Wait, I thought she was directing.JulieYBM wrote:Ishitani Megumi-senpai noticed me.
@JulieYBM Thank you! I will do my best!
By the way,It is Mr. Nagamine that directed the new opening!
Look forward to it!
Super Animation Catalogue 2.0
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Re: Super Animation Catalogue 2.0 - Episode 76
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dhaval_dongre
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Re: Super Animation Catalogue 2.0 - Episode 76
Damn, that's great. Ajay must be jealousJulieYBM wrote:Ishitani Megumi-senpai noticed me.
@JulieYBM Thank you! I will do my best!
By the way,It is Mr. Nagamine that directed the new opening!
Look forward to it!
Last edited by dhaval_dongre on Sat Feb 04, 2017 1:22 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 76
Oh, Nagamine. I got it horribly wrong. Looking forward!
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Re: Super Animation Catalogue 2.0 - Episode 76
Because he was hired to make entertaing stuff.perucho1990 wrote:Sorry for being a noob about this but Kohei Hatano was like an interim Series Director?
If so then thats disappointing because his episodes have been very entertaining, he gave us good bunch of filler, miles better than the ones Under Morio Hatano and Chioka Kimitochi.
While Chioka and Morio Hatano can give ideas for battle, plots, fillers everything else. Like for example, how the battle goes, or how the climax is. Like, SSB Kaioken is probably Chioka's ideas. And he's good at directing and knows a lots of freelancers. But super schedule didn't reall support it. So yeah.
As for good directing. Episode 6 direction is a better than BoG's. Like, Vegeta can't move with Beerus near him. And that scene where Beerus eyes is reflecting on Vegeta's eye and the camera's is closing up in vegeta's eye.
I hope I can send the GIF. But, that's a no for mobile.
And my english sucks.
The Directors think of a way to told the story in a more creative way with the available plot. You don't want a dull episode representation of Toriyama's script.
While Kouhei Hatano just made his own story.
I think Kouhei Hatano did better because of the Dragon Ball room? That room is full of references.
Last edited by Gashif Aldi on Sat Feb 04, 2017 1:34 pm, edited 2 times in total.
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dhaval_dongre
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Re: Super Animation Catalogue 2.0 - Episode 76
No its not your fault, its that Goddamn Google translate.Saikyo no Senshi wrote:Oh, Nagamine. I got it horribly wrong. Looking forward!
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Re: Super Animation Catalogue 2.0 - Episode 76
So is she not involved with the new OP then?
Re: Super Animation Catalogue 2.0 - Episode 76
Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
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Re: Super Animation Catalogue 2.0 - Episode 76
What Dragon Ball Openings has he been in charge of before?JulieYBM wrote:Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
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Re: Super Animation Catalogue 2.0 - Episode 76
Me! Me! That DBKai one!ArchedThunder wrote:What Dragon Ball Openings has he been in charge of before?JulieYBM wrote:Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
I'm bad at English and still learning. If there's anything wrong, please correct me.
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Re: Super Animation Catalogue 2.0 - Episode 76
How do we know the change of directors wasn't planned to fix the schedule even further?Ajay wrote:Morio Hatano would not have vanished were things fine. Chioka would not have vanished were things fine. We wouldn't have directors unable to physically work on their own shows if things were fine. These constant staff shuffles are the evidence. This. is. not. normal. How many more directors do we need to lose before it's okay to admit, "Hey, this show isn't doing good behind the scenes". It's been well over a year now. Super is Super; it's okay to admit that.ArchedThunder wrote: Nobody is pretending everything is "fine and dandy", It's just that we DON'T KNOW how things are going to be this arc, we need to WAIT and see what, if anything, has happened in the background over these past few months. The doom and gloom is unnecessary and a big overreaction when we STILL don't know exactly what's happening. For all we know they've worked diligently in the background these past few months to put many or even all of Super's problems in the past, or things could even be a bigger dumpster fire than ever before, we just don't know because we are missing key information, such as how the episodes of this arc will actually turn out. It's fine to voice concerns, but acting like we know for a fact that everything is on fire right now is premature and an overreaction.
