Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by iAnimationLover_ » Mon Dec 26, 2016 7:38 am

cuartas wrote:
iAnimationLover_ wrote:
SaiyanGod117 wrote:Corrected Tate is still the best Tate, his art is far too ugly to go uncorrected, it can work for One Piece because most characters are already badly drawn. For a series like Dragon Ball, which heavily relies on aesthetics, his style really wouldn't fit, I still would like him to stay for Super.

I would like to disagree with the "His art is too ugly to go uncorrected" This was a rushed episode mate. i dont really judge someone's bad art in a filler episode either.

when the next arc comes around and hes given enough time to actually work on his episodes, then i criticize the bad parts. Like he had to work on other episodes in-between 65 and 72 (assistant AS on 66 and KA on 69) so of course its gonna be rough.

besides this episode was filler xd Check out his episode 11 or 38. His art is not "Ugly"
71 was rushed too then, 5 weeks since 66 and shimanuki never delivered terrible art shots from his part, to the contrary, he improved even more.
Tate is not rushed, it's just his style, OR... he's another kitano case, he can't work fine in short periods of time, quite ironic in a looser animator :crazy:


Yep, he was totally NOT rushed: http://prntscr.com/do04sd

In shimanuki's case, he had 5 weeks, But he still delivered good work, wanna know why? Do you see him being the top key animator in his episode? (http://prntscr.com/do05g9)

Shimanuki = 5 weeks but 2nd to last key animator on his episode. (Which is not Neccissarily a bad thing, he still provided awesome corrections)

Tate = 6 weeks but worked on 2 episodes (66 and 69) as an Assistant Animation supervisor (66) and a key animator (69). But still insists on being the top key animator

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by SansrivaaL » Mon Dec 26, 2016 8:47 am

Tate did good with the exchange between Goku and Hit.
Image

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by FortuneSSJ » Mon Dec 26, 2016 1:42 pm

-Episode 72-
The writing was good and the animation/art wasn't as terrible as I expected.

Looks like Higashide evolved from appearing in every episode to episode yes, episode no. :lol:
I have mixed feelings about this. On one hand I want him to focus in the new arc, on other hand I always love his cuts and thus I wanted him to do something in this fight.

He's the guy that not matter how much he appears, he never disappoints me. Toei should be thankful they have someone as fast and talented as him working on show.

Tate's rough art is still terrible to look at and his animation doesn't justiy that. SSB Goku trying to punch Hit on Windows XP background, reminded me of SSJ2 Goku trying to punch Beerus in episode 5 and after 60+ episodes that can't be a good thing...

Karasawa also didn't do anything mindblowing but at least he knows how the characters must look.

I hope this is a good sign for the next arc.

Seems like Tsuji maybe the one to take Yamamuro's spot in the future. When Yamamuro leaves, will we get some official news about that or no?
I'm also curious about people that don't like Yamamuro, how do you feel about Tsuji? Better or worse than him so far?
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Mon Dec 26, 2016 2:06 pm

FortuneSSJ wrote:
Seems like Tsuji maybe the one to take Yamamuro's spot in the future. When Yamamuro leaves, will we get some official news about that or no?
I'm also curious about people that don't like Yamamuro, how do you feel about Tsuji? Better or worse than him so far?
It depends on what they would want to do. Yamamuro could announce he's stepping down and then they could talk up how great Tsuji is, or he could just leave and we'd find out from the credits.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by kinisking » Mon Dec 26, 2016 4:46 pm

I hope Tsuji doesn't become the character designer. Her designs are worse than Yamamuro's imo. Way too soft and round.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by dbs fanboy » Mon Dec 26, 2016 7:01 pm

Changing the subject for a moment.I've got a question, did Shida leave any hint of him working again in dragon ball after #66? I kinda forgot if anything was said.
I really miss ma boy, Black :( :cry:


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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Psykomatik » Mon Dec 26, 2016 7:05 pm

Yes, he said he will be back next year. Same goes for Ken Otsuka.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Mon Dec 26, 2016 7:18 pm

Good job on your round-up video again, Ajay.
I agree that this is Karasawa's worst episode, and certainly his first "flop" of an episode, even if I still think the episode was enjoyable despite how patch-work it was. I also agree with it being Tate's weakest since 5.
I know you mentioned that Karasawa only did supervisor work on this episode, but I'm surprised to didn't bring attention to just how little he did on the episode (unless you did and I forgot already...), especially compared to Tsuji. The roughness of Karasawa's work this episode despite not working on any episodes since 66 is really interesting, especially since we've seen him turn out quality stuff in a similar time frame, and that is one of the biggest things out of these past few episodes that makes me think that they are indeed working ahead on the next arc. With each passing week I grow more and more anxious about the next arc, the quality of these filler episodes could be a good thing or a bad omen of what's to come and having to wait more than a month still to find out is maddening. Even with the first episode we might not still know (even if it's totally polished that might not mean anything), honestly I don't think we'll really have a good idea until we get to the first fight which could take weeks if the last tournament arc is anything to go by.

