"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Hellspawn28
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Sat Apr 27, 2013 4:55 pm

Characters like Piccolo were strong enough to blow the moon with a simple ki blast and destroy the moon is much greater then destroying something like Asia. Naruto characters don't stand a chance against Dragon Ball characters after the Red Ribbon Army saga. With video games, you have to balance them to make them work which is why MK vs. DC work since the whole universes fusing cause their powers act differently. If you want Naruto fight Goku then go play Jump Superstars or DON.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sat Apr 27, 2013 5:40 pm

miguelnuva1 wrote:You do know that Tenkaichi 4 is the most highly requested DBZ game right. Tenkaichi 3 or Budokai 4/Burst Limt 2 would out sell a new title by miles if done right.

The fighting in Tenkaichi was almost perfect it was just other areas that needed improvement such as story mode.
Tenkaichi is not a fighting game, it's a simulator of the Dragon Ball series. Budokai is actually a fighter.
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And I hope it doesn't involve something like senseless battles one after another, like a horrible Arcade mode or Galaxy mode!! :?
Ultimate Tenkaichi of all games is the one that has cutscenes up its ass to the max and that still wasn't enough? :?

We've got now enough games to play Dragon Ball Z just like in the anime, the most faithful is Ultimate Tenkaichi but as a fighting game it's garbage.
Hellspawn28 wrote:Characters like Piccolo were strong enough to blow the moon with a simple ki blast and destroy the moon is much greater then destroying something like Asia. Naruto characters don't stand a chance against Dragon Ball characters after the Red Ribbon Army saga. With video games, you have to balance them to make them work which is why MK vs. DC work since the whole universes fusing cause their powers act differently. If you want Naruto fight Goku then go play Jump Superstars or DON.
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Re: Bandai planning to "conquer the world"?

Post by songohan619 » Sat Apr 27, 2013 5:50 pm

dbboxkaifan wrote:
miguelnuva1 wrote:You do know that Tenkaichi 4 is the most highly requested DBZ game right. Tenkaichi 3 or Budokai 4/Burst Limt 2 would out sell a new title by miles if done right.

The fighting in Tenkaichi was almost perfect it was just other areas that needed improvement such as story mode.
Tenkaichi is not a fighting game, it's a simulator of the Dragon Ball series. Budokai is actually a fighter.
Tenkaichi is a fighting game. You fight opponents. It is not a TRADITIONAL fighting game, but it`s still a fighter.
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Re: Bandai planning to "conquer the world"?

Post by DBZ Mick » Sat Apr 27, 2013 8:08 pm

Kinda wish if they did do a new game they just focused on the gameplay. Rather than yet another probably boring story mode that you only play through once to get all the characters and whatnot.
It is in his character to be rude and a bit crass. He's a hick, with no formal education. That is Son Goku. That is who he is.

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Re: Bandai planning to "conquer the world"?

Post by Chuquita » Sat Apr 27, 2013 8:14 pm

Re: Battle Stadium D.O.N "Giant Goku"

I did not know about this.
Just returned from checking this out on YouTube; giant-form looks so random (and Super Mario-esque). Any reason for it being in the game or is it there just for the sake of shaking things up?
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Re: Bandai planning to "conquer the world"?

Post by Cold Skin » Sat Apr 27, 2013 8:54 pm

That request list is quite detailed and has some good ideas.

However, I don't agree at all that the old anime style should be the main graphic priorities. It needs to be "more" than the anime, and it needs to be manga-inspired (and have manga colors available too, at least as an option for costumes - especially now that there's the Full-Color edition -, and manga flame auras too - and ironically, Ultimate Tenkaichi did propose to customize your aura for it to be flame-like, but they forgot the one color they shouldn't have: white for Super Saiyans!).

The Kanzenban style used in Ultimate Tenkaichi was one of the most appealing ideas they had. The graphics don't need to feel like you watch the story with the quality you have on the DVDs you already own, they need to feel like you're discovering a full remake than makes your jaw drop to the ground. Burst Limit had great potential (ultimately wasted with mostly "fake copy-paste cutscenes with just the character's model changed") for that.

