"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Bandai planning to "conquer the world"?

Post by Insertclevername » Mon Apr 29, 2013 7:55 am

I honestly can't stand the Raditz-Boo story modes....I wish they'd start from the very beginning.
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Re: Bandai planning to "conquer the world"?

Post by Cold Skin » Mon Apr 29, 2013 8:17 am

But Raditz to Boo is a quality-guaranteed story mode storywise.
When they come up with their own new stories, it tends to seem a very weird scenario that doesn't feel natural at all, like a terrible fanfic.

The only way it could turn out well was if they actually based them on the original events with a slight modification that alters/refresh them.
For example: you (your created character) were a powerful acquaintance of Goku that went with him and Piccolo (having about the same power level as them) and being three people with a 400+ level, you managed to defeat Raditz without Goku dying.
Then the rest of the events would be adapted to the simple fact that you're there as an additionnal powerful character (just a tiny little bit weaker than Goku and perhaps Piccolo against Raditz).

I think that would draw a safe line between creating a new story but still having the original story's data as a background to ensure a story that keeps in line with the kind of story that feels natural to us, the kind of story we're used to with the original. It would have to bring new versions of events and unexpected twists, but not farfetched and completely invented or illogical outcomes.

It would be the story from Raditz to Boo (or even beyond) but with one thing modified that actually tweaked the way the story would unfold (ideas perhaps coming years after or before they originally should, like Goku still alive for the Saiyans invasion training, and unable to meet Kaio but thinking of the ROSAT he went to when he was younger instead, etc...).
The story would be tweaked enough by our additionnal presence so that it would feel new and we would be curious to move on and find out how our presence changed things (maybe people staying/leaving the battlefield would change leading to Ginyu changing bodies with you instead, etc...), but still be enough like the original so that it follows the story that seems natural to us (Saiyans, then Freezer, then Cell, then Boo, all of them reaching their perfect form - as opposed to being prematurely killed which would bring too much of a change - but perhaps with a different chain of events leading to those final battles).
The place you would have should be that of an important supporting character that does matter and changes events, but not stealing the spotlight of the original heroes as it would feel unnatural (Goku would still turn Super Saiyan on Namek and be the one to defeat Freezer, Gohan would still turn Super Saiyan 2 against Cell and be the one to defeat him - perhaps with Goku alive, or being able to be ressurected afterwards since he didn't die against Raditz, which would mean he would make sure Gohan keeps training a little over the seven years).

Well, anyway, it was a bit detailled, but I basically think having a new version of the original story with you involved would be a good way to both stay on safe ground and bring a strong sense of novelty in the story (plus, movie plots could have the same treatment of how the additionnal presence of someone who is not THE top warrior, but definately among the very top warriors, would have changed the events).

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Re: Bandai planning to "conquer the world"?

Post by Big Momma » Mon Apr 29, 2013 8:31 am

dbboxkaifan wrote:
Saimaroimaru wrote:Its a sad day for a franchise when it has to become a SF clone to be viable.
It doesn't have to be an SF clone, the characters can have their own fighting style and ultimate attacks but overall similar gameplay to SF. SF's excellent so it wouldn't be a sad day at all, sad is having constantly the same Tenkaichi crap almost every year.
miguelnuva1 wrote:A SF like DBZ game mught be good for hardcore fighting fans but Tenkaichi is how a DBZ fighter should be done with Budokai at a close close 2nd.
If Tenkaichi was properly developed, i.e, a technical fighting game that required skill instead of mashing the buttons then it might be good but it's no better than Smash Bros for that matter. Button masher games are good for short amounts of gaming, whereas true fighting games have unlimited replay value.

