Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Gashif Aldi
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Gashif Aldi » Sat Dec 31, 2016 4:27 am

Shreyas_Singh wrote:
Gashif Aldi wrote:After watching Super for a year, I thought that the rushed schedule actually affect the shading and the colouring. Like in other Seasonal Animes they ususally have good shading. Sometimes the shading can filter the bad parts. But, Super shading is really terrible. I like DBH shading more, like SSB shades and aura is just so good.
Does the schedule actually affect the shading?
Because DBH shading is really good..
Well the shading (and coloring ) is bad in Super because of some odd decisions by the cinematography department and bad character designs(Ask Ajay why its bad), it's got little to do with schedule ,but it could be a choice by the animators . The best detailed shading we get from Super is from Karasawa, while others like Tate sacrifice shading for movement.
Karasawa is always good at shading. But, dang. Dragon Ball Heroes PV, Ultimate Tenkaichi (Opening), and DBKai (Opening) shading is so good. Like the Sun rays, Aura, Wave...
This puts me into a situation where I assume that Time does effect the shading.

Compare these two.
[spoiler]Image
Image[/spoiler]

RoF and BoG movie shading aren't as great. SSB Vegeta looked more godly and vibrant.
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Psykomatik
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Psykomatik » Sat Dec 31, 2016 4:39 am

I think it's just Yamamuro doing his things rather than the schedule having an influence on it. Just get back to see episode 13, and the shading is similar.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by iAnimationLover_ » Sat Dec 31, 2016 6:10 am

Shreyas_Singh wrote:
The best detailed shading we get from Super is from Karasawa



What about shida?

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by BakaManiaHD » Sat Dec 31, 2016 9:13 am

Gashif Aldi wrote:
[spoiler]Image[/spoiler]


RoF and BoG movie shading aren't as great. SSB Vegeta looked more godly and vibrant.
That's exactly what I think, the aura from dragon ball heroes/fnf have a more natural/polished look
kill me

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by JimmyRustam » Sat Dec 31, 2016 11:14 am

I hope the animators can handle the next arc..

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Jinzoningen MULE » Sat Dec 31, 2016 1:37 pm

JimmyRustam wrote:I hope the animators can handle the next arc..
We're going to get some weak episodes, that's just an inevitability. I at least have confidence that they can keep the quality up to the level of the latest arc, maybe without the visual fallout after each action episode.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by iAnimationLover_ » Sat Dec 31, 2016 2:35 pm

At least Kitano will have more than 6 weeks for his new episode xD (The guy usually gets stamped on the schedule :/)

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by kinisking » Sat Dec 31, 2016 2:44 pm

iAnimationLover_ wrote:At least Kitano will have more than 6 weeks for his new episode xD (The guy usually gets stamped on the schedule :/)
Is next week Kitano?
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by ArchedThunder » Sat Dec 31, 2016 3:16 pm

kinisking wrote:
iAnimationLover_ wrote:At least Kitano will have more than 6 weeks for his new episode xD (The guy usually gets stamped on the schedule :/)
Is next week Kitano?
No, but the week after might be. If he has 74 it'll have been 7 weeks since the last episode he worked on, however he only did light 2nd key animation on that episode so he could have potentially had a bit more time. Minum of 7 weeks, maximum of 9 weeks (with work on 69 on the side), which for him should be enough to turn out an on model episode.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Lord Beerus » Sat Dec 31, 2016 4:01 pm

I feel kinda bad for Kitano. He's the sort of animator that really needs time, like at least 7-9 weeks, to give a good looking episode. Super schedule is really not doing Kitano any favours. He's not like Yashima, where his artstyle may not be great, but he can solo episodes with a short amount of time and make them look decent. I was actually quite harsh to Yashima in the past because I wasn't a fan of his artstyle, but his work ethic is next-to-none, and quite frankly has been a Godsend for Super, given its very wobbly production and schedule. We really need more animators like him.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Baggie_Saiyan » Sat Dec 31, 2016 5:20 pm

Tiger Mask ends soon right? How many new projects do Toei have lined up for 2017 (or rather what's been announced so far)?

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by neolux » Sat Dec 31, 2016 5:34 pm

Hey guys I just wanted to say Happy New Year to everyone and especially Ajay for creating this awesome catalogue in which we have learned many many things during this year. Lets hope 2017 it's better and we have more good discussions here to learn even more and that DBS gets better and better. :D

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by ArchedThunder » Sat Dec 31, 2016 6:32 pm

Baggie_Saiyan wrote:Tiger Mask ends soon right? How many new projects do Toei have lined up for 2017 (or rather what's been announced so far)?
Tiger Mask doesn't end till June (I hope that's when Appli Monsters ends as well). Toei has a CG show coming in April, but that won't have any effect on Super, and then they have a new Saint Seiya coming, but with no date annouced it probably won't come till some time in the second half of the year.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Sodhi » Sat Dec 31, 2016 9:10 pm

They also have new precure series coming staring 5th February :)

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by ArchedThunder » Sat Dec 31, 2016 9:11 pm

Sodhi wrote:They also have new precure series coming staring 5th February :)
But that's replacing an existing Precure series, so I don't really count that.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Sodhi » Sat Dec 31, 2016 9:29 pm

I see your point. I personally consider everything with fresh production as a new project.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Shreyas_Singh » Sat Dec 31, 2016 10:03 pm

So this entire month is going to be "filler". Will it help the production for next arc at all?
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Sodhi » Sat Dec 31, 2016 10:08 pm

Yes it will, but to what extent is the question that will be answered during the next arc. Filler allows staff to have a breathing room so that they can focus more on major episodes. One off episodes help the most because they can be created without the reliance of previous episodes to finish and are easier to make in a production sense.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by ArchedThunder » Sat Dec 31, 2016 10:14 pm

Shreyas_Singh wrote:So this entire month is going to be "filler". Will it help the production for next arc at all?
We're having a total of 10 weeks between the last arc and the next one, there is some circumstantial evidence that the reason they are doing double the amount of filler as the last time they were between arcs is to help the production of the next arc, but we really have no way of telling right now. If they specifically planned for these 10 weeks for the purpose of improving the production for the next arc then we could see anywhere from an okay to pretty great improvement to the production (I speculated previously that we could see something from 2 to 5 weeks improvement to the schedule), but again we have no way of telling if that's what's going on just yet.
I'm hopeful because there are a lot of things pointing towards that being the purpose of these 10 weeks, but I'm also prepared for it to have all been coincidence.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Shreyas_Singh » Sat Dec 31, 2016 10:23 pm

Sodhi wrote:Yes it will, but to what extent is the question that will be answered during the next arc. Filler allows staff to have a breathing room so that they can focus more on major episodes. One off episodes help the most because they can be created without the reliance of previous episodes to finish and are easier to make in a production sense.
I see,thanks. But don't you think they should completely outsource the filler instead of using important animators like Naoki Tate,Karasawa and Higashide for such episodes? It would help these guys concentrate on more important stuff.
Feel free to correct me if I say something wrong.

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