"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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cesarcoronel07
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Thu Jun 12, 2014 6:15 am

Drev wrote:
sintzu wrote:
cesarcoronel07 wrote:I'm curious to know why the "Z" wasn't included in the title... Could it mean Dragon Ball and Dragon Bal GT characters will finally make an appearance? (Which I doubt will happen)
I can see them giving us Gt cause of how it's being pushed latley,The anime has an ongoing animanga and the charecters are a big part of heroes which is also made by dimps
https://www.youtube.com/watch?v=WJmWLXuF5Es

:D
Well, I guess there is a possibility for GT, but still no Dragon Ball though.... :(

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jun 12, 2014 6:26 am

cesarcoronel07 wrote: Well, I guess there is a possibility for GT, but still no Dragon Ball though.... :(
never say never, watch this from 0.55

https://www.youtube.com/watch?v=K-4IXSTWB_w

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jun 12, 2014 6:37 am

cesarcoronel07 wrote:I'm curious to know why the "Z" wasn't included in the title... Could it mean Dragon Ball and Dragon Bal GT characters will finally make an appearance? (Which I doubt will happen)
The Raging Blast games were referred as Dragon Ball and they didn't have actual Dragon Ball or Dragon Ball GT characters, maybe this one will do because it's being developed by Dimps and they think more about the Dragon Ball universe than just Z like Spike would in their recent RB games. Ultimate Blast had a few GT characters but hardly anything worth mentioning.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Thu Jun 12, 2014 6:40 am

Drev wrote:
cesarcoronel07 wrote: Well, I guess there is a possibility for GT, but still no Dragon Ball though.... :(
never say never, watch this from 0.55

https://www.youtube.com/watch?v=K-4IXSTWB_w
Seeing these videos makes me want the game :lol: Anyways, looks like there's a chance for us to see Dragon Ball and Dragon Ball GT in this game, if not well hopefully in the sequel and that's IF this game does well...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Thu Jun 12, 2014 6:55 am

dbboxkaifan wrote:
cesarcoronel07 wrote:I'm curious to know why the "Z" wasn't included in the title... Could it mean Dragon Ball and Dragon Bal GT characters will finally make an appearance? (Which I doubt will happen)
The Raging Blast games were referred as Dragon Ball and they didn't have actual Dragon Ball or Dragon Ball GT characters, maybe this one will do because it's being developed by Dimps and they think more about the Dragon Ball universe than just Z like Spike would in their recent RB games. Ultimate Blast had a few GT characters but hardly anything worth mentioning.
I'm with you, I also think Dimps will include GT and Dragon Ball characters because they seem to care for Dragon Ball and Dragon Ball GT not just "Z", you could see that in DB Heroes.Anyway, if Dimps doesn't include GT and Dragon Ball on this game then for sure in the sequel. Speaking of Ultimate Blast, that was quite dumb for Spike to only include Omega Shenron and SSJ4 Gogeta. It doesn't make sense to include SSJ4 Gogeta and not SSJ4 Goku and Vegeta SSJ4.
Last edited by cesarcoronel07 on Thu Jun 12, 2014 6:59 am, edited 1 time in total.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Thu Jun 12, 2014 6:59 am

cesarcoronel07 wrote:and that's IF this game does well...
It has so much hype already and it's still in Alpha; how could it Not?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Thu Jun 12, 2014 7:04 am

TheAldella wrote:
cesarcoronel07 wrote:and that's IF this game does well...
It has so much hype already and it's still in Alpha; how could it Not?
Well I guess your right Dimps is behind this so we know it's in good hands. :D And for it to be in Alpha, it looks awesome! I could just imagine how it will look like when its ready :clap:

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Post by Zenkashuu » Thu Jun 12, 2014 7:05 am

TheAldella wrote:
cesarcoronel07 wrote:and that's IF this game does well...
It has so much hype already and it's still in Alpha; how could it Not?
Cause of *** fanbase?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jun 12, 2014 7:07 am

TheAldella wrote:
cesarcoronel07 wrote:and that's IF this game does well...
It has so much hype already and it's still in Alpha; how could it Not?
Also, it has the seal of quality by Dimps so it's definitely going to be a success, imo.

What's one of the most popular platform franchises aside from Mario? Sonic. And who developed Sonic Rush, Sonic Gens 3DS and Sonic Lost World 3DS? All Dimps, an' all great!

Plus, which is one of the most played fighting games that are as well in tournaments? Street Fighter IV.

Just put Dimps' brand and it's guaranteed not only to be profitable but also high quality games.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Thu Jun 12, 2014 7:21 am

dbboxkaifan wrote:
TheAldella wrote:
cesarcoronel07 wrote:and that's IF this game does well...
It has so much hype already and it's still in Alpha; how could it Not?
Also, it has the seal of quality by Dimps so it's definitely going to be a success, imo.

What's one of the most popular platform franchises aside from Mario? Sonic. And who developed Sonic Rush, Sonic Gens 3DS and Sonic Lost World 3DS? All Dimps, an' all great!

Plus, which is one of the most played fighting games that are as well in tournaments? Street Fighter IV.

Just put Dimps' brand and it's guaranteed not only to be profitable but also high quality games.
...but burst limit wasn't even good

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Luso Saiyan » Thu Jun 12, 2014 7:29 am

Drev wrote:...but burst limit wasn't even good
Erm... yes, it was. The best of this gen.

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Post by kbrooksgohan » Thu Jun 12, 2014 7:30 am

dbboxkaifan wrote:
kbrooksgohan wrote:@DarkPrince2

Yo buddy. Honestly...I'm not ok with that then. We've had so many dbz games already. It's time to step it up. If your going to do Saiyan to Buu have all the characters. Budokai 3 had so many holes.
Yeah 'cause Yajirobe, Mr. Satan, Fake Namekians and etc are such interesting fighters to play as...

