Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by ArchedThunder » Sun Feb 12, 2017 2:50 pm

Yes, but it was only 4 weeks since his last episode and it honestly looks better than rushed Kitano usually does, though I imagine most of his truly awful stuff got scrubbed out by Tsuji.
Presumably he was thrown under the bus to make sure that the coming action turned out fine, hopefully this will be the last time they have to do that to him.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Sodhi » Sun Feb 12, 2017 3:27 pm

I noticed that they reused the same shots during Daishinkan's talk about the tournament. That was a pretty smart reuse imo.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by JazzMazz » Sun Feb 12, 2017 3:49 pm

Mazingerdestro wrote:
JazzMazz wrote:
Mazingerdestro wrote:Great episode in terms of storyboard.
Wonderful beginning for the Basil battle.
Some reaction shots were crazy good.

Kitano's key animation was awful as always.

Next episode preview had many unpleasant Tateisms.
Let's hope someone can correct his art because the jaws keep getting rounder and the body part sizes more inconsistent.
I didn't spot anything particularly bad or even slightly unpleasant in the preview, I can kinda understand the preview for #72, but nothing weird shows up here.
I do not enjoy how his art lacks detail when it comes to the faces of the characters. All his characters feel flat (literally). Like their eyes, mouths, eyebrows etc have no carves or shadows to create depth. Also the fact that he draws too round jaws makes everyone look like their faces are made from marshmallow. In general, unecessary roundness that makes the characters unrealistic. That wouldn't be bad in comedic over the top moments but in serious battle scenes, it makes, as I stated, the characters look unrealistic.


(Also in case the grand priest scene is referencing the manga, you can clearly see the differences in art. the manga panel makes the grand priest look menacing and the anime makes him do a angry comedic face. If his point is to make the viewer feel Grand priest's anger and frustration from Buu constantly sleeping during the fight, then it is unsuccessful. If it's a funny moment, I take everything back)
Surprisingly enough, my reason for liking Tate is how his able to make the characters feel three dimensional using minimalistic shading. I find that his use of roundness in character shapes makes the characters feel very fleshy in comparison to the actual character sheets, which have loads of rulered straight line and ugly amounts of shading, which make the characters feel extremely flat and robotic. I feel like the argument that the characters look unrealistic is irrelevant, as long as they are pronounced to pop-out on the screen in a pleasant way, I will enjoy it, and thats something Tate does really well.
[spoiler]Image
Image
Image
Image[/spoiler]
On Ajay's twitter, Ajay retweeted a post by Speedwagon in which Goku Progressively loses his shading.
[spoiler]Image
Image
Image[/spoiler]
Personally my favourite of the three is the third one, which is reminiscent of Ajays changes, which looked great and leans closely to Tates style in the preview. It is also the best of the three because even though the second picture removes a lot of the obnoxious shading from the first, the third goes a step further and removes all the obnoxious shading in general.
Last edited by JazzMazz on Sun Feb 12, 2017 4:12 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Hit!! » Sun Feb 12, 2017 3:51 pm

The filter looked so much better in this episode.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by kinisking » Sun Feb 12, 2017 3:54 pm

Is it just me or do the characters look significantly buffer than before ? Goku and Gohan look jacked. Is that because of the new directors ?
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by JazzMazz » Sun Feb 12, 2017 4:05 pm

kinisking wrote:Is it just me or do the characters look significantly buffer than before ? Goku and Gohan look jacked. Is that because of the new directors ?
It probably just comes down to how the key animators or supervisors decided to draw the characters.
Also, is it just me, or Goku look really buff in this preview.
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by BakaManiaHD » Sun Feb 12, 2017 4:09 pm

Sorry if my question is a bit off topic, but do you guys know which software Toei Animation use for special effects like earthquakes and stuff?
Because I noticed some error in episode 45, when gotenks tries to kick copy vegeta, we can see some black lines on the left side

[spoiler]Image[/spoiler]

In Adobe After Effect, when your shaking effect is to high, it can go beyond the borders of the layer and you can see the same black lines on the sides

[spoiler]Image[/spoiler]

Pretty similar uh?
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by kinisking » Sun Feb 12, 2017 4:13 pm

