Dragonball Z Sparking! Meteor

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Post by Anonymous Friend » Sun Jul 08, 2007 9:39 pm

Shenron wrote:I was at the Japan Expo in Paris yesterday, and I've seen Sparking Meteor.
It's really the same thing as Sparking Neo.
Do you know if you're able to charge all of the gauges?

The best way for you to get the characters you want is for them to use a system similar to Super DBZ's. Allow you to assign different moves to your characters.
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Post by The S » Sun Jul 08, 2007 10:23 pm

Battle High 2, starring Kyle Hebert as well as myself, has been released on Xbox 360, OUYA, PC, Linux, Mac, and Xbox One!

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Post by SuperSaiyan3Goku » Mon Jul 09, 2007 12:11 am

Sshadow5001 wrote:I suppose android vegeta and Buu Vegeta are not that different but there different enough with the USSJ form (Which is my fave form of vegeta).

btw what was up with the alternate costume with SSJ4 Gogeta???. Looked like something out of Dragonball AF or something.
That was in the last game, as well. Most fans call it "Super Saiyan 5 Gogeta" because of the hair color and the fact that SSJ5's generally have silver hair. :D
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Post by HyperBlaze » Mon Jul 09, 2007 1:08 am

Steven Perry wrote:
SSj Kaboom wrote:
DNA wrote: Gt Goku still not being in?
Sounds good to me.

WHAT DO WE WANT?!

GT Goku!

WHEN DO WE WANT HIM?!

Right now!

WHAT DO WE GET INSTEAD?!

BABIDI!
Okay, that is SAD. :|


The only thing noticeably different about the series is that we now get alternating loading screens. I don't see any obvious differences... which is why it would be more suitable to call it Tenkaichi 1.75. We need an absolute change in the way the characters move, and how the game looks overall. C'mon, SPIKE, you can do this!
Tenkaichi 1.75?! For what reason would you call it that? I mean, this game is only doing what dawm there every other fighting game does. Its expanding upon the previous installments!

So why would it get/need a complete change? It's actually a really tightly made game. I've never had any problem with it. I play this game religously with fam and friends (who can actually play of course) cause it's just that fun! and really true to the material.

On another note, Broli looks cool, I really can't wait to use him like that, but of course we're gonna have to fight him in story mode before we actaully play him I'm sure lolz :D

In typical Sparking fashion lolz :lol:

I hope they have'nt took out those cool dust cloud explosions when high powered KI Balls and such hit the ground. cause it added drama to the battle lolz.

Cause when Broli shot his scatter ki thang it hit the ground and made a small poof. Hopefully just a Demo issue. BIGGER I tell you BIGGER! :lol:

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Post by Thanos6 » Mon Jul 09, 2007 2:11 am

SuperSaiyan3Goku wrote:
Sshadow5001 wrote:I suppose android vegeta and Buu Vegeta are not that different but there different enough with the USSJ form (Which is my fave form of vegeta).

btw what was up with the alternate costume with SSJ4 Gogeta???. Looked like something out of Dragonball AF or something.
That was in the last game, as well. Most fans call it "Super Saiyan 5 Gogeta" because of the hair color and the fact that SSJ5's generally have silver hair. :D
They HAD to have done that on purpose.
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Post by Magica » Mon Jul 09, 2007 3:11 am

Thanos6 wrote:
SuperSaiyan3Goku wrote:
Sshadow5001 wrote:I suppose android vegeta and Buu Vegeta are not that different but there different enough with the USSJ form (Which is my fave form of vegeta).

btw what was up with the alternate costume with SSJ4 Gogeta???. Looked like something out of Dragonball AF or something.
That was in the last game, as well. Most fans call it "Super Saiyan 5 Gogeta" because of the hair color and the fact that SSJ5's generally have silver hair. :D
They HAD to have done that on purpose.
Perhaps a kudos to the fandom? Going by the videos Conan sent me a while back, I think he looks pretty cool. :p

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Post by gohanku » Mon Jul 09, 2007 4:03 am

WAIT! Broli gets the giant immune system? And even SS4 Gogeta can't phase? This better only be a demo cause this sounds like a Broly fanboy is making the game! On other new, I like the fact that Broly gets the golden hair treatment, now the golden saiyan hair clan is complete! Now we just need Goku in Saiyan Amour and Long Hair Teen Gohan in Saiyan Amour with SSJ Option.
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Post by Xyex » Mon Jul 09, 2007 4:52 am

DNA wrote:By we I suppose you mean you, right?
By we I mean everyone. Why do you want 5 characters that are exactly the same as each other minus the ability to transform or with a few unique skills replaced by cookie-cutter movies everyone else has? :roll:
DNA wrote:You could have about 6 phases of Goku:

Kid Goku (Beggining)
Teen Goku (Piccolo Saga)
Adult Goku 1 (Piccolo Jr. and Raditz)
Adult Goku 2 (Namek)
Adult Goku 3 (Cell until the beggining of GT)
GT Goku (Chibi)

And as for Piccolo:

Piccolo Jr. (23rd Tournament)
Piccolo (Beggining of Z until Namek)
Piccolo/Nail and Piccolo/Kami could be transformations of the latter.

