"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Bandai planning to "conquer the world"?

Post by TheDevilsCorpse » Sun May 05, 2013 5:29 pm

Super Saiyan Prime wrote:As I've said in a different thread, Dragon Ball doesn't really lend itself well to the Muso/Warriors gameplay. There are only a handful of times where Goku/others face off against hundreds of enemies. We'd be facing off against hundreds of Red Ribbon Army soldiers, Saibamen, and Cell Juniors.
I still think it could be handled well enough, no matter what part of the franchise they start at. Like in the Legacy of Goku series, Sagas or Online, you have various classes of each enemy and they can be more than just recolors. Sagas actually deserves some credit for creating new enemies, like the various Saibaiman types. (Note, the Budokai portions of the series would be 1v1 fights only.)

Pilaf Arc- Wildlife, Bandits
RRA Arc - Wildlife, Bandits, RRA Soldiers
Piccolo Daimao Arc - Wildlife, Bandits, Mazoku
Saiyan - Saibaimen
Freeza - Saibaimen, Freeza Soldiers
Cell Arc - Prototype Jinzoningen, Cell Juniors
Buu Arc - Babidi's Soldiers
Black Star DB Arc - Various planet inhabitants
Bebi Arc - Machine Mutants, Bebi Infected Hosts
Super 17 Arc - Clusterfuck of anything before this point...
Evil Dragons Arc - Could have the negative energy mutate wildlife or somthing
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Re: Bandai planning to "conquer the world"?

Post by Insertclevername » Sun May 05, 2013 6:05 pm

Not to mention that the movies provide some more baddies like Lucifer's goons, the "not Saibamen" from movie 2, Slugs soldiers, Metal Coolas, whatever the fuck #18, Goten & Trunks were fighting in movie 11, and escaped villains from movie 12
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Re: Bandai planning to "conquer the world"?

Post by TheMightyOzaru » Sun May 05, 2013 10:30 pm

Soooo... Any news on the new game?
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Sun May 05, 2013 10:52 pm

I guess something will show up by next weekend, but I won't give up my hopes yet. If we get nothing by June then we might not even get a video game at all.
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Re: Bandai planning to "conquer the world"?

Post by Saimaroimaru » Mon May 06, 2013 12:14 am

dbboxkaifan wrote:Saint Seiya for PlayStation 3 looks really good and fun to play, what's interesting is that it's a 3D action adventure game so why haven't Namco Bandai asked Dimps to do one in the same style?!

Throw in the original Dragon Ball music of the series and playing through the Dragon Ball story mode (DB>DBZ>DBGT>Films>Specials) would be a joy. There's DBZ Sagas and DBZ Infinite World, that I can remember. But neither are for Xbox 360 or PS3.

Of course more than likely we're getting another Spike game and alike Tenkaichi/RB again.. Bummer. :(
Are they not making it a point not to use the original music over the controversy over it, seeing as using it from then on is playing Russian roulette and could get enough attention to be sued by the song writers that was stolen to create the music. All its gonna do is cause them to be forced to pay royalities and therefore up the costs of what it takes to make a DB game.
dbboxkaifan wrote:Well so that seemed like the indication that Dimps was planning to release a sequel (Burst Limit 2) but for some reason Namco Bandai went back to Spike. :(

I should play Burst Limit again when I have it because the game's really fun to play and sadly, very short (story mode lasts 1-2 hours more or less).
My guess is that Namco was comparing the sales of BL to BT3. What they should of done was compare it to RB1 but coming off of BT3, Spike was in it height of popularity and there was probably a lot of hope by fans that the RB series was gonna mirror its PS2 predecessors with RB3 theoretically being the height of the series after they revealed the cut down character roster but we all know how that turned out.