....

So did I post a character list and I didn't know it?

Budokai 3 had a good roster but most were movie characters and they technically didn't even add that many new characters. They left out most of the Ginyu Force,Zarbon,Dodoria,19 etc. They are major characters who actually had fights and had plenty of material to turn into combos. Never did I say add Yajirobe. Hercule? Heck yeah. He's been in previous Dimps titles and he's actually pretty fun to play. Nail? He didn't do a lot but he has attacks and he actually is pretty important to the series. If it wasn't for him Piccolo would not have gained his power-boost. But even with that he still would give us more Namekian choices than just Piccolo.

Ginyu Force? Yes actually they are pretty INTERESTING to play as. Guldo can stop time. Burter is extremely fast and that would be some new to the Dimps series. Jeice is introduces Team Gameplay and he does have his own moves.

The Budokai 3 roster wasn't bad but you can't do a DBZ game and completely skip certain parts of the sagas. There was literally no reason to note include 19 or other characters from the first budokai. 8 new character's won't hurt them. If your going to adapt the series do it right imo.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jun 12, 2014 7:30 am

Drev wrote:...but burst limit wasn't even good
In your opinion, of course.

The game for me was great (still is the best of last-gen for DBZ home console games) and had Kai not been uncancelled then it could've been its game due to how everything was put together, as well as the score was composed by Kenji Yamamoto.
Luso Saiyan wrote:Erm... yes, it was. The best of this gen.
Slight correction, last-gen.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Saiga » Thu Jun 12, 2014 9:05 am

DIMPS is back? :o I am so fucking hyped right now. Choo-choo!

Surprised to see they're making a 3D game. Since it's their first game in that style, that might be problematic. Hopefully they're able to do well though!
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Post by goku the krump dancer » Thu Jun 12, 2014 9:17 am

SingleFringe&Sparks wrote:
goku the krump dancer wrote:Baby steps? Dimps has been there and done that with Dragon Ball, so I see no reason for them to pull any punches just cause they're widening the arena (among other things). These are crucial times for DB games so if they wanna win fans back they better go as hard as they. I'm not asking for 1000 characters (65 tops should be reasonable), but it's a blessing that the game comes out next year hopefully the March-ish/April range, it gives them time to make the game fun to play, nice to look at and fan service (costumes, planet explosions etc) for fans to drool over.
The nails in this franchise came from years of Spike's shitty, seemingly underdelivering combat system which they never understood how to refine: not lack of content, (at least with Raging Blast) the playability of these games were made worse over the years of Raging Blast's unsatisfactory sluggish 2-steps back style of a lackluster improvement rate. If Dimps is going to win anybody back it has to be through gameplay, not roster. Gameplay has to be the most responsive, fluid and mobility, freedom and structured combat options are what is required to even make these games playable again. Roster is nothing important early in.
See I'm not worried about the hand to hand combat from Dimps since that's not what made Burst Limit a failure in the long run. Solid fast paced fighting aside Burst Limit failed in every other department namely the content one.
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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by Captain-Sora » Thu Jun 12, 2014 9:59 am

goku the krump dancer wrote:See I'm not worried about the hand to hand combat from Dimps since that's not what made Burst Limit a failure in the long run. Solid fast paced fighting aside Burst Limit failed in every other department namely the content one.
But if they had focused more on content, valuable time and money would have been spent on just shoving in more nonsense instead of making the game functional. Ultimately, we would have had more characters and stories, but all of that would have been rendered pointless due to the gameplay being clunky and unfinished. Dimps made the right choice on prioritizing what mattered most in what little time they had. The only real failures are the poor ideas implemented(such as those drama pieces or those unnecessary falling animations after a battle in the sky ended). That, and the unfortunate lack of a sequel to build off of what was established in the first one.

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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by Ajay » Thu Jun 12, 2014 10:00 am

goku the krump dancer wrote:
See I'm not worried about the hand to hand combat from Dimps since that's not what made Burst Limit a failure in the long run. Solid fast paced fighting aside Burst Limit failed in every other department namely the content one.
I like Burst Limit but I don't think it even succeeded in creating complex, in-depth gameplay. Once you've mastered one character, you've mastered them all. They all play essentially the same.

If they want me to get over the fact it's that over the shoulder garbage again, the game needs to at least have some longevity to it. I don't want to spend a few days on one character only to find I can now play all of them perfectly. That was my biggest let down in Burst Limit.

You're right about the content though. There's only so much of the same roster and stages I can take before I'm bored. At least a roster that lives up to Budokai 3 or I'm not interested.

I don't want to run through Z's story only to find I've done everything the game has to offer. Considering the title of the game, that's probably not a concern.
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Re: "Dragon Ball: Xenoverse" (PS4/XB1/PS3/360) Official Thre

Post by KentalSSJ6 » Thu Jun 12, 2014 10:28 am

Once you've mastered one character, you've mastered them all. They all play essentially the same.
Exactly why I find the BT series to be overrated.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sangofe » Thu Jun 12, 2014 10:43 am

https://www.youtube.com/watch?v=jj5mBdIobRI

It says it's at "19 h", but which time zone?

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Post by Kendamu » Thu Jun 12, 2014 10:51 am

KentalSSJ6 wrote:
Once you've mastered one character, you've mastered them all. They all play essentially the same.
Exactly why I find the BT series to be overrated.
The controls are supposed to be pretty accessible in this new game with all the characters having the same control schemes (like the most Dragon Ball fighters). So, while there will probably be some variance in pacing as well as strengths and weaknesses of the characters, it's not gonna play like Street Fighter II where there's one set of characters that control one way and another set that controls another way.

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