"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gog » Mon Feb 06, 2017 3:26 pm

HECTOR4 wrote:DLC 2 information in the new Shonen Jump:

Image
Champa being as sexy as usual here. But I wish my slowness on my computer would go the fuck away so that I can play this, because this looks fucking fun

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lunaar » Mon Feb 06, 2017 4:58 pm

Gyt Kaliba wrote:Either way, hope it controls a little more smoothly than the other ones. Can't say I'll use it much anyway compared to flying around either way, but still, improvement is improvement.
Honestly, I would love it if that just replaced your character model and let you take flight. Maybe extra speed when holding down the boost button? The downside of course is not being able to see your character in-game. If it works like the other vehicles and just floats along whatever surface you're on top of... well, can't say I'd be surprised. Disappointed, but not surprised.
Gogegito wrote:Gotenks said "I cant let him fight just like that, please trunks help me, he's my brother" And trunks also had undesrstanding eyes.
Ajay wrote:It's probably savagely lit. I dunno.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by JimmyRustam » Mon Feb 06, 2017 7:40 pm

Will there be some new PQ's aswell?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gyt Kaliba » Mon Feb 06, 2017 7:51 pm

Lunaar wrote:Honestly, I would love it if that just replaced your character model and let you take flight. Maybe extra speed when holding down the boost button? The downside of course is not being able to see your character in-game. If it works like the other vehicles and just floats along whatever surface you're on top of... well, can't say I'd be surprised. Disappointed, but not surprised.
I'm thinking it'll most likely be the latter, especially since that's all they seem to be showing us in the screenshot, but I'd love it if your idea was how it worked. Flying the little Saiyan space pod around the city could actually be kinda fun.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lunaar » Mon Feb 06, 2017 8:28 pm

JimmyRustam wrote:Will there be some new PQ's aswell?
Though there's no material mentioning it, I would assume yes. I think. I hope. Right? We're getting new story missions; they're usually accompanied by PQs. Not only that, but two expert missions as well.

These XV2 DLC packs have been pretty stuffed in comparison to XV1's very lack luster DLC packs. If this pace is kept up, I'll actually not regret buying the season pass this time around. :crazy:
Gogegito wrote:Gotenks said "I cant let him fight just like that, please trunks help me, he's my brother" And trunks also had undesrstanding eyes.
Ajay wrote:It's probably savagely lit. I dunno.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Mon Feb 06, 2017 8:37 pm

Kanassa wrote:
Hellspawn28 wrote:Since they mix the old movie villains into the main story. What if they decided to mix GT villains into Super's story. Like Zamasu using the Shadow Dragons to help him to destroy all mortals.
Not just the shadow dragons. THE SUPER SHADOW DRAGONS!
I don't think that would work given how huge the Super Dragon Balls are. I think the Shadow Dragons and Super 17 being tools for the Zero Mortals Plan would be interesting. The Shadow Dragons hate Goku and the people of Earth for over using the Dragon Balls, so they would probably agree to work with Zamasu. Super 17 is someone who does not give a shit about anything, so he would probably agree with Zamasu's actions. Not to mention Future Trunks seeing Super 17 would make a cool reaction.

I don't think Bebi would ever work with Zamasu since he probably wants all mortals to be live in order to rule the Universe. You can't rule the Universe if everyone is dead (He didn't even agree to Super Yi Xing Long's goal to wipe out the Universe in XV1).
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Mon Feb 06, 2017 8:59 pm

Gog wrote:it's just that this game isn't your thing.
I don't know man, I play a ton of fighting games... I am not the tournament nerd material in top rankings in online play, but I am no casual fighting genre player either,
but somehow, the controls in this game feel somewhat slugish to me... Be it the response time for blocking and stamina break somewhat not working at all combined with somewhat chaotic environment gameplay and visual -wise when playing with more then 1 vs 1. I can't pull some of the advanced tests with Elder Kaioshin as the combos don't connect when involving higher distance with pursue. But playing against people is manageable.
It's jsut the game is step up from XV1, but to me, as 28 years old player who started with Street Fighter II as a kid and enjoys fighting games, this game doesn't feel right in some ways.
It's like crossover between casual fan-servicey Sparking! series with ''more complex'' fighting game mechanics, but I think that it's not done that good really.
For example, you can hop on Tekken game as casual, play it and don't feel like shit and it's kinda enjoyable for play with friends, or you are skilled and go with more complex gameplay. But you can manage.
I can't manage in this game as a more skilled player even now after the release and feel like shit every time against AI. That's just isn't right and yeah, basically, game like this probably isn't for me, but I don't think that's the issue.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Dbzfan94 » Mon Feb 06, 2017 9:11 pm