JazzMazz wrote:
kinisking wrote:Is it just me or do the characters look significantly buffer than before ? Goku and Gohan look jacked. Is that because of the new directors ?
It probably just comes down to how the key animators or supervisors decided to draw the characters.
Also, is it just me, or Goku look really buff in this preview.
[spoiler]Image[/spoiler]
That's what I thought too but it seemed pretty consistent in the whole episode and continues into the NEP. I wonder if it's a conscious decision to make the characters buffer?
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by JazzMazz » Sun Feb 12, 2017 4:15 pm

kinisking wrote:
JazzMazz wrote:
kinisking wrote:Is it just me or do the characters look significantly buffer than before ? Goku and Gohan look jacked. Is that because of the new directors ?
It probably just comes down to how the key animators or supervisors decided to draw the characters.
Also, is it just me, or Goku look really buff in this preview.
[spoiler]Image[/spoiler]
That's what I thought too but it seemed pretty consistent in the whole episode and continues into the NEP. I wonder if it's a conscious decision to make the characters buffer?
Unless the character designs have changed in some aspect, I believe its pretty safe to presume that this is nothing more than animation supervision.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by kinisking » Sun Feb 12, 2017 4:17 pm

JazzMazz wrote:
kinisking wrote:
JazzMazz wrote: It probably just comes down to how the key animators or supervisors decided to draw the characters.
Also, is it just me, or Goku look really buff in this preview.
[spoiler]Image[/spoiler]
That's what I thought too but it seemed pretty consistent in the whole episode and continues into the NEP. I wonder if it's a conscious decision to make the characters buffer?
Unless the character designs have changed in some aspect, I believe its pretty safe to presume that this is nothing more than animation supervision.
Well in that case, I wonder why Kitano and Tate have decided to draw their characters buffer than before.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Mazingerdestro » Sun Feb 12, 2017 4:27 pm

JazzMazz wrote:Surprisingly enough, my reason for liking Tate is how his able to make the characters feel three dimensional using minimalistic shading. I find that his use of roundness in character shapes makes the characters feel very fleshy in comparison to the actual character sheets, which have loads of rulered straight line and ugly amounts of shading, which make the characters feel extremely flat and robotic. I feel like the argument that the characters look unrealistic is irrelevant, as long as they are pronounced to pop-out on the screen in a pleasant way, I will enjoy it, and thats something Tate does really well.
[spoiler]Image
Image
Image
Image[/spoiler]
On Ajay's twitter, Ajay retweeted a post by Speedwagon in which Goku Progressively loses his shading.
[spoiler]Image
Image
Image[/spoiler]
Personally my favourite of the three is the third one, which is reminiscent of Ajays changes, which looked great and leans closely to Tates style in the preview. It is also the best of the three because even though the second picture removes a lot of the obnoxious shading from the first, the third goes a step further and removes all the obnoxious shading in general.
For me is the exact opposite. In the Goku image it feels like he has a flat face (no nose, no mouth, no eyes). Just a wall that someone painted something on. Also as much as I can understand why some enjoy his round characters, I feel like it takes away from the scene's feeling and makes them look more comedic. Tate would be great in an Osomatsu-san episode or in an Arale episode (like the key animation he provided). I have stated numerous times that Tate's best is when Shuji is giving him a helping hand and I still believe that with a few support from a supervisor he can make wonders. Still I feel like his art is not suited for db (at least for this series. Maybe an SD version would work for him), he is talented but I don't think that he can provide both no model designs and fluid animation even with enough time.

Maybe episode 78 will change my mind and I wish that next week you will come to me and say "see, I told you he is great".

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Ajay » Sun Feb 12, 2017 5:34 pm

Mazingerdestro wrote:For me is the exact opposite. In the Goku image it feels like he has a flat face (no nose, no mouth, no eyes). Just a wall that someone painted something on. Also as much as I can understand why some enjoy his round characters, I feel like it takes away from the scene's feeling and makes them look more comedic. Tate would be great in an Osomatsu-san episode or in an Arale episode (like the key animation he provided). I have stated numerous times that Tate's best is when Shuji is giving him a helping hand and I still believe that with a few support from a supervisor he can make wonders. Still I feel like his art is not suited for db (at least for this series. Maybe an SD version would work for him), he is talented but I don't think that he can provide both no model designs and fluid animation even with enough time.

