I feel exactly the same!KameNinja45 wrote:Anybody else feel like the filter makes it easier for bad shots to go unnoticed?
I mean, in old Z, you can spot bad shots, but they look pretty normal. However, in Super, they usually pop out and look awful.
This episode, thanks to the filter, makes bad shots pass my eye. I notice them, but they never bug me like they used to.
Does anyone else feel like this, or am I just crazy?
Super Animation Catalogue 2.0
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Re: Super Animation Catalogue 2.0 - Episode 76
kill me
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Re: Super Animation Catalogue 2.0 - Episode 76
Oops you are right I was meant to copy this link https://youtu.be/i5GeYtxzdE0 (couldn't find a good video for SSGSS from the F movie.) The SS3 is a lot different.kinisking wrote:Doesn't SSB have a different sound effect than super Saiyan though ?Baggie_Saiyan wrote:Here's comparison the SS Aura.kinisking wrote:Can someone post a video/ audio clip compare the old sound effects, the new sound effects and DBZ's?
Super https://youtu.be/JpKaEfUIhvc
Z https://youtu.be/W7mAJZe9rz4
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Re: Super Animation Catalogue 2.0 - Episode 76
I feel the same way. It feels like they pull a "shitty youtuber plays with brightness to make his video look better". I checked and in some shots goku's hair blend with the background due to image unecessary darknessKameNinja45 wrote:Anybody else feel like the filter makes it easier for bad shots to go unnoticed?
I mean, in old Z, you can spot bad shots, but they look pretty normal. However, in Super, they usually pop out and look awful.
This episode, thanks to the filter, makes bad shots pass my eye. I notice them, but they never bug me like they used to.
Does anyone else feel like this, or am I just crazy?
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Re: Super Animation Catalogue 2.0 - Episode 76
Okay so Karagi translated this tweet for me.
https://mobile.twitter.com/ishigyunyu/s ... 2255136768
"And Nanba Ryou-san, who is moving forward on production, has been tirelessly working in progressing on both the opening and ending in addition to other main volumes and promos. Since Nanba, who has been giving content - and of course schedule-related consultation, is really great at progression, we have decided to soon change his occupation to assistant. We're doing our best together... (dark smile)"
I have no idea who Nanba Ryou is or what exactly she is talking about, but the "schedule-related consultation" and "Is really great at progression" is intriguing to me.
https://mobile.twitter.com/ishigyunyu/s ... 2255136768
"And Nanba Ryou-san, who is moving forward on production, has been tirelessly working in progressing on both the opening and ending in addition to other main volumes and promos. Since Nanba, who has been giving content - and of course schedule-related consultation, is really great at progression, we have decided to soon change his occupation to assistant. We're doing our best together... (dark smile)"
I have no idea who Nanba Ryou is or what exactly she is talking about, but the "schedule-related consultation" and "Is really great at progression" is intriguing to me.
Re: Super Animation Catalogue 2.0 - Episode 76
Looks like they're really trying to improve the schedule. Good stuff.ArchedThunder wrote:Okay so Karagi translated this tweet for me.
https://mobile.twitter.com/ishigyunyu/s ... 2255136768
"And Nanba Ryou-san, who is moving forward on production, has been tirelessly working in progressing on both the opening and ending in addition to other main volumes and promos. Since Nanba, who has been giving content - and of course schedule-related consultation, is really great at progression, we have decided to soon change his occupation to assistant. We're doing our best together... (dark smile)"
I have no idea who Nanba Ryou is or what exactly she is talking about, but the "schedule-related consultation" and "Is really great at progression" is intriguing to me.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
Re: Super Animation Catalogue 2.0 - Episode 76
I think it's a bit too early to say anything definitively, but I'd say the weighted line processing they're rolling with certainly makes things look a little more 'premium' -- or at least, it gives an illusion of quality.KameNinja45 wrote:Anybody else feel like the filter makes it easier for bad shots to go unnoticed?
I mean, in old Z, you can spot bad shots, but they look pretty normal. However, in Super, they usually pop out and look awful.
This episode, thanks to the filter, makes bad shots pass my eye. I notice them, but they never bug me like they used to.
Does anyone else feel like this, or am I just crazy?
I don't think the actual colour work changes anything, though. The additional processing that gives each area a unique atmosphere is nice, but it won't mask anything in line with #67 part A, for example.