MCDaveG wrote:
Gog wrote:it's just that this game isn't your thing.
I don't know man, I play a ton of fighting games... I am not the tournament nerd material in top rankings in online play, but I am no casual fighting genre player either,
but somehow, the controls in this game feel somewhat slugish to me... Be it the response time for blocking and stamina break somewhat not working at all combined with somewhat chaotic environment gameplay and visual -wise when playing with more then 1 vs 1. I can't pull some of the advanced tests with Elder Kaioshin as the combos don't connect when involving higher distance with pursue. But playing against people is manageable.
It's jsut the game is step up from XV1, but to me, as 28 years old player who started with Street Fighter II as a kid and enjoys fighting games, this game doesn't feel right in some ways.
It's like crossover between casual fan-servicey Sparking! series with ''more complex'' fighting game mechanics, but I think that it's not done that good really.
For example, you can hop on Tekken game as casual, play it and don't feel like shit and it's kinda enjoyable for play with friends, or you are skilled and go with more complex gameplay. But you can manage.
I can't manage in this game as a more skilled player even now after the release and feel like shit every time against AI. That's just isn't right and yeah, basically, game like this probably isn't for me, but I don't think that's the issue.
No you're right. I can't quite place what is off about the combat. Something doesn't feel right. (stamina aside, the problems there are obvious)

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lunaar » Mon Feb 06, 2017 9:13 pm

MCDaveG wrote:
Gog wrote:it's just that this game isn't your thing.
I don't know man, I play a ton of fighting games... I am not the tournament nerd material in top rankings in online play, but I am no casual fighting genre player either,
but somehow, the controls in this game feel somewhat slugish to me... Be it the response time for blocking and stamina break somewhat not working at all combined with somewhat chaotic environment gameplay and visual -wise when playing with more then 1 vs 1. I can't pull some of the advanced tests with Elder Kaioshin as the combos don't connect when involving higher distance with pursue. But playing against people is manageable.
It's jsut the game is step up from XV1, but to me, as 28 years old player who started with Street Fighter II as a kid and enjoys fighting games, this game doesn't feel right in some ways.
It's like crossover between casual fan-servicey Sparking! series with ''more complex'' fighting game mechanics, but I think that it's not done that good really.
For example, you can hop on Tekken game as casual, play it and don't feel like shit and it's kinda enjoyable for play with friends, or you are skilled and go with more complex gameplay. But you can manage.
I can't manage in this game as a more skilled player even now after the release and feel like shit every time against AI. That's just isn't right and yeah, basically, game like this probably isn't for me, but I don't think that's the issue.
You're not wrong in the slightest. The act of blocking takes for goddamned ever, accidentally doing a 180 turn is something I do constantly thanks to the (wildly changing) camera position determining your directional input, the window of time needed before performing moves in-between animation frames is like watching paint dry and AI opponents can react perfectly to your actions - the worst offending cases being the bullshit circle-floating-maneuver they can do around any of your attacks. The game mechanics are broken, unbalanced and are not fulfilling to take into PvP in the least. Improvements over XV1 and all.