We need to just wait and see what happens.
I feel like you're not separating episode quality from the state of the production, which is important to do if you actually want to have this conversation. Good episodes do not equal good production. As I said, I'm sure there will be great ones -- it may even be better than anything we've had in the past -- but that doesn't mean things are okay, and it certainly doesn't mean we can't talk about this stuff.
Look at Attack on Titan's first season. Great looking stuff from start to finish. You'd have no idea that the place started burning down halfway through unless you looked into things. That's what I'm getting at. I'm lamenting the house on fire, not the potentially beautiful fumes coming out of it.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
Re: Super Animation Catalogue 2.0 - Episode 76
Dragon Soul for Dragon Ball Kai Episodes #1-98 and the Dragon Ball: Ultimate Blast Opening.ArchedThunder wrote:What Dragon Ball Openings has he been in charge of before?JulieYBM wrote:Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
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Re: Super Animation Catalogue 2.0 - Episode 76
Chioka didnt prove to be creative though, Goku vs Beerus dragged forever, filler episodes were very childish(the dancing cats), then the food jokes involving Whis and Vegeta attempting to be like Soma, Pilaf Gang, the U6 tournament was a joke before he left.Gashif Aldi wrote:
Because he was hired to make entertaing stuff.
While Chioka and Morio Hatano can give ideas for battle, plots, fillers everything else. Like for example, how the battle goes, or how the climax is. Like, SSB Kaioken is probably Chioka's ideas. And he's good at directing and knows a lots of freelancers. But super schedule didn't reall support it. So yeah.
As for good directing. Episode 6 direction is a better than BoG's. Like, Vegeta can't move with Beerus near him. And that scene where Beerus eyes is reflecting on Vegeta's eye and the camera's is closing up in vegeta's eye.
I hope I can send the GIF. But, that's a no for mobile.
And my english sucks.
The Directors think of a way to told the story in a more creative way with the available plot. You don't want a dull episode representation of Toriyama's script.
While Kouhei Hatano just made his own story.
I think Kouhei Hatano did better because of the Dragon Ball room? That room is full of references.
Under Morio Hatano there was some improvement in the fights, but his "filler" was hit or miss, I enjoyed Trunks visiting Gohan family, and the Pan centered episodes, and the misses were again the Pilaf Gang(in the manga there were handled correctly by Toyotaro), in the anime it felt like he was pushing them down the fans throats. I still give him praise for making Black an unique character compared to his manga counterpart, I wonder if he was inspired by JoJo.
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Re: Super Animation Catalogue 2.0 - Episode 76
Speaking of the U.T opening, damn the art style and post processing effect are fantastic!JulieYBM wrote: Dragon Ball: Ultimate Blast Opening.
kill me
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Re: Super Animation Catalogue 2.0 - Episode 76
At this time Ishitani is still awake. In Indonesia it's 12:40 PM
In Japan it's probably 1:40 PM
Feels bad man
He's one of the best, yet he's working like a regular director. It's hard to make it interesting since he may end up misleading the plot. You need to be extra careful.
Kouhei Hatano just need to make his own stories, by following the rules/plot (By rules/plot, he won't pull SSJ4 Goku or Naruto. But, using the current plot).
Whatever you do in fillers. It's not gonna affect the main story.
In Japan it's probably 1:40 PM
Feels bad man
The schedule didn't support Chioka/Hatano.perucho1990 wrote:Chioka didnt prove to be creative though, Goku vs Beerus dragged forever, filler episodes were very childish(the dancing cats), then the food jokes involving Whis and Vegeta attempting to be like Soma, Pilaf Gang, the U6 tournament was a joke before he left.Gashif Aldi wrote:
Because he was hired to make entertaing stuff.
