I was supposed to say 1, not 3, my bad.kinisking wrote:How does it have bad marketing ?
Super Animation Catalogue 2.0
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Re: Super Animation Catalogue 2.0 - Episode 84
- Psykomatik
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Re: Super Animation Catalogue 2.0 - Episode 84
Bluray corrections :
Episode 063:
- https://twitter.com/Psykomatikk/status/ ... 8149009408
Episode 069:
- https://twitter.com/Psykomatikk/status/ ... 2230084609
- https://twitter.com/Psykomatikk/status/ ... 7510852609
- https://twitter.com/Psykomatikk/status/ ... 3050027009
- https://twitter.com/Psykomatikk/status/ ... 0081696769
- https://twitter.com/Psykomatikk/status/ ... 3149192192
None on 61 ; 65 ; 68 ; 70 ; 72.
Episode 063:
- https://twitter.com/Psykomatikk/status/ ... 8149009408
Episode 069:
- https://twitter.com/Psykomatikk/status/ ... 2230084609
- https://twitter.com/Psykomatikk/status/ ... 7510852609
- https://twitter.com/Psykomatikk/status/ ... 3050027009
- https://twitter.com/Psykomatikk/status/ ... 0081696769
- https://twitter.com/Psykomatikk/status/ ... 3149192192
None on 61 ; 65 ; 68 ; 70 ; 72.
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Re: Super Animation Catalogue 2.0 - Episode 84
I can understand the minor corrections for #63, but are those correction in #69 really necessary?Psykomatik wrote:Bluray corrections :
Episode 063:
- https://twitter.com/Psykomatikk/status/ ... 8149009408
Episode 069:
- https://twitter.com/Psykomatikk/status/ ... 2230084609
- https://twitter.com/Psykomatikk/status/ ... 7510852609
- https://twitter.com/Psykomatikk/status/ ... 3050027009
- https://twitter.com/Psykomatikk/status/ ... 0081696769
- https://twitter.com/Psykomatikk/status/ ... 3149192192
None on 61 ; 65 ; 68 ; 70 ; 72.
Re: Super Animation Catalogue 2.0 - Episode 84
I suppose since the crossover was meant to be such a special episode, they wanted it to be the best it could be. I think the corrections are pretty good, and definitely illustrate how problematic some of the initial drawings were.JazzMazz wrote:I can understand the minor corrections for #63, but are those correction in #69 really necessary?
At least to me, it's actually quite an interesting demonstration that simpler character designs allow you to go off-model without sticking out like a sore thumb. I never really blinked twice at some of these while watching the first time.
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Re: Super Animation Catalogue 2.0 - Episode 84
Of course the most irrelevant episode gets corrections smh
Re: Super Animation Catalogue 2.0 - Episode 84
Wow can't believe they corrected 69 instead of 67. Maybe the corrections they usually do are just thing which were almost finished by the time the episode aired? I don't think it would make sense to correct so much of 69 but nothing of 67.
I'm very disappointed though.
I'm very disappointed though.
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Re: Super Animation Catalogue 2.0 - Episode 84
It's not like they had to go full out on #67, since the second half was fine, really odd. Then again Toei's record with these changes have been pretty questionable they didn't correct Yashima's SSG ritual episode or Kitano's awful Freeza one so eh guess it's not really surprising.
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Re: Super Animation Catalogue 2.0 - Episode 84
I understand that they wanted to make it look good because it was a special episode, but why only this particular episode? Especially since they had the opportunity to correct far rougher episodes.Ajay wrote:I suppose since the crossover was meant to be such a special episode, they wanted it to be the best it could be. I think the corrections are pretty good, and definitely illustrate how problematic some of the initial drawings were.JazzMazz wrote:I can understand the minor corrections for #63, but are those correction in #69 really necessary?
At least to me, it's actually quite an interesting demonstration that simpler character designs allow you to go off-model without sticking out like a sore thumb. I never really blinked twice at some of these while watching the first time.
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Re: Super Animation Catalogue 2.0 - Episode 84
OK, i still didn't check episodes 64, 66 and 67, but i doubt there will be any corrections on them, unfortunately for 64 and 67. I may check them later today, when i get bored probably!
