with him, people either love or despise his work. But in my opinion that's much more of a testament to how great he actually is as not an animator, but as an artist. All the greatest masters of their craft in history got hate for being themselves at one point or another.
That's not to say I would go as far as to put him on such a pedestal yet, as the test of time is what has to be passed in order to do that, and his work is still new (talking about his great modern work, not just the decent one he did in his youth).
Anyway, what my point is is that an artist has to stir emotions into the heart of the ones who digest his art and out of every animators working on Dragon Ball, Tate is the only one to do that.
If he keeps this level of quality I'm sure that years from now, when Super will go down in Dragon Ball's history and when there will inevitably be another period where content won't be put out, Tate will get his due then, as the only animator managing to put out consistent quality work, in spite of the hellish schedule. Even more so if sometime in the future Dragon Ball, like Pokemon, would make the step up in animation by adopting good animator friendly character designs allowing interesting and expressive visuals, rather than the bland look modern Dragon Ball has been suffering from for quite a long time now. If that hopefully happens, Tate would have pioneered that.

Of course, none of that might happen and the animation would keep looking bland and uniteresting in order to please the "fans", instead of evolving with the medium, but in that case Dragon Ball as a whole would remain a mediocre show that won't ever come up in great animation discussion.
Last edited by Draconic on Sun Dec 18, 2016 10:29 am, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by DragonBallFan8001 » Sun Dec 18, 2016 10:24 am

Shuby wrote:At least Yamashita work is expressive as hell but characters still look on-model
https://sakugabooru.com/post/show/15233
https://sakugabooru.com/post/show/7977

and then Tate's work also expressive but off-model
https://sakugabooru.com/post/show/24227

See the difference?
Hiroyuki Yamashita's work is also off-model, but it is closer to the character design models than Tate's work is. However, this is partially due to the nature of the character designs themselves. The character designers for the Naruto series are quite simple. That second Yamashita clip you posted was from an episode supervised by one of the character designers, Hirofumi Suzuki, whose style has very simple shading. On the other hand, Yamamuro's character designs are very detailed and stiff, making it a lot more difficult to create interesting movement while adhering completely to the character models. For example, regardless of whether this design sheet was made by Yamamuro or Tsuji, if you look at Vegetto on these design sheets, the mouth never opens very far.
[spoiler]Image[/spoiler]
In most of Yamamuro's modern work, characters are never much more expressive than this. Meanwhile, if you look at how far characters' mouths open in episodes supervised by Shimanuki or Tate, you see way stronger expressions.

I'm not saying anyone has to like Tate. If you don't like loose animation, that's fine. I'm just saying calling his art bad is unfair, as it is intended to look the way it does for a whole bunch of valid reasons.

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Re: Any idea who did this?

Post by JazzMazz » Sun Dec 18, 2016 10:38 am

iAnimationLover_ wrote:Does anyone have any idea as to who drew these in episode 60? I Have a hunch its Lizuka Yoko as she/he 's been here since dragon

------------------------------------------------------------------------------------------------------------------------ *idk whether its a boy or girl, sorry if that was rude*


Here are the shots:


http://prntscr.com/dkwmmq - http://prntscr.com/dkwmwd - http://prntscr.com/dkwnfi - http://prntscr.com/dkwns3
I'm pretty these shots were presumably done by Yui Kinoshita. Also, stop double posting plz :mrgreen:

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Re: Any idea who did this?

Post by Ajay » Sun Dec 18, 2016 10:44 am

JazzMazz wrote:I'm pretty these shots were presumably done by Yui Kinoshita. Also, stop double posting plz :mrgreen:
I still don't think they're hers. There's just not enough evidence to make the assumption. They could be anyone, really.

He didn't intentionally double-post, by the way. He posted that question as a separate topic, but I merged it in here since general questions about who did what should really stay in this thread.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Mazingerdestro » Sun Dec 18, 2016 10:46 am

So....any clue who did that beauty?
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by iAnimationLover_ » Sun Dec 18, 2016 10:50 am

Mazingerdestro wrote:So....any clue who did that beauty?
[spoiler]Image[/spoiler]
If the mouth is moved closer to the nose its gold.

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Re: Any idea who did this?

Post by JazzMazz » Sun Dec 18, 2016 10:51 am

Ajay wrote:
JazzMazz wrote:I'm pretty these shots were presumably done by Yui Kinoshita. Also, stop double posting plz :mrgreen:
I still don't think they're hers. There's just not enough evidence to make the assumption. They could be anyone, really.

He didn't intentionally double-post, by the way. He posted that question as a separate topic, but I merged it in here since general questions about who did what should really stay in this thread.
Sorry about that, it's just I something I notice them doing a lot on this thread in particular.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Draconic » Sun Dec 18, 2016 10:52 am

Hope I'm not being an asshole here, but why did the thread get stickied? I mean it deserves to be seen by as many people as possible, but it's consistently been on the first page and it kinda ruins the symmetry of having recent episodes at the top and everything else bellow. I'm fine if it stays that way, but just curious cause it's kinda fucking with my OCD :lol:
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by JazzMazz » Sun Dec 18, 2016 11:03 am

I'd just like to say, that Hit is officially the cheapest character to animate in this series by a long shot. All his attacks involve him not really moving at all and now he doesn't even need to dodge. How convenient for the animators.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Ajay » Sun Dec 18, 2016 11:12 am

Draconic wrote:Hope I'm not being an asshole here, but why did the thread get stickied? I mean it deserves to be seen by as many people as possible, but it's consistently been on the first page and it kinda ruins the symmetry of having recent episodes at the top and everything else bellow. I'm fine if it stays that way, but just curious cause it's kinda fucking with my OCD :lol:
I wasn't even aware it was stickied. I didn't do it (at least not intentionally), but I'll check with the other mods.

EDIT: It was Hujio, thankfully. I thought I was going crazy and pinning things in my sleep.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by nite_jay » Sun Dec 18, 2016 12:06 pm

JazzMazz wrote:I'd just like to say, that Hit is officially the cheapest character to animate in this series by a long shot. All his attacks involve him not really moving at all and now he doesn't even need to dodge. How convenient for the animators.

Well, in a series where half the time you only need to convey movement by lines appearing, I think he's pretty much fair game lol.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by kinisking » Sun Dec 18, 2016 12:16 pm

Hit must be super hard to animate even he actually moves though. His clothes have a lot of detail.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by iAnimationLover_ » Sun Dec 18, 2016 12:44 pm

I'm very hesistant to check out episode 72 preview videos now :lol:


Just the fear of seeing dumbass comments and tate getting bashed is just.. too much.. eh xd

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by cuartas » Sun Dec 18, 2016 1:52 pm

DragonHermit wrote:It doesn't matter how fluid Tate's animation is, if the characters look derpy as hell. You can't take the scene seriously. It takes you out of it. I don't know why Toei keeps giving him cuts when he doesn't have enough time. Either give him time and do it right, or don't do it at all.
same, tate just don't fit in dragonball.
If tate wanna shine in this anime, then DBS has to become a "modern" anime.
Something like no muscles, almost 0 wrinkles in the clothes, dots instead of noses, no definition in hands, poor shading, flat shapes, etc.
In other words, dragon ball has to become a generic anime of 21st century, of course there's exceptions to the rule (including DBS fortunatelly), but this is definitelly telling tate style can't fit in this anime.
If people keeps bashing tate since this anime aired, then something wrong has to be happening with tate, instead of blaming people for their lack of knowledge, this anime was made for the masses after all
The new pokemon sun and moon might be a suitable anime for his talents

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