Dragon Ball Z: Burst Limit - General Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Taku128
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Post by Taku128 » Sun Feb 17, 2008 4:33 am

SuperSaiyan3Goku wrote:Why is Krillin's outfit blue? He's almost always Orange in every DBZ game. Well, at least it's not his permanent color.
Alternate cosume I guess. I like that they made it like Cell Arc Gohan and Piccolo's outfit, but aren't there better alt costumes, like the Saiyan armor he wears on Namek?
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Post by sangofe » Sun Feb 17, 2008 7:20 am

Freeza93 wrote:
kvon wrote:There's a new clip of the game on Amazon.com.

http://www.amazon.com/gp/mpd/permalink/ ... STCTCVNXWK
Poor Kuririn! :(
Wonder how amazon got a new clip. Did they get a demo?

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Post by DominatorLost » Sun Feb 17, 2008 8:13 am

I can't help but feel I am watching Shin Budokai with, what I suppose are, better graphics.

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Post by Rory » Sun Feb 17, 2008 9:36 am

Wow, seeing a full match I have to say I'm very impressed!
Looks like I'll be picking this game up afterall, I'll probly' pick up a PStriple on Burst Limits release date.

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Post by Drabaz » Sun Feb 17, 2008 1:02 pm

If their not going to change the gameplay then all I want is for them to add better dialogue at the beginning and end of a match. No more of that general "Die.....you!" or "That was pretty fun!" I would like somthing like Goku saying, "That was a good match Krillin." Somthing in which one character addresses another character. They only had a few in budokai 3, but I would like somthing like that for every character. Also, if I defeat somone with a Perfect, it would be nice if after the match the character wouldn't say, "Phew, that was a close one." It's just not consistant. I geuss you can say I'm being nitpicky, but is it really that much to ask for? Especially since all they seem to be doing is using the same exact game engine as Shin Budokai 2 and only changing the graphics.
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Post by kvon » Sun Feb 17, 2008 1:14 pm

Drabaz wrote:Also, if I defeat somone with a Perfect, it would be nice if after the match the character wouldn't say, "Phew, that was a close one." It's just not consistant.
That's one of the few things that Final Bout nailed, and it wouldn't be bad to give the characters more variety in terms of victory quotes. These recent games sure need them.
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Post by Chuquita » Sun Feb 17, 2008 6:59 pm

Funi's dubbed this game already?! :shock:
When is it due to come out here?
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Post by KaiserNeko » Sun Feb 17, 2008 7:03 pm

Chuquita wrote:Funi's dubbed this game already?! :shock:
When is it due to come out here?
Currently, it's release date for Japan and America are both:

July 15th/16th, 2008

They're probably not finished with all the voice-work yet and they're probably still finishing the game up. I'd expect it to go gold by around April, May at the latest.
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Post by Lavender Saiyan » Mon Feb 18, 2008 12:20 am

Holy crap, that close? I had no idea. I was figuring on a Winter release. I must have this game, it just looks soooo amazing.
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Post by Furu » Mon Feb 18, 2008 12:15 pm

I'm trying to be enthusiastic about this game. I really am. But it's the first in a series, almost ensuring it's not going to be good as the eventual next two games, and we're back to the whole Must Stop At Freeza Saga crap again, and the effects...

...just bug me. That whole shiny spacial distortion thing? Yegh.
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Post by NeptuneKai » Mon Feb 18, 2008 12:24 pm

I don't know why but this game isn't exciting me in the least. This is coming from a huge fan of Budokai 3 too. It just looks like a rehash and downgrade of the Budokai 3 game...just like the Shin Budokai series. The only reason I'd pick up this game would be to pop in my DBZ CD and use the 360 to play the Japanese BGM in the game. (Yes I'm aware this isn't a Budokai game.)
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Post by Nyoibo » Wed Feb 20, 2008 10:10 am

Some news:

According to Famitsu the release date for the game is now 5 June.

Source: Jeux-France

http://www.playfrance.com/news-ps3-dbz- ... 61103.html

Also at Meristation they have a proper full preview on the game. Here's the new tidbits:

- Modes: Story, Versus (against CPU, Player, Online), Trial Mode, Practice Mode, Options

- The game uses re-mastered versions of the most popular tracks from the anime BG music.