In general, it's all a bit of a half-hearted 'fix' to give the show the appearance of quality, but frankly, it feels a bit like pandering. Whether that's intentional or whether the directors were driven by their own creative instincts or not, I don't know, but it sure screams, "Look, it's a bit cel-like now, right?!". It's not, but that seems like the idea they're going for.
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Re: Super Animation Catalogue 2.0 - Episode 76
I don't see what's wrong with giving the fans what they want.Ajay wrote:I think it's a bit too early to say anything definitively, but I'd say the weighted line processing they're rolling with certainly makes things look a little more 'premium' -- or at least, it gives an illusion of quality.KameNinja45 wrote:Anybody else feel like the filter makes it easier for bad shots to go unnoticed?
I mean, in old Z, you can spot bad shots, but they look pretty normal. However, in Super, they usually pop out and look awful.
This episode, thanks to the filter, makes bad shots pass my eye. I notice them, but they never bug me like they used to.
Does anyone else feel like this, or am I just crazy?
I don't think the actual colour work changes anything, though. The additional processing that gives each area a unique atmosphere is nice, but it won't mask anything in line with #67 part A, for example.
In general, it's all a bit of a half-hearted 'fix' to give the show the appearance of quality, but frankly, it feels a bit like pandering. Whether that's intentional or whether the directors were driven by their own creative instincts or not, I don't know, but it sure screams, "Look, it's a bit cel-like now, right?!". It's not, but that seems like the idea they're going for.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
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Re: Super Animation Catalogue 2.0 - Episode 76
Ajay, any idea what that tweet I posted the translation of means?
Re: Super Animation Catalogue 2.0 - Episode 76
Honestly even if it is pandering, which it proably is. I really don't mind that, as it just looks much, much more nicer.Ajay wrote:I think it's a bit too early to say anything definitively, but I'd say the weighted line processing they're rolling with certainly makes things look a little more 'premium' -- or at least, it gives an illusion of quality.KameNinja45 wrote:Anybody else feel like the filter makes it easier for bad shots to go unnoticed?
I mean, in old Z, you can spot bad shots, but they look pretty normal. However, in Super, they usually pop out and look awful.
This episode, thanks to the filter, makes bad shots pass my eye. I notice them, but they never bug me like they used to.
Does anyone else feel like this, or am I just crazy?
I don't think the actual colour work changes anything, though. The additional processing that gives each area a unique atmosphere is nice, but it won't mask anything in line with #67 part A, for example.
In general, it's all a bit of a half-hearted 'fix' to give the show the appearance of quality, but frankly, it feels a bit like pandering. Whether that's intentional or whether the directors were driven by their own creative instincts or not, I don't know, but it sure screams, "Look, it's a bit cel-like now, right?!". It's not, but that seems like the idea they're going for.
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Re: Super Animation Catalogue 2.0 - Episode 76
Was the OVA "Yo! Son Goku and Friends Return!" digitally coloured? If so, they should just use those colours. In my opinion, that OVA is what modern Dragon Ball should look like.
But the new filter still makes Super look much better than before.
But the new filter still makes Super look much better than before.
Re: Super Animation Catalogue 2.0 - Episode 76
I agree about the OVA. I don't think super looks much better than before because of the filter though. I don't know how I feel about it tbh. Feels more like a step to the side.KameNinja45 wrote:Was the OVA "Yo! Son Goku and Friends Return!" digitally coloured? If so, they should just use those colours. In my opinion, that OVA is what modern Dragon Ball should look like.
But the new filter still makes Super look much better than before.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
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Re: Super Animation Catalogue 2.0 - Episode 76
I always had mixed feelings about the color of that OVA. Overall it looks good, but I don't like how Goku's skin color was close to pink.KameNinja45 wrote:Was the OVA "Yo! Son Goku and Friends Return!" digitally coloured? If so, they should just use those colours. In my opinion, that OVA is what modern Dragon Ball should look like.
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
Re: Super Animation Catalogue 2.0 - Episode 76
Generally fans have terrible ideas. See: all those awful 90s Super edits. Either way, did fans really want this though? A couple of adjustment layers and some tweaking to the vector process? It certainly doesn't look anything like Z, nor does it solve the colour or character design issues fans have whinged about since Battle of Gods.kinisking wrote:I don't see what's wrong with giving the fans what they want.
