Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 84

Post by JazzMazz » Sat Apr 08, 2017 9:11 am

kinisking wrote:How does it have bad marketing ?
I was supposed to say 1, not 3, my bad.


User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 84

Post by JazzMazz » Sat Apr 08, 2017 10:10 am


User avatar
Ajay
Moderator
Posts: 6221
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Ajay » Sat Apr 08, 2017 10:37 am

JazzMazz wrote:I can understand the minor corrections for #63, but are those correction in #69 really necessary?
I suppose since the crossover was meant to be such a special episode, they wanted it to be the best it could be. I think the corrections are pretty good, and definitely illustrate how problematic some of the initial drawings were.

At least to me, it's actually quite an interesting demonstration that simpler character designs allow you to go off-model without sticking out like a sore thumb. I never really blinked twice at some of these while watching the first time.
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
IGhostUlt
Beyond Newbie
Posts: 221
Joined: Tue Apr 22, 2014 12:52 am
Location: Other World

Re: Super Animation Catalogue 2.0 - Episode 84

Post by IGhostUlt » Sat Apr 08, 2017 10:38 am

Of course the most irrelevant episode gets corrections smh

User avatar
emperior
I Live Here
Posts: 4347
Joined: Fri Apr 24, 2015 1:52 pm
Location: Dragon World
Contact:

Re: Super Animation Catalogue 2.0 - Episode 84

Post by emperior » Sat Apr 08, 2017 10:39 am

Wow can't believe they corrected 69 instead of 67. Maybe the corrections they usually do are just thing which were almost finished by the time the episode aired? I don't think it would make sense to correct so much of 69 but nothing of 67.

I'm very disappointed though.
悟 “Vincit qui se vincit”

What I consider canonical

User avatar
Baggie_Saiyan
Namekian Warrior
Posts: 10315
Joined: Sat Mar 30, 2013 5:22 pm
Location: Atlantis.

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Baggie_Saiyan » Sat Apr 08, 2017 10:55 am

It's not like they had to go full out on #67, since the second half was fine, really odd. Then again Toei's record with these changes have been pretty questionable they didn't correct Yashima's SSG ritual episode or Kitano's awful Freeza one so eh guess it's not really surprising.

User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 84

Post by JazzMazz » Sat Apr 08, 2017 11:15 am

Ajay wrote:
JazzMazz wrote:I can understand the minor corrections for #63, but are those correction in #69 really necessary?
I suppose since the crossover was meant to be such a special episode, they wanted it to be the best it could be. I think the corrections are pretty good, and definitely illustrate how problematic some of the initial drawings were.

At least to me, it's actually quite an interesting demonstration that simpler character designs allow you to go off-model without sticking out like a sore thumb. I never really blinked twice at some of these while watching the first time.
I understand that they wanted to make it look good because it was a special episode, but why only this particular episode? Especially since they had the opportunity to correct far rougher episodes.

User avatar
Psykomatik
Regular
Posts: 521
Joined: Thu Sep 24, 2015 7:37 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Psykomatik » Sat Apr 08, 2017 12:05 pm

OK, i still didn't check episodes 64, 66 and 67, but i doubt there will be any corrections on them, unfortunately for 64 and 67. I may check them later today, when i get bored probably!

BD BOX 6 - Corrected episodes:
- Episode 063
- Episode 069

All corrected episodes :
- Episode 005 (Naoki Tate)
- Episode 007 (Yukihiro Kitano)
- Episode 025 (Masahiro Shimanuki)
- Episode 026 (Naoki Tate)
- Episode 037 (Yuichi Karasawa)
- Episode 038 (Naoki Tate)
- Episode 042 (Masahiro Shimanuki)
- Episode 044 (Yuichi Karasawa)
- Episode 050 (Yuichi Karasawa)
- Episode 051 (Yukihiro Kitano)
- Episode 054 (Masahiro Shimanuki)
- Episode 063 (Shuichiro Manabe)
- Episode 069 (Shuichiro Manabe)

So apparently, Karasawa is more problematic than Kitano. :roll:

User avatar
SaiyanGod117
Advanced Regular
Posts: 1241
Joined: Tue Jul 14, 2015 2:31 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by SaiyanGod117 » Sat Apr 08, 2017 12:12 pm

Gashif Aldi wrote:I just got to said it.