- The game in inspired by both the anime and manga.

- There are lots of what if's; these are triggered according to how the battles go.

- Cut scenes ("Drama Pieces") are completely integrated into game play.

- The game runs at 720p (1080p not available).

- Game is being developed on PS3 and ported to 360.

- Movement is similar to the Shin Budokai series, characters can move freely in 3D, not just sidestepping.

- Ki is being changed a bit. Super moves like the Genkidama cannot be used over and over as these are very powerful and energy consuming attacks.

- Those little icons under the health gauge are called "Power Ups". The player will be able to choose these before a match and they'll affect the drama pieces during the fight. Example: you choose a senzu power up and another character pops up during game play throwing the senzu at you when you trigger the item.

- The graphical engine used is called "High Quality Toon Shading" and was developed for this new series of DBZ games.

- Sound is in Dolby Digital.

- Story mode is presented well and cut scenes between battles tie up the action to the point that game play does not feel like a continuous series of fights.

Source: Meristation

http://www.meristation.com/v3/des_avanc ... 8c&pic=PS3

EDIT: Oh, and there's multiple camera angles, just like in Shin Budokai:

http://dol.dengeki.com/data/news/2008/2 ... ab9b8.html

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Post by kvon » Wed Feb 20, 2008 2:33 pm

Nyoibo wrote:Some news
Adding to more to that, someone found three scans of the game from the latest V-Jump:

http://img266.imageshack.us/my.php?imag ... rrrct2.jpg
http://img174.imageshack.us/my.php?image=333333dv9.jpg
http://img529.imageshack.us/my.php?image=scandbgp9.jpg
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Post by Freeza93 » Wed Feb 20, 2008 2:35 pm

kvon wrote:
Nyoibo wrote:Some news
Adding to more to that, someone found three scans of the game from the latest V-Jump:

http://img266.imageshack.us/my.php?imag ... rrrct2.jpg
http://img174.imageshack.us/my.php?image=333333dv9.jpg
http://img529.imageshack.us/my.php?image=scandbgp9.jpg
The covers look awesome.
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Post by Raki » Wed Feb 20, 2008 3:26 pm

Reading the new news and seeing the scans have changed my opinion of this game. If i had a PS3,i'd buy it.
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Post by Taku128 » Wed Feb 20, 2008 3:30 pm

kvon wrote:
Nyoibo wrote:Some news
Adding to more to that, someone found three scans of the game from the latest V-Jump:

http://img174.imageshack.us/my.php?image=333333dv9.jpg
I'm hoping the box that says "character" and "35" means 35 characters. If so, the earlier report of 21 was wrong. Budokai 3 had 38 characters BTW.
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Post by Duo » Wed Feb 20, 2008 3:30 pm

I think people will be very surprised with how awesome this title turns out to be. It's like half of the fans have forgotten this is the team that did Budokai 3, working on next-gen, with several years of development behind it.

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Post by Herms » Wed Feb 20, 2008 5:00 pm

Taku128 wrote:I'm hoping the box that says "character" and "35" means 35 characters. If so, the earlier report of 21 was wrong. Budokai 3 had 38 characters BTW.
Here's what that box says:
35 super warriors

Burst Limit compiles the Saiyan arc, Freeza arc, and Cell arc!! The well-chosen challangers from there will display 35 forms!! In the name of the strongest, they'll show you the fiercest fighting in history!!
OK, 'display' isn't really the right word, but it seems to basically be saying that there will be 35 forms in the game, which are different from the characters from each arc. Combined with the earlier thing about 21 characters, perhaps that means there will be 21 seperate characters and 14 total transformations, making for 35 Sparking!-type "characters" available?

Don't know if this was confirmed earlier, but based on the above text it seems official that there will be no Buu arc.

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Post by Chuquita » Wed Feb 20, 2008 6:01 pm

I LIKE that cover art. :mrgreen:


I hope there's an animated (2-D) opening.
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Post by Rocketman » Wed Feb 20, 2008 6:10 pm

Duo wrote:I think people will be very surprised with how awesome this title turns out to be. It's like half of the fans have forgotten this is the team that did Budokai 3, working on next-gen, with several years of development behind it.
It's $50 for the same damn thing with some new flashy bits and an incomplete storyline. Yaaay.

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