Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Araki
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Araki » Mon Dec 19, 2016 11:55 pm

JazzMazz wrote:I feel like your ignoring the fact that his work in One Piece was a lot more polished than his work on Super( and was also really good).
It's worth mentioning those clips you posted, with the exception of the first (from an episode where Tate did only KA) are pretty old, and Tate's style became increasingly rougher through his time in One Piece. Episode 455, his last one as an animation supervisor (other than a crossover), when his current style was at its peak, still got an astonishing amount of hate.

While i like him, and love some of his cuts, i can understand why some people are put off. I think that in general, One Piece art style fits him better...and maybe i'd prefer him to remain as a key animator, where he can put more work on his cuts, like in that first clip. The OP fanbase, which can also be pretty annoying, accepted his work better that way, focusing on action.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Tue Dec 20, 2016 12:10 am

Ajay wrote:Episode 71

[spoiler]Image
Image[/spoiler]

-

Discoveries/Presumptions:
Kaoru/Kaori Takamura (99% certainty) -- Round ears, with inner parts of ear often connecting (or close to connecting) to the inside arch. Inconsistent with noses, but often uses a slightly rounded nose tip.

Nobuyoshi Sasakado (Mild presumption) -- Ears similar to Ide's, but much taller. Often doesn't draw the outside of the underside of the, instead using a soft shadow edge.

Shuntaro Mura -- Presumption based on angular ear shape and large noses. Mild assumption as style didn't become prevalent until recently. Not 100% convinced, really, but I've been sitting on it for a while.
When Shimanuki corrects a long face, like in some of your examples, it looks so much like his Z style. I love it. Saddly some of his pudgy faces still showed up in the episode.

Your Mura guesses look like a few different people to me, first two are definitely the same person though.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Tue Dec 20, 2016 1:25 am

Araki wrote:
JazzMazz wrote:I feel like your ignoring the fact that his work in One Piece was a lot more polished than his work on Super( and was also really good).
It's worth mentioning those clips you posted, with the exception of the first (from an episode where Tate did only KA) are pretty old, and Tate's style became increasingly rougher through his time in One Piece. Episode 455, his last one as an animation supervisor (other than a crossover), when his current style was at its peak, still got an astonishing amount of hate.

While i like him, and love some of his cuts, i can understand why some people are put off. I think that in general, One Piece art style fits him better...and maybe i'd prefer him to remain as a key animator, where he can put more work on his cuts, like in that first clip. The OP fanbase, which can also be pretty annoying, accepted his work better that way, focusing on action.
I also noticed, that as time went by Tates work did become looser, however, they were usually a far more polished even though they were very loose.
[spoiler]

[/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Black_Liger » Tue Dec 20, 2016 1:33 am

Man, I am well aware of how great Tate's animation is but... I really didn't like the art I saw in the NEP (speaking about the art, the animation looks great as always) :C
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Tue Dec 20, 2016 1:41 am

Black_Liger wrote:Man, I am well aware of how great Tate's animation is but... I really didn't like the art I saw in the NEP :C
I agree that the art in NEP is definitely the roughest we have probably seen from Tate, #65 not withstanding, but for me it looked like Tate had finally decided to focus more on creating interesting battle animation and drawing more frames, than focusing on more polished artwork. I hope, that even if it is rough, it will be somewhat well animated.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Tue Dec 20, 2016 1:46 am

JazzMazz wrote:
Black_Liger wrote:Man, I am well aware of how great Tate's animation is but... I really didn't like the art I saw in the NEP :C
I agree that the art in NEP is definitely the roughest we have probably seen from Tate, #65 not withstanding, but for me it looked like Tate had finally decided to focus more on creating interesting battle animation and drawing more frames, than focusing on more polished artwork. I hope, that even if it is rough, it will be somewhat well animated.
A lot of his stuff in 26 and the Vegeta section of 38 looked quite a bit rougher to me than the NEP for 72 to me.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Jinzoningen MULE » Tue Dec 20, 2016 1:46 am

I guess I'm in the minority here, in fact, my opinion is the exact opposite of most, but I don't give a damn how consistent Tate's art is with other animators. Unfiltered Tate is where his animation has looked best in Dragon Ball Super. When DBS can afford to make things look consistent throughout without compromising movement, we can have a conversation about the quality of Tate's still artwork. Until then, what better to do than let Tate be Tate and not complain about it?
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Black_Liger » Tue Dec 20, 2016 2:07 am

JazzMazz wrote:
Black_Liger wrote:Man, I am well aware of how great Tate's animation is but... I really didn't like the art I saw in the NEP :C
I agree that the art in NEP is definitely the roughest we have probably seen from Tate, #65 not withstanding, but for me it looked like Tate had finally decided to focus more on creating interesting battle animation and drawing more frames, than focusing on more polished artwork. I hope, that even if it is rough, it will be somewhat well animated.
I can see that though...Hit's red flare from his eye in the preview... fucking beautiful, btw does anybody else notice that the place they are fighting looks almost exactly like the battleground from FnF?
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Gashif Aldi » Tue Dec 20, 2016 2:12 am

