Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by JazzMazz » Sun Feb 05, 2017 6:51 am

Saikyo no Senshi wrote:
JazzMazz wrote: The action is mostly pretty meh, but there have been a fair few episodes with some pretty decent action sequences, like #38 for example. Most of the unimportant episodes with action typically don't look that great.
I think he's asking about Tiger Mask W.
Oh, my mistake, the action is really well animated in Tiger Mask, they have tons of great staff that produce tons of amazing stuff.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Gashif Aldi » Sun Feb 05, 2017 6:58 am

SaiyanGod117 wrote:
JazzMazz wrote:It just hit me, that alien guy Goku is fighting in the OP is really just a more buff design of the referee from the universe 6 arc with some minor alterations. It even has a very similar colour scheme.
That's it, people said he looked like Deadpool but there was something else familiar about him.
Well, Toriyama did made 120+ characters (Kais + Fighters + GoDs). That's a bunch. Or maybe the referee is a reference to this arc. But, I liked the simple design.
That's how Toriyama have been.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Lord Beerus » Sun Feb 05, 2017 6:59 am

Noah wrote:
ArchedThunder wrote:
Gog wrote:So just watched the new into, and besides looking great and being fantastically animated, we all know that, that alien looking guy is going to be really important from the ungodly amount of screen time he took up
Maybe they can recycle some of the animation from the OP for when he fights Goku =P
That would be very amateurish.
Not really. Recycling animation is something, not only Dragon Ball does, but many anime do to save time and money.
Last edited by Lord Beerus on Sun Feb 05, 2017 7:05 am, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by emperior » Sun Feb 05, 2017 7:03 am

This new opening is so universal tournament centered that it would be actually quite stupid if not even one second of the opening gets re-used later for an episode.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Gashif Aldi » Sun Feb 05, 2017 7:44 am

I mean they can use the repeated frames of Goku vs Alien. And Shida's scene is actually possible, or even extend it. Android 17's Blue Ki Blast could be re-used.
Goku Vs Werewolf can be re-used, Vegeta Vs Majin-lookalike can be re-used.
There's a bunch of ways. Or even take a scene, and modify/extend/cut it. Everything can be re-used.

Maybe, they're doing it on purpoes. Because, some of the fights/transformations in the OP lack a bit of storyboard.

Like, the FemBroly scene got cutted was probably something.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by iAnimationLover_ » Sun Feb 05, 2017 8:30 am

Damn that opening was beautiful, and the ending actually got animated! 10/10 for me :thumbup: I actually spotted Otsuka (Ajay pretty much confirmed it :lol: )

I also really hope that some of the animators who worked on the opening will become regulars.
Last edited by iAnimationLover_ on Sun Feb 05, 2017 9:28 am, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Psykomatik » Sun Feb 05, 2017 8:48 am

[spoiler]Image[/spoiler]
This is so much Kitano. I believe he's not the only one working on the next episode, but i'm a bit scared honnestly...

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Draconic » Sun Feb 05, 2017 8:55 am

The updated ED has such cool colors. Would have preferred them to the filter, though the finished episode does look better than last week's NEP and about all of the conservative episodes that came before (since the beginning, not just those past weeks).
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Noah » Sun Feb 05, 2017 9:10 am

Lord Beerus wrote:
Noah wrote:That would be very amateurish.
Not really. Recycling animation is something, not only Dragon Ball does, but many anime do to save time and money.
I know and I appreciate that, but using the from the own opening is kinda lame IMO
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Sun Feb 05, 2017 9:11 am

Noah wrote:
Lord Beerus wrote:
Noah wrote:That would be very amateurish.
Not really. Recycling animation is something, not only Dragon Ball does, but many anime do to save time and money.
I know and I appreciate that, but using the from the own opening is kinda lame IMO
Pretty sure they did it with the fight against Cell in DBZ.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Noah » Sun Feb 05, 2017 9:14 am

kinisking wrote:Pretty sure they did it with the fight against Cell in DBZ.
Once and wasn't exactly the same scene nor a fighting scene, just the same pose with Goku as SSJ instead.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by iAnimationLover_ » Sun Feb 05, 2017 9:29 am

Noah wrote:
Lord Beerus wrote:
Noah wrote:That would be very amateurish.
Not really. Recycling animation is something, not only Dragon Ball does, but many anime do to save time and money.
I know and I appreciate that, but using the from the own opening is kinda lame IMO


I feel like youre gonna start nit picking everything about super :crazy:



-------
Psykomatik wrote:[spoiler]Image[/spoiler]
This is so much Kitano. I believe he's not the only one working on the next episode, but i'm a bit scared honnestly...


He might be working with Ishikawa

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by DragonBallFan8001 » Sun Feb 05, 2017 9:32 am

I like the new opening a lot. It's a shame that filter is there, though.

I have two guesses about who animated two of the opening's scenes:

First off, I think this scene near the start of the opening was done by Shimanuki.
[spoiler]Image[/spoiler]
It looks like his work, especially the ears. Along with this punch of Goku's, I also think he animated the short fight between Goku and the alien right before this one punch, as the timing feels like some of his other work on Super to me. The part of the fight after this does not feel like his work, however.