But boy, does playing it make me feel like a super sayuh guy.
Gogegito wrote:Gotenks said "I cant let him fight just like that, please trunks help me, he's my brother" And trunks also had undesrstanding eyes.
Ajay wrote:It's probably savagely lit. I dunno.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Tue Feb 07, 2017 5:16 am

Lunaar wrote:
MCDaveG wrote:
Gog wrote:it's just that this game isn't your thing.
I don't know man, I play a ton of fighting games... I am not the tournament nerd material in top rankings in online play, but I am no casual fighting genre player either,
but somehow, the controls in this game feel somewhat slugish to me... Be it the response time for blocking and stamina break somewhat not working at all combined with somewhat chaotic environment gameplay and visual -wise when playing with more then 1 vs 1. I can't pull some of the advanced tests with Elder Kaioshin as the combos don't connect when involving higher distance with pursue. But playing against people is manageable.
It's jsut the game is step up from XV1, but to me, as 28 years old player who started with Street Fighter II as a kid and enjoys fighting games, this game doesn't feel right in some ways.
It's like crossover between casual fan-servicey Sparking! series with ''more complex'' fighting game mechanics, but I think that it's not done that good really.
For example, you can hop on Tekken game as casual, play it and don't feel like shit and it's kinda enjoyable for play with friends, or you are skilled and go with more complex gameplay. But you can manage.
I can't manage in this game as a more skilled player even now after the release and feel like shit every time against AI. That's just isn't right and yeah, basically, game like this probably isn't for me, but I don't think that's the issue.
You're not wrong in the slightest. The act of blocking takes for goddamned ever, accidentally doing a 180 turn is something I do constantly thanks to the (wildly changing) camera position determining your directional input, the window of time needed before performing moves in-between animation frames is like watching paint dry and AI opponents can react perfectly to your actions - the worst offending cases being the bullshit circle-floating-maneuver they can do around any of your attacks. The game mechanics are broken, unbalanced and are not fulfilling to take into PvP in the least. Improvements over XV1 and all.

But boy, does playing it make me feel like a super sayuh guy.
Well yeah, these are the problems haunting me as well :) + Super characters not having animated speaking as a last thing I've noticed :D
But well, game looks DBish enough visually :)
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by NintendoBlaze53 » Tue Feb 07, 2017 5:39 am

MCDaveG wrote:
Gog wrote:it's just that this game isn't your thing.
I don't know man, I play a ton of fighting games... I am not the tournament nerd material in top rankings in online play, but I am no casual fighting genre player either,
but somehow, the controls in this game feel somewhat slugish to me... Be it the response time for blocking and stamina break somewhat not working at all combined with somewhat chaotic environment gameplay and visual -wise when playing with more then 1 vs 1. I can't pull some of the advanced tests with Elder Kaioshin as the combos don't connect when involving higher distance with pursue. But playing against people is manageable.
It's jsut the game is step up from XV1, but to me, as 28 years old player who started with Street Fighter II as a kid and enjoys fighting games, this game doesn't feel right in some ways.
It's like crossover between casual fan-servicey Sparking! series with ''more complex'' fighting game mechanics, but I think that it's not done that good really.
For example, you can hop on Tekken game as casual, play it and don't feel like shit and it's kinda enjoyable for play with friends, or you are skilled and go with more complex gameplay. But you can manage.
I can't manage in this game as a more skilled player even now after the release and feel like shit every time against AI. That's just isn't right and yeah, basically, game like this probably isn't for me, but I don't think that's the issue.
"Xenoverse 2"
"Fighting Game"
Well there's your problem. XV2 isn't a fighting game. It's a Action RPG with MOBA elements.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gog » Tue Feb 07, 2017 5:43 am

