DragonBall: Raging Blast (PS3/360)
- LeprikanGT
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10. That move is super generic, I agree; So I never use him anyways
9. Didnt ever really use Pikkon as I dont like those 'tornado' rush moves.
8. I Play as Appule JUST to use this move; since I pick 4 super great characters, I can afford Appule.
7. Doesnt Really 'look' like the dead zone from the show/movie; but I've used it a time or two.
6. Haha, such a novel attack but I like using it against giants.
5. Lame...just lame lol
4. I love that move, frieza is awesome
3. Miss miss miss, miss miss, miss
2. sheer and utter #$%^&*(
1. wheres the 'universal'?
9. Didnt ever really use Pikkon as I dont like those 'tornado' rush moves.
8. I Play as Appule JUST to use this move; since I pick 4 super great characters, I can afford Appule.
7. Doesnt Really 'look' like the dead zone from the show/movie; but I've used it a time or two.
6. Haha, such a novel attack but I like using it against giants.
5. Lame...just lame lol
4. I love that move, frieza is awesome
3. Miss miss miss, miss miss, miss
2. sheer and utter #$%^&*(
1. wheres the 'universal'?
- DragonBalllKaiHD
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- DragonBalllKaiHD
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Well... I do think it's more epic if the cutscenes are included. With newer models for PS3 and XBOX 360, I'd like see the cutscenes. Of course, I'd rather those cutscenes to be exactly the same as anime counterpart. Freeza cut in half for example. I'd like to have more awesome features on Raging Blast too.
Katsuyoshi Nakatsuru's #1 biggest fan
- SparkyPantsMcGee
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Out of all the games I can think of(at the moment) Budokai one had the best cut scenes. They summed up everything, kept it true to the series and was understandable for people new to the series. If Bandi can pull something like that off again then I will accept the the cut scenes but seriously, I've watch Dragonball so many times I don't need cut scenes to know whats going on.DragonBalllKaiHD wrote:Well... I do think it's more epic if the cutscenes are included. With newer models for PS3 and XBOX 360, I'd like see the cutscenes. Of course, I'd rather those cutscenes to be exactly the same as anime counterpart. Freeza cut in half for example. I'd like to have more awesome features on Raging Blast too.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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dragonpiece
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- LeprikanGT
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Something that's always majorly bugged me about the Sparking series. The punches just don't look like they're.. doing anything.Adey wrote:Is it just me who wants the normal punchs and kicks to look like they've got a bit more impact to them? They seem really weak now, like little girly slaps or something.
I'm holding out for a game on par with BT3 right now, I hope we get it but being realistic I don't think it'll be half as good.
Also, what's with that weird oment when they're momentarily stunned, and you're hitting, but they arn't flinching. That pisses me off too, happens a lot.
- DBZGokuSaiyan
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I hate that a lot, as well. It's like a "SOOPER FAST COMBOOO!!!!111!!111!1" that doesn't really look like it's doing anything. And sometimes when you try doing a combo too quickly, it can screw up by just turning into a "semi-charge hit" that makes the opponent sway back a little.Rory wrote:Something that's always majorly bugged me about the Sparking series. The punches just don't look like they're.. doing anything.Adey wrote:Is it just me who wants the normal punchs and kicks to look like they've got a bit more impact to them? They seem really weak now, like little girly slaps or something.
I'm holding out for a game on par with BT3 right now, I hope we get it but being realistic I don't think it'll be half as good.
Also, what's with that weird oment when they're momentarily stunned, and you're hitting, but they arn't flinching. That pisses me off too, happens a lot.
- Saimaroimaru
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Heres are some images of the stages, to me it looks better than Burst Limit.*Puts on flame shield.*




Last edited by Saimaroimaru on Thu Aug 06, 2009 2:16 pm, edited 3 times in total.
- Innagadadavida
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- Pain
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An overstatement, in my opinion.DragonBalllKaiHD wrote:Only better. The character models are far better than Burst Limit IMONeptuneKai wrote:Wow Cell, lookin' kind of Budokai 1 there.
Yeah, Neptune Mister, looks like they ripped Budokai's Cell right outta the game, huh? But these are just stills, so I wonder if it'll look a little better, while in motion.NeptuneKai wrote:Wow Cell, lookin' kind of Budokai 1 there.
Talk about a party pooper.Rory wrote:Talk about high standards.Innagadadavida wrote:The graphics are looking pretty passable.
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- SparkyPantsMcGee
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Thats the one of the key players for me, If you are going to go in the direction Sparking did, you better make these stages bigger. Nothing more annoying than flying around(thinking you have room only to find yourself hitting barriers.Innagadadavida wrote:God dammit those stages better be fucking huge.
The graphics are looking pretty passable. I see some improvement over those initial screens.
Also, the water looks nice, everything else looks sub par. It could be a lot better.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Kaiser Gogeta
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See how the right shoulder of Goku's gi doesn't wrap around the back?
EDIT: And if it does, it's awfully close to the shade of his hair.
Still, if this game has good cutscenes like Budokai 1 did, I might pick it up.
EDIT: And if it does, it's awfully close to the shade of his hair.
Still, if this game has good cutscenes like Budokai 1 did, I might pick it up.
Last edited by Kaiser Gogeta on Wed Aug 05, 2009 11:31 pm, edited 1 time in total.
- Innagadadavida
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Well, I'm not going to say they look amazing. They look acceptable. I do have ridiculously high standards, and anybody who's seen some of the videos I made will concur. I'm really fucking sick of you coming into this thread just to talk shit. What does that accomplish?Rory wrote:Talk about high standards.Innagadadavida wrote:The graphics are looking pretty passable.








