Dragonball Z Sparking! Meteor

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SuperSaiyan3Goku
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Post by SuperSaiyan3Goku » Sun Jul 01, 2007 4:04 am

I found from the Atari forums a message from this site: http://www.ultimagame.com/play_station_ ... 493_0.html

When it's translated, this is what it says:

It seems, and waiting official confirmation, tag team fights mode will be elimiated, because the authors considered it too slow and shabby. On the same way, it won't be possible either to add online mode.

I have no clue if any of this is real. I really hope it is not real at all.
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Post by Leotaku » Sun Jul 01, 2007 10:44 am

What?! I hope that isn't true. I don't wanna see tag team battles go.
I had so much fun fighting as certain teams, or going up against certain groups with one character. One-on-one fights tend to be over way too soon for me.

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Post by The Tori-bot » Sun Jul 01, 2007 4:28 pm

Humpski wrote:
Rory wrote:...Okay James Rolfe.
Haha, that's what I was thinking too.
Me three. Steven Perry, you're a fucking cockadooky plagiarist. Go have a buffalo take a diarrhoea dump in your ear.

... Anyway, back on-topic... Sparking! METEOR.
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Post by Sasuke_Chidori » Sun Jul 01, 2007 7:04 pm

They usually have quite a few characters to select during E3 presentations. Perhaps the character select screen will reveal some new characters.
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Post by gohanku » Mon Jul 02, 2007 12:48 am

If they take away Free Battle Mode and Tag Battle then I am mad, but if Free Battle (Aka 5vs5) stay, then it's okay. What I want if you can use more than one person on the World Tournament Stage, why can't you use the World Tournament Stage for Tag or Free Battle Mode?
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
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Post by Xyex » Mon Jul 02, 2007 1:07 am

gohanku wrote:If they take away Free Battle Mode and Tag Battle then I am mad, but if Free Battle (Aka 5vs5) stay, then it's okay. What I want if you can use more than one person on the World Tournament Stage, why can't you use the World Tournament Stage for Tag or Free Battle Mode?
Because of the rules to the tournament I'd expect. Same reason you can't touch anything but the ring floor without automatically losing.
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Post by Anonymous Friend » Mon Jul 02, 2007 10:11 am

Xyex wrote:
gohanku wrote:If they take away Free Battle Mode and Tag Battle then I am mad, but if Free Battle (Aka 5vs5) stay, then it's okay. What I want if you can use more than one person on the World Tournament Stage, why can't you use the World Tournament Stage for Tag or Free Battle Mode?
Because of the rules to the tournament I'd expect. Same reason you can't touch anything but the ring floor without automatically losing.
When you're not in an actual Tournament you should be able to turn that rule off or have a counter to say how many times you are allowed to touch it.
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Post by Xyex » Mon Jul 02, 2007 5:35 pm

Anonymous Friend wrote:
Xyex wrote:
gohanku wrote:If they take away Free Battle Mode and Tag Battle then I am mad, but if Free Battle (Aka 5vs5) stay, then it's okay. What I want if you can use more than one person on the World Tournament Stage, why can't you use the World Tournament Stage for Tag or Free Battle Mode?
Because of the rules to the tournament I'd expect. Same reason you can't touch anything but the ring floor without automatically losing.
When you're not in an actual Tournament you should be able to turn that rule off or have a counter to say how many times you are allowed to touch it.
Yeah, I've wanted an 'off' to the ring outs in Duel mode since the first Budokai game. But they've yet to include one. I'd also love to be able to do team fights in the arena too. :/
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by gohanku » Tue Jul 03, 2007 3:55 am

Me, too, I want to play all the maps at the Team Battle but the World Tournament is the only one I that I barely play, due to me just playing Team Battle Mode then selecting the amount of characters I want to play.
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Post by LaRésistance » Tue Jul 03, 2007 4:00 pm

The résistance dies but never gives up.

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Post by LeMoonwalker » Tue Jul 03, 2007 4:17 pm

The SSJ transformation looks really cool :)

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Post by sangofe » Tue Jul 03, 2007 4:29 pm

LaRésistance wrote:First video : http://www.gamick.fr/2007/07/dbz-budokai-ten.html
Hmf, looks like more Budokai3-ish with all those slow combos 0.o

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Post by HyperBlaze » Tue Jul 03, 2007 4:32 pm

That was really cool (it still looks like its in the works though but they have shit loads of time left) i see their getting even more inovative with the camera angles that was so cool i didnt expect it and he was in his signature Super Saiya-jin pose from the Freeza arc! and Broli's new hyper combo was great! it took me back to movie 8 :D not to mention Son Goku's new hyper combo it was slamming (i like how they showed you the landscape and you only heard the beating's that was very DBZ! but i still love the one he has in S-Neo) but the video cut off before it completed the stages also look much bigger!

