Dragonball Z Sparking! Meteor

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Post by HyperBlaze » Tue Jul 03, 2007 8:16 pm

fps_anth wrote:
Xyex wrote:
Also, pretty much every other fighting game does look different from the previous.
MK... anything, same as previous. Tekken anything, same as previous, Street Figther anything, same as previous (even more so when it's one of the billions of SFII clones). SC3, same as SC2. SSBM = SSB with prettier graphics. Seriously, fighting games establish their base on the first game and then just tweak features over the next dozen or so installments. It's nothing new and it stands to reason that, aside from characters, mechanics adjustments, and special things, if you've played one of any fighting game series you've played them all.

It's why people come back to a series. They liked the previous installment so they want to see what new things, what changes, what adjustments and modifications, etc, have been added to improve upon it since the last game. Do they expect the new game to be different than the old one? Hell no or they'd just buy a game from a different series.
Exactly. Meteor has identical graphics and engine of Neo. Why should I come back to the series if I already have Neo? I'm not going to get a game that is exactly the same as the prequel, except now I can play as King Vegeta, who controls exactly the same as 20 other characters...

Street Fighter II had something every game that was different. Champion edition had the bosses playable. Turbo had faster gameplay. New Challengers was very different in many ways. Graphics, music, new characters. Super Turbo had super moves, some edits on characters from New Challengers and more.

Smash Bros Melee is very different from the original. Saying its Smash Bros with prettier graphics is plain wrong. It has not only more levels and (unique) characters, but it has more gameplay changes (dodging as an example), more gameplay modes (adventure, all-star, home run derbey).

Sparking games can't be compared to Street Fighter and Smash Bros. Sorry to all the Sparking fans, but the sequels are seriously the same game with more characters...that control the same as 20 other characters.
Oh man, you've obviously never played any Pokemon games, have you.
I've played them, and he was right. Aside from the Mystery Dungeon games, they're all the same. You get the same three starter Pokemon (Fire/Grass/Water) and you fight the same Pokemon in every game, just with new names and looks, and with a few new kinds here and there (just like new characters in fighting games! *gasp*). Hell, even the plot's are pretty much the same. Start off on your quest to catch and train Pokemon and win the league and get caught up in Team(whoever's-around-in-this-region) scheme for this-that-or-the-other.
Again, not true. Gold and Silver had MANY improvements over Red and Blue. Day and Night system, 16 badges rather than 8 and more that I can't remember right now :P. Also, the new Pokemon with new moves and types are what draw people to the game. The many characters in the Sparking series...don't have new moves. Just dashes. And a powerful beam. Identical ones, at that.[/quote]

Waves arent really that different from each other than being different in color,speed,power and size so whats your point sparking-M is reflection of that so if you like the show then it shouldnt be an issue

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Post by DNA » Tue Jul 03, 2007 8:29 pm

Less talk about Pokémon, more talk about Meteor news <_<

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Post by Xyex » Tue Jul 03, 2007 8:58 pm

Exactly. Meteor has identical graphics and engine of Neo. Why should I come back to the series if I already have Neo? I'm not going to get a game that is exactly the same as the prequel, except now I can play as King Vegeta, who controls exactly the same as 20 other characters...

Street Fighter II had something every game that was different. Champion edition had the bosses playable. Turbo had faster gameplay. New Challengers was very different in many ways. Graphics, music, new characters. Super Turbo had super moves, some edits on characters from New Challengers and more.

Smash Bros Melee is very different from the original. Saying its Smash Bros with prettier graphics is plain wrong. It has not only more levels and (unique) characters, but it has more gameplay changes (dodging as an example), more gameplay modes (adventure, all-star, home run derbey).

Sparking games can't be compared to Street Fighter and Smash Bros. Sorry to all the Sparking fans, but the sequels are seriously the same game with more characters...that control the same as 20 other characters.
Wow. Way to prove my point for me. You had your opinion already. Things you listed as improvements (new characters, music, graphics, arenas, gameplay changees, etc) hold true for BT3 as well. You've obviously not been paying much attention to the news so as not to ruin your preconcieved ideas about the game.
Again, not true. Gold and Silver had MANY improvements over Red and Blue. Day and Night system, 16 badges rather than 8 and more that I can't remember right now. Also, the new Pokemon with new moves and types are what draw people to the game. The many characters in the Sparking series...don't have new moves. Just dashes. And a powerful beam. Identical ones, at that.
So... that counts as MANY improvements when it's all just blantly super ficial, but actual gameplay changes don't?
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Post by Kaboom » Tue Jul 03, 2007 9:28 pm

Xyex wrote: So... that counts as MANY improvements when it's all just blantly super ficial, but actual gameplay changes don't?
Pokemon's had gameplay changes too. They pretty much completely reworked the way attacks are launched and defended against with Diamond and Pearl.
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Post by DNA » Tue Jul 03, 2007 10:36 pm

Stop comparing a basic strategy game with a DBZ fighting game. It's completly different.