Dragon Ball Super is a really an unlucky series, but 200% Full of potential.
[spoiler]1. Stubborn Character Designer
2. Stubborn Character Design
3. Bad Marketing
4. Bad Scheduling
5. Bad Schedule
6. Stubborn Studio
7. Stubborn Sponsors[/spoiler]

Tiger Mask W is just like the opposite of Super's production right now.
It's really just because of the schedule, the character designs are maneuverable.

User avatar
emperior
I Live Here
Posts: 4347
Joined: Fri Apr 24, 2015 1:52 pm
Location: Dragon World
Contact:

Re: Super Animation Catalogue 2.0 - Episode 84

Post by emperior » Sat Apr 08, 2017 12:13 pm

Psykomatik wrote:OK, i still didn't check episodes 64, 66 and 67, but i doubt there will be any corrections on them, unfortunately for 64 and 67. I may check them later today, when i get bored probably!

BD BOX 6 - Corrected episodes:
- Episode 063
- Episode 069

All corrected episodes :
- Episode 005 (Naoki Tate)
- Episode 007 (Yukihiro Kitano)
- Episode 025 (Masahiro Shimanuki)
- Episode 026 (Naoki Tate)
- Episode 037 (Yuichi Karasawa)
- Episode 038 (Naoki Tate)
- Episode 042 (Masahiro Shimanuki)
- Episode 044 (Yuichi Karasawa)
- Episode 050 (Yuichi Karasawa)
- Episode 051 (Yukihiro Kitano)
- Episode 054 (Masahiro Shimanuki)
- Episode 063 (Shuichiro Manabe)
- Episode 069 (Shuichiro Manabe)

So apparently, Karasawa is more problematic than Kitano. :roll:

Were 5, 26 and 69 the only ones who got major corrections?
悟 “Vincit qui se vincit”

What I consider canonical

User avatar
Psykomatik
Regular
Posts: 521
Joined: Thu Sep 24, 2015 7:37 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Psykomatik » Sat Apr 08, 2017 12:22 pm

emperior wrote:
Psykomatik wrote:OK, i still didn't check episodes 64, 66 and 67, but i doubt there will be any corrections on them, unfortunately for 64 and 67. I may check them later today, when i get bored probably!

BD BOX 6 - Corrected episodes:
- Episode 063
- Episode 069

All corrected episodes :
- Episode 005 (Naoki Tate)
- Episode 007 (Yukihiro Kitano)
- Episode 025 (Masahiro Shimanuki)
- Episode 026 (Naoki Tate)
- Episode 037 (Yuichi Karasawa)
- Episode 038 (Naoki Tate)
- Episode 042 (Masahiro Shimanuki)
- Episode 044 (Yuichi Karasawa)
- Episode 050 (Yuichi Karasawa)
- Episode 051 (Yukihiro Kitano)
- Episode 054 (Masahiro Shimanuki)
- Episode 063 (Shuichiro Manabe)
- Episode 069 (Shuichiro Manabe)

So apparently, Karasawa is more problematic than Kitano. :roll:

Were 5, 26 and 69 the only ones who got major corrections?
5, 25* and 69, yes.

7 and 42 got 3 corrections
37, 51 and 63 got 2 corrections
26, 38, 44, 50 and 54 got 1 correction.

User avatar
Gashif Aldi
Beyond Newbie
Posts: 271
Joined: Thu Nov 03, 2016 6:35 am
Location: Surabaya, Indonesia

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Gashif Aldi » Sat Apr 08, 2017 12:23 pm

SaiyanGod117 wrote:
Gashif Aldi wrote:I just got to said it.

Dragon Ball Super is a really an unlucky series, but 200% Full of potential.
[spoiler]1. Stubborn Character Designer
2. Stubborn Character Design
3. Bad Marketing
4. Bad Scheduling
5. Bad Schedule
6. Stubborn Studio
7. Stubborn Sponsors[/spoiler]

Tiger Mask W is just like the opposite of Super's production right now.
It's really just because of the schedule, the character designs are maneuverable.
You can see why there's so little animator in Super. And the animators is always the same for Modern Dragon Ball Materials. It always revolves around Tate, Shida, and Shimanuki.
There's no animators that can do the climax other than Shida. Maybe animators like Ken Otsuka can, but his work is pretty minimum compared to these three.

