Dimps vs Spike vs Craft Master/Arika vs Artdink! Your rank!
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Dimps vs Spike vs Craft Master/Arika vs Artdink! Your rank!
Battle of the developers. Okay yall, which developer does the best in DB games. And I mean everything from the Gameplay to the music(though talk more about the gameplay). Rank them by first to fouth place. I guess I'll start.
1- Dimps: They have the most satisfying and flawless gamplay IMO. Most of the characters combos and special attacks play differently, it's fast, and they have the best ultimate attacks. They don't have to have transformation as characters. Here's to hope they implement all those good things to Xenoverse.
2- Craft Master/Arika: I don't think I need to explain how good their gameplay is in Super DBZ. All of the characters feel unique. The only problem with it is just that the content was a bit too low and the story mode should've been like how they do it in Soul Calibur and Tekken, each character has a destined battle, fight the boss, and have their own ending.
3- Artdink: I understand that their game was actually a disappointment to fans(to me it was decent),but they at least know how to make the characters feel like the characters by varying the special attacks, take Vegeta's Galack Volley, or SS Goku's Meteor Smash. Another thing cool about BoZ was the fighting types, each of them felt unique, even though a few didn't fit(Android 18 should've been a Ki type). Even the fighting animations are cool. The only problem with that game, is just that most characters have one combo. Some characters have a few combos. If only BoZ was a Sagas-like game, I think it would've sold well and a sequel would've been made instead of calling Dimps back.
4- Spike: Now, even though I had a ton of fun with the Budokai Tenkaichi series and Raging Blast 2, I rank them in last place on my list and that's because there are A LOT of flaws. First, most of the character's fighting animations look robotic and stiff as hell, even though some I liked(Gogeta's(BT3), LSSJ Broly). Another one is most characters playing the same and having the same combos, though I admit some felt different like for Goku, if you press square four times and triangle, you do a gut punch and if you do the same for Vegeta, you instead do a Kiai cannon. The last thing I liked to point out are some characters having stock attacks. Take Frieza Soldier for example, he shouldn't be playable if all he does is shoot beam #1 and beam #2. And let's not forget about Adult Gohan, Goten, and Kid Trunks having the same stock attacks. I can go on, but don't feel like it.
Anyway guys, what's your rank list?
1- Dimps: They have the most satisfying and flawless gamplay IMO. Most of the characters combos and special attacks play differently, it's fast, and they have the best ultimate attacks. They don't have to have transformation as characters. Here's to hope they implement all those good things to Xenoverse.
2- Craft Master/Arika: I don't think I need to explain how good their gameplay is in Super DBZ. All of the characters feel unique. The only problem with it is just that the content was a bit too low and the story mode should've been like how they do it in Soul Calibur and Tekken, each character has a destined battle, fight the boss, and have their own ending.
3- Artdink: I understand that their game was actually a disappointment to fans(to me it was decent),but they at least know how to make the characters feel like the characters by varying the special attacks, take Vegeta's Galack Volley, or SS Goku's Meteor Smash. Another thing cool about BoZ was the fighting types, each of them felt unique, even though a few didn't fit(Android 18 should've been a Ki type). Even the fighting animations are cool. The only problem with that game, is just that most characters have one combo. Some characters have a few combos. If only BoZ was a Sagas-like game, I think it would've sold well and a sequel would've been made instead of calling Dimps back.
4- Spike: Now, even though I had a ton of fun with the Budokai Tenkaichi series and Raging Blast 2, I rank them in last place on my list and that's because there are A LOT of flaws. First, most of the character's fighting animations look robotic and stiff as hell, even though some I liked(Gogeta's(BT3), LSSJ Broly). Another one is most characters playing the same and having the same combos, though I admit some felt different like for Goku, if you press square four times and triangle, you do a gut punch and if you do the same for Vegeta, you instead do a Kiai cannon. The last thing I liked to point out are some characters having stock attacks. Take Frieza Soldier for example, he shouldn't be playable if all he does is shoot beam #1 and beam #2. And let's not forget about Adult Gohan, Goten, and Kid Trunks having the same stock attacks. I can go on, but don't feel like it.
Anyway guys, what's your rank list?
Last edited by EXBadguy on Sat Jul 05, 2014 1:20 pm, edited 1 time in total.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.
Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
1) Spike: I really liked their PS2 games, specially Sparking Meteor. Sparking! was bad, but they tried something different and new. Sparking Neo was a big improvement over the original one, and finally Sparking Meteor was just great. I agree about their lazyness with some stock attacks in some characters, but I like having those characters be playable. They having stock attacks means they didn't lose much time creating them and they could do other things, but it's a nice bonus to have them. Their PS3 games were in my opinion a step back. The fights are slower, and while some effects look great, some looked better on the PS2. The characters in RB2 played even more similarly than the ones in Sparking Meteor because they decided to create a few combo templates and put characters in those. This limited the way combos are done in the game in my opinion. Ultimate Blast and Kinnect were really bad gmaes... Finally J STars looks great, even though the Dragon Ball characters feel a bit underpowered, but that's just because they needed to balance gameplay. This game was great and it has lots of fan service.EXBadguy wrote:Battle of the developers. Okay yall, which developer does the best in DB games. And I mean everything from the Gameplay to the music(though talk more about the gameplay). Rank them by first to third place. I guess I'll start.
