It'd be nice to have a change up of staff, and I've definitely spoken about that in detail before, but Super's primary issues are absolutely all to do with scheduling. 100%. That is the number one problem that plagues Super every single week.At this point I feel like no matter how much time they have, Super will always look bad.
It's like the main problem isn't schedule, but a lack of fresh and talented staff (or atleast there some of the higher ups holding them down)
The most telltale signs of a poorly scheduled show are multiple animation supervisors and a huge number of key animators. A solid episode can be made with a single supervisor and a small team. The most recent climactic episode of One Piece had its key scenes created using 14 animators (including the supervisor). We look at Dragon Ball Super's finale, and we've got 12 animators (including supervisors), but also two supervisors, and two assistant supervisors. You don't need four supervisor roles for a climax unless you have absolutely no time available. Moreover, you've got at least three big name animators who are more than capable of producing great cuts. Instead, we got a very bland episode with nothing noteworthy at all. That is all down to schedule; these animators don't have the time to do their thing.
Super could easily swap out its colour designer, character designer, and supervisor rotation, but it wouldn't make any difference with the current time pressures they're under. Unless you fill the entire staff with fast and talented animators like Naoki Tate, it's not going to make much difference -- not to mention how rough Tate's work has been despite its movement. Shida's known for being a lot slower than most, so even his presence probably wouldn't do much other than provide nice detailed drawings. A talent without time is never going to deliver to the best of their ability, unfortunately.









