"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread
- Hellspawn28
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Re: Bandai planning to "conquer the world"?
Characters like Piccolo were strong enough to blow the moon with a simple ki blast and destroy the moon is much greater then destroying something like Asia. Naruto characters don't stand a chance against Dragon Ball characters after the Red Ribbon Army saga. With video games, you have to balance them to make them work which is why MK vs. DC work since the whole universes fusing cause their powers act differently. If you want Naruto fight Goku then go play Jump Superstars or DON.
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- dbboxkaifan
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Re: Bandai planning to "conquer the world"?
Tenkaichi is not a fighting game, it's a simulator of the Dragon Ball series. Budokai is actually a fighter.miguelnuva1 wrote:You do know that Tenkaichi 4 is the most highly requested DBZ game right. Tenkaichi 3 or Budokai 4/Burst Limt 2 would out sell a new title by miles if done right.
The fighting in Tenkaichi was almost perfect it was just other areas that needed improvement such as story mode.
Ultimate Tenkaichi of all games is the one that has cutscenes up its ass to the max and that still wasn't enough?Cold Skin wrote:I hope it involves a huge story mode with lots of cutscenes (finally having an equivalent to Budokai 1's cutscenes looking like a full super-high-tech remake would be great!).
And I hope it doesn't involve something like senseless battles one after another, like a horrible Arcade mode or Galaxy mode!!
We've got now enough games to play Dragon Ball Z just like in the anime, the most faithful is Ultimate Tenkaichi but as a fighting game it's garbage.
Giant Goku, Giant Cell and Giant Freeza (just a few examples) are hilariously well worth the time to play as and against, gotta love the game. Unfortunately it never came out in the western nor a digital release.Hellspawn28 wrote:Characters like Piccolo were strong enough to blow the moon with a simple ki blast and destroy the moon is much greater then destroying something like Asia. Naruto characters don't stand a chance against Dragon Ball characters after the Red Ribbon Army saga. With video games, you have to balance them to make them work which is why MK vs. DC work since the whole universes fusing cause their powers act differently. If you want Naruto fight Goku then go play Jump Superstars or DON.
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Re: Bandai planning to "conquer the world"?
Tenkaichi is a fighting game. You fight opponents. It is not a TRADITIONAL fighting game, but it`s still a fighter.dbboxkaifan wrote:Tenkaichi is not a fighting game, it's a simulator of the Dragon Ball series. Budokai is actually a fighter.miguelnuva1 wrote:You do know that Tenkaichi 4 is the most highly requested DBZ game right. Tenkaichi 3 or Budokai 4/Burst Limt 2 would out sell a new title by miles if done right.
The fighting in Tenkaichi was almost perfect it was just other areas that needed improvement such as story mode.
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Re: Bandai planning to "conquer the world"?
Kinda wish if they did do a new game they just focused on the gameplay. Rather than yet another probably boring story mode that you only play through once to get all the characters and whatnot.
It is in his character to be rude and a bit crass. He's a hick, with no formal education. That is Son Goku. That is who he is.
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Superman in an orange Gi was the bastard son of FUNimation. Its not The real character, it is as false as Chatku.
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Re: Bandai planning to "conquer the world"?
Re: Battle Stadium D.O.N "Giant Goku"
I did not know about this.
Just returned from checking this out on YouTube; giant-form looks so random (and Super Mario-esque). Any reason for it being in the game or is it there just for the sake of shaking things up?
I did not know about this.
Just returned from checking this out on YouTube; giant-form looks so random (and Super Mario-esque). Any reason for it being in the game or is it there just for the sake of shaking things up?
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Re: Bandai planning to "conquer the world"?
That request list is quite detailed and has some good ideas.
However, I don't agree at all that the old anime style should be the main graphic priorities. It needs to be "more" than the anime, and it needs to be manga-inspired (and have manga colors available too, at least as an option for costumes - especially now that there's the Full-Color edition -, and manga flame auras too - and ironically, Ultimate Tenkaichi did propose to customize your aura for it to be flame-like, but they forgot the one color they shouldn't have: white for Super Saiyans!).
The Kanzenban style used in Ultimate Tenkaichi was one of the most appealing ideas they had. The graphics don't need to feel like you watch the story with the quality you have on the DVDs you already own, they need to feel like you're discovering a full remake than makes your jaw drop to the ground. Burst Limit had great potential (ultimately wasted with mostly "fake copy-paste cutscenes with just the character's model changed") for that.
So I don't agree at all with the "what the author envisions shouldn't matter at all, it doesn't reprensent Dragon Ball!" statement in there.
If anything, Toriyama's works, even through his style's evolution along the manga and including more recent artworks like Kanzenban covers, actually represent Dragon Ball more than Toei or anyone ever will.
How can it possibly be considered wrong to take inspiration from the very author's artistic vision? Anyway...
But to me, it only felt like a good demo of what the ultimate story mode would be. After all, we still had those never-ending texts summing up things on screen instead of actualy showing them like Budokai 1.
Seeing scenes from Goku's home, from the Room of Spirit and Time, from Piccolo fusing with God, from Goku training inside his spaceship, from Bulma and Popo finding out about God's ship... The things we saw in Budokai 1.
I'm pretty sure a Budokai 1 story mode (plus map exploration cause I know it pleases a lot of fans, and I would actually like map exploration to be the way to access the movie plots) that would extend to the end of Z and include movies as side-quests would ultimately take less disc space than Ultimate Tenkaichi's vast story mode and yet show more scenes and make the story a lot more understandable and pleasing than having 56 lines of texts every 5 minutes to cover for what's not being shown.
And when you see Mortal Kombat and Injustice: Gods Among Us using pre-encoded videos to have a lot of loading-free cutscenes all along and show you a full story, you know they could just do that with Dragon Ball and still have a full game in itself with complex and clever gameplay on top of the Story Mode, which would essentially be regular fights with specific lines popping up during the battles, cut with in-depth map exploration and simply reading Divx videos, which can be HD while still being a small size if we judge by the two games mentionned above that are still full games with lots of contents aside from the Story Mode, yet have hours of storytelling.
However, I don't agree at all that the old anime style should be the main graphic priorities. It needs to be "more" than the anime, and it needs to be manga-inspired (and have manga colors available too, at least as an option for costumes - especially now that there's the Full-Color edition -, and manga flame auras too - and ironically, Ultimate Tenkaichi did propose to customize your aura for it to be flame-like, but they forgot the one color they shouldn't have: white for Super Saiyans!).