NintendoBlaze53 wrote:
MCDaveG wrote:
Gog wrote:it's just that this game isn't your thing.
I don't know man, I play a ton of fighting games... I am not the tournament nerd material in top rankings in online play, but I am no casual fighting genre player either,
but somehow, the controls in this game feel somewhat slugish to me... Be it the response time for blocking and stamina break somewhat not working at all combined with somewhat chaotic environment gameplay and visual -wise when playing with more then 1 vs 1. I can't pull some of the advanced tests with Elder Kaioshin as the combos don't connect when involving higher distance with pursue. But playing against people is manageable.
It's jsut the game is step up from XV1, but to me, as 28 years old player who started with Street Fighter II as a kid and enjoys fighting games, this game doesn't feel right in some ways.
It's like crossover between casual fan-servicey Sparking! series with ''more complex'' fighting game mechanics, but I think that it's not done that good really.
For example, you can hop on Tekken game as casual, play it and don't feel like shit and it's kinda enjoyable for play with friends, or you are skilled and go with more complex gameplay. But you can manage.
I can't manage in this game as a more skilled player even now after the release and feel like shit every time against AI. That's just isn't right and yeah, basically, game like this probably isn't for me, but I don't think that's the issue.
"Xenoverse 2"
"Fighting Game"
Well there's your problem. XV2 isn't a fighting game. It's a Action RPG with MOBA elements.
But here's the thing. Xenoverse 2 is a fighting game, It's not an action RPG with MOBA elements. It's a fighting game, that has the elements of an action RPG, and MOBA elements, never realized how this misconception came to be. Doesn't actually mean that it's a good fighting game, and in my opinion stats should not exist, in anyway shape or form, as even when they downgraded them too only a ten percent increase... They still added the transformations, which literally add a 30% increase to one state or another.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by NintendoBlaze53 » Tue Feb 07, 2017 5:49 am

Gog wrote:
NintendoBlaze53 wrote:
MCDaveG wrote:
I don't know man, I play a ton of fighting games... I am not the tournament nerd material in top rankings in online play, but I am no casual fighting genre player either,
but somehow, the controls in this game feel somewhat slugish to me... Be it the response time for blocking and stamina break somewhat not working at all combined with somewhat chaotic environment gameplay and visual -wise when playing with more then 1 vs 1. I can't pull some of the advanced tests with Elder Kaioshin as the combos don't connect when involving higher distance with pursue. But playing against people is manageable.
It's jsut the game is step up from XV1, but to me, as 28 years old player who started with Street Fighter II as a kid and enjoys fighting games, this game doesn't feel right in some ways.
It's like crossover between casual fan-servicey Sparking! series with ''more complex'' fighting game mechanics, but I think that it's not done that good really.
For example, you can hop on Tekken game as casual, play it and don't feel like shit and it's kinda enjoyable for play with friends, or you are skilled and go with more complex gameplay. But you can manage.
I can't manage in this game as a more skilled player even now after the release and feel like shit every time against AI. That's just isn't right and yeah, basically, game like this probably isn't for me, but I don't think that's the issue.
"Xenoverse 2"
"Fighting Game"
Well there's your problem. XV2 isn't a fighting game. It's a Action RPG with MOBA elements.
But here's the thing. Xenoverse 2 is a fighting game, It's not an action RPG with MOBA elements. It's a fighting game, that has the elements of an action RPG, and MOBA elements, never realized how this misconception came to be.
I guess it's the fact that Xenoverse's gameplay feels like Kingdom Hearts to me, which is an Action RPG. Where as a fighting game feels more one V one. It's even more of a beat em up then a fighting game. Xenoverse is basically a non-open world, 3D, Legacy of Goku with mission based combat.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gog » Tue Feb 07, 2017 5:58 am

NintendoBlaze53 wrote:
Gog wrote:
NintendoBlaze53 wrote: "Xenoverse 2"
"Fighting Game"
Well there's your problem. XV2 isn't a fighting game. It's a Action RPG with MOBA elements.
But here's the thing. Xenoverse 2 is a fighting game, It's not an action RPG with MOBA elements. It's a fighting game, that has the elements of an action RPG, and MOBA elements, never realized how this misconception came to be.
I guess it's the fact that Xenoverse's gameplay feels like Kingdom Hearts to me, which is an Action RPG. Where as a fighting game feels more one V one. It's even more of a beat em up then a fighting game. Xenoverse is basically a non-open world, 3D, Legacy of Goku with mission based combat.
Eh, never actually played finial fantasy so I'm unable to comment on that. The thing with Xenoverse, is that even though it doesn't actually seem like there's much skill to it, there is a fairly large pool of skill, especially with the fact that every character has their own combo system, and stamina break combo system. Guy's like Seerax even blow the average player out of the water with the amount of skill he possesses. I'd say that Xenoverse is more like a hybrid of fighting, action rpg, and Moba

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by NintendoBlaze53 » Tue Feb 07, 2017 6:04 am