Maybe episode 78 will change my mind and I wish that next week you will come to me and say "see, I told you he is great".
You won't ever change your mind on Tate.

By the way, it's Tsuji. Just pointing that out since I've seen you make that mistake many times now.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by A Man named RJ » Sun Feb 12, 2017 5:39 pm

Mazingerdestro wrote:SNIP
Disagreed, Goku here is drawn to exist on more than one dimension, from the subtle forshortening onhis arm, to the subtle head tilt,to the nice little bit of shading on his face to contour goku. Nothing about that is flat. everything on him contours beautifully, even the nose, which is a bit of an octagon has a nice curve to indicate it's the bottom of a nose which ALSO contours properly to the direction the face is leaning., everything close to you has thicker line-weight as well.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by ArchedThunder » Sun Feb 12, 2017 5:55 pm

So something that I've noticed for the staff listings for the most recent episode and the next couple that I find interesting is the way the supervisors are paired. They're generally pairing a supervisor with a normal-ish amount of time since their last episode and one with little time since their last episode.

Kitano(4 weeks) and Ishikawa (8 weeks)
Ono (5 weeks) and Tate (8 weeks)
Manabe (5 weeks) and Kinoshita (13 weeks, but she works on so many shows that it's not really that long)
And then we have Shimanuki with 5 weeks on 81, though I'm guessing it's more like 10-ish since I doubt his work on 76 really took anymore than a week. I wonder if he's going to be paired up with someone who's legitimately only had around 5 weeks since their last episode, like Paul Ano-Nuevo or Itai.
I'm interested to see if this is something they are just doing for this exhibition to insure the quality doesn't drop while not wasting some of their bigger resources that they are saving for the real tournament or if this will be their strategy for the whole arc, rotating supervisors in both small and more normal intervals and combining them together to prevent any significant quality drops.

Also I'm glad Takamura popped up in 78, while I don't really know what their style or abilities are it's good to know we didn't lose a regular.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Mazingerdestro » Sun Feb 12, 2017 6:07 pm

Ajay wrote:
Mazingerdestro wrote:You won't ever change your mind on Tate.

By the way, it's Tsuji. Just pointing that out since I've seen you make that mistake many times now.
You sound like I hate the guy or something. It's not a vendetta, I just wish he could be more on model, something that I think now he has no reason not to do.

Also wait Tsuji? Nice to know, thank you. For some reason when I hear your videos it sounds like you say "Suuji".

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by ArchedThunder » Sun Feb 12, 2017 6:10 pm

Mazingerdestro wrote:
Ajay wrote:
Mazingerdestro wrote:You won't ever change your mind on Tate.

By the way, it's Tsuji. Just pointing that out since I've seen you make that mistake many times now.
You sound like I hate the guy or something. It's not a vendetta, I just wish he could be more on model, something that I think now he has no reason not to do.

Also wait Tsuji? Nice to know, thank you. For some reason when I hear your videos it sounds like you say "Suuji".
You're hearing right. That's how you pronounce her name.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Mazingerdestro » Sun Feb 12, 2017 6:14 pm

ArchedThunder wrote:You're hearing right. That's how you pronounce her name.
Thanks for clearing that up ArchedThunder.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Gashif Aldi » Sun Feb 12, 2017 6:52 pm

Amir wrote:Kitano is a bad animator.
He actually worked on an episode of Sword Art Online S2, and he's the first credited on that episode.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by kinisking » Sun Feb 12, 2017 7:01 pm

Gashif Aldi wrote:
Amir wrote:Kitano is a bad animator.
He actually worked on an episode of Sword Art Online S2, and he's the first credited.
Can someone provide animation Kitano has done in the past? He's got to be pretty good if he became an animation supervisor. Even if his work in super doesn't show it.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Yomi » Sun Feb 12, 2017 7:14 pm

Can't wait for next week when all the youtube fans call the episode ugly because Tate's on it.
:clap:

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