With every Tsuji episode I continue to be surprised how she can whip out tons of polished art in a crazy small time frame, if she was a regular supervisor her episodes would probably always be totally polished.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Mazingerdestro » Mon Dec 26, 2016 7:45 pm

Another great episode Ajay and I see that with every episode you become even more professional. Putting your personal preferences aside and give the viewer facts. Good job.
Also thank you, considering that it's Christmas and you spend time providing us with a great video.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Sodhi » Mon Dec 26, 2016 7:49 pm

The fact that we are seemingly getting all one offs(10 weeks) and only one continuation episode(which they clearly rushed)before the next major arc, it is a very good sign in my eyes concerning the production of next arc. Hopefully I don't get proven wrong when the fights commence.
Last edited by Sodhi on Mon Dec 26, 2016 8:09 pm, edited 2 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Mon Dec 26, 2016 7:52 pm

Sodhi wrote:The fact that we are seemingly getting so all one offs(10 weeks) and only one continuation episode(which they clearly rushed)before the next major arc, it is a very good sign in my eyes for the production of next arc. Hopefully I don't get proven wrong when the fights commence.
Like I said, it could either be a good sign or this could just be the quality we'll have from now on. I don't see why they'd do 10 weeks of filler if it wasn't to get ahead of the current schedule for the next arc, but with Super you never know. I'm very much leaning towards the 10 weeks of filler and the rushed nature of these episodes (with new "evidence" piling up almost every week, such as Karasawa doing very little this episode and not providing any animation) being the result of them wanting to improve things for the next arc. We'll see in a month or two, but man the wait is crazy.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by dbs fanboy » Mon Dec 26, 2016 8:01 pm

Sodhi wrote:The fact that we are seemingly getting so all one offs(10 weeks) and only one continuation episode(which they clearly rushed)before the next major arc, it is a very good sign in my concerning the production of next arc. Hopefully I don't get proven wrong when the fights commence.
Knowing how good animated was the FT Trunks arc overall after only 4 weeks of filler (if i'm not wrong) it would be weird not having good animation after 11 weeks of filler.

And well, this episode was certainly rushed but at least the fight was enjoyable and it had some decent shots, that's more than a lot of fights of the RoF arc and #64, so i'm up for it (as long as it isn't offensive while being conservative)
I really miss ma boy, Black :( :cry:


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Re: Super Animation Catalogue 2.0 - Episode 71

Post by kinisking » Mon Dec 26, 2016 8:15 pm

ArchedThunder wrote:Good job on your round-up video again, Ajay.
I agree that this is Karasawa's worst episode, and certainly his first "flop" of an episode, even if I still think the episode was enjoyable despite how patch-work it was. I also agree with it being Tate's weakest since 5.
I know you mentioned that Karasawa only did supervisor work on this episode, but I'm surprised to didn't bring attention to just how little he did on the episode (unless you did and I forgot already...), especially compared to Tsuji. The roughness of Karasawa's work this episode despite not working on any episodes since 66 is really interesting, especially since we've seen him turn out quality stuff in a similar time frame, and that is one of the biggest things out of these past few episodes that makes me think that they are indeed working ahead on the next arc. With each passing week I grow more and more anxious about the next arc, the quality of these filler episodes could be a good thing or a bad omen of what's to come and having to wait more than a month still to find out is maddening. Even with the first episode we might not still know (even if it's totally polished that might not mean anything), honestly I don't think we'll really have a good idea until we get to the first fight which could take weeks if the last tournament arc is anything to go by.

