Raging Blast 2 Hints From Namco?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
Big Momma
Born 'n Bred Here
Posts: 5153
Joined: Tue Mar 14, 2006 6:21 pm
Location: The Crossroads

Post by Big Momma » Tue Dec 08, 2009 3:14 pm

The Time Traveller wrote:Took it, and said it would be awesome if the Japanese audio was the default, and if you switched to the dub if you wanted it would change the names to the dub names.

Would be cool, yes?

I'm just sick of hearing "Tenshinhan" "Son" and "Mr. Satan" while reading "Tien" "Goku" and "Hercule"
I don't see the Japanese track ever being the default track. You may want to reverse that and say the subtitles change to "Tenshinhan", "Son", and "Mr.Satan" when you switch to Japanese from English.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Insertclevername wrote:I plan to lose my virginity to Dragon Box 2.
Youtube | Art/Animation Blog

User avatar
The Time Traveller
Patreon Supporter
Posts: 3456
Joined: Sun May 13, 2007 1:32 pm
Location: UK

Post by The Time Traveller » Tue Dec 08, 2009 3:36 pm

Piccolo Daimao wrote:
The Time Traveller wrote:Took it, and said it would be awesome if the Japanese audio was the default, and if you switched to the dub if you wanted it would change the names to the dub names.

Would be cool, yes?

I'm just sick of hearing "Tenshinhan" "Son" and "Mr. Satan" while reading "Tien" "Goku" and "Hercule"
It would be cool indeed. Alas, it will never happen... :(
Just like the Dragon Box/Live Action Movie/New Series never happened?

That's gonna be my argument for everything now.

User avatar
Piccolo Daimao
Kicks it Old-School
Posts: 8749
Joined: Sun Mar 01, 2009 7:23 am

Post by Piccolo Daimao » Tue Dec 08, 2009 4:16 pm

The Time Traveller wrote:
Piccolo Daimao wrote:
The Time Traveller wrote:Took it, and said it would be awesome if the Japanese audio was the default, and if you switched to the dub if you wanted it would change the names to the dub names.

Would be cool, yes?

I'm just sick of hearing "Tenshinhan" "Son" and "Mr. Satan" while reading "Tien" "Goku" and "Hercule"
It would be cool indeed. Alas, it will never happen... :(
Just like the Dragon Box/Live Action Movie/New Series never happened?

That's gonna be my argument for everything now.
I said that because Spike and Dimps' English voices are the FUNimation voices, they use FUNimation's dub names and it's more or less based on FUNimation's anime dub. It seems that game developers rarely listen to the unique ideas of the fans, as they spend more time adding in pointless characters such as Arale and Appule (in BT3).

Therefore, I will rephrase my statement to "It is unlikely to happen".
Holden Caulfield in [b][i]The Catcher in the Rye[/i][/b] wrote:I hope to hell when I do die somebody has sense enough to just dump me in the river or something. Anything except sticking me in a goddam cemetery. People coming and putting a bunch of flowers on your stomach on Sunday, and all that crap. Who wants flowers when you're dead? Nobody.

User avatar
Super Sayian Prime
I Live Here
Posts: 2297
Joined: Wed Jan 16, 2008 2:26 pm
Location: Hail

Post by Super Sayian Prime » Wed Dec 09, 2009 7:15 am

Piccolo Daimao wrote:
The Time Traveller wrote:
Piccolo Daimao wrote: It would be cool indeed. Alas, it will never happen... :(
Just like the Dragon Box/Live Action Movie/New Series never happened?

That's gonna be my argument for everything now.
I said that because Spike and Dimps' English voices are the FUNimation voices, they use FUNimation's dub names and it's more or less based on FUNimation's anime dub. It seems that game developers rarely listen to the unique ideas of the fans, as they spend more time adding in pointless characters such as Arale and Appule (in BT3).

Therefore, I will rephrase my statement to "It is unlikely to happen".
I'm sure it helps that both development studios are located in Japan, and have none of that backlash from Japanese fans. :wink:
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

User avatar
Saimaroimaru
Advanced Regular
Posts: 1057
Joined: Thu Feb 28, 2008 7:40 pm

Re: Raging Blast 2 Hints From Namco?

Post by Saimaroimaru » Thu Jan 07, 2010 3:49 am

They have released another survey, it seems they again want more suggestions for RB2. Particularly:

Please list three improvements that you’d like to see for the next installment of Dragon Ball: Raging Blast *
Please list three additions that you’d like to see for the next installment of Dragon Ball: Raging Blast *


Also they ask you:
List your top three favorite things about this game *
List your three least favorite things about this game *


Those questions don't have choices to pick from so tell them in detail if you must.

Also another way to do it is on the ranking questions pick a 1 or 2 and it will ask you why, prompting you to go into detail.

