"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EA575 » Wed Jun 28, 2017 5:40 am

ShadowBardock89 wrote:I'm not sure if anyone has read the interview that Siliconera posted with Tomoko Hiroki, but here it is:
http://www.siliconera.com/2017/06/23/dr ... r-variety/

If anyone is keeping track, Mercenary Tao is deconfirmed.
Her favorite arcs are the Cell arc and the Saiyaman arc. This game is in good hands.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Rusty Shackleford » Wed Jun 28, 2017 5:45 am

ShadowBardock89 wrote:If anyone is keeping track, Mercenary Tao is deconfirmed.
▄︻̷̿┻̿═━一 :cry:

Well, at least we are getting Tenshinhan, right? It's a shame that Taopaipai doesn't appear in more games. He has a really cool kung fu film villain style that represents the pre-space alien Dragon Ball so well.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Wed Jun 28, 2017 5:48 am

I'm currently listening to the OST to Guilty Gear and... oh my goodness. I need this in mah Dragon Ball right now. If the OST to FighterZ is anywhere near as good as Guilty Gear's OST then I am going to have so much goddamn fun throwing down in this game. I have never been this excited for a Dragon Ball game.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by cringey » Wed Jun 28, 2017 8:29 am

MisteryOne wrote:Late to the party, but, while it was predictable, I don't like Z Trunks at all. His Super outfit is way better. Seriously, I still don't understand why they use Z as a focus in a game nowadays. Give me ROF outfits for Goku and Vegeta and the new ones for Trunks and 17/18 (if they are in the game, pretty sure 18 will) so the game will feel more fresh!

I agree about the explosion being pretty much nonsensical.
Because Z is iconic. Even DBS changed Goku's and Vegeta's outfits to the old ones.

Also Z Trunks screams 90s and that makes him cool, on the other hand Super Trunks looks like a hobo.

Still, Bojack Unbound Trunks is the best one.

[spoiler]Image[/spoiler]

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MisteryOne » Wed Jun 28, 2017 9:00 am

cringey wrote:
MisteryOne wrote:Late to the party, but, while it was predictable, I don't like Z Trunks at all. His Super outfit is way better. Seriously, I still don't understand why they use Z as a focus in a game nowadays. Give me ROF outfits for Goku and Vegeta and the new ones for Trunks and 17/18 (if they are in the game, pretty sure 18 will) so the game will feel more fresh!

I agree about the explosion being pretty much nonsensical.
Because Z is iconic. Even DBS changed Goku's and Vegeta's outfits to the old ones.

Also Z Trunks screams 90s and that makes him cool, on the other hand Super Trunks looks like a hobo.

Still, Bojack Unbound Trunks is the best one.

[spoiler]Image[/spoiler]
That's your opinion. Excluding the dumb blue hair and how they usually draw his face, he looks way cooler on his Super outfit that in any other IMO. It actually looks like he cames from a fucked up future. Not to mention that in Super he's actually a character (with bullshit asspulls in the anime version, but still) and not a plot point like back in Z. I actually cared for him and his future in Super, while in Z I wasn't interested at all. I would gadly use that outfit before any other one.

Goku and Vegeta reverting to their BoG outfits was just because of Toei/Toriyama being lazy enough to not redesign Vegetto for the Zamasu arc. Still, I would prefer the ROF ones because they feel like something new and fresh. That's my point.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Wed Jun 28, 2017 4:06 pm

DBZAOTA482 wrote:Here's the roster I think that'll satisfy everyone:

[spoiler]Goku (Super Saiyan, Super Saiyan Blue)
Pre-Teen Gohan (Super Saiyan 2)
Vegeta (Super Saiyan, Super Saiyan Blue)
Piccolo
Krillin
Trunks (Super Saiyan, Super Trunks)
Gotenks (Super Saiyan 3)
Yamcha
Tien
Master Roshi
Chi-Chi
Videl
Frieza (True Form, Golden Form)
#16
#17
#18
Dr. Gero (#20)
Cell (Perfect, Super Perfect)
Majin Buu
Super Buu (Normal, Absorption ~Gotenks~, Absorption ~Gohan~)
Kid Buu
Beerus
Hit
Merged Zamasu
Bardock
Broly (Legendary Super Saiyan)
Super Janemba
Omega Shenron

The last three can be DLC.[/spoiler]
Chichi, Videl, Roshi, #16 are disposable, really. I would replace then with:

Gohan (Super Saiyan, Ultimate), First Form Freeza, Imperfect Cell and Goku Black (Super Saiyan Rosé)
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by AgitoZ » Wed Jun 28, 2017 9:33 pm

ShadowBardock89 wrote:I'm not sure if anyone has read the interview that Siliconera posted with Tomoko Hiroki, but here it is:
http://www.siliconera.com/2017/06/23/dr ... r-variety/

If anyone is keeping track, Mercenary Tao is deconfirmed.
That is not what I got from that interview at all.
Siliconera wrote:Does Dragon Ball FighterZ take a character’s power level into account? For example, could Yamcha actually beat Goku in this game?