Yeah, maybe it's an improvement in areas, but I have a hard time calling it good. It just looks so... amateur. If you look at the processing in other scenes, the entire scene's colour design works in tandem with the processing. Super has a universal effect applied over the top of the pre-established colours. Sometimes it works, sometimes it doesn't. With no real direction there, it's luck of the draw as to whether it meshes or not.
I have no idea, sorry. The only thing Google's popping up is some background artist from Studio Tulip. Maybe JulieYBM has a better idea. He seems better in tune with that side of the production environment than I am.ArchedThunder wrote:Ajay, any idea what that tweet I posted the translation of means?
It was, yeah. That colour palette was great. The designer behind it was the one responsible for Dragon Ball Z's movie colours, too. I believe it was her last Dragon Ball venture before being replaced.KameNinja45 wrote:Was the OVA "Yo! Son Goku and Friends Return!" digitally coloured? If so, they should just use those colours. In my opinion, that OVA is what modern Dragon Ball should look like.
But the new filter still makes Super look much better than before.
To be fair, Goku's skin colour in the original series was pink in comparison to the more yellow colours found on characters like Vegeta, for example. It's definitely a bit too pink -- kinda like the Dragon Boxes aged film -- in the special, but I think I probably prefer to the sun tan he has now.FortuneSSJ wrote:I always had mixed feelings about the color of that OVA. Overall it looks good, but I don't like how Goku's skin color was close to pink.
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Re: Super Animation Catalogue 2.0 - Episode 76
It makes sense for Goku to have a tan. He's always outside and even Toriyama draws him with a tan right ?
Although you're right about some fans having terrible ideas, this filter seems to be liked so if the fanbase is happy I don't think there is a problem.
Although you're right about some fans having terrible ideas, this filter seems to be liked so if the fanbase is happy I don't think there is a problem.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
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Re: Super Animation Catalogue 2.0 - Episode 76
I personally liked the new saturation. I hope they'll fix colors on SSJ/SSJB without the aura, with brighter colored characters.
I really loved the new opening. The song was nice and the animation was badass.
Talking about key animation, Naotoshi Shida did Goku SSJB VS the Jaco/U6 Announcer guy (his style is unique), Ken Otsuka did Goku transforming into that new form and attacking that Jaco/U6 Announcer guy (again, easy to recognize, by looking at Goku's thick eyelines), Naoki Tate animated the two Omni-king rotating, Goku VS Werewolf and Vegeta VS Teletubbie.
Now, I first thought Futoshi Higashide made the scene with Goku using ki blasts, while Vegeta training was Jin Inaba's stuff or someone else heavily corrected by Yamamuro. There's also a possibility of Gohan meditating being animated by Shimanuki, which I don't think, as that scene looks like Yamamuro's stuff.
However, I believe Shimanuki did Frost's transformation (by looking at the typical lines under his eyes and big pupils). However, apparently Higashide didn't work on this opening sequence.
What do you think?
I really loved the new opening. The song was nice and the animation was badass.
Talking about key animation, Naotoshi Shida did Goku SSJB VS the Jaco/U6 Announcer guy (his style is unique), Ken Otsuka did Goku transforming into that new form and attacking that Jaco/U6 Announcer guy (again, easy to recognize, by looking at Goku's thick eyelines), Naoki Tate animated the two Omni-king rotating, Goku VS Werewolf and Vegeta VS Teletubbie.
Now, I first thought Futoshi Higashide made the scene with Goku using ki blasts, while Vegeta training was Jin Inaba's stuff or someone else heavily corrected by Yamamuro. There's also a possibility of Gohan meditating being animated by Shimanuki, which I don't think, as that scene looks like Yamamuro's stuff.
However, I believe Shimanuki did Frost's transformation (by looking at the typical lines under his eyes and big pupils). However, apparently Higashide didn't work on this opening sequence.
What do you think?
Re: Super Animation Catalogue 2.0 - Episode 76
These are the two I take issue with. The first has no real Tate traits. The full sequence of the Broli girl transforming does, though. I think that and the other two obvious cuts you already mentioned total his contributions.gaberparadiso wrote:Naoki Tate animated Vegeta VS Teletubbie.
