"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Thu Jun 12, 2014 11:48 pm

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kbrooksgohan » Fri Jun 13, 2014 12:21 am

@TheGmGoken

You played Tekken and u think they all play the same??? :shock: Lol they are pretty different. In fact they are pretty diverse in their movelists and they have completely different martial arts styles. As I play Burst Limit I've come to realize that the characters are still pretty similar and I don't think the cancel style fits in a DBZ game. At least not like it's presented. It certainly doesn't work in 3d.

The best characters who are closest to their anime counterparts are Tien and Yamucha imo. I thought that the other characters fought like the show but most of them don't really. They recycled old budokai animations for most of them. 18 and 17 are pretty new looking but the rest? Pretty small scale and boring imo.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Kamiccolo9 » Fri Jun 13, 2014 1:33 am

TheGmGoken wrote:Attack range are different in most Dbz games and even the duration. The neutral punches aren't the same. Care to expand more? I love Soul Calibur. I honestly think most characters play the same. I mean how would you rate Super Smash games. Hell I owner all Tekken and they play the same
You think wrong. I honestly cannot see how you can claim that all Tekken characters play the same, and I'd love to see you try to defend that. Go play as Heihachi Mishima, then play as Eddy Gordo, then play as King, then as Steve Fox, then as Nina, etc.

Even in the original Tekken every character played differently, aside from some similarities between the Mishimas which, you know, makes perfect sense.

And as a competitive Smash Bros. player, don't even get me started on that. If your definition of "all characters playing the same" is them using the same controls, then you have no idea what you are talking about.

Can't speak for Soul Calibur, but I'd be willing to bet that those here who do play that would back me up.
Hellspawn28 wrote:I would like the fantasy forms of Buu to come back. He could absorb:

Piccolo
Well, that wouldn't really be a fantasy form. We saw it in the manga.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Fri Jun 13, 2014 1:50 am

Hellspawn28 wrote: Piccolo
SSj3 Gotenks
Mystic Gohan
SSj Vegito
Final Form Freeza and Super Perfect Cell (Why absorb one when you get two at once)
Can buu even use 2 absorbed bodies at once? Wouldn't his appearance just be one other the other depending on who's stronger? And technically Cell is Freeza (As in already knows his moves anyway).

Personally I'd like a Buu merged with Janemba or Beerus.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Kamiccolo9 » Fri Jun 13, 2014 1:56 am

SingleFringe&Sparks wrote:
Hellspawn28 wrote: Piccolo
SSj3 Gotenks
Mystic Gohan
SSj Vegito
Final Form Freeza and Super Perfect Cell (Why absorb one when you get two at once)
Can buu even use 2 absorbed bodies at once? Wouldn't his appearance just be one other the other depending on who's stronger? And technically Cell is Freeza (As in already knows his moves anyway).

Personally I'd like a Buu merged with Janemba or Beerus.
No, Buu's absorptions stack. In the manga we see both Buu/Piccolo, Goten, and Trunks, and Buu/Piccolo, and there are major differences between the two, even though Piccolo is clearly the dominant party in that absorption.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Fri Jun 13, 2014 1:58 am

They should do something similar to MKX where you can pick your own choice of fighting style. This can work for both Vegeta and Future Trunks to avoid making two characters of the same character.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Fri Jun 13, 2014 2:41 am

Hellspawn28 wrote:They should do something similar to MKX where you can pick your own choice of fighting style. This can work for both Vegeta and Future Trunks to avoid making two characters of the same character.
Probably unlikely. They'd I assume still treach each arc incarnation as costumes, thats what they did with Future Gohan and Regular Gohan in Shin Budokai, but at least they gave them both unique stances.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Fri Jun 13, 2014 3:02 am

The game play video combined with Kendamu's interview synopsis gives me some hope that at the very least this game will be the best game we've gotten in the PS3 era. I trust Dimps with hand to hand combat, all they have to do is top Budokai 3's finishers and somehow top Raging Blast 2's transformation sequences. I mean, Cooler transforming into his fifth form in RB2 is the DEFINITION of perfect.

When it comes to costumes, I'm torn. Between do I want the costumes just given to or should we be able to customize the characters' look ala Tekken and Soul Calibur. I mean we all want "Bad man" Vegeta and "GT suit and slacks" for Gohan but who doesn't want to put Freeza in a sombrero or recolor Gohan's Saiyaman outfit to look more like Link's get up? It'd be like killing two birds with one stone.

@HellSpawn28

I think that'd be too complex of an idea for a DBZ game. I mean to is because we as hardcore fans over analyze everything, we know or at least think we know that all the characters fight differently while to the casual viewer Goku's fast punches and kicks are hardly any different from Freeza's.

Going by your example Future Trunks would fight differently from Vegeta anyway because it wasn't Vegeta who trained him.. It was Future Gohan, who do to his fathers untimely demise probably fights mostly like Piccolo.


@GmGoken?

