DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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SuperSaiyan3Goku
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Post by SuperSaiyan3Goku » Mon Jul 13, 2009 1:31 pm

Rory wrote:Why is everybody so suprised? Kageyama has done a vocal opening for every console game since NEO.
Actually, he also did Sparking! (Which was We Gotta Power) and NEO was Head-Cha-La. Super Survivor was the first Kageyama song in YEARS. (Except for DON, but that doesn't really count)

I bet we're all so surprised because we didn't think that he would of lasted this long. Super Survivor, Kiseki no Hono yo Moregare, and Hikari no Sasu Mirai e are three new songs in 3 years. If there was anytime that you'd be glad to be a Kageyama fan, it's now.
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Post by RoarkVegeta » Mon Jul 13, 2009 1:43 pm

SuperSaiyan3Goku wrote:
Rory wrote:Why is everybody so suprised? Kageyama has done a vocal opening for every console game since NEO.
Actually, he also did Sparking! (Which was We Gotta Power) and NEO was Head-Cha-La. Super Survivor was the first Kageyama song in YEARS. (Except for DON, but that doesn't really count)

I bet we're all so surprised because we didn't think that he would of lasted this long. Super Survivor, Kiseki no Hono yo Moregare, and Hikari no Sasu Mirai e are three new songs in 3 years. If there was anytime that you'd be glad to be a Kageyama fan, it's now.
I'm happy because Takayoshi Tanimoto ISN'T doing the song. Sorry, I don't like him that much.

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Post by Pain » Mon Jul 13, 2009 2:07 pm

RoarkVegeta wrote:
SuperSaiyan3Goku wrote:
Rory wrote:Why is everybody so suprised? Kageyama has done a vocal opening for every console game since NEO.
Actually, he also did Sparking! (Which was We Gotta Power) and NEO was Head-Cha-La. Super Survivor was the first Kageyama song in YEARS. (Except for DON, but that doesn't really count)

I bet we're all so surprised because we didn't think that he would of lasted this long. Super Survivor, Kiseki no Hono yo Moregare, and Hikari no Sasu Mirai e are three new songs in 3 years. If there was anytime that you'd be glad to be a Kageyama fan, it's now.
I'm happy because Takayoshi Tanimoto ISN'T doing the song. Sorry, I don't like him that much.
I dislike him, as well. His voice goes together with the awkward blandness of Dragonball Kai.

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Post by RoarkVegeta » Mon Jul 13, 2009 4:17 pm

Pain wrote:
RoarkVegeta wrote:
SuperSaiyan3Goku wrote: Actually, he also did Sparking! (Which was We Gotta Power) and NEO was Head-Cha-La. Super Survivor was the first Kageyama song in YEARS. (Except for DON, but that doesn't really count)

I bet we're all so surprised because we didn't think that he would of lasted this long. Super Survivor, Kiseki no Hono yo Moregare, and Hikari no Sasu Mirai e are three new songs in 3 years. If there was anytime that you'd be glad to be a Kageyama fan, it's now.
I'm happy because Takayoshi Tanimoto ISN'T doing the song. Sorry, I don't like him that much.
I dislike him, as well. His voice goes together with the awkward blandness of Dragonball Kai.

NOTE: From your rapidly changing avatars, I can assume that you are a big One Piece fan? Where do you find your avatars? 8)
I like Kai. But not Tanimoto.

BTW, I find my avatars here: http://www.anime-avatars.net/461/one-pi ... 80x80.html

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Post by Super Sayian Prime » Mon Jul 13, 2009 6:38 pm

Pain wrote:
Sebastian (SB) wrote:I would say everyone's more excited than surprised. I'm probably gonna wait for the reviews on this one. I'm more excited for King Piccolo if anything. I'm gonna check up Origins in the meantime.
I see the Wii game as being rehash from Advanced Adventure, with cutscenes and more characters.
Still better then a Sparking rehash.
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Post by NeptuneKai » Mon Jul 13, 2009 7:16 pm

Super Saiyan Prime wrote:
Pain wrote:
Sebastian (SB) wrote:I would say everyone's more excited than surprised. I'm probably gonna wait for the reviews on this one. I'm more excited for King Piccolo if anything. I'm gonna check up Origins in the meantime.
I see the Wii game as being rehash from Advanced Adventure, with cutscenes and more characters.
Still better then a Sparking rehash.
But this one lets you get slammed into rocks...ROCKS!!!!

HUURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
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Post by Pain » Mon Jul 13, 2009 9:48 pm

NeptuneKai wrote:
Super Saiyan Prime wrote:
Pain wrote: I see the Wii game as being rehash from Advanced Adventure, with cutscenes and more characters.
Still better then a Sparking rehash.
But this one lets you get slammed into rocks...ROCKS!!!!

HUURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Hell Yeah! That's what I'm talkin' about, Brother!