I feel like the best Tate for people is corrected Tate (except for Yammamuro). Let him make a dynamic choreography fights (like in most of his seasonal anime cuts) Then correct it with 2nd Key Animators. Boom!
No one complains.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Tue Dec 20, 2016 2:25 am

ArchedThunder wrote:
JazzMazz wrote:
Black_Liger wrote:Man, I am well aware of how great Tate's animation is but... I really didn't like the art I saw in the NEP :C
I agree that the art in NEP is definitely the roughest we have probably seen from Tate, #65 not withstanding, but for me it looked like Tate had finally decided to focus more on creating interesting battle animation and drawing more frames, than focusing on more polished artwork. I hope, that even if it is rough, it will be somewhat well animated.
A lot of his stuff in 26 and the Vegeta section of 38 looked quite a bit rougher to me than the NEP for 72.
I have to disagree, that the NEP for #38 and #26 were rougher than this one. The NEP for #26 was suprisingly still and polished #38 only pertained a very limited amount of action animation. On a side note, is it just me or in the NEP for #26 I don't think I saw anything from the second half.

Also could someone please explain to me why I people were complaining about the animation in the second half of #56?

It was really polished, to the state where I would say it holds up with some of the better more conservative fight scenes of Z. Yet I still saw people talking about how awful the animation was, I just don't get why. It wasn't amazing by any means but it also wasn't bad either.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Tue Dec 20, 2016 2:26 am

JazzMazz wrote:
ArchedThunder wrote:
JazzMazz wrote: I agree that the art in NEP is definitely the roughest we have probably seen from Tate, #65 not withstanding, but for me it looked like Tate had finally decided to focus more on creating interesting battle animation and drawing more frames, than focusing on more polished artwork. I hope, that even if it is rough, it will be somewhat well animated.
A lot of his stuff in 26 and the Vegeta section of 38 looked quite a bit rougher to me than the NEP for 72.
I have to disagree, that the NEP for #38 and #26 were rougher than this one. The NEP for #26 was suprisingly still and polished #38 only pertained a very limited amount of action animation. On a side note, is it just me or in the NEP for #26 I don't think I saw anything from the second half.
I'm not talking about the NEPs for 26 and 38... I'm talking about the episodes. Tate's art in 26 and the first half of 38 were pretty rough.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Tue Dec 20, 2016 2:31 am

ArchedThunder wrote:
JazzMazz wrote:
ArchedThunder wrote: A lot of his stuff in 26 and the Vegeta section of 38 looked quite a bit rougher to me than the NEP for 72.
I have to disagree, that the NEP for #38 and #26 were rougher than this one. The NEP for #26 was suprisingly still and polished #38 only pertained a very limited amount of action animation. On a side note, is it just me or in the NEP for #26 I don't think I saw anything from the second half.
I'm not talking about the NEPs for 26 and 38... I'm talking about the episodes. Tate's art in 26 and the first half of 38 were pretty rough.
Sorry I miss interpreted that, I can agree to some extent. For me the NEP make me feel like the art quality is going to be more in line with his work on #65 than on #26 and #38.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Gashif Aldi » Tue Dec 20, 2016 3:22 am

Speaking of CGI. Xenoverse 2 did it with Bardock Vs Frieza. And Future Gohan Vs Android 17 & 18. https://youtu.be/hfl5bX4MQiA
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by IGhostUlt » Tue Dec 20, 2016 7:21 am

To be honest, does it really matter if everything is animated whenl if it looks bad? I just dont get it. These tate "haters" have a point. You don't have to understand animation to see if something looks bad, as for this instance is his artwork. Yes they could use a better choice of words, but it's not like they are entirely wrong here.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Draconic » Tue Dec 20, 2016 7:31 am

IGhostUlt wrote:To be honest, does it really matter if everything is animated whenl if it looks bad? I just dont get it. These tate "haters" have a point. You don't have to understand animation to see if something looks bad, as for this instance is his artwork. Yes they could use a better choice of words, but it's not like they are entirely wrong here.
Nothing looks bad in the preview.
Check out the videos below, made by yours truly!

Goku vs Beerus BOG/Super mash-up https://gofile.io/d/kKKnMe

Vegeta vs Freeza ROF/Super mash-up https://gofile.io/d/MKPepW

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Tue Dec 20, 2016 7:54 am

IGhostUlt wrote:To be honest, does it really matter if everything is animated whenl if it looks bad? I just dont get it. These tate "haters" have a point. You don't have to understand animation to see if something looks bad, as for this instance is his artwork. Yes they could use a better choice of words, but it's not like they are entirely wrong here.
Everyone is entitled to an opinion, however opinions that come from a greater place understanding, or with logical critical thinking behind them, are closer to reality and thus more correct than other opinions, which come from a place of ignorance or lack of any sort of critical thinking or analysis.