Also just remove all of the highligts, fix the shading, make the muscles look more relaxing, remove every hair detail, fix the nose, and make the face shape a bit angular like Manabe.
Done. Just make the characters look more organic.

Also *TRIGERRED*
Well, for an example. They should do it a bit like Naruto's design, it's simple. Don't use any excessive shading, just do it like Shida. He can do detailed shading without stupid highlights. And the hair detail is just too much. The muscles are like a bunch of plastic ovals. The shading is weird. It's plain plastic. The nose looked like Illuminati. The head isn't appealing at all.

If this come true, it would be Yammamuro 2.0.
Last edited by Gashif Aldi on Sat Apr 08, 2017 12:33 pm, edited 6 times in total.
I'm bad at English and still learning. If there's anything wrong, please correct me. :D


Profile Picture is from:

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sat Apr 08, 2017 12:26 pm

Sucks that 69 was the one to get such heavy correction work when 67 was a much more important episode. Oh well.

User avatar
SaiyanGod117
Advanced Regular
Posts: 1241
Joined: Tue Jul 14, 2015 2:31 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by SaiyanGod117 » Sat Apr 08, 2017 12:46 pm

Gashif Aldi wrote:
SaiyanGod117 wrote:
Gashif Aldi wrote:I just got to said it.

Dragon Ball Super is a really an unlucky series, but 200% Full of potential.
[spoiler]1. Stubborn Character Designer
2. Stubborn Character Design
3. Bad Marketing
4. Bad Scheduling
5. Bad Schedule
6. Stubborn Studio
7. Stubborn Sponsors[/spoiler]

Tiger Mask W is just like the opposite of Super's production right now.
It's really just because of the schedule, the character designs are maneuverable.
You can see why there's so little animator in Super. And the animators is always the same for Modern Dragon Ball Materials. It always revolves around Tate, Shida, and Shimanuki.
There's no animators that can do the climax other than Shida. Maybe animators like Ken Otsuka can, but his work is pretty minimum compared to these three.

Also just remove all of the highligts, fix the shading, make the muscles look more relaxing, remove every hair detail, and fix the nose.
Done. Just make the characters look more organic.

Also *TRIGERRED*
Well, for an example. They should do it a bit like Naruto's design, it's simple. Don't use any excessive shading, just do it like Shida. He can do detailed shading without stupid highlights. And the hair detail is just too much. The muscles are like a bunch of plastic ovals. The shading is weird. It's plain plastic. The nose looked like Illuminati.
Better character designs would certainly help, but the main factor of animators not coming to Super is because of the schedule. Animators are like artists; they take pride in their work, your work is a manifestation of you, I'm positive they wouldn't want to put our work, far below their usual output. That's one of the main points in taking pride in your work, being happy with the results you created and feeling a sense of accomplishment and completeness. I'm not denying that the Character Designs have an impact, but you can see from the early episodes of Super, there were good amount of talented animators.

User avatar
Gashif Aldi
Beyond Newbie
Posts: 271
Joined: Thu Nov 03, 2016 6:35 am
Location: Surabaya, Indonesia

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Gashif Aldi » Sat Apr 08, 2017 1:07 pm

SaiyanGod117 wrote:
Gashif Aldi wrote:
SaiyanGod117 wrote: It's really just because of the schedule, the character designs are maneuverable.
You can see why there's so little animator in Super. And the animators is always the same for Modern Dragon Ball Materials. It always revolves around Tate, Shida, and Shimanuki.
There's no animators that can do the climax other than Shida. Maybe animators like Ken Otsuka can, but his work is pretty minimum compared to these three.

Also just remove all of the highligts, fix the shading, make the muscles look more relaxing, remove every hair detail, and fix the nose.
Done. Just make the characters look more organic.

Also *TRIGERRED*
Well, for an example. They should do it a bit like Naruto's design, it's simple. Don't use any excessive shading, just do it like Shida. He can do detailed shading without stupid highlights. And the hair detail is just too much. The muscles are like a bunch of plastic ovals. The shading is weird. It's plain plastic. The nose looked like Illuminati.
Better character designs would certainly help, but the main factor of animators not coming to Super is because of the schedule. Animators are like artists; they take pride in their work, your work is a manifestation of you, I'm positive they wouldn't want to put our work, far below their usual output. That's one of the main points in taking pride in your work, being happy with the results you created and feeling a sense of accomplishment and completeness. I'm not denying that the Character Designs have an impact, but you can see from the early episodes of Super, there were good amount of talented animators.