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Post by fps_anth » Tue Jul 03, 2007 5:52 pm

Sure, some things were changed. But seriously, that looks almost identical to Sparking NEO.

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Post by Xyex » Tue Jul 03, 2007 6:27 pm

Sure, some things were changed. But seriously, that looks almost identical to Sparking NEO.
And the newest fighting game of every other series looks almost identical (and IS identical upon release) to it's previous versions as well. Besides, if you can't notice the few differences shown in this footage (not all of the new features were displayed here, in fact, I only saw one of the new features) then meh, you already had your opinion before watching it.

Anyway, a few things have been learned from this footage.

* A new stage! I think Yamcha's Desert. I saw the yellow minibus thing Oolong drove anyway.
* Auras are improved. w00t. No more of those crappy blue lines!
* Transformations are better looking. Yay for SSJ Goku Vs. Freeza pose!
* Rush moves have been changed. It now requires half of the ki cost just to activate the rush. The other half is expended upon contact and the start of the attack animation. Yay! No more rush spamming AIs!
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by HyperBlaze » Tue Jul 03, 2007 6:35 pm

Xyex wrote:
Sure, some things were changed. But seriously, that looks almost identical to Sparking NEO.
And the newest fighting game of every other series looks almost identical (and IS identical upon release) to it's previous versions as well. Besides, if you can't notice the few differences shown in this footage (not all of the new features were displayed here, in fact, I only saw one of the new features) then meh, you already had your opinion before watching it.

Anyway, a few things have been learned from this footage.

* A new stage! I think Yamcha's Desert. I saw the yellow minibus thing Oolong drove anyway.
* Auras are improved. w00t. No more of those crappy blue lines!
* Transformations are better looking. Yay for SSJ Goku Vs. Freeza pose!
* Rush moves have been changed. It now requires half of the ki cost just to activate the rush. The other half is expended upon contact and the start of the attack animation. Yay! No more rush spamming AIs!
Your right its silly to say that it looks just like the previous, i mean that didnt stop people from buying the gamboy pokemon games when all it really did was just add new pokemon and no new features, everything in this game is getting upgraded along with new features!

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Post by fps_anth » Tue Jul 03, 2007 6:50 pm

HyperBlaze wrote:
Xyex wrote:
Sure, some things were changed. But seriously, that looks almost identical to Sparking NEO.
And the newest fighting game of every other series looks almost identical (and IS identical upon release) to it's previous versions as well. Besides, if you can't notice the few differences shown in this footage (not all of the new features were displayed here, in fact, I only saw one of the new features) then meh, you already had your opinion before watching it.

Anyway, a few things have been learned from this footage.

* A new stage! I think Yamcha's Desert. I saw the yellow minibus thing Oolong drove anyway.
* Auras are improved. w00t. No more of those crappy blue lines!
* Transformations are better looking. Yay for SSJ Goku Vs. Freeza pose!
* Rush moves have been changed. It now requires half of the ki cost just to activate the rush. The other half is expended upon contact and the start of the attack animation. Yay! No more rush spamming AIs!
Your right its silly to say that it looks just like the previous, i mean that didnt stop people from buying the gamboy pokemon games when all it really did was just add new pokemon and no new features, everything in this game is getting upgraded along with new features!
Oh man, you've obviously never played any Pokemon games, have you.

Also, pretty much every other fighting game does look different from the previous. Street Fighter III, Marvel Vs. Capcom II, Super Smash Bros Melee, hell, even Jump Ultimate Stars looks different from it's previous game. Sorry, Meteor looks extremely similar to Neo. The HUD looks identical, that level looks very similar to the Vegeta vs. Goku level, and to be honest, the transformations don't look that much better. We all know that they're gonna apply a change to Goku, Vegeta and Gohan's transformation, and just forget about everyone else...besides, is the look of a transformation even part of the gameplay? It doesn't mean that much to me :?

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Post by Xyex » Tue Jul 03, 2007 7:00 pm

Also, pretty much every other fighting game does look different from the previous.
MK... anything, same as previous. Tekken anything, same as previous, Street Figther anything, same as previous (even more so when it's one of the billions of SFII clones). SC3, same as SC2. SSBM = SSB with prettier graphics. Seriously, fighting games establish their base on the first game and then just tweak features over the next dozen or so installments. It's nothing new and it stands to reason that, aside from characters, mechanics adjustments, and special things, if you've played one of any fighting game series you've played them all.