Gog wrote:
NintendoBlaze53 wrote:
Gog wrote:
But here's the thing. Xenoverse 2 is a fighting game, It's not an action RPG with MOBA elements. It's a fighting game, that has the elements of an action RPG, and MOBA elements, never realized how this misconception came to be.
I guess it's the fact that Xenoverse's gameplay feels like Kingdom Hearts to me, which is an Action RPG. Where as a fighting game feels more one V one. It's even more of a beat em up then a fighting game. Xenoverse is basically a non-open world, 3D, Legacy of Goku with mission based combat.
Eh, never actually played finial fantasy so I'm unable to comment on that. The thing with Xenoverse, is that even though it doesn't actually seem like there's much skill to it, there is a fairly large pool of skill, especially with the fact that every character has their own combo system, and stamina break combo system. Guy's like Seerax even blow the average player out of the water with the amount of skill he possesses. I'd say that Xenoverse is more like a hybrid of fighting, action rpg, and Moba
That sounds about right, and it hinders the game. I imagine Dimps and Bandai couldn't decide on a fighting game or a MOBA or a Action RPG or a beat em up so they just did it all and that's why XV seems a bit all over the place and lacks focus.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gog » Tue Feb 07, 2017 6:08 am

NintendoBlaze53 wrote:
Gog wrote:
NintendoBlaze53 wrote: I guess it's the fact that Xenoverse's gameplay feels like Kingdom Hearts to me, which is an Action RPG. Where as a fighting game feels more one V one. It's even more of a beat em up then a fighting game. Xenoverse is basically a non-open world, 3D, Legacy of Goku with mission based combat.
Eh, never actually played finial fantasy so I'm unable to comment on that. The thing with Xenoverse, is that even though it doesn't actually seem like there's much skill to it, there is a fairly large pool of skill, especially with the fact that every character has their own combo system, and stamina break combo system. Guy's like Seerax even blow the average player out of the water with the amount of skill he possesses. I'd say that Xenoverse is more like a hybrid of fighting, action rpg, and Moba
That sounds about right, and it hinders the game. I imagine Dimps and Bandai couldn't decide on a fighting game or a MOBA or a Action RPG or a beat em up so they just did it all and that's why XV seems a bit all over the place and lacks focus.
It makes me annoyed when you realize how good the game can be if it just focused on being a MOBA, and a Fighting Game, ditch the RPG elements, they only add an illusion of choice now. But absolutely keep the character customization, that's quintessential for a Xenoverse game

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dualist » Tue Feb 07, 2017 11:49 am

Gog wrote:
NintendoBlaze53 wrote:
Gog wrote:
Eh, never actually played finial fantasy so I'm unable to comment on that. The thing with Xenoverse, is that even though it doesn't actually seem like there's much skill to it, there is a fairly large pool of skill, especially with the fact that every character has their own combo system, and stamina break combo system. Guy's like Seerax even blow the average player out of the water with the amount of skill he possesses. I'd say that Xenoverse is more like a hybrid of fighting, action rpg, and Moba
That sounds about right, and it hinders the game. I imagine Dimps and Bandai couldn't decide on a fighting game or a MOBA or a Action RPG or a beat em up so they just did it all and that's why XV seems a bit all over the place and lacks focus.
It makes me annoyed when you realize how good the game can be if it just focused on being a MOBA, and a Fighting Game, ditch the RPG elements, they only add an illusion of choice now. But absolutely keep the character customization, that's quintessential for a Xenoverse game
I get the Action RPG and Fighting game elements, but where do the MOBA elements come into play? Just curious.