Next, I think the scene where #17 fires a Ki blast was animated by Yuya Takahashi.
[spoiler]Image[/spoiler]
The effects work reminds me of some of Takahashi's work on Super and Resurrection F.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Sun Feb 05, 2017 9:37 am

I'm not seeing any Shimanuki there, at all. He can't animate well anymore, so you'd spot his awkward timing a mile away. I'm pretty sure he only contributed the Gohan meditation scene. It shares similar proportions in spite of Yamamuro's corrections.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by DragonBallFan8001 » Sun Feb 05, 2017 9:56 am

Ajay wrote:I'm not seeing any Shimanuki there, at all. He can't animate well anymore, so you'd spot his awkward timing a mile away. I'm pretty sure he only contributed the Gohan meditation scene. It shares similar proportions in spite of Yamamuro's corrections.
It's mostly the pointy ears that make me think it's his work. I could very well be wrong, though. As for the part before it, I'm aware he's not as good at animating as he used to be, but he has been improving over the course of Super, and the parts of #66 that he animated himself were not bad, although they didn't have many inbetween frames. I got a similar vibe from the part before this frame, as it felt like it was just jumping from pose to pose without much movement inbetween them.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by dhaval_dongre » Sun Feb 05, 2017 10:07 am

She posted something interesting again.

https://mobile.twitter.com/ishigyunyu/s ... 2255136768

This is the raw translation:

And Mr. Nanba Ryo who is progressing in production was a tremendous work of progressing both OP and ED in addition to other main part and number. He is a very good progresser who will ride the consultation as well as the schedule, but I am planning to change the occupation to aid in the near future. Let 's do our best together ... (Dark smile

Her following tweet was pretty straightforward:

I do not know how far I can give out such information.

So is she gonna be a regular ? That's what the tweets felt like to me. If anyone is proficient in Japanese please feel free to correct it.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by iAnimationLover_ » Sun Feb 05, 2017 10:14 am

DragonBallFan8001 wrote:
Ajay wrote:I'm not seeing any Shimanuki there, at all. He can't animate well anymore, so you'd spot his awkward timing a mile away. I'm pretty sure he only contributed the Gohan meditation scene. It shares similar proportions in spite of Yamamuro's corrections.
It's mostly the pointy ears that make me think it's his work.

He's not the only one who draws pointy ears y'know. i think he did the scene with gohan and maybe (Just maybe) the scene where they're holding the dragon balls (http://prntscr.com/e4rzco) you can see his cheek shading coming through

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by KameNinja45 » Sun Feb 05, 2017 10:39 am

The only thing I didn't like about the opening was the CGI used for the arena. It made the characters look out of place.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sun Feb 05, 2017 11:40 am

Is it just me or does it seem like the buff dude that Goku fights in the opening actually had his design made with animation in mind? He has a super simple head, face, outfit and fairly simple body shape, he has to be one of the most animator friendly characters the show has seen. Hopefully that leads to some nice cuts of him.

I'm surprised I haven't seen people bring up the change in sound effects more. So many things make it seem like they want this to be Super turning over a new leaf, let's just cross our fingers and hope it doesn't crash and burn.
Noah wrote:Art was average in this episode, I expected more as we had several weeks of filler and I didn't like the filter. Looks like Toei let themselves be deluded by the 90's Super videos on YouTube :lol:
It was a Yashima episode, don't expect them to ever be overly polished. If there have been any improvements to the production we might not feel it until we get to the meat of the arc.
JulieYBM wrote:Sakurada Hiroyuki is also now a Planner for the series. Sakurada was originally working on One Piece and when he joined that series he helped save it from its terrible scheduling.
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JulieYBM wrote: Turns out Sakurada is crefited as a producer, so it's actually a seperate role.
Oh... well it's still good and he could still help the show.
Psykomatik wrote:[spoiler]Image[/spoiler]
This is so much Kitano. I believe he's not the only one working on the next episode, but i'm a bit scared honnestly...
It's a weird shot, it has the proportions of his rushed work... but it looks so polished at the same time. Maybe it's the line filter making it seem that way. Either way nothing else in the NEP looked like him so I wouldn't be surprised if it's a repeat of episode 74 where someone else handles most of the episode and he does a small amount here and there.
dhaval_dongre wrote:She posted something interesting again.

https://mobile.twitter.com/ishigyunyu/s ... 2255136768

This is the raw translation:

And Mr. Nanba Ryo who is progressing in production was a tremendous work of progressing both OP and ED in addition to other main part and number. He is a very good progresser who will ride the consultation as well as the schedule, but I am planning to change the occupation to aid in the near future. Let 's do our best together ... (Dark smile

Her following tweet was pretty straightforward:

I do not know how far I can give out such information.

So is she gonna be a regular ? That's what the tweets felt like to me. If anyone is proficient in Japanese please feel free to correct it.
I'd love a better translation, she mentions the schedule.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Yomi » Sun Feb 05, 2017 12:05 pm

A Man named RJ wrote:
That's not a rotoscope. It is very much referenced though Yutaka Nakamura is just that good. A rotoscope would not have that stop/start framerate (some movement is on 1's 2's or 3's rotoscopes are consistent), those smears, and that technically unrealistic movement, and body shapes and shadows that shift angles slightly every drawing.

Referenced and rotoscoped are not one in the same.
Rotoscope can still be edited, polished and smeared. I'm looking at the shadows on the shirt, they keep changing drastically, and the shot from far away is barely just contour. The movement feels like it has the rotoscope jitters. Rotoscope doesn't have to be line for line, trace for trace.
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