While Chioka and Morio Hatano can give ideas for battle, plots, fillers everything else. Like for example, how the battle goes, or how the climax is. Like, SSB Kaioken is probably Chioka's ideas. And he's good at directing and knows a lots of freelancers. But super schedule didn't reall support it. So yeah.
As for good directing. Episode 6 direction is a better than BoG's. Like, Vegeta can't move with Beerus near him. And that scene where Beerus eyes is reflecting on Vegeta's eye and the camera's is closing up in vegeta's eye.
I hope I can send the GIF. But, that's a no for mobile.
And my english sucks.
The Directors think of a way to told the story in a more creative way with the available plot. You don't want a dull episode representation of Toriyama's script.
While Kouhei Hatano just made his own story.
I think Kouhei Hatano did better because of the Dragon Ball room? That room is full of references.
Under Morio Hatano there was some improvement in the fights, but his "filler" was hit or miss, I enjoyed Trunks visiting Gohan family, and the Pan centered episodes, and the misses were again the Pilaf Gang(in the manga there were handled correctly by Toyotaro), in the anime it felt like he was pushing them down the fans throats. I still give him praise for making Black an unique character compared to his manga counterpart, I wonder if he was inspired by JoJo.
He's one of the best, yet he's working like a regular director. It's hard to make it interesting since he may end up misleading the plot. You need to be extra careful.
Kouhei Hatano just need to make his own stories, by following the rules/plot (By rules/plot, he won't pull SSJ4 Goku or Naruto. But, using the current plot).
Whatever you do in fillers. It's not gonna affect the main story.
Last edited by Gashif Aldi on Sat Feb 04, 2017 1:51 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 76
It's not unheard of. Studio Ghibli is pretty much the only studio that forces its staff to work a set schedule, but that's because they're a bunch of control freaks. Otherwise, other studios don't care what time of the day you're working so long as you get the job done. Want to work overnight and sleep during the day? Sure thing!Gashif Aldi wrote:At this time Ishitani is still awake. In Indonesia it's PM 12:40.
In Japan it's probably PM 1:40.
Feels bad man
Hence the "had no time to execute their vision". Anyone actually familiar with Chioka when he isn't plucked mid-project to work on a project with no preparation time or staff will know he actually places thought into his work.perucho1990 wrote:Chioka didnt prove to be creative though, Goku vs Beerus dragged forever, filler episodes were very childish(the dancing cats), then the food jokes involving Whis and Vegeta attempting to be like Soma, Pilaf Gang, the U6 tournament was a joke before he left.
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Re: Super Animation Catalogue 2.0 - Episode 76
Well Kohei Hatano gave us the best filler in the history of the franchise(Baseball episode), I hope he sticks with the team, even if he gets demoted to work as a regular director.
Is the production that bad that Toei cant use the regular directors to what they are best at? For example Kohei Hitano showed he can be used for filler/SoL episodes, but Kitano doesnt work when it comes to full action packed episodes and then u see the amount of hate he gets...
Is the production that bad that Toei cant use the regular directors to what they are best at? For example Kohei Hitano showed he can be used for filler/SoL episodes, but Kitano doesnt work when it comes to full action packed episodes and then u see the amount of hate he gets...
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Re: Super Animation Catalogue 2.0 - Episode 76
perucho1990 wrote:Well Kohei Hatano gave us the best filler in the history of the franchise(Baseball episode)
Kazuya Karasawa was the Storyboard artist for that episode and the Script artist was Toshio Yoshitaka.
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Re: Super Animation Catalogue 2.0 - Episode 76
The writer Yoshitaka Toshio did. And he's also the one who wrote Goku vs Fake Monaka filler. He's great and the credit is all for him.perucho1990 wrote:Well Kohei Hatano gave us the best filler in the history of the franchise(Baseball episode)
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
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Re: Super Animation Catalogue 2.0 - Episode 76
It's impossible to say who's idea each filler episode actually is.
Re: Super Animation Catalogue 2.0 - Episode 76
This is awesome, Ajay. I love your videos too. 