We’re trying to balance that out with the 3v3 aspect. There may be characters that are better at assisting or supporting than fighting. It could destroy the image of Dragon Ball if, for example, a weak character could destroy Goku. Thanks to the 3v3 feature we can balance that out with the Dragon Ball universe.
To me it seems as if she used this question as a springboard to further explain the mechanics and thought process behind the game. The very fact that it's 3 on 3 means that you can have seemingly weaker or oddball characters from the "Dragon Ball universe" and can justify their inclusion. This recent arc in Super is doing the same thing by highlighting characters who would seemingly be outmatched due to the power creep that has occurred within the series.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by jcogginsa » Thu Jun 29, 2017 12:06 am

AgitoZ wrote:
ShadowBardock89 wrote:I'm not sure if anyone has read the interview that Siliconera posted with Tomoko Hiroki, but here it is:
http://www.siliconera.com/2017/06/23/dr ... r-variety/

If anyone is keeping track, Mercenary Tao is deconfirmed.
That is not what I got from that interview at all.
Siliconera wrote:Does Dragon Ball FighterZ take a character’s power level into account? For example, could Yamcha actually beat Goku in this game?

We’re trying to balance that out with the 3v3 aspect. There may be characters that are better at assisting or supporting than fighting. It could destroy the image of Dragon Ball if, for example, a weak character could destroy Goku. Thanks to the 3v3 feature we can balance that out with the Dragon Ball universe.
To me it seems as if she used this question as a springboard to further explain the mechanics and thought process behind the game. The very fact that it's 3 on 3 means that you can have seemingly weaker or oddball characters from the "Dragon Ball universe" and can justify their inclusion. This recent arc in Super is doing the same thing by highlighting characters who would seemingly be outmatched due to the power creep that has occurred within the series.
Read to the End
Noah wrote:
DBZAOTA482 wrote:Here's the roster I think that'll satisfy everyone:

[spoiler]Goku (Super Saiyan, Super Saiyan Blue)
Pre-Teen Gohan (Super Saiyan 2)
Vegeta (Super Saiyan, Super Saiyan Blue)
Piccolo
Krillin
Trunks (Super Saiyan, Super Trunks)
Gotenks (Super Saiyan 3)
Yamcha
Tien
Master Roshi
Chi-Chi
Videl
Frieza (True Form, Golden Form)
#16
#17
#18
Dr. Gero (#20)
Cell (Perfect, Super Perfect)
Majin Buu
Super Buu (Normal, Absorption ~Gotenks~, Absorption ~Gohan~)
Kid Buu
Beerus
Hit
Merged Zamasu
Bardock
Broly (Legendary Super Saiyan)
Super Janemba
Omega Shenron

The last three can be DLC.[/spoiler]
Chichi, Videl, Roshi, #16 are disposable, really. I would replace then with:

Gohan (Super Saiyan, Ultimate), First Form Freeza, Imperfect Cell and Goku Black (Super Saiyan Rosé)
None of those four are disposable. Each of them offers a different and distinct moveset, which is invaluable for a fighting game.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MainJPW » Thu Jun 29, 2017 1:23 am

Noah wrote:
Chichi, Videl, Roshi, #16 are disposable, really. I would replace then with:

Gohan (Super Saiyan, Ultimate), First Form Freeza, Imperfect Cell and Goku Black (Super Saiyan Rosé)
How would they be disposable in a fighter? Especially Roshi who's active in the curent arc? And we already have Freeza and Cell anyway.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Thu Jun 29, 2017 10:57 am

From the official DBZ - Games facebook page:
We're excited to announce that Dragon Ball FighterZ won the Game Critics Awards for Best Fighting Game of E3 2017! 38 global media outlets voted and they all can't wait to jump into the fight!
A world without Dragon Ball is just boring.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MCDaveG » Fri Jun 30, 2017 5:47 am

AgitoZ wrote:
ShadowBardock89 wrote:I'm not sure if anyone has read the interview that Siliconera posted with Tomoko Hiroki, but here it is:
http://www.siliconera.com/2017/06/23/dr ... r-variety/

If anyone is keeping track, Mercenary Tao is deconfirmed.
That is not what I got from that interview at all.
Siliconera wrote:Does Dragon Ball FighterZ take a character’s power level into account? For example, could Yamcha actually beat Goku in this game?