Not to mention that wherever I see people asking for Tenkaichi 4 or R. Blast 3 it's always "please include 160/200 characters", they completely forget about its gameplay.
The thing about that, though, is that not everyone really cares about the gameplay. Sure, having more varied combies a little bit of depth to the controls would be nice, but most people just want the chance to thrash their friends as their favorite character (or, by this point, side character). And the simple controls in the Tenkaichi series also make the game more accessible for newcomers, when you want to get more new people to play (As I often did with my father back when the first Tenkaichi games came out). The "deep" fighter has already been done with Super DBZ and, while it's an amazing game, it didn't appeal to as large an audience as other games because the arcade-like controls weren't as easy to pick up for them as they would be for more "hardcore" fighting gamers. That doesn't make the general audience lazy, per se, it's just that they aren't interested (or may not have the time) to learn 5/6 different combos for every character. They want a game that's easy to just pick up and play. Heck, after a long day of class/work, the last thing I want to do is pop in my copy of MvC3, I want to play something easier (Like Halo, but that's only because I'm awesome at it)

(Sorry, dbboxkaifan, I feel like I've been counter-pointing a lot of your posts lately. Not trying to specifically point you out :P )

We've already gone through the entire Z arcs too many times, and with another one like this it'd just keep on pending until the franchise actually started to evolve.

Well, with Namco Bandai in charge it will never evolve.
I'm with this. I'd love some more coverage of the Pre-Z and GT parts of the story. Have we even had Kid Goku playable since Tenkaichi 3?
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Mon Apr 29, 2013 8:41 am

Big Momma wrote:I'm with this. I'd love some more coverage of the Pre-Z and GT parts of the story. Have we even had Kid Goku playable since Tenkaichi 3?
Well, if Budokai 3 HD from the Budokai HD Collection (2012) counts then we've had Kid Goku not too long ago.

If this year's DBZ game is a Tenkaichi/R.Blast I'll just buy Budokai HD, which I've been avoiding because I wanted Dimps or someone like them to make a proper new fighting game.
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Re: Bandai planning to "conquer the world"?

Post by TheGameTagerZ » Mon Apr 29, 2013 9:08 am

goku the krump dancer wrote:^

I'd say thats a fair comparison
No, it's not. If you're gunna do a comparison might as well be from current gen consoles.

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Re: Bandai planning to "conquer the world"?

Post by Thanos » Mon Apr 29, 2013 11:08 am

TheGameTagerZ wrote:
goku the krump dancer wrote:^

I'd say thats a fair comparison
No, it's not. If you're gunna do a comparison might as well be from current gen consoles.
TheGameTagerZ wrote:Terrible comparison.

Lets just ignore DBZ Burst Limit right?

While you're at it you might as well compare DBZ UT graphics to Buu's Fury
Right, because comparing Ultimate Blast to Buu's Fury is the same as comparing Budokai 3/Infinite World to Sparking! METEOR... :?: I don't know what you're trying to imply, but those games are nearly years apart. One's a 2D action RPG on an antiquated handheld, and the other is on a modern console. B3/S!M are from the same generation.

I made the comparison in the first place because someone said that Budokai 3 was way more accurate than the Sparking! games graphic-wise, thus my comparison. Yes, Burst Limit is more accurate-looking than Raging Blast, but that wasn't what was discussed.


Anything to remind everyone of your Dimps hard-on, right? :P
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Re: Bandai planning to "conquer the world"?

Post by InfernalVegito » Mon Apr 29, 2013 11:20 am

I could bear a Radditz to Boo storymode again, if and only if it were done properly and followed the entire series with every little detail that is important. And it needs to look gorgeous like B1 back in the day. I am done with the same storymode over and over again that doesn't cover everything. They had 10 years , if not more.
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Re: Bandai planning to "conquer the world"?

Post by TheGameTagerZ » Mon Apr 29, 2013 1:43 pm

Thanos wrote:Anything to remind everyone of your Dimps hard-on, right? :P
:clap:

A DBZ game is a DBZ game, could care less who makes it as long as it's good.

The reason why I came at you is because he said and I quote:

"The DIMPS models also looked more like the characters. IMO. Something about the models in the Tenkaichi/RB series just seemed "off"

Never did he say Budokai 3 looked better than Tenkaichi. He was most likely referring to Burst Limit.

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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Mon Apr 29, 2013 1:46 pm

I just want What If stories to return. It been a few years since we got any new ones.
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Re: Bandai planning to "conquer the world"?

Post by Ryuman » Mon Apr 29, 2013 2:04 pm

Hellspawn28 wrote:I just want What If stories to return. It been a few years since we got any new ones.
Yeah, but they need to put in a little more effort I think. The ones from Raging Blast were pretty boring.
It's a shame too. I always thought the what-if battles in Budokai and the what-if characters from Budokai 2 were pretty cool.