Each is a diferent character on is own, with diferent moves, fighting styles, attitudes, attacks and even transformations. So I think each of them deserve a spot. But, and I want to make this clear, I would prefer really new characters, like Rild for starters.
What the hell? Ewwww. No. Talk about ridiculous. You need 1 DB Kid Goku, 1 adult Goku, and 1 GT Kid Goku and that is it. Hell, your Teen and Adult 1 Goku's are EXACTLY the same. WHY do you want two seperate characters when they'd have exactly the same moves and abilities?

And the differences between 23rd Budokai Goku and base Goku in the Saiya-jin/Namek Sagas and beyond is so frigging negligible that seperating them would be dumber than making a Kid Gohan and Kid Gohan (Guru Power-up) distinction. Kaio Ken and Spirit-bomb do not a seperate character make. Your Adult 2 and Adult 3's are exactly identicle as well, absolutely no reason to seperate them.

Piccolo I do agree needs four 'versions' but not like that. Normal, Fused with Nail, and Fused with Kami are his only real distinctions. Anything else is excessive over kill and wasting space.
I agree with you with Majin Vegeta, but disagree with SS4, I think GT Vegeta is diferent from Vegeta Buu Saga.
GT, Buu Saga, and Android Saga = Same character minus transformations and one or two moves. Not NEARLY enough to seperate them as characters (despite NEO's stupid action of doing so).
I think GT Vegeta should be an alternate skin, and have the Final Shine be an SSj4-exclusive move.
Exactly.
I suppose android vegeta and Buu Vegeta are not that different but there different enough with the USSJ form (Which is my fave form of vegeta).
SSJU isn't enough to make Android and Buu saga Vegeta's seperate, really. So what if he never uses SSJU after Cell, he also never uses the Final Flash or BBA again to my knowledge, but Buu Saga Vegeta still has them. It's a simple matter to include SSJ-SSJ4 in one Vegeta. In base you could transform to SSJ, SSJ2, or SSJ4. To get to SSJU you first go to SSJ and then the SSJ transformation option is replaced by SSJU.
btw what was up with the alternate costume with SSJ4 Gogeta???. Looked like something out of Dragonball AF or something.
Been that way since Budokai 3. All four PS2 games SSJ4 Gogeta's been in have had that as his alternate. I think Dimps probably did get the inspiration from AF (and then Spike just copied it). Either way, I prefer using that one cause it's badass. :D
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Post by Shenron » Mon Jul 09, 2007 5:31 am

Anonymous Friend wrote:
Shenron wrote:I was at the Japan Expo in Paris yesterday, and I've seen Sparking Meteor.
It's really the same thing as Sparking Neo.
Do you know if you're able to charge all of the gauges?
I didn't pay attention, sorry.
btw what was up with the alternate costume with SSJ4 Gogeta???. Looked like something out of Dragonball AF or something.
Exactly what I thought first. And I agree, they obviously have done this on purpose.

I think this was a demo version, since I've seen only two rows of characters at the select screen. And to me, SSJ4 Gogeta not being able to phase Broly must be a bug.

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Post by Xyex » Mon Jul 09, 2007 6:44 am

I think this was a demo version, since I've seen only two rows of characters at the select screen. And to me, SSJ4 Gogeta not being able to phase Broly must be a bug.
It probably is. At least, I hope so. It's bad enough the giants have that wall effect against most characters, giving it to the large characters against anyone, especially the strongest one in the game, is just... not fun. :?
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Post by sangofe » Mon Jul 09, 2007 6:58 am

Xyex wrote:
I think this was a demo version, since I've seen only two rows of characters at the select screen. And to me, SSJ4 Gogeta not being able to phase Broly must be a bug.
It probably is. At least, I hope so. It's bad enough the giants have that wall effect against most characters, giving it to the large characters against anyone, especially the strongest one in the game, is just... not fun. :?
Maybe the guy playing Gogeta just sucked?

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Post by Thanos6 » Mon Jul 09, 2007 7:00 am

I also hope they get rid of that "most rush moves don't work on giants." It completely neuters my otherwise nigh-unstoppable Videl/Saiyawoman.

