Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 1:35 pm

The gr wrote:
Noah wrote:I'm not really a fan of Tate, mainly because of his rough art and even though this episode was was fluid, I think he did a better job in Episode 79 than this.
I thought this episode was decent as 79,in both episode Tate really shine,but I did hate the Aura of drugged Basil,it was really distracting
That aura wouldn't have been Tate's fault.

User avatar
The gr
I Live Here
Posts: 2856
Joined: Sat Dec 10, 2016 9:58 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by The gr » Sun Apr 16, 2017 1:36 pm

ArchedThunder wrote:
The gr wrote:
Noah wrote:I'm not really a fan of Tate, mainly because of his rough art and even though this episode was was fluid, I think he did a better job in Episode 79 than this.
I thought this episode was decent as 79,in both episode Tate really shine,but I did hate the Aura of drugged Basil,it was really distracting
That aura wouldn't have been Tate's fault.
Then who was the guys who animated Basil aura
Mostly active on discord.

User avatar
Psykomatik
Regular
Posts: 521
Joined: Thu Sep 24, 2015 7:37 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Psykomatik » Sun Apr 16, 2017 1:38 pm

The gr wrote:
ArchedThunder wrote:
The gr wrote: I thought this episode was decent as 79,in both episode Tate really shine,but I did hate the Aura of drugged Basil,it was really distracting
That aura wouldn't have been Tate's fault.
Then who was the guys who animated Basil aura
Well, nobody since it's added by the director...

User avatar
The gr
I Live Here
Posts: 2856
Joined: Sat Dec 10, 2016 9:58 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by The gr » Sun Apr 16, 2017 1:40 pm

Psykomatik wrote:
The gr wrote:
ArchedThunder wrote: That aura wouldn't have been Tate's fault.
Then who was the guys who animated Basil aura
Well, nobody since it's added by the director...
Ok, I get it,so who's confirmed to animate for next week episode
Mostly active on discord.

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 1:42 pm

The gr wrote: Ok, I get it,so who's confirmed to animate for next week episode
Manabe is supervising.

User avatar
FortuneSSJ
Born 'n Bred Here
Posts: 5938
Joined: Sat Mar 30, 2013 9:07 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by FortuneSSJ » Sun Apr 16, 2017 4:00 pm

-Episode 87-

Overall it was a great episode. But it's funny that I loved everything, except Goku vs C17 fight.
The choreography is lame, the final part is a subpar version of Ryo Onishi cut in episode 14 and Tate's rough style started to come out. At least it didn't reach episode 26/72 levels of bad...

One would think their fight would be best looking thing of the episode, but unfortunately that's not what happened.
It's above average when compared to everything we had until Champa arc, but since FT Trunks arc onwards I don't think is anything worth to write home about.

I actually loved the sunset scenario, but honestly I enjoyed C17 fight against the poachers much more. Good choreography and everything looks great there. Just as I like it.

Together with the popular SSB Goku shot, I really loved this one:
[spoiler]Image[/spoiler]

NEP looks cool. Manabe is cool, but this nose:
[spoiler]Image[/spoiler]
Damn!

I'm more excited for Itai episode though.
Last edited by FortuneSSJ on Sun Apr 16, 2017 4:42 pm, edited 1 time in total.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

User avatar
kinisking
I Live Here
Posts: 4987
Joined: Sun Nov 22, 2015 2:21 pm
Location: United States.

Re: Super Animation Catalogue 2.0 - Episode 84

Post by kinisking » Sun Apr 16, 2017 4:39 pm

FortuneSSJ wrote:-Episode 87-

Overall it was a great episode. But it's funny that I loved everything, except Goku vs C17 fight.
The choreography is lame, the final part is a subpar version of Ryo Onishi cut in episode 14 and Tate's rough style started to come out. At least it didn't reach episode 26/72 levels of bad...

One would think their fight would be best looking thing of the episode, but unfortunately that's not what happened.
It's above average when compared to everything we had until Champa arc, but since FT Trunks arx onwards I don't think is anything worth to write home about.

I actually loved the sunset scenario, but honestly I enjoyed C17 fight against the poachers much more. Good choreography and everything looks great there. Just as I like it.

Together with the popular SSB Goku shot, I really loved this one:
[spoiler]Image[/spoiler]

NEP looks cool. Manabe is cool, but this nose:
[spoiler]Image[/spoiler]
Damn!

I'm more excited for Itai episode though.
Yeah, the fight had neat moments but overall I was dissapointed . That base Goku shot is absolute beautiful and I'm thinking about making it my avatar !

Yeah, I can't imagine next werk having interesting fights. It should be a easy sweep for Goku and 17. I don't know how they'll stretch the plot out the entire episode.

Yeah, I can't wait for 88. I'm suspicious about them spending a whole episode on Gohan and Piccolo training though . Itai seems to get the big episodes. 67 and 72 were his earlier ones, so maybe they'll go all out with this one .
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

User avatar
Baggie_Saiyan
Namekian Warrior
Posts: 10315
Joined: Sat Mar 30, 2013 5:22 pm
Location: Atlantis.