We’re trying to balance that out with the 3v3 aspect. There may be characters that are better at assisting or supporting than fighting. It could destroy the image of Dragon Ball if, for example, a weak character could destroy Goku. Thanks to the 3v3 feature we can balance that out with the Dragon Ball universe.
To me it seems as if she used this question as a springboard to further explain the mechanics and thought process behind the game. The very fact that it's 3 on 3 means that you can have seemingly weaker or oddball characters from the "Dragon Ball universe" and can justify their inclusion. This recent arc in Super is doing the same thing by highlighting characters who would seemingly be outmatched due to the power creep that has occurred within the series.
This is what kind of bugs me in the latest DB games... that it would destroy the image of the series, if Yamcha beats Cell for example. I think that mostly in fighting games, depowering characters is kinda dumb, because, who will want to play with them?
Introduce balanced roster with unique abilities, speeds and combo and that's it. Like in Guilty Gear, you can take anyone with anyone... for example, you have Sol, standard fighter and Potemkin, who is this megabuff tank, that is pretty much a destroyer, but he is slow and can't do rushes. So both are equal in their chances.
But in Xenoverse for example, Freeza's soldier is weak as hell... they are good as a gung ho fodder in missions, when you go against tens of them, but as a playable character? You don't play as a Freeza soldier. I have to say BT3 had it's flaws, but you could play as anyone, even Freeza soldier and win.
If some character is better as support and not as a main character, why include him in the roster anyway?
So I presume, that the 3v3 is a thing and there won't be any possibility of 1v1? That's my first con with this game, as I am not a fan of tag games much.
Having tag as a bonus in fighters to standard 1v1 to freshen up the game with more modes, sure, but being locked in a group combat isn't kinda my thing. I am this traditional fighting game player, mano on mano.
But overall, still hyped.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SingleFringe&Sparks » Fri Jun 30, 2017 7:40 pm

MCDaveG wrote:This is what kind of bugs me in the latest DB games... that it would destroy the image of the series, if Yamcha beats Cell for example. I think that mostly in fighting games, depowering characters is kinda dumb, because, who will want to play with them?
People should just play with characters that they like or whom they can string combos with to their playstyle, not pick characters solely on the already broken scaling in the series. The reason why DB games were never taken serious was because balance was always poor to nonexistent in them. People would only just pick the top-tier characters with the highest stats or longest combo-chains to win, yet demand we have hundreds of throw away characters anyway. DB fans have never understood the concept of balance, because of the simulator games. Budokai 3 differentiated character powers by base ki stocks at the least, but it wasn't so much that it crippled the weaker ones.
MCDaveG wrote:I have to say BT3 had it's flaws, but you could play as anyone, even Freeza soldier and win.
With spamming wild sense or after image strikes, maybe. But BT3's balancing problems came from how extremely polarizing the projectile attacks were between the stronger and weaker characters. Most cases you would be swept easily by anyone above 4 Form Freeza as a Freeza soldier. Then the fact that characters moved extremely slowly based on body sizes and clunky animations for them. BT3 was fun and all but not a very clean game. Most people probably only played as the main Z-team because they were the most rounded characters to use.
MCDaveG wrote:If some character is better as support and not as a main character, why include him in the roster anyway?
I agree, support characters like Sorbet and Chaiotzu don't need to be playable.
MCDaveG wrote:So I presume, that the 3v3 is a thing and there won't be any possibility of 1v1? That's my first con with this game, as I am not a fan of tag games much. Having tag as a bonus in fighters to standard 1v1 to freshen up the game with more modes, sure, but being locked in a group combat isn't kinda my thing.
Yeah, 1v1 and 2v2 should still be an option because I can see 3v3 getting repetitive.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EA575 » Fri Jun 30, 2017 8:59 pm

Dragon Ball FighterZ will be coming to EVO with a side tournament! https://twitter.com/EVO/status/880939803147218945
SIgn-ups are almost full already!
They will also be using either the Trunks build or later: https://twitter.com/MrWiz/status/880941500485353472

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Sat Jul 01, 2017 8:38 am

EA575 wrote:Dragon Ball FighterZ will be coming to EVO with a side tournament! https://twitter.com/EVO/status/880939803147218945
SIgn-ups are almost full already!
They will also be using either the Trunks build or later: https://twitter.com/MrWiz/status/880941500485353472
Damn. That was quick. And considering the game is only 20% done, the demand for the game must have been insane for it to get included in the line-up at EVO this year (which is in two weeks).