Here is the link to the survey: http://dragonball.ragingblast.questionpro.com/
NeptuneKai wrote:
Rocketman wrote:
Pitzu wrote:I would love to create a character.

We kind of already can when we give characters move sets and stuff, so why not how our own?
Because your character will be shit.
Thank you, I really don't feel like playing against an angst ridden goth version of SSJ4 Vegeta named "SEPEROTHXX23674245677325678".
This.

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Re:

Post by Rocketman » Thu Jan 07, 2010 4:18 am

Piccolo Daimao wrote:It seems that game developers rarely listen to the unique ideas of the fans
That's because "the fans" are not some monolithic collective exposing one unique idea.

User avatar
mystic trunks
Beyond-the-Beyond Newbie
Posts: 436
Joined: Tue Jun 05, 2007 1:51 pm

Re: Raging Blast 2 Hints From Namco?

Post by mystic trunks » Fri Jan 08, 2010 3:48 pm

But they don't seem to listen to any good ideas. That's why these games suck so tremendously.

User avatar
SparkyPantsMcGee
I Live Here
Posts: 2473
Joined: Mon Jan 19, 2009 6:17 pm
Location: Young People Town, Fl
Contact:

Re: Raging Blast 2 Hints From Namco?

Post by SparkyPantsMcGee » Fri Jan 08, 2010 10:45 pm

Well look at it in another light. We are one site amongst millions of sites on the internet, not to mention we are a site that is hosted half way across the world from where those original studios are located. While you could argue that this site is a Dragonball site and that if you type Dragonball into google you are likely to find this place, the point is we are just a fan site.

While feed back is important to a company, they aren't going to run to a forum for ideas. We have people who want straight up What if stories and then we have people against that idea; we have people who want a more action platform while others just want better fighters; there are people who want just a GT game and there are people who want the series in its entirety. Who are they to pick which idea is the best idea, and besides no matter what they do someone out there is going to bitch about it. Really the only thing they can do is try to follow trends based on revenue and feed back from fans who don't insult their skills/talents.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

dragonballzgtfighter
Beyond Newbie
Posts: 222
Joined: Tue Sep 02, 2008 12:14 pm
Location: England
Contact:

Re: Raging Blast 2 Hints From Namco?

Post by dragonballzgtfighter » Fri Jan 08, 2010 11:23 pm

The questionaire from Namco Bandai, is it really from that company or someone playing a joke?

If real do you think the company will read every reply?
http://dragonballzgt.smfforfree3.com/index.php Join us! And take a step in making the fan's Dragonball Z game!

Our Trailer http://uk.youtube.com/watch?v=GpxuKNAJxOM

Characters that must appear in the ultimate DBZGT game http://www.youtube.com/profile_videos?user=dragonballzgtfighter

User avatar
Saimaroimaru
Advanced Regular
Posts: 1057
Joined: Thu Feb 28, 2008 7:40 pm

Re: Raging Blast 2 Hints From Namco?

Post by Saimaroimaru » Sun Jan 10, 2010 2:07 pm

dragonballzgtfighter wrote:The questionaire from Namco Bandai, is it really from that company or someone playing a joke?

If real do you think the company will read every reply?
Yes, it's really from them. This isn't the first time they made a site like this, and yes they have actually made changes to games due to fan responses.
Last edited by Saimaroimaru on Tue Sep 07, 2010 2:05 am, edited 1 time in total.

User avatar
Silver Sinspawn
Advanced Regular
Posts: 1039
Joined: Sun Feb 21, 2010 12:19 am
Location: New Zealand
Contact:

Re: Raging Blast 2 Hints From Namco?

Post by Silver Sinspawn » Sun Apr 18, 2010 12:26 am

You know what?
Even ignoring the shitty idea to make your own character, i want GOOD what if characters. I don't want SSJ3 Broly and Vegeta. I want SSJ Bardock and a totally new character.

You remember the last good fighter with a create a character mode?
It was Mortal Kombat Armageddon. Hundreds of teenage boys used it to make a chick with tits bigger than her body, and a huge ass. And put her in the smallest outfit in the game. They didn't even use her. They just wanted to see her.
Oh, you think the Grand Tour is your ally, you merely stepped into the Grand Tour. I was born in it, moulded by it. I didn’t see the Super until I was already a man; by then, it was nothing to me but blinding!

User avatar
Blue
Advanced Regular
Posts: 1314
Joined: Sun Jan 31, 2010 8:21 pm

Re: Raging Blast 2 Hints From Namco?

Post by Blue » Sun Apr 18, 2010 1:13 am

Silver Sinspawn wrote:You know what?
Even ignoring the shitty idea to make your own character, i want GOOD what if characters. I don't want SSJ3 Broly and Vegeta. I want SSJ Bardock and a totally new character.