1- Dimps: They have the most satisfying and flawless gamplay IMO. Most of the characters combos and special attacks play differently, it's fast, and they have the best ultimate attacks. They don't have to have transformation as characters. Here's to hope they implement all those good things to Xenoverse.
2- Craft Master/Arika: I don't think I need to explain how good their gameplay is in Super DBZ. All of the characters feel unique. The only problem with it is just that the content was a bit too low and the story mode should've been like how they do it in Soul Calibur and Tekken, each character has a destined battle, fight the boss, and have their own ending.
3- Artdink: I understand that their game was actually a disappointment to fans(to me it was decent),but they at least know how to make the characters feel like the characters by varying the special attacks, take Vegeta's Galack Volley, or SS Goku's Meteor Smash. Another thing cool about BoZ was the fighting types, each of them felt unique, even though a few didn't fit(Android 18 should've been a Ki type). Even the fighting animations are cool. The only problem with that game, is just that most characters have one combo. Some characters have a few combos. If only BoZ was a Sagas-like game, I think it would've sold well and a sequel would've been made instead of calling Dimps back.
4- Spike: Now, even though I had a ton of fun with the Budokai Tenkaichi series and Raging Blast 2, I rank them in last place on my list and that's because there are A LOT of flaws. First, most of the character's fighting animations look robotic and stiff as hell, even though some I liked(Gogeta's(BT3), LSSJ Broly). Another one is most characters playing the same and having the same combos, though I admit some felt different like for Goku, if you press square four times and triangle, you do a gut punch and if you do the same for Vegeta, you instead do a Kiai cannon. The last thing I liked to point out are some characters having stock attacks. Take Freeza Soldier for example, he shouldn't be playable if all he does is shoot beam #1 and beam #2. And let's not forget about Adult Gohan, Goten, and Kid Trunks having the same stock attacks. I can go on, but don't feel like it.
Anyway guys, what's your rank list?
2) Dimps makes good games, among them the Budokai and Shin Budokai series, Advance adventure, Dragon Ball Heroes and now it seems Xenoverse has promise. I don't always agree with some design choices they have like getting rid of characters or the Dragon rush mode of Budokai. In my opinion moves shouldn't have minigames attached to it besides the struggle ones (moving the joystick quick or press some button quick). Minigames should not be included in fighting games. Everything should be in real time, or if it's a cutscene it should be quick. I also don't like their lazyness in some aspects like what they are doing with some transformations in Heroes (SS2s for the most part).
3) CraftMaster/Arika: I can't say much about they mostly because I just know Super DBZ from them. They did a great game, and was different enough from both Budokai and Tenkaichi that it was quite interesting. They were very creative and their desing was very manga like. They just did one game, and the nailed it.
4) Artdink: They on the other hand didn't nail it.... The game seems very limited besides online mode. The characters have very few moves, and I personally don't like they were divided in classes. Their graphics and animations were very bad, specially the finishing moves. Take a look at J Stars, they tried to do a brawler too and it was way better and had more options and better controls and moves. If they do a new game, I hope they learn from the experience they got with this one.
Last edited by Darknat on Sun Jun 15, 2014 6:45 am, edited 1 time in total.
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Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
1)Dimps- Particularly i would use the Budokai series as justification for Dimps being first place, for the time period the budokai series featured beautiful gameplay and the best chance we have of receiving a truer Dragon Ball Z experience is through Dimps. This game handles pretty much perfectly from each charecter's movesets to the mechanics of the games themselves, overall it doesn't take much review to understand that these games are somewhat definitive for a Dragon Ball Z fighter not that i am comparing it to other actual fighting games. An important side note is that these games are becoming admittedly dated and we are due for something new from this great publisher, in other words my hopes are high for XENOVERSE!
2)ArtDink- Although Battle of Z wasn't without flaw, it was a somewhat new, refreshing component in the midst of less then fresh releases. The game didn't have a particularly expanded amount of things to do but that's not why we bought it, we bought this game to play with all of these groups online either against each other or together against oozaru characters and what not. This was exciting for me and many of those on x box live that had played with me. The team work element really kept the game fun for me with all the different characters being in different categories from melee to ki to support to combinations, it was a breath of fresh air in the realm of Dragon Ball gaming. For those looking for a real fighter, this was not going to make you happy but in a way if that's what you were looking for then it wasn't intending to satisfy that exact need, it was producing a new experience so take it for what it's worth. Personally i enjoyed it.