If I want her to kick an Oozaru or Hildegarn around in midair, then dammit, she should be able to.
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Post by Conan the SSJ » Mon Jul 09, 2007 7:28 am

Thanos6 wrote:If I want her to kick an Oozaru or Hildegarn around in midair, then dammit, she should be able to.
In NEO, especially when battling Hildegarn with Saiyaman and Mark II in the story mode, I usually just charge-punch the giant and then do an instant-teleport-behind to knock him down. Kinda helps when the rush moves are doing squat. That and the fact Saiyaman couldn't de-transform in that battle for some reason. :(
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Post by Leotaku » Mon Jul 09, 2007 7:29 am

DNA wrote:Anyway, we have 5 or 6 Vegetas and a bunch of Gohans, I think other characters like Goku and Piccolo deserve to have some more phases.
Just because we DO have that many Vegetas doesn't exactly mean it's necessary to have all of them, or in turn have more of other characters too.
Personally, I think all those Vegetas are too much. I also have no interest in seeing additional Gokus and Piccolos take up more character slots.

On another topic, I haven't been watching all the videos; has there been any hint of the team battles still being in? Perhaps something at the character select screen that might indicate selecting multiple characters? :cry:

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Post by Thanos6 » Mon Jul 09, 2007 7:34 am

Conan the SSJ wrote:
Thanos6 wrote:If I want her to kick an Oozaru or Hildegarn around in midair, then dammit, she should be able to.
In NEO, especially when battling Hildegarn with Saiyaman and Mark II in the story mode, I usually just charge-punch the giant and then do an instant-teleport-behind to knock him down. Kinda helps when the rush moves are doing squat. That and the fact Saiyaman couldn't de-transform in that battle for some reason. :(
Yes, but to be honest, that we have to rely on that strategy at all completely sucks. If we're already suspending our disbelief and allowing that Videl can knock out Freeza or Cell, then surely it's LESS of a stretch that her B2 and UB moves will work on giants.
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Post by Xyex » Mon Jul 09, 2007 11:30 am

You know, I was thinking. They should make the 'wall effect' for the giants break based on stats as opposed to form (and hey, maybe that IS what they did and why SSJ4 Gogeta couldn't phase Brolly) as that would make things so much better. Make it so that attack has to be over, say, 10, before melee attacks break the wall. Blast 2 over 10 before Rush type Blast 2s break it. Rush type UBs should break the wall by default (ala Tapion's and Yajirobe's).
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Post by Kaboom » Mon Jul 09, 2007 11:39 am

Xyex wrote:You know, I was thinking. They should make the 'wall effect' for the giants break based on stats as opposed to form (and hey, maybe that IS what they did and why SSJ4 Gogeta couldn't phase Brolly) as that would make things so much better. Make it so that attack has to be over, say, 10, before melee attacks break the wall. Blast 2 over 10 before Rush type Blast 2s break it. Rush type UBs should break the wall by default (ala Tapion's and Yajirobe's).
I don't think they're that creative. All they know how to do is give us 5 or 6 different versions of the same character and sucky additional characters.
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Post by Sshadow5001 » Mon Jul 09, 2007 11:57 am

I hope that the SSJ4Gogeta VS Broly thing will be fixed, Broly is meant to be a juggernaut and untouchable to most characters but not to that extent.

It made more sense in BT2 all super saiyans can't phase Broly but anything above that can (except for SSJ2Goku, not sure why?).

It's the same with all giant characters, only USSJ and above can phase them, as well as a few main enemies like full power Freeza, Perfect form Cell, Gohan absorbed Buu (maybe Gotenks absorbed) etc.

EDIT

It seems that super Buu can phase giants, so everything thats stronger than a SSJ can phase a giant/muscle characters.

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Post by baragon_kun » Mon Jul 09, 2007 7:34 pm

Steven Perry wrote:
SSj Kaboom wrote:
DNA wrote: Gt Goku still not being in?
Sounds good to me.

WHAT DO WE WANT?!

GT Goku!

WHEN DO WE WANT HIM?!

Right now!

WHAT DO WE GET INSTEAD?!

BABIDI!
Okay, that is SAD. :|


The only thing noticeably different about the series is that we now get alternating loading screens. I don't see any obvious differences... which is why it would be more suitable to call it Tenkaichi 1.75. We need an absolute change in the way the characters move, and how the game looks overall. C'mon, SPIKE, you can do this!
Nop, its Too late for that

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Post by DNA » Mon Jul 09, 2007 7:36 pm

Ok guys, you can stop whining again, it's getting annoying.

Atari now says there will be more then 30 stages.

Discuss.

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