So I don't agree at all with the "what the author envisions shouldn't matter at all, it doesn't reprensent Dragon Ball!" statement in there.
If anything, Toriyama's works, even through his style's evolution along the manga and including more recent artworks like Kanzenban covers, actually represent Dragon Ball more than Toei or anyone ever will.
How can it possibly be considered wrong to take inspiration from the very author's artistic vision? Anyway...
dbboxkaifan wrote: Ultimate Tenkaichi of all games is the one that has cutscenes up its ass to the max and that still wasn't enough? :?
Yeah, you're right, it was an awesome story mode.
But to me, it only felt like a good demo of what the ultimate story mode would be. After all, we still had those never-ending texts summing up things on screen instead of actualy showing them like Budokai 1.
Seeing scenes from Goku's home, from the Room of Spirit and Time, from Piccolo fusing with God, from Goku training inside his spaceship, from Bulma and Popo finding out about God's ship... The things we saw in Budokai 1.

I'm pretty sure a Budokai 1 story mode (plus map exploration cause I know it pleases a lot of fans, and I would actually like map exploration to be the way to access the movie plots) that would extend to the end of Z and include movies as side-quests would ultimately take less disc space than Ultimate Tenkaichi's vast story mode and yet show more scenes and make the story a lot more understandable and pleasing than having 56 lines of texts every 5 minutes to cover for what's not being shown.

And when you see Mortal Kombat and Injustice: Gods Among Us using pre-encoded videos to have a lot of loading-free cutscenes all along and show you a full story, you know they could just do that with Dragon Ball and still have a full game in itself with complex and clever gameplay on top of the Story Mode, which would essentially be regular fights with specific lines popping up during the battles, cut with in-depth map exploration and simply reading Divx videos, which can be HD while still being a small size if we judge by the two games mentionned above that are still full games with lots of contents aside from the Story Mode, yet have hours of storytelling.

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Re: Bandai planning to "conquer the world"?

Post by Saiga » Sat Apr 27, 2013 10:16 pm

I am in complete agreement that Ultimate Tenkaichi's graphics should be used instead of trying to capture the style of the anime, but sadly Treevax was insistent to the developers that only cel-shading was appropriate.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Sat Apr 27, 2013 10:29 pm

Please don't use UT's look. The models are so muddy and gross and they all clash with the more "realistic" look of the backgrounds. I admire the attempt to have the models try to look like the manga but they were so dirty...and not fun to look at. With the exception of maybe the first Raging Blast, most of the latest Spike games were so far gone past the look and feel of anything Dragonball.
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Re: Bandai planning to "conquer the world"?

Post by Chuquita » Sat Apr 27, 2013 10:38 pm

I know I definitely want new character models; a good chunk of Spike's models weren't as preferable to look at imo as the company who did those first three DBZ/2/3 PS2 games (the one who does Heroes stuff now; Dimps?). I also really liked Super DBZ's character models.

Assuming we're getting Spike again, I'd like to have the character models (at least some of the faces) be different for whatever this next release is.
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Re: Bandai planning to "conquer the world"?

Post by TheDevilsCorpse » Sat Apr 27, 2013 11:06 pm

Chuquita wrote:I know I definitely want new character models; a good chunk of Spike's models weren't as preferable to look at imo as the company who did those first three DBZ/2/3 PS2 games (the one who does Heroes stuff now; Dimps?).
I have to disagree. Dimps' models were not that great to look at IMO, though fairly understandable for back then. Fingers and hands were overly big and blocky (hence why Super Saiyan God looks weird in Heroes), and the the rest of them, especially the faces and hair, were too angular and oddly squished. Goku's Super Saiyan Hair, for example, looks downright terrible in Dimps style. All of these problems are even in Burst Limit...though it's less noticeable with that game's shading style.
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Re: Bandai planning to "conquer the world"?