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Sat Jul 01, 2017 10:05 am

AgitoZ wrote:
ShadowBardock89 wrote:To me it seems as if she used this question as a springboard to further explain the mechanics and thought process behind the game. The very fact that it's 3 on 3 means that you can have seemingly weaker or oddball characters from the "Dragon Ball universe" and can justify their inclusion. This recent arc in Super is doing the same thing by highlighting characters who would seemingly be outmatched due to the power creep that has occurred within the series.
So you're saying that by putting Krillin, Gohan and Vegeta vs Cell, Frieza and Beerus would make some sense for Krillin to beat Cell because he's aided by the Saiyans, right? As if to give an explanation for the fight to have sense 'in canon' so that fans won't say crap like "Aw wtf, dude? There's no way that Krillin could beat Cell ... LOLZ!!"

Maybe the producer misunderstood the translation of the interviewer's question and thought that the interviewer was complaining ... in a way as if saying "I don't want to see Yamcha beating Goku! Will you have that in the game?" and she tried to PR the answer by basically telling him that "through 3v3, even though Yamcha is weaker than Goku he can win here because he's aided by two more guys".

Although I seem to remember her saying that some characters will work better as support rather than actual fighters.

Has there ever been a fighting game at EVO where half of the cast is significantly weaker than the other half? I doubt it. I strongly believe that the characters will be balanced, more or less.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by 90sDBZ » Sat Jul 01, 2017 10:23 am

I don't know if this has been posted here yet, but this guy on Youtube made some compilation videos of every move/animation in the game that references the manga or anime directly. There's one video covering each character:

Vegeta:
https://www.youtube.com/watch?v=51PS6wh_qM0

Cell:
https://www.youtube.com/watch?v=H-uzab0lgXw

Frieza:
https://www.youtube.com/watch?v=IK7nZbnYEok

Gohan:
https://www.youtube.com/watch?v=TfMWkzVMTwk

Goku:
https://www.youtube.com/watch?v=SJIuKnLexGg

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dragon Ball Gus » Sat Jul 01, 2017 2:26 pm

Lord Beerus wrote:
EA575 wrote:Dragon Ball FighterZ will be coming to EVO with a side tournament! https://twitter.com/EVO/status/880939803147218945
SIgn-ups are almost full already!
They will also be using either the Trunks build or later: https://twitter.com/MrWiz/status/880941500485353472
Damn. That was quick. And considering the game is only 20% done, the demand for the game must have been insane for it to get included in the line-up at EVO this year (which is in two weeks).
Are you hoping that yourself is already playabe? Lord Beerus
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Sat Jul 01, 2017 3:02 pm

They will probably add one more character or two to this exhibition tournament. I'm expecting Piccolo. Are the exhibition tournaments at EVO usually streamed? I will definitely check the tournament if possible.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Sat Jul 01, 2017 3:30 pm

Dragon Ball Gus wrote:
Lord Beerus wrote:
EA575 wrote:Dragon Ball FighterZ will be coming to EVO with a side tournament! https://twitter.com/EVO/status/880939803147218945
SIgn-ups are almost full already!
They will also be using either the Trunks build or later: https://twitter.com/MrWiz/status/880941500485353472
Damn. That was quick. And considering the game is only 20% done, the demand for the game must have been insane for it to get included in the line-up at EVO this year (which is in two weeks).
Are you hoping that yourself is already playabe? Lord Beerus
Why, yes. Yes, I am. :mrgreen:

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EA575 » Sat Jul 01, 2017 4:55 pm

LightBing wrote:They will probably add one more character or two to this exhibition tournament. I'm expecting Piccolo. Are the exhibition tournaments at EVO usually streamed? I will definitely check the tournament if possible.
Usually the EVO staff themselves don't stream side tournaments because they're busy with the main tournaments, but there are plenty of other streamers willing to stream them. If there isn't one already, then I'm sure Bandai Namco themselves will do it.

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