DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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LeprikanGT
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Post by LeprikanGT » Mon Aug 03, 2009 5:02 pm

10. That move is super generic, I agree; So I never use him anyways

9. Didnt ever really use Pikkon as I dont like those 'tornado' rush moves.

8. I Play as Appule JUST to use this move; since I pick 4 super great characters, I can afford Appule.

7. Doesnt Really 'look' like the dead zone from the show/movie; but I've used it a time or two.

6. Haha, such a novel attack but I like using it against giants.

5. Lame...just lame lol

4. I love that move, frieza is awesome

3. Miss miss miss, miss miss, miss

2. sheer and utter #$%^&*(

1. wheres the 'universal'?

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DragonBalllKaiHD
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Post by DragonBalllKaiHD » Mon Aug 03, 2009 5:21 pm

I'm hoping for more cutscenes than the previous games.
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Rory
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Post by Rory » Mon Aug 03, 2009 5:26 pm

DragonBalllKaiHD wrote:I'm hoping for more cutscenes than the previous games.
Honestly? You don't think we've gotten enough cutscenes already? It's not my DVDs that's killing te story for me, it's the bloody video games.

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Post by DragonBalllKaiHD » Mon Aug 03, 2009 5:34 pm

Well... I do think it's more epic if the cutscenes are included. With newer models for PS3 and XBOX 360, I'd like see the cutscenes. Of course, I'd rather those cutscenes to be exactly the same as anime counterpart. Freeza cut in half for example. I'd like to have more awesome features on Raging Blast too.
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Post by SparkyPantsMcGee » Mon Aug 03, 2009 11:02 pm

DragonBalllKaiHD wrote:Well... I do think it's more epic if the cutscenes are included. With newer models for PS3 and XBOX 360, I'd like see the cutscenes. Of course, I'd rather those cutscenes to be exactly the same as anime counterpart. Freeza cut in half for example. I'd like to have more awesome features on Raging Blast too.
Out of all the games I can think of(at the moment) Budokai one had the best cut scenes. They summed up everything, kept it true to the series and was understandable for people new to the series. If Bandi can pull something like that off again then I will accept the the cut scenes but seriously, I've watch Dragonball so many times I don't need cut scenes to know whats going on.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Post by dragonpiece » Mon Aug 03, 2009 11:10 pm

Have we even gotten any story game play yet?

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Post by LeprikanGT » Mon Aug 03, 2009 11:23 pm

Nope. :(

Just people playing Vs. Mode that sort of looked like they didnt know what they were doing.

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Post by Raki » Tue Aug 04, 2009 2:07 am

LeprikanGT wrote:Nope. :(

Just people playing Vs. Mode that sort of looked like they didnt know what they were doing.
Who, the game developers?
The series doesn't start with the arrival of Raditz. Stop being lazy and watch Dragonball.

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Post by Adey » Wed Aug 05, 2009 6:31 am

Is it just me who wants the normal punchs and kicks to look like they've got a bit more impact to them? They seem really weak now, like little girly slaps or something.

I'm holding out for a game on par with BT3 right now, I hope we get it but being realistic I don't think it'll be half as good.

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Post by Rory » Wed Aug 05, 2009 8:21 am

Adey wrote:Is it just me who wants the normal punchs and kicks to look like they've got a bit more impact to them? They seem really weak now, like little girly slaps or something.

I'm holding out for a game on par with BT3 right now, I hope we get it but being realistic I don't think it'll be half as good.
Something that's always majorly bugged me about the Sparking series. The punches just don't look like they're.. doing anything.
Also, what's with that weird oment when they're momentarily stunned, and you're hitting, but they arn't flinching. That pisses me off too, happens a lot.

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Post by DBZGokuSaiyan » Wed Aug 05, 2009 1:28 pm

Rory wrote:
Adey wrote:Is it just me who wants the normal punchs and kicks to look like they've got a bit more impact to them? They seem really weak now, like little girly slaps or something.

I'm holding out for a game on par with BT3 right now, I hope we get it but being realistic I don't think it'll be half as good.
Something that's always majorly bugged me about the Sparking series. The punches just don't look like they're.. doing anything.
Also, what's with that weird oment when they're momentarily stunned, and you're hitting, but they arn't flinching. That pisses me off too, happens a lot.
I hate that a lot, as well. It's like a "SOOPER FAST COMBOOO!!!!111!!111!1" that doesn't really look like it's doing anything. And sometimes when you try doing a combo too quickly, it can screw up by just turning into a "semi-charge hit" that makes the opponent sway back a little. :evil:
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Saimaroimaru
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Post by Saimaroimaru » Wed Aug 05, 2009 8:38 pm

Heres are some images of the stages, to me it looks better than Burst Limit.*Puts on flame shield.*

Image

Image
Last edited by Saimaroimaru on Thu Aug 06, 2009 2:16 pm, edited 3 times in total.

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Innagadadavida
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Post by Innagadadavida » Wed Aug 05, 2009 8:42 pm

God dammit those stages better be fucking huge.

The graphics are looking pretty passable. I see some improvement over those initial screens.

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Post by Rory » Wed Aug 05, 2009 9:31 pm

Innagadadavida wrote:The graphics are looking pretty passable.
Talk about high standards.

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NeptuneKai
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Post by NeptuneKai » Wed Aug 05, 2009 9:48 pm

Wow Cell, lookin' kind of Budokai 1 there.
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Post by DragonBalllKaiHD » Wed Aug 05, 2009 9:50 pm

NeptuneKai wrote:Wow Cell, lookin' kind of Budokai 1 there.
Only better. The character models are far better than Burst Limit IMO
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Post by Pain » Wed Aug 05, 2009 10:04 pm

DragonBalllKaiHD wrote:
NeptuneKai wrote:Wow Cell, lookin' kind of Budokai 1 there.
Only better. The character models are far better than Burst Limit IMO
An overstatement, in my opinion.
NeptuneKai wrote:Wow Cell, lookin' kind of Budokai 1 there.
Yeah, Neptune Mister, looks like they ripped Budokai's Cell right outta the game, huh? But these are just stills, so I wonder if it'll look a little better, while in motion.
Rory wrote:
Innagadadavida wrote:The graphics are looking pretty passable.
Talk about high standards.
Talk about a party pooper.
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Post by SparkyPantsMcGee » Wed Aug 05, 2009 10:46 pm

Innagadadavida wrote:God dammit those stages better be fucking huge.

The graphics are looking pretty passable. I see some improvement over those initial screens.
Thats the one of the key players for me, If you are going to go in the direction Sparking did, you better make these stages bigger. Nothing more annoying than flying around(thinking you have room only to find yourself hitting barriers.

Also, the water looks nice, everything else looks sub par. It could be a lot better.
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Post by Kaiser Gogeta » Wed Aug 05, 2009 11:29 pm

See how the right shoulder of Goku's gi doesn't wrap around the back?

EDIT: And if it does, it's awfully close to the shade of his hair.
Still, if this game has good cutscenes like Budokai 1 did, I might pick it up.
Last edited by Kaiser Gogeta on Wed Aug 05, 2009 11:31 pm, edited 1 time in total.

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Post by Innagadadavida » Wed Aug 05, 2009 11:29 pm

Rory wrote:
Innagadadavida wrote:The graphics are looking pretty passable.
Talk about high standards.
Well, I'm not going to say they look amazing. They look acceptable. I do have ridiculously high standards, and anybody who's seen some of the videos I made will concur. I'm really fucking sick of you coming into this thread just to talk shit. What does that accomplish?

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