You remember the last good fighter with a create a character mode?
It was Mortal Kombat Armageddon. Hundreds of teenage boys used it to make a chick with tits bigger than her body, and a huge ass. And put her in the smallest outfit in the game. They didn't even use her. They just wanted to see her.
But how will I make my Gokuroth D. Uzumashi character without it!? :lol:
Herms wrote: The DB wikai lists “Rolie Buu” as one of this form’s alternate name, though I have no clue who calls him that.

User avatar
DBZ MAN
Regular
Posts: 515
Joined: Tue Jan 03, 2006 2:06 pm
Location: South Of England
Contact:

Re: Raging Blast 2 Hints From Namco?

Post by DBZ MAN » Sun Apr 18, 2010 2:03 pm

Silver Sinspawn wrote:You know what?
Even ignoring the shitty idea to make your own character, i want GOOD what if characters. I don't want SSJ3 Broly and Vegeta. I want SSJ Bardock and a totally new character.

You remember the last good fighter with a create a character mode?
It was Mortal Kombat Armageddon. Hundreds of teenage boys used it to make a chick with tits bigger than her body, and a huge ass. And put her in the smallest outfit in the game. They didn't even use her. They just wanted to see her.
How is SSJ 3 Vegeta anymore ridiculous than SSJ Bardock?

I would like better destructible environments and perhaps better animated cut scenes. I would also like maybe more unique depth to each character and not just have one fighting model with several skins.
http://dbz-man.deviantart.com/

User avatar
goku the krump dancer
I Live Here
Posts: 3648
Joined: Sat Sep 12, 2009 10:34 pm

Re: Raging Blast 2 Hints From Namco?

Post by goku the krump dancer » Sun Apr 18, 2010 8:31 pm

Well thats the point of create a character, put your creation against another no matter how ridiculous...Personally I'm all for it.
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Re: Raging Blast 2 Hints From Namco?

Post by Rocketman » Mon Apr 19, 2010 12:02 am

DBZ MAN wrote:I would also like maybe more unique depth to each character and not just have one fighting model with several skins.
How would you add more depth without wholesale making shit up? What is so vastly different about the way, say, Piccolo and Vegeta fight?

User avatar
DbzFanboy
Beyond Newbie
Posts: 133
Joined: Tue Feb 02, 2010 6:29 pm
Location: Planet Vegeta
Contact:

Re: Raging Blast 2 Hints From Namco?

Post by DbzFanboy » Mon Apr 19, 2010 12:23 am

I'm actually planning on picking up the first Raging Blast now that the price is going down, (I believe its $30.00 brand new at Gamestop). I roughly played the demo and it was alright but the only exciting thing about this game seems to be the what-if stories and SSJ3 Vegeta and Broly.
FOREVER FORNEVER

User avatar
Silver Sinspawn
Advanced Regular
Posts: 1039
Joined: Sun Feb 21, 2010 12:19 am
Location: New Zealand
Contact:

Re:

Post by Silver Sinspawn » Mon Apr 19, 2010 4:01 am

Lance Freeman wrote:New characters? My god, we could have... Super Saiyan 3 Bardock!
NO. No more SSJ3s.
Oh, you think the Grand Tour is your ally, you merely stepped into the Grand Tour. I was born in it, moulded by it. I didn’t see the Super until I was already a man; by then, it was nothing to me but blinding!

User avatar
Ultimate_DB_Fan
Beyond-the-Beyond Newbie
Posts: 468
Joined: Thu Aug 06, 2009 5:22 pm

Re: Raging Blast 2 Hints From Namco?

Post by Ultimate_DB_Fan » Mon Apr 19, 2010 11:28 am

Rocketman wrote:
DBZ MAN wrote:I would also like maybe more unique depth to each character and not just have one fighting model with several skins.
How would you add more depth without wholesale making shit up? What is so vastly different about the way, say, Piccolo and Vegeta fight?
What he's referring to is the fact that everyone plays the same in both the Tenkaichi series, and Raging Blast. That's a problem that, for whatever reason, a lot of people feel the need to ignore. NONE of the Budokai titles had this problem. When I say 'play the same,' I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
Last edited by Ultimate_DB_Fan on Mon Apr 19, 2010 8:31 pm, edited 1 time in total.

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Re: Raging Blast 2 Hints From Namco?

Post by Rocketman » Mon Apr 19, 2010 6:28 pm

Ultimate_DB_Fan wrote:NONE of the Budokai titles had this problem. When I say play the same, I mean that everyone basically has different combo animations, but the way you execute them is the same; Square, square, square, triangle, etc.
....the same thing happens in the Budokai series, though.

User avatar
Vegeta Jr
Regular
Posts: 712
Joined: Tue Apr 15, 2008 4:39 pm
Location: Manchester, England

Re: Raging Blast 2 Hints From Namco?

Post by Vegeta Jr » Mon Apr 19, 2010 6:42 pm

To an extent yes, but there is definately more variety in character specific combos in the Budokai series.

Post Reply