"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Wed Feb 19, 2014 10:06 am

JeffJarrett wrote:Dimps wasn't credited for Dragon Ball Heroes, yet we know it's them. It seems the same for ZBR. You can't tell for sure it's not Spike.

People began to guess ZBR was developed by Spike from the very beginning. And now recent games seem to confirm they were right.
I still can't shake the feeling that something's off about it, though. Just from the look of the different, more sophisicated models and the entirely different game engine, it really seems highly unlikely it was done by them, at least not entirely. I mean, considering how cheap and small time they were, it seems odd that they'd manage to pump out an entirely new and more polished looking game from the ground up for the arcades while they were still busy working on some of their ps3 titles around the same time, and they were not nearly as refined as ZBR looked. It must have been a pain to produce Tenkaichi Tag Team around the same time as it was, but ZBR as well? It doesn't seem to fit given what kind of company Spike was.

Considering the difference in quality between their RB/UT games and ZBR, it'd make more sense if it went into production at least after Spike merged with Chunsoft, but from what I understand, the merger didn't happen until much, much later. It's possible that they were given a much larger budget to work with, but even so, with how they were already busy with other titles, it still seems odd that they'd manage to get another game done as well. Perhaps it was a joint venture with some Bandai Namco team?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by thatdbzguy » Wed Feb 19, 2014 11:33 am

I absolutely despise SSJ Bardock's stupid little spinney attack that he spams all the god damn time.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Naruto6583 » Wed Feb 19, 2014 11:48 am

thatdbzguy wrote:I absolutely despise SSJ Bardock's stupid little spinney attack that he spams all the god damn time.
That's why you should never give him any breathing room when fighting him
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Wed Feb 19, 2014 12:21 pm

Captain-Sora wrote:I still can't shake the feeling that something's off about it, though. Just from the look of the different, more sophisicated models and the entirely different game engine, it really seems highly unlikely it was done by them, at least not entirely. I mean, considering how cheap and small time they were, it seems odd that they'd manage to pump out an entirely new and more polished looking game from the ground up for the arcades while they were still busy working on some of their ps3 titles around the same time, and they were not nearly as refined as ZBR looked. It must have been a pain to produce Tenkaichi Tag Team around the same time as it was, but ZBR as well? It doesn't seem to fit given what kind of company Spike was.

Considering the difference in quality between their RB/UT games and ZBR, it'd make more sense if it went into production at least after Spike merged with Chunsoft, but from what I understand, the merger didn't happen until much, much later. It's possible that they were given a much larger budget to work with, but even so, with how they were already busy with other titles, it still seems odd that they'd manage to get another game done as well. Perhaps it was a joint venture with some Bandai Namco team?
You forgot ZBR was just featuring like 8 playable characters when first released, without alt costumes or other stuff present right now. The game was uptdated several times before being what it is now.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Wed Feb 19, 2014 12:32 pm

JeffJarrett wrote:
Captain-Sora wrote:I still can't shake the feeling that something's off about it, though. Just from the look of the different, more sophisicated models and the entirely different game engine, it really seems highly unlikely it was done by them, at least not entirely. I mean, considering how cheap and small time they were, it seems odd that they'd manage to pump out an entirely new and more polished looking game from the ground up for the arcades while they were still busy working on some of their ps3 titles around the same time, and they were not nearly as refined as ZBR looked. It must have been a pain to produce Tenkaichi Tag Team around the same time as it was, but ZBR as well? It doesn't seem to fit given what kind of company Spike was.

Considering the difference in quality between their RB/UT games and ZBR, it'd make more sense if it went into production at least after Spike merged with Chunsoft, but from what I understand, the merger didn't happen until much, much later. It's possible that they were given a much larger budget to work with, but even so, with how they were already busy with other titles, it still seems odd that they'd manage to get another game done as well. Perhaps it was a joint venture with some Bandai Namco team?
You forgot ZBR was just featuring like 8 playable characters when first released, without alt costumes or other stuff present right now. The game was uptdated several times before being what it is now.
I remember clear and well, but that's still establishing a lot of groundwork while they were occupied with other games. My guess is, if they really were involved, it was a joint production.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sshadow5001 » Wed Feb 19, 2014 3:06 pm

thatdbzguy wrote:I absolutely despise SSJ Bardock's stupid little spinney attack that he spams all the god damn time.
This any Goku's Kaioken crap. Mission 51 SSJ Bardock and SSJ Goku at the same time is the most annoying thing in the game. You can block Bardock but can't dodge and Goku you can't block but can dodge. Together its freaking crazy.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Naruto6583 » Wed Feb 19, 2014 6:04 pm

Sshadow5001 wrote:
thatdbzguy wrote:I absolutely despise SSJ Bardock's stupid little spinney attack that he spams all the god damn time.
This any Goku's Kaioken crap. Mission 51 SSJ Bardock and SSJ Goku at the same time is the most annoying thing in the game. You can block Bardock but can't dodge and Goku you can't block but can dodge. Together its freaking crazy.
My advice go after the strongest first and pick a team your most comfortable with
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sshadow5001 » Wed Feb 19, 2014 8:53 pm

Would the Japanese dlc work with the English game?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Naruto6583 » Thu Feb 20, 2014 12:35 am