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Mon May 06, 2013 5:41 am

Are they not making it a point not to use the original music over the controversy over it, seeing as using it from then on is playing Russian roulette and could get enough attention to be sued by the song writers that was stolen to create the music. All its gonna do is cause them to be forced to pay royalities and therefore up the costs of what it takes to make a DB game.
Who I had in mind was solely Kikuchi as he's the grand composer of DB + DBZ, Yamamoto did compose some but not too many to matter too much.
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Re: Bandai planning to "conquer the world"?

Post by DBZGTKOSDH » Mon May 06, 2013 6:15 am

Hellspawn28 wrote:If we get nothing by June then we might not even get a video game at all.
Except that we already have confirmation that we will get a new game...
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Bandai planning to "conquer the world"?

Post by Xeogran » Mon May 06, 2013 12:38 pm

dbboxkaifan wrote:
Are they not making it a point not to use the original music over the controversy over it, seeing as using it from then on is playing Russian roulette and could get enough attention to be sued by the song writers that was stolen to create the music. All its gonna do is cause them to be forced to pay royalities and therefore up the costs of what it takes to make a DB game.
Who I had in mind was solely Kikuchi as he's the grand composer of DB + DBZ, Yamamoto did compose some but not too many to matter too much.
I have always wondered. Why the GT BGMs weren't used anywhere except few Spike games? I mean they were darn awesome.

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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Mon May 06, 2013 2:46 pm

TheDevilsCorpse wrote: Pilaf Arc- Wildlife, Bandits
RRA Arc - Wildlife, Bandits, RRA Soldiers
Piccolo Daimao Arc - Wildlife, Bandits, Mazoku
Saiyan - Saibaimen
Freeza - Saibaimen, Freeza Soldiers
Cell Arc - Prototype Jinzoningen, Cell Juniors
Buu Arc - Babidi's Soldiers
Black Star DB Arc - Various planet inhabitants
Bebi Arc - Machine Mutants, Bebi Infected Hosts
Super 17 Arc - Clusterfuck of anything before this point...
Evil Dragons Arc - Could have the negative energy mutate wildlife or somthing
Not trying to be a dick or anything, but that doesn't really sound like an exciting enemy list. A lot of enemy seem to take cues from Sagas and I can't even describe how bored I got trudging through seas of Saibaimen and prototype androids.
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Re: Bandai planning to "conquer the world"?

Post by Super Saiyan Turlast x4 » Mon May 06, 2013 2:58 pm

DBZGTKOSDH wrote:
Hellspawn28 wrote:If we get nothing by June then we might not even get a video game at all.
Except that we already have confirmation that we will get a new game...
Could you show me where it was confirmed? I don't doubt it, but I just want to see...and have no idea how many pages I have to go back to find it.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Mon May 06, 2013 3:30 pm

If the Kamen Rider game on the PS3 was able to put a ton of enemies to fight at once on screen then I don't think it will be that hard for a DBZ Muso/Warriors game to work.
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Re: Bandai planning to "conquer the world"?

Post by GogetaSSJ2 » Mon May 06, 2013 3:44 pm

DBZGTKOSDH wrote:
Hellspawn28 wrote:If we get nothing by June then we might not even get a video game at all.
Except that we already have confirmation that we will get a new game...
Oh really? Where was this confirmed? Did we get an actual scan or a new trailer for this supposed confirmed game?
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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Mon May 06, 2013 4:28 pm

Treevax said something about it, he supposedly knows what the game is but isn't allowed to say nearly anything about it. He confirmed it isn't Wii U exclusive, I guess that's the only type of stuff he can say. :)

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Re: Bandai planning to "conquer the world"?

Post by TheDevilsCorpse » Mon May 06, 2013 5:20 pm

SparkyPantsMcGee wrote:Not trying to be a dick or anything, but that doesn't really sound like an exciting enemy list. A lot of enemy seem to take cues from Sagas and I can't even describe how bored I got trudging through seas of Saibaimen and prototype androids.
To be fair, when are the Muso games ever all that exciting? They are usually just fighting against wave after wave of the exact same enemies over an over again, with a couple different bosses/generals thrown in for a bit of variety. It's true that Dragon Ball doesn't seem to fit with that gameplay style very well, but it could still be done. The examples listed above are just the ones from the series seemed appropriate for each arc, but it's not like they couldn't get creative with the enemies if they chose to; either by expanding on the classes already listed (kind like DBO and their dozens of Saibaimen designs) or by creating entirely new ones.
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Re: Bandai planning to "conquer the world"?