Post by Chuquita » Sat Apr 27, 2013 11:25 pm

TheDevilsCorpse wrote:
Chuquita wrote:I know I definitely want new character models; a good chunk of Spike's models weren't as preferable to look at imo as the company who did those first three DBZ/2/3 PS2 games (the one who does Heroes stuff now; Dimps?).
I have to disagree. Dimps' models were not that great to look at IMO, though fairly understandable for back then. Fingers and hands were overly big and blocky (hence why Super Saiyan God looks weird in Heroes), and the the rest of them, especially the faces and hair, were too angular and oddly squished. Goku's Super Saiyan Hair, for example, looks downright terrible in Dimps style. All of these problems are even in Burst Limit...though it's less noticeable with that game's shading style.
Heroes ssjg does look off, and I definitely agree about the blocky hands.

Even though I've been kinda following news on the past several games (like I look at scans on Kanzenshuu and watch gameplay videos on YT), I haven't actually played any of the console ones since Burst Limit (I grew tired of Raditz to Buu all the time). I'm really semi out-of-the-loop which is why I haven't posted all that much in this thread even though I've been reading along.

I don't even remember what Goku's ssj hair in the original 3 PS2 games looked like. It's just been that long that I can't give a best-informed opinion that I could've back when I played the games regularly. ^^;; I do admit that Dimps character model faces aren't that great from what I remember, but I recall liking those faces more than I did Spike's.

I guess Super DBZ would be a better pick then with character models for me.
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Re: Bandai planning to "conquer the world"?

Post by Insertclevername » Sat Apr 27, 2013 11:27 pm

I thought the Dimps models felt more fluid compared to Spikes; though that's not really a comment on their aesthetics.
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Re: Bandai planning to "conquer the world"?

Post by Big Momma » Sun Apr 28, 2013 5:05 am

The DIMPS models also looked more like the characters. IMO. Something about the models in the Tenkaichi/RB series just seemed "off".
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Re: Bandai planning to "conquer the world"?

Post by InfernalVegito » Sun Apr 28, 2013 6:03 am

UT's graphics are absolutely atrocious. Colors are wrong, everything has this disgusting brown-ish paste over it and it looks like plastic. RB1's graphics are the only one that represent the anime the best. They were pale in that game but Nostal improved them.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sun Apr 28, 2013 7:20 am

The graphics of UT to me looked great and better than the rest but that's all the game actually did really well (that, and tons of cutscenes everywhere).

Goku
Image

Piccolo
Image

Kuririn
Image

Yamucha
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Raditz
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Anyway, knowing that NB's using Nostal's ideas my expectations have been set to none.
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Re: Bandai planning to "conquer the world"?

Post by DragonBalllKaiHD » Sun Apr 28, 2013 8:42 am

Don't know why you are so against Namco using Nostal's ideas. They all looked good. They are something we've never experienced before. Just look at his layouts. You can't really say they are terrible. Namco Bandai and Spike have been making the same stupid games for half a decade. Time to accept fans' ideas as they can't make a good game themselves.

I really hope they will include GT's story as well.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sun Apr 28, 2013 8:56 am

Because it will be just another Tenkaichi / Raging Blast with a couple of new features and characters, this isn't anywhere near good for the evolve of Dragon Ball games it's just stalling.
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Re: Bandai planning to "conquer the world"?

Post by miguelnuva1 » Sun Apr 28, 2013 9:01 am

dbboxkaifan wrote:Because it will be just another Tenkaichi / Raging Blast with a couple of new features and characters, this isn't anywhere near good for the evolve of Dragon Ball games it's just stalling.
1. His graphics look almost like the anime.

2. Namco needs money first and formost and a Tenkaichi game done right will do that. The Sparking omega rumor and the HD collection of Tenkaichi rumor both were huge among the dbz fanbase.

Before we evolve and get the game your looking for Namco needs to hit with the game we know and love.

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sun Apr 28, 2013 9:09 am

The damage has already been done and those fans who've been waiting for a Tenkaichi 4 have already decreased in quantity, so they should work on making an actual new game instead of recycled games, this way they'd gain new fans (non-DB fans included) because the game would actually be fun and great.

Let's not forget that Namco Bandai doesn't shit on Naruto, Ni No Kuni, Dark Souls, Tekken, Pacman and Ridge Racer like they constantly keep doing to Dragon Ball.
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Re: Bandai planning to "conquer the world"?

Post by Insertclevername » Sun Apr 28, 2013 9:12 am

I think I'd like the UB models more if it didn't suffer from green SSJ hair syndrome.
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