BD BOX 6 - Corrected episodes:
- Episode 063
- Episode 069
All corrected episodes :
- Episode 005 (Naoki Tate)
- Episode 007 (Yukihiro Kitano)
- Episode 025 (Masahiro Shimanuki)
- Episode 026 (Naoki Tate)
- Episode 037 (Yuichi Karasawa)
- Episode 038 (Naoki Tate)
- Episode 042 (Masahiro Shimanuki)
- Episode 044 (Yuichi Karasawa)
- Episode 050 (Yuichi Karasawa)
- Episode 051 (Yukihiro Kitano)
- Episode 054 (Masahiro Shimanuki)
- Episode 063 (Shuichiro Manabe)
- Episode 069 (Shuichiro Manabe)
So apparently, Karasawa is more problematic than Kitano.
BD BOX 6 - Corrected episodes:
- Episode 063
- Episode 069
All corrected episodes :
- Episode 005 (Naoki Tate)
- Episode 007 (Yukihiro Kitano)
- Episode 025 (Masahiro Shimanuki)
- Episode 026 (Naoki Tate)
- Episode 037 (Yuichi Karasawa)
- Episode 038 (Naoki Tate)
- Episode 042 (Masahiro Shimanuki)
- Episode 044 (Yuichi Karasawa)
- Episode 050 (Yuichi Karasawa)
- Episode 051 (Yukihiro Kitano)
- Episode 054 (Masahiro Shimanuki)
- Episode 063 (Shuichiro Manabe)
- Episode 069 (Shuichiro Manabe)
So apparently, Karasawa is more problematic than Kitano.
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Re: Super Animation Catalogue 2.0 - Episode 84
It's really just because of the schedule, the character designs are maneuverable.Gashif Aldi wrote:I just got to said it.
Dragon Ball Super is a really an unlucky series, but 200% Full of potential.
[spoiler]1. Stubborn Character Designer
2. Stubborn Character Design
3. Bad Marketing
4. Bad Scheduling
5. Bad Schedule
6. Stubborn Studio
7. Stubborn Sponsors[/spoiler]
Tiger Mask W is just like the opposite of Super's production right now.
Re: Super Animation Catalogue 2.0 - Episode 84
Psykomatik wrote:OK, i still didn't check episodes 64, 66 and 67, but i doubt there will be any corrections on them, unfortunately for 64 and 67. I may check them later today, when i get bored probably!
BD BOX 6 - Corrected episodes:
- Episode 063
- Episode 069
All corrected episodes :
- Episode 005 (Naoki Tate)
- Episode 007 (Yukihiro Kitano)
- Episode 025 (Masahiro Shimanuki)
- Episode 026 (Naoki Tate)
- Episode 037 (Yuichi Karasawa)
- Episode 038 (Naoki Tate)
- Episode 042 (Masahiro Shimanuki)
- Episode 044 (Yuichi Karasawa)
- Episode 050 (Yuichi Karasawa)
- Episode 051 (Yukihiro Kitano)
- Episode 054 (Masahiro Shimanuki)
- Episode 063 (Shuichiro Manabe)
- Episode 069 (Shuichiro Manabe)
So apparently, Karasawa is more problematic than Kitano.
Were 5, 26 and 69 the only ones who got major corrections?
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- Psykomatik
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Re: Super Animation Catalogue 2.0 - Episode 84
5, 25* and 69, yes.emperior wrote:Psykomatik wrote:OK, i still didn't check episodes 64, 66 and 67, but i doubt there will be any corrections on them, unfortunately for 64 and 67. I may check them later today, when i get bored probably!
BD BOX 6 - Corrected episodes:
- Episode 063
- Episode 069
All corrected episodes :
- Episode 005 (Naoki Tate)
- Episode 007 (Yukihiro Kitano)
- Episode 025 (Masahiro Shimanuki)
- Episode 026 (Naoki Tate)
- Episode 037 (Yuichi Karasawa)
- Episode 038 (Naoki Tate)
- Episode 042 (Masahiro Shimanuki)
- Episode 044 (Yuichi Karasawa)
- Episode 050 (Yuichi Karasawa)
- Episode 051 (Yukihiro Kitano)
- Episode 054 (Masahiro Shimanuki)
- Episode 063 (Shuichiro Manabe)
- Episode 069 (Shuichiro Manabe)
So apparently, Karasawa is more problematic than Kitano.
Were 5, 26 and 69 the only ones who got major corrections?
7 and 42 got 3 corrections
37, 51 and 63 got 2 corrections
26, 38, 44, 50 and 54 got 1 correction.
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Re: Super Animation Catalogue 2.0 - Episode 84
You can see why there's so little animator in Super. And the animators is always the same for Modern Dragon Ball Materials. It always revolves around Tate, Shida, and Shimanuki.SaiyanGod117 wrote:It's really just because of the schedule, the character designs are maneuverable.Gashif Aldi wrote:I just got to said it.