Post by goku the krump dancer » Mon May 06, 2013 5:25 pm

Saiyan Prince Vegeta wrote:Treevax said something about it, he supposedly knows what the game is but isn't allowed to say nearly anything about it. He confirmed it isn't Wii U exclusive, I guess that's the only type of stuff he can say. :)
Since he isn't allowed to say much, that could mean he's getting part of the profit, thats good for him :clap: but then again I think he always was a spokesperson for NB or something like like that he just wasn't in too deep.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Mon May 06, 2013 6:32 pm

Saiyan Prince Vegeta wrote:Treevax said something about it, he supposedly knows what the game is but isn't allowed to say nearly anything about it. He confirmed it isn't Wii U exclusive, I guess that's the only type of stuff he can say. :)
I'll be damned surprised if Namco Bandai releases this year's Dragon Ball game for Wii U, U hasn't been selling well (7 months now) and third party developers are ditching it, if Namco Bandai is the exception that's a risk they're taking.

But then again, Dragon Ball: Raging Blast 2, Dragon Ball: Ultimate Blast and Dragon Ball: For Kinect these were all risky, especially For Kinect. I still wonder to this day how many people actually bought the game, maybe 10k to 20k copies, I just find it hard to believe it'd sell anything beyond 50k at least.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Mon May 06, 2013 11:55 pm

TheDevilsCorpse wrote:
SparkyPantsMcGee wrote:Not trying to be a dick or anything, but that doesn't really sound like an exciting enemy list. A lot of enemy seem to take cues from Sagas and I can't even describe how bored I got trudging through seas of Saibaimen and prototype androids.
To be fair, when are the Muso games ever all that exciting? They are usually just fighting against wave after wave of the exact same enemies over an over again, with a couple different bosses/generals thrown in for a bit of variety. It's true that Dragon Ball doesn't seem to fit with that gameplay style very well, but it could still be done. The examples listed above are just the ones from the series seemed appropriate for each arc, but it's not like they couldn't get creative with the enemies if they chose to; either by expanding on the classes already listed (kind like DBO and their dozens of Saibaimen designs) or by creating entirely new ones.
I don't think they're that fun either. If you've played one of them you've played them all. It's why I'm so puzzled that people here want one. It doesn't make any sense and if you ask me it doesn't fit the series at all.
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Re: Bandai planning to "conquer the world"?

Post by Thanos » Tue May 07, 2013 9:13 am

Well, the longer it takes, the more time they have to develop it, weed out bugs, etc... so I'm not getting impatient any time soon.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Tue May 07, 2013 10:07 am

Thanos wrote:Well, the longer it takes, the more time they have to develop it, weed out bugs, etc... so I'm not getting impatient any time soon.
That's sometimes true but let's not forget Duke Nukem Forever, Aliens: Colonial Marines, Star Command, Gran Turismo 5 and others, these all were in development for a long time and they never achieved to be in its true state as described.

However, as this is Dragon Ball it's bound to expect a broken low quality game because it's what we normally get with Namco Bandai.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Tue May 07, 2013 5:15 pm

dbboxkaifan wrote:
Thanos wrote:Well, the longer it takes, the more time they have to develop it, weed out bugs, etc... so I'm not getting impatient any time soon.
That's sometimes true but let's not forget Duke Nukem Forever, Aliens: Colonial Marines, Star Command, Gran Turismo 5 and others, these all were in development for a long time and they never achieved to be in its true state as described.

However, as this is Dragon Ball it's bound to expect a broken low quality game because it's what we normally get with Namco Bandai.
What's wrong with GT5? That game was well worth the wait.
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