My preference is that they highlight more of the RPG elements. Add more things to do in Conton City that focus on Multi-player. For example, for the Freeza invasion, we should be able to get a team together in Canton city and fight together as opposed to doing it solo. Add guilds and guild houses that could basically function the same way as Capsule Corp, Guru's House, and Freitas spaceship...etc. DIMPS has said that they really want players to experience playing together, but I don't feel like they spent enough time making that easy to do. But that's just me, I've been pining for a Dragon Ball based MMO ever since DBO was shut down. Considering that MMOs have PvP, you can satisfy the RPG and the fighting game fans. I love how DC universe online has its original cast of characters as options to do certain missions and PvP while leaving the main focus on your CaC
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Tue Feb 07, 2017 1:19 pm

dualist wrote:
Gog wrote:
NintendoBlaze53 wrote: That sounds about right, and it hinders the game. I imagine Dimps and Bandai couldn't decide on a fighting game or a MOBA or a Action RPG or a beat em up so they just did it all and that's why XV seems a bit all over the place and lacks focus.
It makes me annoyed when you realize how good the game can be if it just focused on being a MOBA, and a Fighting Game, ditch the RPG elements, they only add an illusion of choice now. But absolutely keep the character customization, that's quintessential for a Xenoverse game
I get the Action RPG and Fighting game elements, but where do the MOBA elements come into play? Just curious.

My preference is that they highlight more of the RPG elements. Add more things to do in Conton City that focus on Multi-player. For example, for the Freeza invasion, we should be able to get a team together in Canton city and fight together as opposed to doing it solo. Add guilds and guild houses that could basically function the same way as Capsule Corp, Guru's House, and Freitas spaceship...etc. DIMPS has said that they really want players to experience playing together, but I don't feel like they spent enough time making that easy to do. But that's just me, I've been pining for a Dragon Ball based MMO ever since DBO was shut down. Considering that MMOs have PvP, you can satisfy the RPG and the fighting game fans. I love how DC universe online has its original cast of characters as options to do certain missions and PvP while leaving the main focus on your CaC
Also, make Conton City a stage! And get a better chat system and allow players to invite each other tho their sessions! The roleplay crowd would be orgasming!
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gog » Tue Feb 07, 2017 3:15 pm

Kanassa wrote:
dualist wrote:
Gog wrote:
It makes me annoyed when you realize how good the game can be if it just focused on being a MOBA, and a Fighting Game, ditch the RPG elements, they only add an illusion of choice now. But absolutely keep the character customization, that's quintessential for a Xenoverse game
I get the Action RPG and Fighting game elements, but where do the MOBA elements come into play? Just curious.

My preference is that they highlight more of the RPG elements. Add more things to do in Conton City that focus on Multi-player. For example, for the Freeza invasion, we should be able to get a team together in Canton city and fight together as opposed to doing it solo. Add guilds and guild houses that could basically function the same way as Capsule Corp, Guru's House, and Freitas spaceship...etc. DIMPS has said that they really want players to experience playing together, but I don't feel like they spent enough time making that easy to do. But that's just me, I've been pining for a Dragon Ball based MMO ever since DBO was shut down. Considering that MMOs have PvP, you can satisfy the RPG and the fighting game fans. I love how DC universe online has its original cast of characters as options to do certain missions and PvP while leaving the main focus on your CaC
Also, make Conton City a stage! And get a better chat system and allow players to invite each other tho their sessions! The roleplay crowd would be orgasming!
And better yet make female arcosians! :P .

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Kanassa
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Tue Feb 07, 2017 3:26 pm

Gog wrote:
Kanassa wrote:
dualist wrote:
I get the Action RPG and Fighting game elements, but where do the MOBA elements come into play? Just curious.

My preference is that they highlight more of the RPG elements. Add more things to do in Conton City that focus on Multi-player. For example, for the Freeza invasion, we should be able to get a team together in Canton city and fight together as opposed to doing it solo. Add guilds and guild houses that could basically function the same way as Capsule Corp, Guru's House, and Freitas spaceship...etc. DIMPS has said that they really want players to experience playing together, but I don't feel like they spent enough time making that easy to do. But that's just me, I've been pining for a Dragon Ball based MMO ever since DBO was shut down. Considering that MMOs have PvP, you can satisfy the RPG and the fighting game fans. I love how DC universe online has its original cast of characters as options to do certain missions and PvP while leaving the main focus on your CaC
Also, make Conton City a stage! And get a better chat system and allow players to invite each other tho their sessions! The roleplay crowd would be orgasming!
And better yet make female arcosians! :P .
Then we'd have the ERP crowd maxed out... That's what we have mods for.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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