Sshadow5001 wrote:Would the Japanese dlc work with the English game?
Unless you import the japanese version then no
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sshadow5001 » Thu Feb 20, 2014 9:58 am

Naruto6583 wrote:
Sshadow5001 wrote:Would the Japanese dlc work with the English game?
Unless you import the japanese version then no
Just wanna let you guys know that (despite the warning) I downloaded the DLC for the 360 version anyway and...IT WORKED!!! It works with my European version of the game. I'm so freaking happy right now :D
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Thu Feb 20, 2014 10:06 am

Namco Bandai announced this an hour ago on Facebook:
We're happy to announce today that a free DLC is being developed for Dragon Ball Z: Battle of Z for PS VITA. This DLC will extend the audio support of the game with Japanese Voice Over! Stay tuned for more info!
Nice for Vita users but what about home console? Make the "DLC" characters available for free.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sshadow5001 » Thu Feb 20, 2014 10:58 am

dbboxkaifan wrote:Nice for Vita users but what about home console? Make the "DLC" characters available for free.
If they do that after all the crap I went to buy them from japan. I hope they release them for cash.

Also just to clarify. Xbox 360 DLC is region free but PS3 isn't. No Bardock and Vegetto for you PS3 peeps.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Thu Feb 20, 2014 3:30 pm

Sshadow5001 wrote:If they do that after all the crap I went to buy them from japan. I hope they release them for cash.

Also just to clarify. Xbox 360 DLC is region free but PS3 isn't. No Bardock and Vegetto for you PS3 peeps.
Making an Xbox Japanese account is pretty easy but I suppose you're talking about the fact of adding funds that may've been the issue.

Still, they shouldn't be charging anyone simply due to the fact that it's content locked away right in the damn disc which people have already paid for legally but it looks as though Namco Bandai's learning Capcom's dick moves of stealing from consumers. :|

By the way, the prices of the "DLC" characters on 360/PS3 is 300 YEN (£1.76 / $2.93) I admit they're cheap but it's content people already own technically.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Flame Dragon » Fri Feb 21, 2014 8:13 am

Sshadow5001 wrote:
thatdbzguy wrote:I absolutely despise SSJ Bardock's stupid little spinney attack that he spams all the god damn time.
This any Goku's Kaioken crap. Mission 51 SSJ Bardock and SSJ Goku at the same time is the most annoying thing in the game. You can block Bardock but can't dodge and Goku you can't block but can dodge. Together its freaking crazy.
Why spinning moves are always broken? Reminds me of this.
http://youtu.be/yLCSHAyt6i0

Kung Lao Spin Attack was broken in almost all the MK games, even the latest Mortal Kombat 9.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by thatdbzguy » Fri Feb 21, 2014 9:06 am

Hey.

Even if you had fought someone else.......

You probably would've lost anyway.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Fri Feb 21, 2014 5:58 pm

Sshadow5001 wrote:
dbboxkaifan wrote:Nice for Vita users but what about home console? Make the "DLC" characters available for free.
If they do that after all the crap I went to buy them from japan. I hope they release them for cash.
Never understood this mentality, I had to due some crazy out there stuff because I wanted my DLC now so if they do release later I hope everyone else has to pay?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Fri Feb 21, 2014 6:53 pm

miguelnuva1 wrote:
Sshadow5001 wrote:
dbboxkaifan wrote:Nice for Vita users but what about home console? Make the "DLC" characters available for free.
If they do that after all the crap I went to buy them from japan. I hope they release them for cash.
Never understood this mentality, I had to due some crazy out there stuff because I wanted my DLC now so if they do release later I hope everyone else has to pay?
You guys are the reason why companies such as Capcom are succeeding in doing these false-DLC sales "I paid so he also has too if he wants it".

The problem is that this isn't even real DLC, it's Disc Locked Content which a guy with a hacked 360/PS3 can likely access to it without any code/pass. Angry Joe did a video about SFxt "DLC" and it's still valid to this day: https://www.youtube.com/watch?v=DB-rxpD4nTQ
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Flame Dragon » Fri Feb 21, 2014 7:50 pm


You guys are the reason why companies such as Capcom are succeeding in doing these false-DLC sales "I paid so he also has too if he wants it".

The problem is that this isn't even real DLC, it's Disc Locked Content which a guy with a hacked 360/PS3 can likely access to it without any code/pass. Angry Joe did a video about SFxt "DLC" and it's still valid to this day: https://www.youtube.com/watch?v=DB-rxpD4nTQ
The problem is that companies know people will buy their Disc Locked Content, mainly because they are trying to pull over the completionist side of us. Aka they know people like to have everything unlocked in their games.
It's pretty much free money for them anyway. They don't need to create anything new, just lock what they already created and was supposed to be included in the game behind a price tag.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Sshadow5001 » Fri Feb 21, 2014 11:57 pm

Anyone wanna buy a Japanese 1400 MSP code? I bought a second one for a friend but he didn't need it.

EDIT

Code has been redeemed
Last edited by Sshadow5001 on Sat Feb 22, 2014 1:37 am, edited 1 time in total.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Sat Feb 22, 2014 12:58 am

So I got to play the demo for myself and I have to say... If this was supposed to be a reboot of Sagas the the game has potential to at least be half decent, but it sucks as a fighting game. It's far to broken and that's just in general even if it were an adventure game.
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