Me? I'm happy because I am lazy, Budokai series of games are good for me because of the easy gameplay with easy to do combos and specials, not like KOF games were you have to press 300 buttons in 5 seconds. Plus I like new characters, but I also agree in more diferences between characters then just the skin.

And furthermore, stuff, I like stuff, as in stuffed duck. Eat stuff, it will make you feel better. I am going to sleep now v_v

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Post by fps_anth » Tue Jul 03, 2007 10:41 pm

Xyex wrote:
Wow. Way to prove my point for me. You had your opinion already. Things you listed as improvements (new characters, music, graphics, arenas, gameplay changees, etc) hold true for BT3 as well. You've obviously not been paying much attention to the news so as not to ruin your preconcieved ideas about the game.
You're not reading it properly :wink:

Meteor does NOT have new characters like SF II or Smash Bros has new characters. These characters are going to be identical to other already playable characters. Beam 1 is a beam. Beam 2 is a dash. Just like 100 other already created characters. In SF, Bison does not play like Ryu. Balrog does not play like E.Honda. AT ALL. That is what a new character should be like!

I'm pretty sure that in the Japanese version, the music will stay the same. There may be some new tracks. To be honest, I'm not criticizing the music(I'm a DB music fanboy), I was just using it as a point.

Graphics are not improved from Neo. At least not from what I've seen. Maybe they will by the time the game comes out, but it looks pretty much identical. I've heard the aura looks a little nicer...I don't really notice a difference. I'm not gonna look closely at my T.V screen to see the details. There's A LOT of blurry lines on characters still. I don't see why this hasen't been fixed.

The arenas in this game look extremely similar to Neo. I don't really blame them for this...not really much more places they can be fighting.

Finally, I haven't seen any gameplay changes. Maybe you can teleport behind someone and blast them. Not really mind boggling.

I don't really want to argue anymore. I hyped up Neo, and it dissapointed me. I haven't been impressed by anything about Meteor yet, and I'm sure that my opinion won't change. Whatever. If you wanna play these games, by all means, I won't tell you not to. It's just my opinion that this game isn't near the level of Street Fighter or Smash Bros.

That is all.

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Post by Xyex » Tue Jul 03, 2007 11:56 pm

Pokemon's had gameplay changes too. They pretty much completely reworked the way attacks are launched and defended against with Diamond and Pearl.
Yeah, after what, 10,000 games? Red, Blue, Yellow, Ruby, Saphire, it's all the same game with just a few alterations to story/characters/mechanics. The point is, the changes are no different than what we seen in fighting games.
Meteor does NOT have new characters like SF II or Smash Bros has new characters. These characters are going to be identical to other already playable characters. Beam 1 is a beam. Beam 2 is a dash. Just like 100 other already created characters. In SF, Bison does not play like Ryu. Balrog does not play like E.Honda. AT ALL. That is what a new character should be like!
Have you played the new characters? No. Can you claim how they'll play? No. And you already got one fact wrong. Blast2 now comes in 3 varriations, apparently. Unless they changed SSJ Goku's UB he's got 4 moves. :wink: (This refers back to my comment about you and the news.)

Oh, and yes, Bison plays like everyone else. You push buttons, he attacks. :P
Graphics are not improved from Neo. At least not from what I've seen. Maybe they will by the time the game comes out, but it looks pretty much identical. I've heard the aura looks a little nicer...I don't really notice a difference. I'm not gonna look closely at my T.V screen to see the details. There's A LOT of blurry lines on characters still. I don't see why this hasen't been fixed.
Obviously not looking at the same images me, it would seem. The BT3 characters look noticably better, to me. And if you can't notice the aura difference when they power-up/transform you're not looking at the screen. And fix... what, exactly? How do you fix what's not broken?
The arenas in this game look extremely similar to Neo. I don't really blame them for this...not really much more places they can be fighting.
They already said they're not really doing much with the existing arenas. And I doubt they'd do much to make the new ones that different from the exising ones or they'd clash. Common sense.
Finally, I haven't seen any gameplay changes. Maybe you can teleport behind someone and blast them. Not really mind boggling.
Well, there's the afformentioned change to the ki cost for rush attacks. There's a teleport counter system. There's B3 style dodging. And there's features that have yet to be revealed because it's still early. But just those three changes make the system different. I mean, think of the Budokai games. Think the difference that dodging, teleporting, backdashing, and Dragon Rush made to B3 over B2.
I don't really want to argue anymore. I hyped up Neo, and it dissapointed me. I haven't been impressed by anything about Meteor yet, and I'm sure that my opinion won't change. Whatever. If you wanna play these games, by all means, I won't tell you not to. It's just my opinion that this game isn't near the level of Street Fighter or Smash Bros.