The Kanzenban style used in Ultimate Tenkaichi was one of the most appealing ideas they had. The graphics don't need to feel like you watch the story with the quality you have on the DVDs you already own, they need to feel like you're discovering a full remake than makes your jaw drop to the ground. Burst Limit had great potential (ultimately wasted with mostly "fake copy-paste cutscenes with just the character's model changed") for that.
So I don't agree at all with the "what the author envisions shouldn't matter at all, it doesn't reprensent Dragon Ball!" statement in there.
If anything, Toriyama's works, even through his style's evolution along the manga and including more recent artworks like Kanzenban covers, actually represent Dragon Ball more than Toei or anyone ever will.
How can it possibly be considered wrong to take inspiration from the very author's artistic vision? Anyway...
Yeah, you're right, it was an awesome story mode.dbboxkaifan wrote: Ultimate Tenkaichi of all games is the one that has cutscenes up its ass to the max and that still wasn't enough?![]()
But to me, it only felt like a good demo of what the ultimate story mode would be. After all, we still had those never-ending texts summing up things on screen instead of actualy showing them like Budokai 1.
Seeing scenes from Goku's home, from the Room of Spirit and Time, from Piccolo fusing with God, from Goku training inside his spaceship, from Bulma and Popo finding out about God's ship... The things we saw in Budokai 1.
I'm pretty sure a Budokai 1 story mode (plus map exploration cause I know it pleases a lot of fans, and I would actually like map exploration to be the way to access the movie plots) that would extend to the end of Z and include movies as side-quests would ultimately take less disc space than Ultimate Tenkaichi's vast story mode and yet show more scenes and make the story a lot more understandable and pleasing than having 56 lines of texts every 5 minutes to cover for what's not being shown.
And when you see Mortal Kombat and Injustice: Gods Among Us using pre-encoded videos to have a lot of loading-free cutscenes all along and show you a full story, you know they could just do that with Dragon Ball and still have a full game in itself with complex and clever gameplay on top of the Story Mode, which would essentially be regular fights with specific lines popping up during the battles, cut with in-depth map exploration and simply reading Divx videos, which can be HD while still being a small size if we judge by the two games mentionned above that are still full games with lots of contents aside from the Story Mode, yet have hours of storytelling.
Re: Bandai planning to "conquer the world"?
I am in complete agreement that Ultimate Tenkaichi's graphics should be used instead of trying to capture the style of the anime, but sadly Treevax was insistent to the developers that only cel-shading was appropriate.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!
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Re: Bandai planning to "conquer the world"?
Please don't use UT's look. The models are so muddy and gross and they all clash with the more "realistic" look of the backgrounds. I admire the attempt to have the models try to look like the manga but they were so dirty...and not fun to look at. With the exception of maybe the first Raging Blast, most of the latest Spike games were so far gone past the look and feel of anything Dragonball.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
Re: Bandai planning to "conquer the world"?
I know I definitely want new character models; a good chunk of Spike's models weren't as preferable to look at imo as the company who did those first three DBZ/2/3 PS2 games (the one who does Heroes stuff now; Dimps?). I also really liked Super DBZ's character models.
Assuming we're getting Spike again, I'd like to have the character models (at least some of the faces) be different for whatever this next release is.
Assuming we're getting Spike again, I'd like to have the character models (at least some of the faces) be different for whatever this next release is.
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- TheDevilsCorpse
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Re: Bandai planning to "conquer the world"?
I have to disagree. Dimps' models were not that great to look at IMO, though fairly understandable for back then. Fingers and hands were overly big and blocky (hence why Super Saiyan God looks weird in Heroes), and the the rest of them, especially the faces and hair, were too angular and oddly squished. Goku's Super Saiyan Hair, for example, looks downright terrible in Dimps style. All of these problems are even in Burst Limit...though it's less noticeable with that game's shading style.Chuquita wrote:I know I definitely want new character models; a good chunk of Spike's models weren't as preferable to look at imo as the company who did those first three DBZ/2/3 PS2 games (the one who does Heroes stuff now; Dimps?).
Re: Bandai planning to "conquer the world"?
Heroes ssjg does look off, and I definitely agree about the blocky hands.TheDevilsCorpse wrote:I have to disagree. Dimps' models were not that great to look at IMO, though fairly understandable for back then. Fingers and hands were overly big and blocky (hence why Super Saiyan God looks weird in Heroes), and the the rest of them, especially the faces and hair, were too angular and oddly squished. Goku's Super Saiyan Hair, for example, looks downright terrible in Dimps style. All of these problems are even in Burst Limit...though it's less noticeable with that game's shading style.Chuquita wrote:I know I definitely want new character models; a good chunk of Spike's models weren't as preferable to look at imo as the company who did those first three DBZ/2/3 PS2 games (the one who does Heroes stuff now; Dimps?).
Even though I've been kinda following news on the past several games (like I look at scans on Kanzenshuu and watch gameplay videos on YT), I haven't actually played any of the console ones since Burst Limit (I grew tired of Raditz to Buu all the time). I'm really semi out-of-the-loop which is why I haven't posted all that much in this thread even though I've been reading along.
I don't even remember what Goku's ssj hair in the original 3 PS2 games looked like. It's just been that long that I can't give a best-informed opinion that I could've back when I played the games regularly. ^^;; I do admit that Dimps character model faces aren't that great from what I remember, but I recall liking those faces more than I did Spike's.
I guess Super DBZ would be a better pick then with character models for me.
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Re: Bandai planning to "conquer the world"?
I thought the Dimps models felt more fluid compared to Spikes; though that's not really a comment on their aesthetics.
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Re: Bandai planning to "conquer the world"?
The DIMPS models also looked more like the characters. IMO. Something about the models in the Tenkaichi/RB series just seemed "off".
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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- InfernalVegito
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Re: Bandai planning to "conquer the world"?
UT's graphics are absolutely atrocious. Colors are wrong, everything has this disgusting brown-ish paste over it and it looks like plastic. RB1's graphics are the only one that represent the anime the best. They were pale in that game but Nostal improved them.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
- dbboxkaifan
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Re: Bandai planning to "conquer the world"?
The graphics of UT to me looked great and better than the rest but that's all the game actually did really well (that, and tons of cutscenes everywhere).
Goku