Dragon Ball Super is a really an unlucky series, but 200% Full of potential.
[spoiler]1. Stubborn Character Designer
2. Stubborn Character Design
3. Bad Marketing
4. Bad Scheduling
5. Bad Schedule
6. Stubborn Studio
7. Stubborn Sponsors[/spoiler]
Tiger Mask W is just like the opposite of Super's production right now.
There's no animators that can do the climax other than Shida. Maybe animators like Ken Otsuka can, but his work is pretty minimum compared to these three.
Also just remove all of the highligts, fix the shading, make the muscles look more relaxing, remove every hair detail, fix the nose, and make the face shape a bit angular like Manabe.
Done. Just make the characters look more organic.
Also *TRIGERRED*
Well, for an example. They should do it a bit like Naruto's design, it's simple. Don't use any excessive shading, just do it like Shida. He can do detailed shading without stupid highlights. And the hair detail is just too much. The muscles are like a bunch of plastic ovals. The shading is weird. It's plain plastic. The nose looked like Illuminati. The head isn't appealing at all.
If this come true, it would be Yammamuro 2.0.
Last edited by Gashif Aldi on Sat Apr 08, 2017 12:33 pm, edited 6 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 84
Sucks that 69 was the one to get such heavy correction work when 67 was a much more important episode. Oh well.
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Re: Super Animation Catalogue 2.0 - Episode 84
Better character designs would certainly help, but the main factor of animators not coming to Super is because of the schedule. Animators are like artists; they take pride in their work, your work is a manifestation of you, I'm positive they wouldn't want to put our work, far below their usual output. That's one of the main points in taking pride in your work, being happy with the results you created and feeling a sense of accomplishment and completeness. I'm not denying that the Character Designs have an impact, but you can see from the early episodes of Super, there were good amount of talented animators.Gashif Aldi wrote:You can see why there's so little animator in Super. And the animators is always the same for Modern Dragon Ball Materials. It always revolves around Tate, Shida, and Shimanuki.SaiyanGod117 wrote:It's really just because of the schedule, the character designs are maneuverable.Gashif Aldi wrote:I just got to said it.
Dragon Ball Super is a really an unlucky series, but 200% Full of potential.
[spoiler]1. Stubborn Character Designer
2. Stubborn Character Design
3. Bad Marketing
4. Bad Scheduling
5. Bad Schedule
6. Stubborn Studio
7. Stubborn Sponsors[/spoiler]
Tiger Mask W is just like the opposite of Super's production right now.
There's no animators that can do the climax other than Shida. Maybe animators like Ken Otsuka can, but his work is pretty minimum compared to these three.
Also just remove all of the highligts, fix the shading, make the muscles look more relaxing, remove every hair detail, and fix the nose.
Done. Just make the characters look more organic.
Also *TRIGERRED*
Well, for an example. They should do it a bit like Naruto's design, it's simple. Don't use any excessive shading, just do it like Shida. He can do detailed shading without stupid highlights. And the hair detail is just too much. The muscles are like a bunch of plastic ovals. The shading is weird. It's plain plastic. The nose looked like Illuminati.
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Re: Super Animation Catalogue 2.0 - Episode 84
SaiyanGod117 wrote:Better character designs would certainly help, but the main factor of animators not coming to Super is because of the schedule. Animators are like artists; they take pride in their work, your work is a manifestation of you, I'm positive they wouldn't want to put our work, far below their usual output. That's one of the main points in taking pride in your work, being happy with the results you created and feeling a sense of accomplishment and completeness. I'm not denying that the Character Designs have an impact, but you can see from the early episodes of Super, there were good amount of talented animators.Gashif Aldi wrote:You can see why there's so little animator in Super. And the animators is always the same for Modern Dragon Ball Materials. It always revolves around Tate, Shida, and Shimanuki.SaiyanGod117 wrote: It's really just because of the schedule, the character designs are maneuverable.
There's no animators that can do the climax other than Shida. Maybe animators like Ken Otsuka can, but his work is pretty minimum compared to these three.
Also just remove all of the highligts, fix the shading, make the muscles look more relaxing, remove every hair detail, and fix the nose.
Done. Just make the characters look more organic.
Also *TRIGERRED*
Well, for an example. They should do it a bit like Naruto's design, it's simple. Don't use any excessive shading, just do it like Shida. He can do detailed shading without stupid highlights. And the hair detail is just too much. The muscles are like a bunch of plastic ovals. The shading is weird. It's plain plastic. The nose looked like Illuminati.