UUUURRRRRRAAAAA!!!! :lol:
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Post by ShinRogafuken » Sat Jul 18, 2009 8:25 am

Dragon Ball: Raging Blast Official USA Release Date

http://www.youtube.com/watch?v=qULPTKciGl4

Source: GameStop.com (search raging blast)


EDIT: Dragon Ball Raging Blast- Interview with Ryo Moto, New Gameplay, Controls, New Features & Confirmed Character Count (70 with transformations, 40-50 without)

http://translate.google.com/translate?j ... ry_state0=

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Post by LeprikanGT » Sat Jul 18, 2009 11:44 am

1. Although Id always love more characters; 40-50 is 'ok' I guess for the first new game, itll give the second one something to have

2. As long as the main heroes and villians are in, I'm good with it.

3. I'm sure he wont be in, but Id like to see Evil Buu [the grey one] he got shafted in BT3 and had Majin Buu moves, so Id like to see them turn him into a BAMF in the game.

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Post by Supa Saiya-Jin Tullece » Tue Jul 21, 2009 10:54 am

...the new system was equivalent to the capsules...

...average of 2-3 clothes by character...
Oh God, Capsules?

This is gonna' be fucking awesome.

I hope Tullece gets some decent capsules...

Actually, I hope he's in this game at all, considering 1/2 of the cast was cut.

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Post by Innagadadavida » Tue Jul 21, 2009 1:10 pm

Supa Saiya-Jin Tullece wrote:...average of 2-3 clothes by character...
YES! Capsules! Wait, no, I actually hope it's closer to a hybrid of the capsule and Potara system.

Yeh, ShinRogafuken, why don't you TinyURL that link because it's messing up the thread.

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Post by ShinRogafuken » Tue Jul 21, 2009 4:44 pm

Innagadadavida wrote:
Supa Saiya-Jin Tullece wrote:...average of 2-3 clothes by character...
YES! Capsules! Wait, no, I actually hope it's closer to a hybrid of the capsule and Potara system.

Yeh, ShinRogafuken, why don't you TinyURL that link because it's messing up the thread.
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Post by Saiyavenger2941 » Tue Jul 21, 2009 4:52 pm

So, this is gonna cover the entire series, right? Like, none of that "stopping at the Cell Arc" nonsense like in Burst Limit?
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Post by Supa Saiya-Jin Tullece » Tue Jul 21, 2009 9:54 pm

Saiyavenger2941 wrote:So, this is gonna cover the entire series, right? Like, none of that "stopping at the Cell Arc" nonsense like in Burst Limit?
Should go all the way through Buu, as we've seen Gotenks, Buu, Buu Saga Vegeta, and SSJ2 Goku.

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Post by Rocketman » Tue Jul 21, 2009 9:56 pm

...the new system was equivalent to the capsules...
MOTHERFUCKER!

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Post by Pain » Tue Jul 21, 2009 11:12 pm

Rocketman wrote:
...the new system was equivalent to the capsules...
MOTHERFUCKER!
Yes, the thought that ran through all our heads. :lol:
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Post by Saiyavenger2941 » Tue Jul 21, 2009 11:22 pm

Bit of a stretch, but I wanna see an actual training mode. Like, being able to teach new attacks, RPG style. Super DBZ had the right idea. They just need to perfect it a little.

I don't wanna just buy a capsule and poof, Videl has the kamehameha. I wanna teach it to her. Build it up.

Think of the possibilities, especially with online play. No two characters would be the same! One person could have a Gohan with the Genki Dama, while another decided to teach him the Demon Drill. It could blow the game wide open, and add to the replay value substantially.

......You're reading this, right Namco? (And if you are, if Steve Fox wins the Tekken 6 tournament thing this week, I will riot. But I digress.)
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Post by RoarkVegeta » Tue Jul 21, 2009 11:30 pm

Rocketman wrote:
...the new system was equivalent to the capsules...
MOTHERFUCKER!
KICK OUT THE JAMS!


Had to, cmon.

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Post by Rory » Wed Jul 22, 2009 5:19 am

Pain wrote:
Rocketman wrote:
...the new system was equivalent to the capsules...
MOTHERFUCKER!
Yes, the thought that ran through all our heads. :lol:
Not really. Capsules = Different abilities, transformations, stats and items.
Potaras = If your punch will do more damage.
Capsules > Potaras.

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Post by Innagadadavida » Wed Jul 22, 2009 6:30 am

Rory wrote:Not really. Capsules = Different abilities, transformations, stats and items.
Potaras = If your punch will do more damage.
Capsules > Potaras.
Not really.

Y'know, Rory, you criticize Sparking a lot. Which is fine, don't get me wrong. But you really don't seem to know much about it. When you make complaints they always seem like over-generalizations and just basic indifference. Which seems to stem from Sparking's failure to meet your preconceived expectation of what a fighting game is.

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