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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Mon Apr 29, 2013 2:35 pm

I thought The Ginyu Force What If's were pretty funny :lol: . I do agree that they need to be more creative with the What If's this time.
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Re: Bandai planning to "conquer the world"?

Post by Ryuman » Mon Apr 29, 2013 2:54 pm

Yeah, that was the best one from Raging Blast.

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Re: Bandai planning to "conquer the world"?

Post by Super Saiyan Turlast x4 » Mon Apr 29, 2013 3:19 pm

I wish they'd follow the Supersonic Warrior's format, which gave everyone their own solo Story Mode. Since they were all pretty different (Goku grabbing Cell and giving Piccolo a chance to use the Light of Death in the Cell Games and Freeza taking over the earth for instance), it offered tons of replay value to the game. Not to mention the game allowed you to play through the regular story mode if you wanted. I just want the game to have as many Single Player options as possible.
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Re: Bandai planning to "conquer the world"?

Post by Ryuman » Mon Apr 29, 2013 3:53 pm

Super Saiyan Turlast x4 wrote:I wish they'd follow the Supersonic Warrior's format, which gave everyone their own solo Story Mode. Since they were all pretty different (Goku grabbing Cell and giving Piccolo a chance to use the Light of Death in the Cell Games and Freeza taking over the earth for instance), it offered tons of replay value to the game. Not to mention the game allowed you to play through the regular story mode if you wanted. I just want the game to have as many Single Player options as possible.
That's kinda the approach I'd like too. Just something interesting to mix it up. Completely unique What-if stories would be neat too.

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Mon Apr 29, 2013 4:35 pm

^ That would be great indeed, but let's be honest, even without a new game in 2012 chances are this year's DBZ game won't much better than the ones we got from the years past.

Having read that Namco Bandai used Nostal's ideas it eliminated any possibility of creativity and better gameplay because overall they're going to stick to the recycled engine of Spike's. I'd bet it's going to be an R. Blast or Tenkaichi-like game by the looks of it.

My problem isn't with R. Blast or Tenkaichi, but its gameplay just isn't well developed and that's Spike's fault, but then again, the DB fanbase has become accustomed to mediocrity so they've just got used to it. With so many spectacular developers out there Namco Bandai keeps on sticking to Spike. :?
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Mon Apr 29, 2013 4:46 pm

Super Saiyan Turlast x4 wrote:I wish they'd follow the Supersonic Warrior's format, which gave everyone their own solo Story Mode.
They almost did that with Budokai 3 but they didn't have time to finish the game. Going by the voice files, everyone in Budokai 3 was going to have a story mode to play through.
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Re: Bandai planning to "conquer the world"?

Post by miguelnuva1 » Mon Apr 29, 2013 4:49 pm

I remember a rumor that Kid Goku was going to move forward to the DBZ timeline and fight everyone there before going home and forgetting he did it.

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Re: Bandai planning to "conquer the world"?

Post by Insertclevername » Mon Apr 29, 2013 6:01 pm

I think that's true! There are speech files of that laying around Budokai 3 somewhere.
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Re: Bandai planning to "conquer the world"?

Post by Cold Skin » Mon Apr 29, 2013 6:47 pm

Insertclevername wrote:I think that's true! There are speech files of that laying around Budokai 3 somewhere.
You almost make it sound like they're files accessible only to those who dive into the game's data! :P
All voice files for the story modes of absolutely all characters are accessible in-game, and that's what's great! Developers shouldn't be so reserved about what was changed/left out of their games!
You just buy them, and you can listen to all the dialogues every character was going to have in their own story mode!

Talk about a super-extended length to complete Budokai 3 if every single character in the game had a story mode like it was originally planned!
You would be exploring the Dragon World, unfolding lots of stories, for quite a while! 8)

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Re: Bandai planning to "conquer the world"?

Post by Super Saiyan Turlast x4 » Mon Apr 29, 2013 6:52 pm

Lol, wow. I got Budokai 3 Day 1 back when it came out, and the only voice files I can remember are the special data ones you obtain after doing a certain move in battle. Never even listened to them. Cot damn, I'm about 9 yrs late on this one :shock:

Well, if I needed another excuse to get Budokai back out, this is certainly a good one.
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