However, I believe Shimanuki did Frost's transformation (by looking at the typical lines under his eyes and big pupils).
Frost is a possibility for Shimanuki, but as we were discussing earlier in the thread, there's a chance he only did the small opening cut. He's very far down the staff list, and if you're not aware, Toei order their credits by the number of cuts done and/or the length of the sequences. With him being right next to Manabe's tiny contribution (Kuririn's Kienzan), I get the feeling they both only did one small cut a piece.
Vegeta's training (2nd cut) was likely Sugie according to my 'Sugie zealot'. There's a guess that Inaba did the sequence leading into Shida's cut. I'm inclined to agree with it.
What did you think about 17's attack? Possibly Takahashi? It's so short that it doesn't quite line up with the staff list, but given we know extended cuts of these sequences exist, a popular theory is that things will shift around throughout the arc to reveal more.
Here's a the staff list.
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Re: Super Animation Catalogue 2.0 - Episode 76
Everyone here seems to agree with what you said. I don't remember what people said about Vegeta vs the woman and frost though.gaberparadiso wrote:I personally liked the new saturation. I hope they'll fix colors on SSJ/SSJB without the aura, with brighter colored characters.
I really loved the new opening. The song was nice and the animation was badass.
Talking about key animation, Naotoshi Shida did Goku SSJB VS the Jaco/U6 Announcer guy (his style is unique), Ken Otsuka did Goku transforming into that new form and attacking that Jaco/U6 Announcer guy (again, easy to recognize, by looking at Goku's thick eyelines), Naoki Tate animated the two Omni-king rotating, Goku VS Werewolf and Vegeta VS Teletubbie.
Now, I first thought Futoshi Higashide made the scene with Goku using ki blasts, while Vegeta training was Jin Inaba's stuff or someone else heavily corrected by Yamamuro. There's also a possibility of Gohan meditating being animated by Shimanuki, which I don't think, as that scene looks like Yamamuro's stuff.
However, I believe Shimanuki did Frost's transformation (by looking at the typical lines under his eyes and big pupils). However, apparently Higashide didn't work on this opening sequence.
What do you think?
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
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Re: Super Animation Catalogue 2.0 - Episode 76
Maybe 17 attacking was made by Takahashi: that energy blast looked similar to Gohan's in RoF movie.
That list has some key animators, whose style is unclear. For example, Shuntaro Mura worked on episode 66, maybe he did the scene with Goku punching randomly.
That list has some key animators, whose style is unclear. For example, Shuntaro Mura worked on episode 66, maybe he did the scene with Goku punching randomly.
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Re: Super Animation Catalogue 2.0 - Episode 76
Shida+Yuya!!! I knew they were there! Yuya was the guy that did the rush SSJB Goku V Bald dude with aura right? while Shida did the first encounter of SSJB Goku V Bald dude. With Tate doing the Goku V Wolf.Ajay wrote:These are the two I take issue with. The first has no real Tate traits. The full sequence of the Broli girl transforming does, though. I think that and the other two obvious cuts you already mentioned total his contributions.gaberparadiso wrote:Naoki Tate animated Vegeta VS Teletubbie.
However, I believe Shimanuki did Frost's transformation (by looking at the typical lines under his eyes and big pupils).
Frost is a possibility for Shimanuki, but as we were discussing earlier in the thread, there's a chance he only did the small opening cut. He's very far down the staff list, and if you're not aware, Toei order their credits by the number of cuts done and/or the length of the sequences. With him being right next to Manabe's tiny contribution (Kuririn's Kienzan), I get the feeling they both only did one small cut a piece.
Vegeta's training (2nd cut) was likely Sugie according to my 'Sugie zealot'. There's a guess that Inaba did the sequence leading into Shida's cut. I'm inclined to agree with it.
What did you think about 17's attack? Possibly Takahashi? It's so short that it doesn't quite line up with the staff list, but given we know extended cuts of these sequences exist, a popular theory is that things will shift around throughout the arc to reveal more.
Here's a the staff list.
Edit: Got it wrong, it was only Shida that did the whole SSJB Goku V Bald dude
Last edited by SansrivaaL on Sun Feb 05, 2017 9:10 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 76
Besides, I actually think Shimanuki did Gohan meditate, but not Gohan's closeup. That one could be Takahashi or Inaba's work.










