Questrider wrote: Thu Aug 15, 2019 11:51 am
I'm in the camp that hates we have 3 different Goku's as it is. BLUE should have been a transformation like Golden Frieza imo.
Honestly, I'm not entirely sure WHY transformations as a whole we excluded. I'm not really buying the "balance" issue excuse.
Because you already have both Frieza and Gohan, who more or less transform. As for balance- if it costs 7 or whatever stacks to transform...isn't that balance enough for the opposing player?
Regardless, Goku Blue, imo, should have been a transformation.
As for characters being added:
1. Kefla
2. Roshi (I have no desire to use him but the fact that he's not in the game makes no sense)
3. Toppo
4 and 5 SSJ4 Goku/Vegeta (I'm not a huge fan of GT overall but if you throw Kid Goku in there, GT SHOULD be represented)
5. Pan
6. Baby
7. Omega Shenron
8. Z is well represented so maybe the "wolves" as one character, Cabba, or someone else from the tourney.
9. SSJ4 Gogeta
Goku UI? Vegeta's alterted blue form?
See. This is where the game royally fucked up. If you insist on having separating Goku's and Vegeta's, then the only thing that would have made sense is to add one transformations per character:
Regular Goku=Kaioken
SSJ Goku=SSJ3 (more than just the install)
Goku Blue=UI
But this is all blah blah blah wishful thinking.
Likely, we won't see a larger roster and more transformations until Z2.