Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sat Feb 04, 2017 1:18 pm

JulieYBM wrote:Ishitani Megumi-senpai noticed me.
@JulieYBM Thank you! I will do my best!
By the way,It is Mr. Nagamine that directed the new opening!
Look forward to it!
Wait, I thought she was directing.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by dhaval_dongre » Sat Feb 04, 2017 1:21 pm

JulieYBM wrote:Ishitani Megumi-senpai noticed me.
@JulieYBM Thank you! I will do my best!
By the way,It is Mr. Nagamine that directed the new opening!
Look forward to it!
Damn, that's great. Ajay must be jealous :lol: . So is she only doing the ED then ?
Last edited by dhaval_dongre on Sat Feb 04, 2017 1:22 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Saikyo no Senshi » Sat Feb 04, 2017 1:22 pm

Oh, Nagamine. I got it horribly wrong. Looking forward!

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Gashif Aldi » Sat Feb 04, 2017 1:22 pm

perucho1990 wrote:Sorry for being a noob about this but Kohei Hatano was like an interim Series Director?

If so then thats disappointing because his episodes have been very entertaining, he gave us good bunch of filler, miles better than the ones Under Morio Hatano and Chioka Kimitochi.
Because he was hired to make entertaing stuff.

While Chioka and Morio Hatano can give ideas for battle, plots, fillers everything else. Like for example, how the battle goes, or how the climax is. Like, SSB Kaioken is probably Chioka's ideas. And he's good at directing and knows a lots of freelancers. But super schedule didn't reall support it. So yeah.

As for good directing. Episode 6 direction is a better than BoG's. Like, Vegeta can't move with Beerus near him. And that scene where Beerus eyes is reflecting on Vegeta's eye and the camera's is closing up in vegeta's eye.
I hope I can send the GIF. But, that's a no for mobile.
And my english sucks.

The Directors think of a way to told the story in a more creative way with the available plot. You don't want a dull episode representation of Toriyama's script.

While Kouhei Hatano just made his own story.

I think Kouhei Hatano did better because of the Dragon Ball room? That room is full of references.
Last edited by Gashif Aldi on Sat Feb 04, 2017 1:34 pm, edited 2 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by dhaval_dongre » Sat Feb 04, 2017 1:24 pm

Saikyo no Senshi wrote:Oh, Nagamine. I got it horribly wrong. Looking forward!
No its not your fault, its that Goddamn Google translate.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sat Feb 04, 2017 1:24 pm

So is she not involved with the new OP then?

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by JulieYBM » Sat Feb 04, 2017 1:25 pm

Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sat Feb 04, 2017 1:28 pm

JulieYBM wrote:Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
What Dragon Ball Openings has he been in charge of before?

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Gashif Aldi » Sat Feb 04, 2017 1:29 pm

ArchedThunder wrote:
JulieYBM wrote:Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
What Dragon Ball Openings has he been in charge of before?
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Sat Feb 04, 2017 1:33 pm

Ajay wrote:
ArchedThunder wrote: Nobody is pretending everything is "fine and dandy", It's just that we DON'T KNOW how things are going to be this arc, we need to WAIT and see what, if anything, has happened in the background over these past few months. The doom and gloom is unnecessary and a big overreaction when we STILL don't know exactly what's happening. For all we know they've worked diligently in the background these past few months to put many or even all of Super's problems in the past, or things could even be a bigger dumpster fire than ever before, we just don't know because we are missing key information, such as how the episodes of this arc will actually turn out. It's fine to voice concerns, but acting like we know for a fact that everything is on fire right now is premature and an overreaction.
We need to just wait and see what happens.
Morio Hatano would not have vanished were things fine. Chioka would not have vanished were things fine. We wouldn't have directors unable to physically work on their own shows if things were fine. These constant staff shuffles are the evidence. This. is. not. normal. How many more directors do we need to lose before it's okay to admit, "Hey, this show isn't doing good behind the scenes". It's been well over a year now. Super is Super; it's okay to admit that.

I feel like you're not separating episode quality from the state of the production, which is important to do if you actually want to have this conversation. Good episodes do not equal good production. As I said, I'm sure there will be great ones -- it may even be better than anything we've had in the past -- but that doesn't mean things are okay, and it certainly doesn't mean we can't talk about this stuff.

Look at Attack on Titan's first season. Great looking stuff from start to finish. You'd have no idea that the place started burning down halfway through unless you looked into things. That's what I'm getting at. I'm lamenting the house on fire, not the potentially beautiful fumes coming out of it.
How do we know the change of directors wasn't planned to fix the schedule even further?
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by JulieYBM » Sat Feb 04, 2017 1:34 pm

ArchedThunder wrote:
JulieYBM wrote:Ishitani is in charge of the Ending while Nagamine is in charge of the Opening's storyboard and direction. It makes sense. I was getting the same feel as what he did for his other Dragon Ball Openings.
What Dragon Ball Openings has he been in charge of before?
Dragon Soul for Dragon Ball Kai Episodes #1-98 and the Dragon Ball: Ultimate Blast Opening.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by perucho1990 » Sat Feb 04, 2017 1:40 pm

Gashif Aldi wrote:
Because he was hired to make entertaing stuff.

While Chioka and Morio Hatano can give ideas for battle, plots, fillers everything else. Like for example, how the battle goes, or how the climax is. Like, SSB Kaioken is probably Chioka's ideas. And he's good at directing and knows a lots of freelancers. But super schedule didn't reall support it. So yeah.

As for good directing. Episode 6 direction is a better than BoG's. Like, Vegeta can't move with Beerus near him. And that scene where Beerus eyes is reflecting on Vegeta's eye and the camera's is closing up in vegeta's eye.
I hope I can send the GIF. But, that's a no for mobile.
And my english sucks.

