"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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dbboxkaifan
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Wed May 08, 2013 5:25 pm

I'm still disappointed in Namco Bandai for not having a singer for the Budokai 3 HD Opening Song (by Takaki -- sounds like him), as the song had the potential to be a great one and NB just cheapened out. :( :(

Dragon Ball Z: Budokai 3 HD Opening on 1:05m it's easy to imagine a vocal in that precise moment (imo), but instead it's just an instrumental song. Of course, Kageyama would cost NB too much, perhaps Hiroki Takahashi or anyone else, but dammit that was a real shame leaving it out as an instrumental.

Well, maybe this year Namco Bandai can be forgiven or not.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Wed May 08, 2013 6:09 pm

There is no reason for Namco-Bandai to spend money on a singer to do just one song for an opener to a game in a collection of a series that is over 8 years old. The HD collection wasn't meant to make a splash but rather, rake in as much money as possible. The only reason the music was changed in the first place was because it had to be. They just put together the cheapest solution and sent the game on it's way; and why shouldn't they have? It's not like people were waiting outside of gamestops to get this. Namco-Bandai probably knew how much they were going to get back from this and budgeted accordingly. You'll probably get a singer for this upcoming release; assuming it's not another collection or cheaply thrown together Kinect game*.




*I still don't know how many units that thing sold.
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Re: Bandai planning to "conquer the world"?

Post by TheMightyOzaru » Thu May 09, 2013 12:30 am

Less than 9,000 probably.
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Re: Bandai planning to "conquer the world"?

Post by dbzfan7 » Thu May 09, 2013 12:41 am

They will conquer the world with more DBZ Kinect.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Thu May 09, 2013 4:00 am

TheMightyOzaru wrote:Less than 9,000 probably.
Wouldn't surprise me that Budokai HD and For Kinect have sold so little, but 9000k copies only seems quite off from being a realistic amount. I might just as well grab a copy of Budokai HD in case the game stupidly increases to a high price but this is normally just happens with NES games mostly.

Bully Scholarship for Xbox 360 is a good example of a current-gen game that just doesn't drop (because it's out of print) and consistently stays on £25-£30.
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Re: Bandai planning to "conquer the world"?

Post by THEGOKU » Thu May 09, 2013 7:01 pm

At this point I don't care what we get as long as the CAC is way better than it was in UT. That's if we are getting anything at all.

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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Thu May 09, 2013 8:56 pm

I know there are a few people on here that don't really care for a Create a Character but from a single player story experience it opens up more possibilities for new ideas. This is something that could really kill that constant Saiyan-Buu arc problem and make room for something more engaging to hardcore fans. Even done at the most basic level where you're character just relives everything that happened to Goku and friends, it still adds something a bit of a fresh spin just by virtue of the fact that it's all happening to a new character. If done correctly it could also lead to more interesting what-if elements.

If they wanted to take the storymode to an even higher level(with or without a CAC) they could bring in writers who worked on the show and movies(or even Toriyama himself) to pen some interesting ideas for unique story modes. Of course this is all just wishful thinking but it would lead to some nice changes.
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Re: Bandai planning to "conquer the world"?

Post by Saimaroimaru » Fri May 10, 2013 2:07 am

TheDevilsCorpse wrote:
SparkyPantsMcGee wrote:Not trying to be a dick or anything, but that doesn't really sound like an exciting enemy list. A lot of enemy seem to take cues from Sagas and I can't even describe how bored I got trudging through seas of Saibaimen and prototype androids.
To be fair, when are the Muso games ever all that exciting? They are usually just fighting against wave after wave of the exact same enemies over an over again, with a couple different bosses/generals thrown in for a bit of variety. It's true that Dragon Ball doesn't seem to fit with that gameplay style very well, but it could still be done. The examples listed above are just the ones from the series seemed appropriate for each arc, but it's not like they couldn't get creative with the enemies if they chose to; either by expanding on the classes already listed (kind like DBO and their dozens of Saibaimen designs) or by creating entirely new ones.
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Thanos wrote:Well, the longer it takes, the more time they have to develop it, weed out bugs, etc... so I'm not getting impatient any time soon.
That's sometimes true but let's not forget Duke Nukem Forever, Aliens: Colonial Marines, Star Command, Gran Turismo 5 and others, these all were in development for a long time and they never achieved to be in its true state as described.

However, as this is Dragon Ball it's bound to expect a broken low quality game because it's what we normally get with Namco Bandai.
Aliens failed because the guys contracted to make the game (Gearbox I think) outsource the game development to TimeGate studios. Time Gate basically abandoned whatever Gearbox had made save for a few assets and did their own thing with Gearbox not at least watching the development of game and making sure that reach development goals. By the time gearbox actually checked what was being done, it was too late and thus the infamous misleading pr campaign started. Not to mention that GearBox was taking money given to make Aliens to go boost up the Border Lands 2 budget as well as diverting staff from Aliens to Border Lands 2.

