Super Animation Catalogue 2.0
- ArchedThunder
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Re: Super Animation Catalogue - [Updated with #42]
I love how Vegeta's nose is drawn in that screen you picked.
Re: Super Animation Catalogue - [Updated with #42]
Good work from Shimanuki! Very solid episode, he really is starting to grow on me. That Kuririn Taiyoken was drawn so nicely! The only character I wish he could improve on a bit is Vegeta, I'm not big on the way he draws him still. Regardless, the characters were really charming here and the fight in this episode was done better than most of those at the tournament. Onto the next week!
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Re: Super Animation Catalogue - [Updated with #42]
They really put a lot of effort in animation side of things in this episode. Especially considering the type of episode it is.
Re: Super Animation Catalogue - [Updated with #42]
I have to wonder if the staff simply likes working on them more. It seems like they get to have more fun for episodes like these.Sodhi wrote:They really put a lot of effort in animation side of things in this episode. Especially considering the type of episode it is.
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Re: Super Animation Catalogue - [Updated with #42]
I think the script for this episode did not take long to write, so they had more time. Also the fact that this episode had an assistant animation supervisor working on the episode also probably helped on how fast the episode was made.
Re: Super Animation Catalogue - [Updated with #42]
Also true. Either way, at least these episodes are nice! I'm really excited to see how the rest of this mini arc plays out.
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- ArchedThunder
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Re: Super Animation Catalogue - [Updated with #42]
Which makes me feel a tiny bit more confident in my theory that they might just whip out these interim episode scripts and storyboards real quick to improve the schedule for the next arc.Sodhi wrote:I think the script for this episode did not take long to write, so they had more time. Also the fact that this episode had an assistant animation supervisor working on the episode also probably helped on how fast the episode was made.
It might not end up being a massive improvement, but if they can even improve it by a few days or a week then I'd say it was worth it. Then rinse and repeat after every arc until the schedule is in a manageable place.
Re: Super Animation Catalogue - [Updated with #42]
I thought this was a fantastic-looking episode. The characters were both lively and on-model, and even the coloring and lighting seemed better than usual (that scene in the aquarium room at Beerus' really stood out). The fight had both the speed and impact that have seen to come and go in Super as well. One of the best in the series.
The storyboarding here was way better than usual though.ArchedThunder wrote:Which makes me feel a tiny bit more confident in my theory that they might just whip out these interim episode scripts and storyboards real quick to improve the schedule for the next arc.
Re: Super Animation Catalogue - [Updated with #42]
It's funny, his Vegeta is actually really good... when you correct the wide face. Squish it just a fraction and it looks 100 x better:Wezenheim wrote:The only character I wish he could improve on a bit is Vegeta, I'm not big on the way he draws him still.