The Directors think of a way to told the story in a more creative way with the available plot. You don't want a dull episode representation of Toriyama's script.

While Kouhei Hatano just made his own story.

I think Kouhei Hatano did better because of the Dragon Ball room? That room is full of references.
Chioka didnt prove to be creative though, Goku vs Beerus dragged forever, filler episodes were very childish(the dancing cats), then the food jokes involving Whis and Vegeta attempting to be like Soma, Pilaf Gang, the U6 tournament was a joke before he left.

Under Morio Hatano there was some improvement in the fights, but his "filler" was hit or miss, I enjoyed Trunks visiting Gohan family, and the Pan centered episodes, and the misses were again the Pilaf Gang(in the manga there were handled correctly by Toyotaro), in the anime it felt like he was pushing them down the fans throats. I still give him praise for making Black an unique character compared to his manga counterpart, I wonder if he was inspired by JoJo.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by BakaManiaHD » Sat Feb 04, 2017 1:41 pm

JulieYBM wrote: Dragon Ball: Ultimate Blast Opening.
Speaking of the U.T opening, damn the art style and post processing effect are fantastic!
kill me

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Gashif Aldi » Sat Feb 04, 2017 1:42 pm

At this time Ishitani is still awake. In Indonesia it's 12:40 PM
In Japan it's probably 1:40 PM
Feels bad man
perucho1990 wrote:
Gashif Aldi wrote:
Because he was hired to make entertaing stuff.

While Chioka and Morio Hatano can give ideas for battle, plots, fillers everything else. Like for example, how the battle goes, or how the climax is. Like, SSB Kaioken is probably Chioka's ideas. And he's good at directing and knows a lots of freelancers. But super schedule didn't reall support it. So yeah.

As for good directing. Episode 6 direction is a better than BoG's. Like, Vegeta can't move with Beerus near him. And that scene where Beerus eyes is reflecting on Vegeta's eye and the camera's is closing up in vegeta's eye.
I hope I can send the GIF. But, that's a no for mobile.
And my english sucks.

The Directors think of a way to told the story in a more creative way with the available plot. You don't want a dull episode representation of Toriyama's script.

While Kouhei Hatano just made his own story.

I think Kouhei Hatano did better because of the Dragon Ball room? That room is full of references.
Chioka didnt prove to be creative though, Goku vs Beerus dragged forever, filler episodes were very childish(the dancing cats), then the food jokes involving Whis and Vegeta attempting to be like Soma, Pilaf Gang, the U6 tournament was a joke before he left.

Under Morio Hatano there was some improvement in the fights, but his "filler" was hit or miss, I enjoyed Trunks visiting Gohan family, and the Pan centered episodes, and the misses were again the Pilaf Gang(in the manga there were handled correctly by Toyotaro), in the anime it felt like he was pushing them down the fans throats. I still give him praise for making Black an unique character compared to his manga counterpart, I wonder if he was inspired by JoJo.
The schedule didn't support Chioka/Hatano.
He's one of the best, yet he's working like a regular director. It's hard to make it interesting since he may end up misleading the plot. You need to be extra careful.

Kouhei Hatano just need to make his own stories, by following the rules/plot (By rules/plot, he won't pull SSJ4 Goku or Naruto. But, using the current plot).

Whatever you do in fillers. It's not gonna affect the main story.
Last edited by Gashif Aldi on Sat Feb 04, 2017 1:51 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by JulieYBM » Sat Feb 04, 2017 1:49 pm

Gashif Aldi wrote:At this time Ishitani is still awake. In Indonesia it's PM 12:40.
In Japan it's probably PM 1:40.
Feels bad man
It's not unheard of. Studio Ghibli is pretty much the only studio that forces its staff to work a set schedule, but that's because they're a bunch of control freaks. Otherwise, other studios don't care what time of the day you're working so long as you get the job done. Want to work overnight and sleep during the day? Sure thing!
perucho1990 wrote:Chioka didnt prove to be creative though, Goku vs Beerus dragged forever, filler episodes were very childish(the dancing cats), then the food jokes involving Whis and Vegeta attempting to be like Soma, Pilaf Gang, the U6 tournament was a joke before he left.
Hence the "had no time to execute their vision". Anyone actually familiar with Chioka when he isn't plucked mid-project to work on a project with no preparation time or staff will know he actually places thought into his work.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by perucho1990 » Sat Feb 04, 2017 2:07 pm

Well Kohei Hatano gave us the best filler in the history of the franchise(Baseball episode), I hope he sticks with the team, even if he gets demoted to work as a regular director.

Is the production that bad that Toei cant use the regular directors to what they are best at? For example Kohei Hitano showed he can be used for filler/SoL episodes, but Kitano doesnt work when it comes to full action packed episodes and then u see the amount of hate he gets...

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by iAnimationLover_ » Sat Feb 04, 2017 2:23 pm

perucho1990 wrote:Well Kohei Hatano gave us the best filler in the history of the franchise(Baseball episode)

Kazuya Karasawa was the Storyboard artist for that episode and the Script artist was Toshio Yoshitaka.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by FortuneSSJ » Sat Feb 04, 2017 2:31 pm

perucho1990 wrote:Well Kohei Hatano gave us the best filler in the history of the franchise(Baseball episode)
The writer Yoshitaka Toshio did. And he's also the one who wrote Goku vs Fake Monaka filler. He's great and the credit is all for him.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sat Feb 04, 2017 2:33 pm

It's impossible to say who's idea each filler episode actually is.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by SaiyaSith » Sat Feb 04, 2017 2:36 pm

This is awesome, Ajay. I love your videos too. :clap:

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