Alias wrote:Yes, I am. But running right into whatever punch/kick/blast your opponent is doing really kills what would be the simple logic of just jumping over it.
The makers of the game did answer that one, by pointing out the number of times people jump over attacks in the series. Ie, extremely rarely. Generally, DBZ characters block each others attacks, or do that disappear/reappear thing. They do the first in the game, but I'm not sure how you would implement the second one.
Do they have ki beam tugs-o-war in Budokai 2? If not, they should add that in. It could be done in a similar manner to the "burst mode" (which actually was a fairly clever idea, and did make a lot of sense in the context of the show).
Xyex wrote:I'm talking more about the begging of the series. i.e. showing why the hell Gohan's in the first, the tranquil scenes before Raditz comes crashing down to Earth, and the stare down between Goku and Raditz before they do any talking. Not sure what may have been cut later on, didn't really pay much attention to the that (haven't seen to many of the Jap episodes, or the 'uncut' ones here).
Christ, you're talking about stuff that they haven't done since 1997.
They editted the first few episodes down partly to get rid of boring stuff, and partly because they only had an order for a certain number of episodes from Saban, and they wanted to end on a good point. Even since Goku started fighting Recombe, the show has been visually uncut, apart from things that have to be taken out due to "content" (which is another argument, but still...) Since then, each English episode has corresponded to a single Japanese episode. Nothing has been cut because it's been "boring".