TimeGate has been closed over this.

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Re: Bandai planning to "conquer the world"?

Post by hulkty » Fri May 10, 2013 2:42 pm

Seems like this thread isn't even talking about the new game anymore... :?

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Re: Bandai planning to "conquer the world"?

Post by DragonBalllKaiHD » Fri May 10, 2013 2:54 pm

hulkty wrote:Seems like this thread isn't even talking about the new game anymore... :?
Because there's nothing to talk about right now.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Sat May 11, 2013 1:51 am

I give it until the end of May when we will hear something. If we get nothing by June then I'm starting to think we are not getting anything or the game will be something super lame which seems very likely.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sat May 11, 2013 5:50 am

So they'd go two years without releasing a new Dragon Ball game? That'd be great if the developer they were using wasn't Spike, and Spike's best effort were Tenkaichi 3 / Raging Blast 2 and Ultimate Blast. Whether they take too little or too long the game's going to be more or less the same, Spike just isn't a developer either Microsoft, Nintendo nor Sony would want to have for their first party games.
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Re: Bandai planning to "conquer the world"?

Post by sangofe » Sat May 11, 2013 8:31 am

dbboxkaifan wrote:So they'd go two years without releasing a new Dragon Ball game? That'd be great if the developer they were using wasn't Spike, and Spike's best effort were Tenkaichi 3 / Raging Blast 2 and Ultimate Blast. Whether they take too little or too long the game's going to be more or less the same, Spike just isn't a developer either Microsoft, Nintendo nor Sony would want to have for their first party games.
How do we know they are using Spike?

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Re: Bandai planning to "conquer the world"?

Post by FlpShimizu » Sat May 11, 2013 8:38 am

sangofe wrote:
dbboxkaifan wrote:So they'd go two years without releasing a new Dragon Ball game? That'd be great if the developer they were using wasn't Spike, and Spike's best effort were Tenkaichi 3 / Raging Blast 2 and Ultimate Blast. Whether they take too little or too long the game's going to be more or less the same, Spike just isn't a developer either Microsoft, Nintendo nor Sony would want to have for their first party games.
How do we know they are using Spike?
We don't.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sat May 11, 2013 8:43 am

Namco Bandai has been using Spike since 2009 (Raging Blast 1) through 2012 (DBZ For Kinect) so it's highly possible they're the ones working on 2013's game.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Sat May 11, 2013 2:02 pm

Bandai has been using Spike since 2005. 2008 was the only year that we didn't get a game from Spike.
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Re: Bandai planning to "conquer the world"?

Post by GogetaSSJ2 » Sat May 11, 2013 4:53 pm

Maybe Namco Bandai is starting to face the harsh reality that Dragon Ball Z games are just not very profitable anymore. Which is why they are acting like there is no real urgency to reveal the new game right away as it was in the past. I have a feeling that the days of releasing new DBZ games every year are numbered :think:
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sat May 11, 2013 5:17 pm

Hellspawn28 wrote:Bandai has been using Spike since 2005. 2008 was the only year that we didn't get a game from Spike.
Yeha you're right but during the early years Bandai used to have Dimps developing Dragon Ball Z games also whereas now it's solely Spike.

Budokai 1 - 2002 (Dimps)
Budokai 2 - 2003 (Dimps)
Budokai 3 - 2004 (Dimps)
Tenkaichi 1 - 2005 (Spike)
Sagas - 2005 (Avalanche Software)
Super DBZ - 2006 (Crafts & Meister)
Battle Stadium D.O.N - 2006 (Eighting)
Tenkaichi 2 - 2006 (Spike)
Tenkaichi 3 - 2007 (Spike)
Infinite World - 2008 (Dimps)
Burst Limit - 2008 (Dimps)
Revenge of King Piccolo - 2009 (Media Vision)
Raging Blast 1 - 2009 (Spike)
Raging Blast 2 - 2010 (Spike)
Ultimate Blast - 2011 (Spike)
For Kinect - 2012 (Spike)
Budokai HD - 2012 (Dimps / Pyramid)

Games released per developer for:
1x Avalanche Software
1x Crafts & Meister
1x Eighting
1x Media Vision
6x Dimps
7x Spike

Doesn't look good. Spike wins with more quantity overall.
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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Sat May 11, 2013 6:02 pm

I'm pretty sure he knows that. The point that he's making is that with the exception of 2008, Spike has made a game every year since 2005. At the moment it's safe to assume they are the go to guys for Dragonball games. Interestingly enough, Spike started taking over game development around the time Namco-Bandai started merging into one company. Which, come to think of it, could be the main reason why no one in the company(NB) has thought to hand the games off to another developer. They are just following the status quo.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sun May 12, 2013 7:47 am

Probably but still wanted to include that list because even through that time Bandai still were working with Dimps whereas now it's exclusively with Spike.

I'm thinking of buying Tenkaichi 2 for PS2 this Monday if the copy in store isn't in mediocre condition.
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