With every Tsuji episode I continue to be surprised how she can whip out tons of polished art in a crazy small time frame, if she was a regular supervisor her episodes would probably always be totally polished.
What? Karasawa's half of the episode was completely fine.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ajay » Mon Dec 26, 2016 8:19 pm

kinisking wrote:What? Karasawa's half of the episode was completely fine.
It was significantly sloppier than his usual output. "Worst" and "flop" are relative terms. It's fine by most other animators' standards, but it was weaker compared to his prior work.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by dbs fanboy » Mon Dec 26, 2016 8:23 pm

Ajay wrote:
kinisking wrote:What? Karasawa's half of the episode was completely fine.
It was significantly sloppier than his usual output. "Worst" and "flop" are relative terms. It's fine by most other animators' standards, but it was weaker compared to his prior work.
Kinda like #57 right? from what i heard/read, it was pretty low by Shida standards but it's one of the best animated cuts in the whole series.
I really miss ma boy, Black :( :cry:


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Re: Super Animation Catalogue 2.0 - Episode 71

Post by kinisking » Mon Dec 26, 2016 8:34 pm

Ajay wrote:
kinisking wrote:What? Karasawa's half of the episode was completely fine.
It was significantly sloppier than his usual output. "Worst" and "flop" are relative terms. It's fine by most other animators' standards, but it was weaker compared to his prior work.
I wouldn't mind calling it his worst episode but I don't think it's a flop compared to episode 37 at all. That had some seriously stiff animation at times.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Ajay » Mon Dec 26, 2016 9:07 pm

Episode 72

[spoiler]Image
Image[/spoiler]

Video Breakdown

-
kinisking wrote:I wouldn't mind calling it his worst episode but I don't think it's a flop compared to episode 37 at all. That had some seriously stiff animation at times.
It did, indeed. That said, Karasawa's own contributions for that episode were fantastic, so I find the good outweighs the bad compared to what's found this week.
ArchedThunder wrote:Good job on your round-up video again, Ajay.
I know you mentioned that Karasawa only did supervisor work on this episode, but I'm surprised to didn't bring attention to just how little he did on the episode
Thanks! Yeah, I suppose I should have brought that up, really. I guess I'm just so used to seeing Tsuji do her thing now that it barely even phases me anymore.
FortuneSSJ wrote:I'm also curious about people that don't like Yamamuro, how do you feel about Tsuji? Better or worse than him so far?
I feel similarly about them both. Neither of them really draw anywhere close to what I want Dragon Ball to look like, nor do they really do any noteworthy animation that I've seen. That said, in supervisor roles, they're very good at hiding anything that deviates from the character sheets. That works well for shows like Super where most deviations aren't for the best, but their corrections are severe, which means the best idiosyncrasies of good animators are lost. It's why I like Manabe so much -- he corrects well, but lets the animators underneath still have a voice. Either way, I'm fine with both on Super.

If Tsuji were to take over, I'd be sad, as it wouldn't fix any of the issues I have with Yamamuro's designs or his approach. I've grown warmer and warmer to Karasawa as his style has developed recently, and I honestly wouldn't mind if he were to take the reigns, actually. He dropped a lot of Yamamuro traits pretty heavily recently -- definitely for the better. If he ever decides to draw noses properly, I think I might find myself in heaven!
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by kinisking » Mon Dec 26, 2016 10:03 pm

They perfectly nailed the effects for Hit. I love his invisible ki attacks, frozen time and the eye thing they do.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Shreyas_Singh » Mon Dec 26, 2016 10:29 pm

It's been 72 episodes now and Super's schedule hasn't really improved much. We're still getting the rushed "patchwork" episodes. Does anyone have ANY idea when it will reach the "decent schedule phase" ? I mean there are some really talented animators on the show and it really pains me to see that they can't display their full potential , like this show has a lot of plot contrivances and continuity issues but its still engaging to watch because of the characters . I just want it finally have consistently decent animation so that we can enjoy the fights without worrying :(
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by HeroR » Mon Dec 26, 2016 10:44 pm

Shreyas_Singh wrote:It's been 72 episodes now and Super's schedule hasn't really improved much. We're still getting the rushed "patchwork" episodes. Does anyone have ANY idea when it will reach the "decent schedule phase" ? I mean there are some really talented animators on the show and it really pains me to see that they can't display their full potential , like this show has a lot of plot contrivances and continuity issues but its still engaging to watch because of the characters . I just want it finally have consistently decent animation so that we can enjoy the fights without worrying :(
Even Toei's big show, One Piece, has sloppy animated episodes, especially when something is unimportant. So Super having a decent schedule wouldn't make the animation/art consistently good. Dragon Ball and Z animation wasn't consistently good animation/art. Look at the different between Goku going Super Saiyan for the first time compared to the next episode.
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precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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