What do you mean by "play the same?" Do you mean all Tekken games on a basic level play the same or all the characters play the same? Cause if it's ladder then what the others have already said have already nailed the coffin.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Fri Jun 13, 2014 3:45 am

TheGmGoken wrote:Am I the only one who thinks all fighting games play the same no matter what character
Injustice: Gods Among Us does feel like a game that plays the same no matter if you use the deepen combos the game has to offer ultimately it'll still end up samey. I didn't really like Injustice but for the price I got it it was an OK deal.

Now, this can't be said for fighting games such as Street Fighter, Dead or Alive, Virtua Fighter or Tekken.

Despite that there's games who play alike the part that makes them work differently is by having a strategy how to defeat their opponents (Super Smash Bros.!).
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Post by Hellspawn28 » Fri Jun 13, 2014 3:47 am

Future Gohan and Adult Gohan are two totally different characters from different timelines. I see no point on having two versions of Future Trunks when they are the same thing. Why have two when you can one and the extra slot can go to someone else.
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Post by miguelnuva1 » Fri Jun 13, 2014 4:34 am

Future Trunks with and without Sword should stay separate and Vegeta should be divided between Normal, Baby and Majin. Everyone else can be one character. I would even try to combine Kid and Child Gohan.

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Post by 90sDBZ » Fri Jun 13, 2014 4:51 am

TheGmGoken wrote:Attack range are different in most Dbz games and even the duration. The neutral punches aren't the same. Care to expand more? I love Soul Calibur. I honestly think most characters play the same. I mean how would you rate Super Smash games. Hell I owner all Tekken and they play the same
I play Tekken online at an intermediate level and can honestly say that most of the characters play completely differently. There's no way you could just pick up one character and learn them and then suddenly switch to another and expect to win. There's a world of difference between buttonmashing your way through Arcade Mode and going up against an experienced player.

I also play Street Fighter from time to time and character strategy is probably even more diverse than Tekken. You have your zoners, your rush down characters, your mixup/vortex artists and your all rounders. Several factors have to be taken into account including frame data(knowing what what moves are safe and unsafe in every situation which changes depending on the matchup), specials, supers, ultras, pokes, footsies, pressure tools, defensive tools, option selects, crossups and character specific strategy. To be good at Street Fighter you have to know not just how your own character plays but how all the others play too so that you know how to handle their tactics. And this is all without taking into account the difficulty of combo execution for the characters with a higher learning curve.

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Post by Zenkashuu » Fri Jun 13, 2014 5:09 am

Zenkashuu wrote:Did they say how long is in development?
I will answer my own question, wow...

According to Treevax the "actual" development by DIMPS started before october 2013 *take with a grain of salt* .

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Post by sintzu » Fri Jun 13, 2014 5:11 am

miguelnuva1 wrote:Vegeta should be divided between Normal and Majin.
Insted of having majin as a sepret charecter they can have the M be an itam that can be used on vegeta and anyone else
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Flame Dragon » Fri Jun 13, 2014 6:01 am

I just hope we actually get something decently competitive.
I would love to see some actual tournaments for Dragon Ball games, even if they are unofficial ones.

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Post by DBZGTKOSDH » Fri Jun 13, 2014 6:15 am

miguelnuva1 wrote:Future Trunks with and without Sword should stay separate and Vegeta should be divided between Normal, Baby and Majin.
We could have Trunks with & without sword as one character, and equip the sword if we want before the battle via a capsule. Same about Majin Vegeta. As for Vegeta-Baby, we should have normal Baby merge with Vegeta, as they've done in DBHeroes.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Fri Jun 13, 2014 8:14 am

Question. Is it only select games that get a Digital Upgrade from PS3 to PS4? Because I'll end up getting the PS3 version, but might get a PS4 later down the line and would want to play it still.
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Post by JeffJarrett » Fri Jun 13, 2014 8:20 am

In the Dimps games (Budokai and Heroes), Trunks w/ and without sword are separate characters. There is even two exact same Fat Buus and Future Trunks w/ sword who are considered different characters in Heroes.

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Post by Drev » Fri Jun 13, 2014 8:37 am

JeffJarrett wrote:In the Dimps games (Budokai and Heroes), Trunks w/ and without sword are separate characters. There is even two exact same Fat Buus and Future Trunks w/ sword who are considered different characters in Heroes.
well, in heroes there are a lot of the same character too (like 6 jiaozi or pan, but they look the same, only stats and image are different)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Fri Jun 13, 2014 10:49 am

TheGmGoken wrote:Am I the only one who thinks all fighting games play the same no matter what character
If you aren't really a fighting game fan then you wouldn't understand. You said you own Tekken (not that I'm a fan), maybe you should go and put some considerable time into the game and see if your opinion still remains. Your reasoning is probably due to the fact that Tekken comes across as a more accessible fighting game, but once you get more into it you'll see what it's really about.


I'm just waiting to see how DIMPS handles non-beam super attacks, what was presented as 'rush' attacks in the Tenkaichi/RB games. If there is some actual unique start up animation/frames and they actually occur in real time, then I will feel my optimism increasingly justified. It's one of the other things Spike got wrong in their series'.

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