Then it's not too far off his work in the past:
Spoiler:
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Re: Super Animation Catalogue - [Updated with #42]
Huh. You're totally right, that's a huge improvement.Ajay wrote:It's funny, his Vegeta is actually really good... when you correct the wide face. Squish it just a fraction and it looks 100 x better:
Then it's not too far off his work in the past:
Spoiler:
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Re: Super Animation Catalogue - [Updated with #41]
I may sound ignorant by saying that but, shouldn't Yamamuro regression could be justified by the changes in animation through the years? Wasn't everything in 90s hand draw and now on is more digital designed?Ajay wrote:I tweeted the other day that Yamamuro simultaneously my favourite and least favourite designer. His work back in the day was absolutely top tier:
Pin-sharp, super detailed, with great shading. Even his comedic drawings were on-point.Spoiler:
Nowadays, it's horrendous. The face shape is bubbly is all the wrong ways, the noses have lost their edge, and the shading is nonsensical. The front-on view of noses are totally absurd these days. They're just weird shaped holes in the middle of faces; a stark contrast to the ones found back in the day that actually made sense. The white highlights wouldn't bother me if they were actually used appropriately, but much like the regular shading, most of the time they don't even follow the shape of the face. Remember how the cheek used to dip in, and the chin would push out? Well now it's just a straight line up the side of the face. No form whatsoever. The eye shape for frowning is all off, too. They used to follow a curve and arch upwards, but now they're constantly flat. Leaves a lot of characters lacking striking expressions.
Spoiler:
Re: Super Animation Catalogue - [Updated with #41]
It's all still hand drawn these days. Japan hasn't really adopted fully digital animation for the most part; that's mostly a western thing at the moment.Noah wrote: I may sound ignorant by saying that but, shouldn't Yamamuro regression could be justified by the changes in animation through the years? Wasn't everything in 90s hand draw and now on is more digital designed?
Here's some of his old work for comparison:
https://sakuga.yshi.org/post/show/21434 ... z-genga-ta
https://sakuga.yshi.org/post/show/21782 ... z-effects-
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- LonelyShadow
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Re: Super Animation Catalogue - [Updated with #42]
Interesting how good it looks now after changing one detail. Vegeta's face looked like flattened pizza dough, I felt really unpleasant the first time I saw it.Ajay wrote:It's funny, his Vegeta is actually really good... when you correct the wide face. Squish it just a fraction and it looks 100 x better:Wezenheim wrote:The only character I wish he could improve on a bit is Vegeta, I'm not big on the way he draws him still.
Then it's not too far off his work in the past:Spoiler:
Spoiler:
I wonder if Shimanuki is or has ever been self-conscious of this.
That being said, this is my favorite shot of the entire episode; I think that whoever drew this nailed it with the eyes, Goku is lacking some muscle mass though.
Spoiler:
Re: Super Animation Catalogue - [Updated with #42]
I'm almost 100% certain that that's Jin Inaba's work.LonelyShadow wrote:That being said, this is my favorite shot of the entire episode; I think that whoever drew this nailed it with the eyes, Goku is lacking some muscle mass though.Spoiler:
Back during episode 38, I was wondering who the other talented action animator was working alongside Tate, and I theorised it was Inaba back then. Having looked at his credits, all of the episodes with his name attached seem to have very on-model action animation like your example.
Looks like I have another name to keep an eye out for now!
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- ArchedThunder
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Re: Super Animation Catalogue - [Updated with #42]
I wonder if he'll work with Tate again on the Copy Vegeta fight. So what other stuff has this Inaba guy worked on?Ajay wrote:I'm almost 100% certain that that's Jin Inaba's work.LonelyShadow wrote:That being said, this is my favorite shot of the entire episode; I think that whoever drew this nailed it with the eyes, Goku is lacking some muscle mass though.Spoiler:
Back during episode 38, I was wondering who the other talented action animator was working alongside Tate, and I theorised it was Inaba back then. Having looked at his credits, all of the episodes with his name attached seem to have very on-model action animation like your example.
Looks like I have another name to keep an eye out for now!
- JimmyRustam
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Re: Super Animation Catalogue - [Updated with #42]
Yeah I was about to ask something like this. Toriyama designs the characters look including the colours, but I realized Toei's animators don't always respect those patterns. I'm a right?JimmyRustam wrote:Spoiler:
Re: Super Animation Catalogue - [Updated with #42]
Toriyama also drew Trunks' hair as blue in BoG, but was changed to purple in the movie.So i think they will recolor it.


Re: Super Animation Catalogue - [Updated with #42]
I've never had a problem with Yamamuro's current designs outside of the quality of animators utilizing them, but MAN do I hate the way he fucking draws noses these days. In what universe is that supposed to look good?! It's almost like he's trying to sabotage his drawings. In otherwise good designs, it sticks like a sore thumb.
Yamcha: Do you remember the spell to release him - do you know all the words?
Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
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Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
Cold World (Fanfic)
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Re: Super Animation Catalogue - [Updated with #42]
Does this help explain my standpoint? Had some spare time so did a rough photoshop of the small changes I'd need to be reasonably happy with how things currently look.

Lengthened the face, removed some slight curvature, and shortened the jaw. Redrew the nose as they used to be drawn, added in the older shading style, and removed highlights from the hair and skin.
They're not particularly huge changes, but they make a world of difference. It's pretty much the same for all of his work. If he changed up how he drew Super Saiyan hair these days, I'd be 100x happier.

Lengthened the face, removed some slight curvature, and shortened the jaw. Redrew the nose as they used to be drawn, added in the older shading style, and removed highlights from the hair and skin.
They're not particularly huge changes, but they make a world of difference. It's pretty much the same for all of his work. If he changed up how he drew Super Saiyan hair these days, I'd be 100x happier.
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