You know right there are severeal animators that complained about the design on Twitter.
Look at Sato, and Eguchi. Both have worked on Dragonball, and both of them is a really talented animator.
Both of them despises Yamamuro's design.
Just look at the Dragonball Mets commercial. The animator have never ever worked on DB, but he gladly take it. And it was so expressive. Because the commercial is like emo themed. Most of DBS animators have worked on any DB Material. I'm just hoping we get a bus of fresh animators, like other animated series where I can see the animation animated with a unique name.
Believe it or not, we will get the same animators for the series. The whole series. Like someone said, DB is stuck with traditionalist animators. Just change the whole team, then we're good to tackle with anything. Plus, Tate an others can still comeback.
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- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 84
A lot of Super's staff are fairly young and never worked on Dragon Ball until the past 7 years or so. Super has a lot of talented people who work on it, the biggest detractor for the show is the state of production.
Changing the "whole team" could be catastrophic for Super, it's been difficult enough for it to build the staff it has. Super's not going to get a bunch of great, young animators until the production is in a good place, they can't just flip the table.
Also as I mentioned before, most of Super's staff use Yamamuro's designs as more of a reference and do their own things with it, so I don't think his designs are that big of a deterrent to new animators anymore. Another thing that was a problem with Yamamuro was his tendency to take other people's work and just completely redraw it, but Yamamuro rarely works directly on the show now and the last few things he supervised show that he seems to have changed his approach.
Super has been continually improving and slowly building a nice staff, one day it will be much easier for the show to get great, young talent to work on the show, but you just gotta be patient until that point and enjoy the improvements as they come. Who knows, that day might be just around the corner.
Changing the "whole team" could be catastrophic for Super, it's been difficult enough for it to build the staff it has. Super's not going to get a bunch of great, young animators until the production is in a good place, they can't just flip the table.
Also as I mentioned before, most of Super's staff use Yamamuro's designs as more of a reference and do their own things with it, so I don't think his designs are that big of a deterrent to new animators anymore. Another thing that was a problem with Yamamuro was his tendency to take other people's work and just completely redraw it, but Yamamuro rarely works directly on the show now and the last few things he supervised show that he seems to have changed his approach.
Super has been continually improving and slowly building a nice staff, one day it will be much easier for the show to get great, young talent to work on the show, but you just gotta be patient until that point and enjoy the improvements as they come. Who knows, that day might be just around the corner.
Last edited by ArchedThunder on Sat Apr 08, 2017 2:43 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 84
I know about the complaints. Still, there are many talented animators who would work on Super, even with these character models. Yes, they need some major tweaks. But it's not like it's impossible to animate with them.Gashif Aldi wrote:
You know right there are severeal animators that complained about the design on Twitter.
Look at Sato, and Eguchi. Both have worked on Dragonball, and both of them is a really talented animator.
Both of them despises Yamamuro's design.
Just look at the Dragonball Mets commercial. The animator have never ever worked on DB, but he gladly take it. And it was so expressive. Because the commercial is like emo themed. Most of DBS animators have worked on any DB Material. I'm just hoping we get a bus of fresh animators, like other animated series where I can see the animation animated with a unique name.
Believe it or not, we will get the same animators for the series. The whole series. Like someone said, DB is stuck with traditionalist animators. Just change the whole team, then we're good to tackle with anything. Plus, Tate an others can still comeback.
The commercial isn't a good comparison it's comparable to something like a crossover, you will see faces that aren't familiar.
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Re: Super Animation Catalogue 2.0 - Episode 84
I know this is movie quality but I'm getting across to the way the blows are being inflicted. Why can't Super give us impact such as this ? I fail to understand why they lack that cutting edge where you could feel the power coming across as they punch and kick.
(https://www.youtube.com/watch?v=9OhXJQ3xU7o)
Like, If a character punches another character In Super, they immediately just get sent flying. There's no detail half the time in the frames.
(https://www.youtube.com/watch?v=9OhXJQ3xU7o)
Like, If a character punches another character In Super, they immediately just get sent flying. There's no detail half the time in the frames.
Re: Super Animation Catalogue 2.0 - Episode 84
Honestly, most of the times it comes down to the sound effects. Just hear the Sound effects in 2008 special, and it will make you realize how much difference they make to emphasize impact.Hear this punch.
https://youtu.be/oI_nhtQS8L0?t=30m17s
https://youtu.be/oI_nhtQS8L0?t=30m17s