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Baggie_Saiyan » Sun Apr 16, 2017 4:46 pm

Alee9977 wrote:Those are Goku's clothes and that hair doesn't look like FemBroly's. If he is practising it's because of something, he wouldn't be practising DB draws if he is not going to appear in the series, or that's what I think.
Yeah at this point it is looking like he is scheduled to work on the show but there is still a chance it maybe just harmless doodling as others have said he seems a fan of DB in general.

User avatar
Mazingerdestro
Regular
Posts: 747
Joined: Thu May 19, 2016 5:42 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Mazingerdestro » Sun Apr 16, 2017 5:36 pm

FortuneSSJ wrote:-Episode 87-

Overall it was a great episode. But it's funny that I loved everything, except Goku vs C17 fight.
The choreography is lame, the final part is a subpar version of Ryo Onishi cut in episode 14 and Tate's rough style started to come out. At least it didn't reach episode 26/72 levels of bad...

One would think their fight would be best looking thing of the episode, but unfortunately that's not what happened.
It's above average when compared to everything we had until Champa arc, but since FT Trunks arc onwards I don't think is anything worth to write home about.

I actually loved the sunset scenario, but honestly I enjoyed C17 fight against the poachers much more. Good choreography and everything looks great there. Just as I like it.

Together with the popular SSB Goku shot, I really loved this one:
[spoiler]Image[/spoiler]

NEP looks cool. Manabe is cool, but this nose:
[spoiler]Image[/spoiler]
Damn!

I'm more excited for Itai episode though.
True. Even though the episode was great, that Tate cut sure had issues. Too much inconsistency when it comes to noses, jaws, hair, and bodies. I don't get why Tate doesn't even try to draw on model or why he draws his characters so round when at this point nobody else does. Most animators have evolved their art since the first arc of the show (with people like shimanuki and his current art looking nothing like his first episode on super) but Tate stayed pretty much the same. The loop animation with the punches was good as well as the kamehameha and some facial expressions from C17 but when he tries to draw characters missing punches or getting punch hard, Tate's characters look like they are made from rubber and as a result their bodies get weird shapes. However, I don't think that this happened due to time restrictions. It is pretty obvious that this is how Tate draws and he has no interest in drawing on model. I don't know why he does that but every fast action scene in every episode he provides always has his unique art that is totally inconsistent compare to everything else.

User avatar
aaronWgamer
Not-So-Newbie
Posts: 66
Joined: Thu Feb 16, 2017 8:25 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by aaronWgamer » Sun Apr 16, 2017 6:16 pm

I can't say I agree with these criticisms of Tate's cut at all. I thought the fluidity and inherently dynamic way Tate's animation moves made it a great cut. The choreography was hardly lame given that it complemented Tate's strengths; 17 repeatedly hitting Goku upwards and through the clouds made for a visually pleasing moment that conveyed impact brilliantly. When 17 and Goku's fists moving slowly towards the screen can look this weirdly cool, the animator clearly knows what their style is and how to take advantage of it.

The comments about inconsistent noses and other features would probably hold more value to me had it not been for almost every supervisor having consistency issues. That doesn't debunk the criticism entirely of course, I just think treating it like a Tate specific issue is wrong.

Alright, praise session over.

User avatar
cuartas
Beyond Newbie
Posts: 286
Joined: Tue Jun 14, 2016 1:16 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by cuartas » Sun Apr 16, 2017 6:49 pm

Mazingerdestro wrote: I don't get why Tate doesn't even try to draw on model or why he draws his characters so round when at this point nobody else does. Most animators have evolved their art since the first arc of the show (with people like shimanuki and his current art looking nothing like his first episode on super) but Tate stayed pretty much the same.
Yeah, tate style is stagnant since the beginning.
And now that I watched the action again, the truth is that the body parts looked like plastiline when punching/kicking.
It worked in 79 because we're talking about majin bu that is literally bubble gum, but here that doesn't make sense at all

User avatar
Baggie_Saiyan
Namekian Warrior
Posts: 10315
Joined: Sat Mar 30, 2013 5:22 pm
Location: Atlantis.

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Baggie_Saiyan » Sun Apr 16, 2017 6:55 pm

Finally have a Tate cut worthy to rival his Freeza one. But I may have to stick with Freeza one as his best, though it's like Shida's cuts hard to decide so this maybe my favourite of his the more I watch it.

Sodhi
I Live Here
Posts: 2180
Joined: Sun Aug 02, 2015 9:53 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sun Apr 16, 2017 6:56 pm

I really want to know what Mura Shuntaro's style is? He seems to be in good episodes.