That is all.
I was interested in BT2 but not really hyped. BT1 disapointed badly so I wasn't wary of BT2. The improvements made from BT1 to BT2 were far LESS than what's already been revealed for BT3 and the actual improvement in the game was fantastic. Where as BT1 bored me after the first week and I barely even touched it again, prefering B1, 2, or 3 over it, I still play BT2. And already the improvements to the system for BT3 outnumber and outstripe those of it's predecessor. And meh, the SSB games are fun, but they're more mindless than Budokai 1.

And SF ran out of steam on the 3rd SFII remake. :P
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Post by fps_anth » Wed Jul 04, 2007 12:19 am

Xyex wrote:
Obviously not looking at the same images me, it would seem. The BT3 characters look noticably better, to me. And if you can't notice the aura difference when they power-up/transform you're not looking at the screen. And fix... what, exactly? How do you fix what's not broken?
I was referring to something like this.

Spopovich's veins on his arms are...blurry as fuck. Why the hell is it like that? I mean, is it that hard to fix? The lines outlining his head and biceps are solid and dark. Why is there a problem with the veins? And this isn't the only screenshot I've seen this on. :? [/url]

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Post by Xyex » Wed Jul 04, 2007 12:38 am

fps_anth wrote:
Xyex wrote: Obviously not looking at the same images me, it would seem. The BT3 characters look noticably better, to me. And if you can't notice the aura difference when they power-up/transform you're not looking at the screen. And fix... what, exactly? How do you fix what's not broken?
I was referring to something like this.

Spopovich's veins on his arms are...blurry as fuck. Why the hell is it like that? I mean, is it that hard to fix? The lines outlining his head and biceps are solid and dark. Why is there a problem with the veins? And this isn't the only screenshot I've seen this on. :?
Uh, that's not a problem, it's called a design. :roll:
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<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
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<Xyex> Good point.

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Post by HyperBlaze » Wed Jul 04, 2007 12:45 am

fps_anth wrote:
Xyex wrote:
Obviously not looking at the same images me, it would seem. The BT3 characters look noticably better, to me. And if you can't notice the aura difference when they power-up/transform you're not looking at the screen. And fix... what, exactly? How do you fix what's not broken?
I was referring to something like this.

Spopovich's veins on his arms are...blurry as fuck. Why the hell is it like that? I mean, is it that hard to fix? The lines outlining his head and biceps are solid and dark. Why is there a problem with the veins? And this isn't the only screenshot I've seen this on. :? [/url]

Thats not just somthing with this game its common in video games for blurry detail its actually meant to be that way and if that something your trying to make an issue then your sad.

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Post by fps_anth » Wed Jul 04, 2007 12:48 am

HyperBlaze wrote:
fps_anth wrote:
Xyex wrote: I was referring to something like this.

Spopovich's veins on his arms are...blurry as fuck. Why the hell is it like that? I mean, is it that hard to fix? The lines outlining his head and biceps are solid and dark. Why is there a problem with the veins? And this isn't the only screenshot I've seen this on. :? [/url]

Thats not just somthing with this game its common in video games for blurry detail its actually meant to be that way and if that something your trying to make an issue then your sad.
Sorry, the grammatical nature of your "sentence" made my head hurt. :wink:

Also, I know it's not just something with this game, but is that an excuse? I'm pretty sure it's not meant to be that way and I'm not trying to make an issue out of anything. :?

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Post by SuperSaiyan3Goku » Wed Jul 04, 2007 12:58 am

That new footage looks freakin' awesome! :shock: I absolutely love Goku's SSJ Frieza saga pose as well! :D
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Post by Anonymous Friend » Wed Jul 04, 2007 1:05 am

Be easy guys. We're still months away from the release of the game to really comment of the final product. You really can't tell much from a zoomed character model and a Youtube video.