You know right there are severeal animators that complained about the design on Twitter.
Look at Sato, and Eguchi. Both have worked on Dragonball, and both of them is a really talented animator.
Both of them despises Yamamuro's design.
Just look at the Dragonball Mets commercial. The animator have never ever worked on DB, but he gladly take it. And it was so expressive. Because the commercial is like emo themed. Most of DBS animators have worked on any DB Material. I'm just hoping we get a bus of fresh animators, like other animated series where I can see the animation animated with a unique name.

Believe it or not, we will get the same animators for the series. The whole series. Like someone said, DB is stuck with traditionalist animators. Just change the whole team, then we're good to tackle with anything. Plus, Tate an others can still comeback.
I'm bad at English and still learning. If there's anything wrong, please correct me. :D


Profile Picture is from:

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sat Apr 08, 2017 2:22 pm

A lot of Super's staff are fairly young and never worked on Dragon Ball until the past 7 years or so. Super has a lot of talented people who work on it, the biggest detractor for the show is the state of production.
Changing the "whole team" could be catastrophic for Super, it's been difficult enough for it to build the staff it has. Super's not going to get a bunch of great, young animators until the production is in a good place, they can't just flip the table.
Also as I mentioned before, most of Super's staff use Yamamuro's designs as more of a reference and do their own things with it, so I don't think his designs are that big of a deterrent to new animators anymore. Another thing that was a problem with Yamamuro was his tendency to take other people's work and just completely redraw it, but Yamamuro rarely works directly on the show now and the last few things he supervised show that he seems to have changed his approach.
Super has been continually improving and slowly building a nice staff, one day it will be much easier for the show to get great, young talent to work on the show, but you just gotta be patient until that point and enjoy the improvements as they come. Who knows, that day might be just around the corner.
Last edited by ArchedThunder on Sat Apr 08, 2017 2:43 pm, edited 1 time in total.

User avatar
SaiyanGod117
Advanced Regular
Posts: 1241
Joined: Tue Jul 14, 2015 2:31 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by SaiyanGod117 » Sat Apr 08, 2017 2:33 pm

Gashif Aldi wrote:

You know right there are severeal animators that complained about the design on Twitter.
Look at Sato, and Eguchi. Both have worked on Dragonball, and both of them is a really talented animator.
Both of them despises Yamamuro's design.
Just look at the Dragonball Mets commercial. The animator have never ever worked on DB, but he gladly take it. And it was so expressive. Because the commercial is like emo themed. Most of DBS animators have worked on any DB Material. I'm just hoping we get a bus of fresh animators, like other animated series where I can see the animation animated with a unique name.

Believe it or not, we will get the same animators for the series. The whole series. Like someone said, DB is stuck with traditionalist animators. Just change the whole team, then we're good to tackle with anything. Plus, Tate an others can still comeback.
I know about the complaints. Still, there are many talented animators who would work on Super, even with these character models. Yes, they need some major tweaks. But it's not like it's impossible to animate with them.

The commercial isn't a good comparison it's comparable to something like a crossover, you will see faces that aren't familiar.

User avatar
HybridSaiyan
Advanced Regular
Posts: 1113
Joined: Wed Aug 05, 2015 1:18 pm
Location: UK

Re: Super Animation Catalogue 2.0 - Episode 84

Post by HybridSaiyan » Sat Apr 08, 2017 2:59 pm

I know this is movie quality but I'm getting across to the way the blows are being inflicted. Why can't Super give us impact such as this ? I fail to understand why they lack that cutting edge where you could feel the power coming across as they punch and kick.

(https://www.youtube.com/watch?v=9OhXJQ3xU7o)

Like, If a character punches another character In Super, they immediately just get sent flying. There's no detail half the time in the frames.

Sodhi
I Live Here
Posts: 2180
Joined: Sun Aug 02, 2015 9:53 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sat Apr 08, 2017 3:10 pm

Honestly, most of the times it comes down to the sound effects. Just hear the Sound effects in 2008 special, and it will make you realize how much difference they make to emphasize impact.Hear this punch.
https://youtu.be/oI_nhtQS8L0?t=30m17s

Post Reply