Also, I feel like Tate detractors just do it for no reason sometimes. I personally saw shite tons of people saying that Tates segements in #56 of all episodes, were horribly animated. I didn't think #56 possesed any work of particular note or merit, since it was mostly corrected and actually pretty conservative. It was also really polished and in my opinion held up visually with some of the better looking and animated episodes of Z. I really don't understand why there was such a negative reception to it. It's this kind of stuff that leads me to believe that some Tate detractors just do it to start disucssion or out of complete ignorance.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Yomi » Tue Dec 20, 2016 9:14 am

I don't believe it looks badly drawn or anything. So saying "Bad Art" is kinda misleading.
I don't even know where this "ART/ANIMATION" false dichotomy came from; but I see it everywhere when people defend Tate.

Look, art is a part of animation. And Tate is very principled and nothing in the preview looks poorly drawn. There's just
less rendering and complexity when it comes to things like shading and linework. Maybe the eyes are smaller than you're used to
maybe the lips are too pronounced, but in the end it is still a fine piece of animation, and the "art" looks fine.

Edit: Except beerus' lack of a snout :?

This reminds me of when Forneverworld called Kakashi vs Obito poorly animated. When it's probably the best animation the series has ever had.
Second probably to Sasuke vs Killer Bee, just because the lines weren't thick enough and the shading wasn't as complex as it could be.

There is definitely a problem with ignorance in this fanbase and animation. When people believe that Vegito vs Zamasu can't hold a candle to anything in Z,GT.
:clap:

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ajay » Tue Dec 20, 2016 10:02 am

Yomi wrote:Snip.
Thanks, Yomi. I've been keeping out of it, but you've said just about everything I've wanted to say.

This is bad art:

[spoiler]Image
Image[/spoiler]

The proportions are wrong by any standard, the hand is backwards, and for something that's clearly trying to stick close to the model sheets... Well, that's clearly not happening.

While I'm not going to pretend that Tate is perfect (yes, I do see that six-fingered Goku that's on screen for a nanosecond), he does absolutely understand how to draw, and his models reflect that. They're proportionally sound, but as has been brought up, they're not the least bit interested in sticking very strongly to the character sheets. They're a totally different style, but they're mostly well done for what they want to be.

From the few back and forths I've had recently, the issue seems to stem from just how different they are. For some, the shift is so jarring -- the change so strong that it just doesn't work; it's too weird, it stands out too much, and that's immersion breaking. And you know what, I totally understand that, even if I personally don't have that issue. The character sheets do exist for a reason, of course.

Another argument is that Tate's 'skin filled with water' style of movement doesn't fit with what Dragon Ball fights are -- going by Toriyama's manga. For me, this argument doesn't work, as how you interpret still panels is different from person to person. Kei, for example, although he appreciates both Tate and Shida's work, he doesn't like them in Dragon Ball, as he feels their movement doesn't capture the Kung Fu action that defines the series for him. But as we know, a lot of people love Shida, just like a lot of people like Tate, so it's clearly ticking the boxes of Dragon Ball for some.

For me, that's what makes animation so beautiful. You get to see all of these interpretations of the same material. And no, you don't have to like all of them -- absolutely not.

My frustrations these past few days have primarily come from horrendous comments insulting Tate as a person and wishing for his death, but what's made it so much worse is that I felt like my efforts over the past year to inform were wasted. That's naivety on the extent of my outreach, but depressing, all the same.

I don't mind where your opinions fall on the guy (at least not that much), but I just want it to come from a place of understanding. What's he trying to achieve? Why does it look like this? How successful has he been at it? Criticise his work with all the facts.

I know that's asking a lot from people, but I feel like that's the type of attitude that made me fall in love with Kanzenshuu in the first place. Look to learn, approach from an informed point of view, and avoid sweeping statements at all costs. Have fun with it!

It's easy to fall into the trap of spouting emotionally-charged reactions (I struggle with it a lot), but I'd like to ask that we don't engage or lament over some of the more disgusting comments when we're on this forum, and stick to talking animation in the best way we can. As Mike likes to say, if you keep talking positively about things you love, you'll do a better job of winning people over than chastising them for their opposing opinions.

And on a lighter note, I'll laugh (and cry) if after all this, the episode turns out poorly. :lol:
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Tue Dec 20, 2016 10:20 am

I don't know what would be worse in terms of dealing with other people, if the episode turned out bad and we had to deal with "I told you so"s or if it turned out great and they still said it was bad because of Tate's artstyle.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by iAnimationLover_ » Tue Dec 20, 2016 11:52 am

@Ajay

Well said :clap:

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