As for opinion and expectations on the upcoming game, if they gave me Neo with 20+ characters, few new moves, and a couple of tweaks I'm happy.

There's never much of a big change when sequels are made. The only series that I've seen make any major overhauling would be the Mortal Kombat series from #4/Gold to Dark Alliance.
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Post by Ex-Dubbie369 » Wed Jul 04, 2007 2:35 am

fps_anth wrote:
HyperBlaze wrote:
fps_anth wrote:
Thats not just somthing with this game its common in video games for blurry detail its actually meant to be that way and if that something your trying to make an issue then your sad.
Sorry, the grammatical nature of your "sentence" made my head hurt. :wink:

Also, I know it's not just something with this game, but is that an excuse? I'm pretty sure it's not meant to be that way and I'm not trying to make an issue out of anything. :?
Well, actually, it looks like the dark lines are only to be the general outline of the character and the smaller details are blurry.

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Post by Xyex » Wed Jul 04, 2007 4:29 am

fps_anth wrote:
HyperBlaze wrote:
fps_anth wrote: I was referring to something like this.

Spopovich's veins on his arms are...blurry as fuck. Why the hell is it like that? I mean, is it that hard to fix? The lines outlining his head and biceps are solid and dark. Why is there a problem with the veins? And this isn't the only screenshot I've seen this on. :?

Thats not just somthing with this game its common in video games for blurry detail its actually meant to be that way and if that something your trying to make an issue then your sad.
Sorry, the grammatical nature of your "sentence" made my head hurt. :wink:

Also, I know it's not just something with this game, but is that an excuse? I'm pretty sure it's not meant to be that way and I'm not trying to make an issue out of anything. :?
I'm positive it is meant to be that way. If they didn't want the lines to be blurry (and thus creating contrast between the outline and the details, just like a drawing would do) they'd have made it darker when designing the textures. Thick black outlines, soft details. It's not exactly a hard concept to grasp. :?
I absolutely love Goku's SSJ Freeza saga pose as well!
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Post by HyperBlaze » Wed Jul 04, 2007 4:39 am

DNA wrote:Stop comparing a basic strategy game with a DBZ fighting game. It's completly different.

Me? I'm happy because I am lazy, Budokai series of games are good for me because of the easy gameplay with easy to do combos and specials, not like KOF games were you have to press 300 buttons in 5 seconds. Plus I like new characters, but I also agree in more diferences between characters then just the skin.

And furthermore, stuff, I like stuff, as in stuffed duck. Eat stuff, it will make you feel better. I am going to sleep now v_v
DBZ (the anime etc.) itself is choke full characters that look and act different but are capable of doing the same exact things and you know thats true if you really know DBZ, so me being probably the most logical person on here knows that well enough to know that their reflecting what the show is in the game! and honestly characters didnt fight exactly the same they were controled the same but had certain things happen that didnt happen the same way in other characters string of moves which is true cause Freeza doesnt fight in the same manner as lets say Son Goku?

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Post by Leotaku » Wed Jul 04, 2007 7:40 am

HyperBlaze wrote:the stages also look much bigger!
Maybe, but a lot of the stages in previous games looked pretty big too. In reality, the active area wasn't as large as it looked, and everything else was blocked off by those net walls that show up when you get to the edge of the level.

Speaking of that stage though; if we are getting Yamcha's desert, I wonder if we're also getting desert bandit Yamcha.

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Post by Xyex » Wed Jul 04, 2007 7:53 am

Leotaku wrote:
HyperBlaze wrote:the stages also look much bigger!
Maybe, but a lot of the stages in previous games looked pretty big too. In reality, the active area wasn't as large as it looked, and everything else was blocked off by those net walls that show up when you get to the edge of the level.

Speaking of that stage though; if we are getting Yamcha's desert, I wonder if we're also getting desert bandit Yamcha.
Probably a Yamcha alternate, if anything.

I was playing some more RAD against last night and wondered around the one map, Senjo New City Center, and just.... man. Those maps make the BT arenas seem sooooooooooo tiny. I realized I was short on my estimate of them being 5 times the size of the BT arenas. It's more like 8. At least for that map. BT3 needs arena's that size.
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Post by Anonymous Friend » Wed Jul 04, 2007 10:28 am

Another Video Goku vs Cell.
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Post by Thanos6 » Wed Jul 04, 2007 10:51 am

Hmm, all the comments seem to think that's BT1.
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