Piccolo

Kuririn

Yamucha

Raditz

Anyway, knowing that NB's using Nostal's ideas my expectations have been set to none.
Goku

Piccolo

Kuririn

Yamucha

Raditz

Anyway, knowing that NB's using Nostal's ideas my expectations have been set to none.
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Re: Bandai planning to "conquer the world"?
Don't know why you are so against Namco using Nostal's ideas. They all looked good. They are something we've never experienced before. Just look at his layouts. You can't really say they are terrible. Namco Bandai and Spike have been making the same stupid games for half a decade. Time to accept fans' ideas as they can't make a good game themselves.
I really hope they will include GT's story as well.
I really hope they will include GT's story as well.
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Re: Bandai planning to "conquer the world"?
Because it will be just another Tenkaichi / Raging Blast with a couple of new features and characters, this isn't anywhere near good for the evolve of Dragon Ball games it's just stalling.
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Re: Bandai planning to "conquer the world"?
1. His graphics look almost like the anime.dbboxkaifan wrote:Because it will be just another Tenkaichi / Raging Blast with a couple of new features and characters, this isn't anywhere near good for the evolve of Dragon Ball games it's just stalling.
2. Namco needs money first and formost and a Tenkaichi game done right will do that. The Sparking omega rumor and the HD collection of Tenkaichi rumor both were huge among the dbz fanbase.
Before we evolve and get the game your looking for Namco needs to hit with the game we know and love.
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Re: Bandai planning to "conquer the world"?
The damage has already been done and those fans who've been waiting for a Tenkaichi 4 have already decreased in quantity, so they should work on making an actual new game instead of recycled games, this way they'd gain new fans (non-DB fans included) because the game would actually be fun and great.
Let's not forget that Namco Bandai doesn't shit on Naruto, Ni No Kuni, Dark Souls, Tekken, Pacman and Ridge Racer like they constantly keep doing to Dragon Ball.
Let's not forget that Namco Bandai doesn't shit on Naruto, Ni No Kuni, Dark Souls, Tekken, Pacman and Ridge Racer like they constantly keep doing to Dragon Ball.
FUNimation 2015 Releases I want:
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Re: Bandai planning to "conquer the world"?
I think I'd like the UB models more if it didn't suffer from green SSJ hair syndrome.
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