User avatar
Mazingerdestro
Regular
Posts: 747
Joined: Thu May 19, 2016 5:42 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Mazingerdestro » Sun Apr 16, 2017 7:10 pm

cuartas wrote:
Mazingerdestro wrote: I don't get why Tate doesn't even try to draw on model or why he draws his characters so round when at this point nobody else does. Most animators have evolved their art since the first arc of the show (with people like shimanuki and his current art looking nothing like his first episode on super) but Tate stayed pretty much the same.
Yeah, tate style is stagnant since the beginning.
And now that I watched the action again, the truth is that the body parts looked like plastiline when punching/kicking.
It worked in 79 because we're talking about majin bu that is literally bubble gum, but here that doesn't make sense at all
Yes in Buu's case he was lucky enough to get the only character, who would look great if his body would bend like plastiline and as a result his style was able to shine. It also helped the fact that buu is easy to draw and since he is round, Tate could draw freely how he wants and still look consistent. Tate's worse nightmares (noses and jaws) cannot be revealed when he draws Buu, who has no nose and a round jaw.

However, I remember back in episode 11 that his art was fine and he could draw on model (but still I don't know how heavily thst episode was corrected)

User avatar
SaiyanGod117
Advanced Regular
Posts: 1241
Joined: Tue Jul 14, 2015 2:31 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by SaiyanGod117 » Sun Apr 16, 2017 7:35 pm

Out of all the action animators that worked on Super, Naotoshi Shida is definitely the best.

User avatar
FortuneSSJ
Born 'n Bred Here
Posts: 5938
Joined: Sat Mar 30, 2013 9:07 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by FortuneSSJ » Sun Apr 16, 2017 7:50 pm

SaiyanGod117 wrote:Out of all the action animators that worked on Super, Naotoshi Shida is definitely the best.
Shida is my favourite animator but he barely appears, so I will give that title to Futoshi Higashide.

The guy pops up often and never disappointed me. His cuts are always well done and the art always looks great too.
I've zero complaints about his work. That's how awesome he is.

To me Higashide and Tate are the opposite of each other.

Tate needs time and even so he usually fails to impress me. Higashide is quick and always blows me away.
If he ever leaves, that will be a colossal blow to DBS action core.

Speaking of Higashide, does anyone know if a key animator like him has the freedom to storyboard his own fight scenes?
I ask this because he often goes with a more tactical and martial arts approach in his fights, than all the other animators who seem to focus more on brute force.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 84

Post by JazzMazz » Sun Apr 16, 2017 9:44 pm

We finally get a great Tate episode, something I wouldn't say we've gotten since #56, #47 if I'm being picky, and we use the opportunity to call his work stagnant even though he just delivered the best episode of the tournament arc thus far(even better than episode 80). I can agree with criticism, hell I have some myself, namely the fact that Goku's clothes look too baggy in some longshots, but I can let those slide if the episode itself was beautiful otherwise or if the scene itself was well executed, which it was exceedingly so.

I fail to see why there has been such a harch reception towards an episode that was actually fantastic.

User avatar
Jinzoningen MULE
I Live Here
Posts: 4405
Joined: Thu Mar 24, 2016 8:33 pm
Location: Salt Mines

Re: Super Animation Catalogue 2.0 - Episode 84

Post by Jinzoningen MULE » Sun Apr 16, 2017 10:05 pm

JazzMazz wrote:We finally get a great Tate episode, something I wouldn't say we've gotten since #56, #47 if I'm being picky, and we use the opportunity to call his work stagnant even though he just delivered the best episode of the tournament arc thus far(even better than episode 80). I can agree with criticism, hell I have some myself, namely the fact that Goku's clothes look too baggy in some longshots, but I can let those slide if the episode itself was beautiful otherwise or if the scene itself was well executed, which it was exceedingly so.

I fail to see why there has been such a harch reception towards an episode that was actually fantastic.
There hasn't been a major backlash on the episode itself, only towards those claiming it's some of the best we've seen on the show.

I wonder what I can't see in this cut that everyone else has? It has impact, I'll give it that, but on the whole, it just felt flat and redundant for one of the best animators on this show. This is the last I'm saying on the subject, but I want to reiterate that I'm genuinely baffled at those who call this his best work on Super when he's contributed to cuts like these, and even his recent conservative work has more interesting angles, more flavor than the one from this latest episode.
Retired.

User avatar
perucho1990
I Live Here
Posts: 2361
Joined: Tue Jul 05, 2011 5:04 pm

Re: Super Animation Catalogue 2.0 - Episode 84

Post by perucho1990 » Sun Apr 16, 2017 10:45 pm

I dont know if its just me but Tate did a better job with 17 vs Goku than Hit vs Goku.

Maybe its because the offmodel art wasnt noticeable in episode 85 unlike episode 72.

User avatar
cuartas
Beyond Newbie
Posts: 286
Joined: Tue Jun 14, 2016 1:16 am

Re: Super Animation Catalogue 2.0 - Episode 84

Post by cuartas » Sun Apr 16, 2017 11:46 pm

Mazingerdestro wrote: However, I remember back in episode 11 that his art was fine and he could draw on model (but still I don't know how heavily thst episode was corrected)
All this time I learned that if a cut from tate is good art wise it's because is corrected, he can't make something worthwhile by himself and he doesn't even try because it's not his style, and time and blah blah blah

Post Reply