It's why people come back to a series. They liked the previous installment so they want to see what new things, what changes, what adjustments and modifications, etc, have been added to improve upon it since the last game. Do they expect the new game to be different than the old one? Hell no or they'd just buy a game from a different series.
Oh man, you've obviously never played any Pokemon games, have you.
I've played them, and he was right. Aside from the Mystery Dungeon games, they're all the same. You get the same three starter Pokemon (Fire/Grass/Water) and you fight the same Pokemon in every game, just with new names and looks, and with a few new kinds here and there (just like new characters in fighting games! *gasp*). Hell, even the plot's are pretty much the same. Start off on your quest to catch and train Pokemon and win the league and get caught up in Team(whoever's-around-in-this-region) scheme for this-that-or-the-other.
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

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Post by fps_anth » Tue Jul 03, 2007 7:28 pm

Xyex wrote:
Also, pretty much every other fighting game does look different from the previous.
MK... anything, same as previous. Tekken anything, same as previous, Street Figther anything, same as previous (even more so when it's one of the billions of SFII clones). SC3, same as SC2. SSBM = SSB with prettier graphics. Seriously, fighting games establish their base on the first game and then just tweak features over the next dozen or so installments. It's nothing new and it stands to reason that, aside from characters, mechanics adjustments, and special things, if you've played one of any fighting game series you've played them all.

It's why people come back to a series. They liked the previous installment so they want to see what new things, what changes, what adjustments and modifications, etc, have been added to improve upon it since the last game. Do they expect the new game to be different than the old one? Hell no or they'd just buy a game from a different series.
Exactly. Meteor has identical graphics and engine of Neo. Why should I come back to the series if I already have Neo? I'm not going to get a game that is exactly the same as the prequel, except now I can play as King Vegeta, who controls exactly the same as 20 other characters...

Street Fighter II had something every game that was different. Champion edition had the bosses playable. Turbo had faster gameplay. New Challengers was very different in many ways. Graphics, music, new characters. Super Turbo had super moves, some edits on characters from New Challengers and more.

Smash Bros Melee is very different from the original. Saying its Smash Bros with prettier graphics is plain wrong. It has not only more levels and (unique) characters, but it has more gameplay changes (dodging as an example), more gameplay modes (adventure, all-star, home run derbey).

Sparking games can't be compared to Street Fighter and Smash Bros. Sorry to all the Sparking fans, but the sequels are seriously the same game with more characters...that control the same as 20 other characters.
Oh man, you've obviously never played any Pokemon games, have you.
I've played them, and he was right. Aside from the Mystery Dungeon games, they're all the same. You get the same three starter Pokemon (Fire/Grass/Water) and you fight the same Pokemon in every game, just with new names and looks, and with a few new kinds here and there (just like new characters in fighting games! *gasp*). Hell, even the plot's are pretty much the same. Start off on your quest to catch and train Pokemon and win the league and get caught up in Team(whoever's-around-in-this-region) scheme for this-that-or-the-other.[/quote]

Again, not true. Gold and Silver had MANY improvements over Red and Blue. Day and Night system, 16 badges rather than 8 and more that I can't remember right now :P. Also, the new Pokemon with new moves and types are what draw people to the game. The many characters in the Sparking series...don't have new moves. Just dashes. And a powerful beam. Identical ones, at that.

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Post by caejones » Tue Jul 03, 2007 8:08 pm

I think the most valid point in the "it's too much like Neo" argument is that there is a lot of not-variety in characters. I'm hoping Xyex is on the right track when he says the smaller new character roster is in indication of more individualization. *needs to finish JS BT clone to see if it can play decently*.

I think with Sparking, they aren't focusing on making the characters awesome so much as making their engines awesome. (Granted, Babidi using minions and such is pretty unique, if you ask me... well, and I guess Daimao did too...). And it's interesting that we mention day and night in the Pokemon talk since Meteor apparently gets the same treatment... sorta...

The most annoying thing from the news though is the slow combos bit.. I mean, I guess Broli Vs Goku isn't going to be fast... but I'd not mind a bit of Legends-esque melee, as the speed of things in the first Sparking just has an annoying feel to it... I like the things you can do with your combos and techniques there, but a whole minute of "punch punch punch punch stun! punch punch punch punch stun! ... kick!" gets old.
You'd think with the variety in sizes for the characters, we could have some varieties in attack areas, maybe combine directions with the melee button. Maybe to avoid uncharacteristics PR style martial arts flashiness, melee specials could take the forms of combos that have various motions, combinations of hit areas, and like... flying and stuff? Not quite 2d fighter techniques, but enough to justify making characters unique without finding ways to give all of those movie baddies their own unique supers and rushes.
But eh, the dashing engine in Sparking is already developed to the point that things like air counters and varrious movements would be pointless... which is kinda annoying, especially if, oh, you're fighting a giant monkey that is ridiculously fast considering the speed of his attacks...

I keep creating more things for me to do that will never get done... :D.

Hmm, which of the past games had the most variety in supers?

Awe, time expiring. *posts*
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