3)Craft Master Arika- Although i haven't played Super Dragon Ball Z all that much i just refreshed myself on the game and have to say that it was a solid release for it's time and played reasonably. One thing i'd say is the pace may have seemed awkward and the graphics were lackluster, however we have to take in consideration the times that these games were released so all seems fair here.
4)Spike- The big punishment of last place largely must happen to Spike, Ultimate Tenkaichi had been a bad game despite visually appealing graphics, i really dislike the way they implemented rock, paper, scissors. While other games have had their sorts of mini games this one really pulls the fun out of the game for me, sadly enough not everything Spike produced is terrible. The Raging Blast series had been reasonably fun but i can't say it was the innovative new game series i was looking for. Finally i will state that at the time the Budokai Tenkaichi series seemed pretty amazing, although now it has lost it's appeal for me i must give credit where credit is due, those games (maybe because of all the new characters and over the shoulder game play) at the time were pretty great and had their place in history. However i still rate Spike last because more recently they released the atrocity that is Ultimate Tenkaichi which saddens me and requires Spike to be put last place in my rank.
Finally take this all with a Grain of Salt, i must say that this is in no way a perfect list and i'm sure there is good justification to rank them differently. Anyways this is my two-cents, my vote.
2)ArtDink- Although Battle of Z wasn't without flaw, it was a somewhat new, refreshing component in the midst of less then fresh releases. The game didn't have a particularly expanded amount of things to do but that's not why we bought it, we bought this game to play with all of these groups online either against each other or together against oozaru characters and what not. This was exciting for me and many of those on x box live that had played with me. The team work element really kept the game fun for me with all the different characters being in different categories from melee to ki to support to combinations, it was a breath of fresh air in the realm of Dragon Ball gaming. For those looking for a real fighter, this was not going to make you happy but in a way if that's what you were looking for then it wasn't intending to satisfy that exact need, it was producing a new experience so take it for what it's worth. Personally i enjoyed it.
3)Craft Master Arika- Although i haven't played Super Dragon Ball Z all that much i just refreshed myself on the game and have to say that it was a solid release for it's time and played reasonably. One thing i'd say is the pace may have seemed awkward and the graphics were lackluster, however we have to take in consideration the times that these games were released so all seems fair here.
4)Spike- The big punishment of last place largely must happen to Spike, Ultimate Tenkaichi had been a bad game despite visually appealing graphics, i really dislike the way they implemented rock, paper, scissors. While other games have had their sorts of mini games this one really pulls the fun out of the game for me, sadly enough not everything Spike produced is terrible. The Raging Blast series had been reasonably fun but i can't say it was the innovative new game series i was looking for. Finally i will state that at the time the Budokai Tenkaichi series seemed pretty amazing, although now it has lost it's appeal for me i must give credit where credit is due, those games (maybe because of all the new characters and over the shoulder game play) at the time were pretty great and had their place in history. However i still rate Spike last because more recently they released the atrocity that is Ultimate Tenkaichi which saddens me and requires Spike to be put last place in my rank.
Finally take this all with a Grain of Salt, i must say that this is in no way a perfect list and i'm sure there is good justification to rank them differently. Anyways this is my two-cents, my vote.
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Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
Sure, here we go.
Dimps - Beautiful gameplay mechanics and a devotion to the franchise that I love. The story modes for every game they've developed have almost one-upped eachother year-by-year, and I hope for the same result next year.
Arika - The amount of skill it took to play Super Dragon Ball Z was sometimes Astonishing, and the execution was so comic book-esque that I frequently smiled when watching it. The outfit color changing scheme was pretty fun too.
Spike and Artdink have to tie for last - Both have provided very clunky and repetitive messes, and it is shameful that they have actually even marketed these games as things to beat previous titles whatsoever. Nothing remarkable at all here, leaving disappointments echoing throughout, and ruining the name of, this gaming IP. The same 3D style would've been much better off if they had simply waited and dropped it off at CyberConnect2's doormat.
Dimps - Beautiful gameplay mechanics and a devotion to the franchise that I love. The story modes for every game they've developed have almost one-upped eachother year-by-year, and I hope for the same result next year.
Arika - The amount of skill it took to play Super Dragon Ball Z was sometimes Astonishing, and the execution was so comic book-esque that I frequently smiled when watching it. The outfit color changing scheme was pretty fun too.
Spike and Artdink have to tie for last - Both have provided very clunky and repetitive messes, and it is shameful that they have actually even marketed these games as things to beat previous titles whatsoever. Nothing remarkable at all here, leaving disappointments echoing throughout, and ruining the name of, this gaming IP. The same 3D style would've been much better off if they had simply waited and dropped it off at CyberConnect2's doormat.
Favorite anime -
Mob Psycho 100
Yu Yu Hakusho
Favorite movies -
Star Wars Episode III: Revenge of the Sith
Zack Snyder's Justice League
Mob Psycho 100
Yu Yu Hakusho
Favorite movies -
Star Wars Episode III: Revenge of the Sith
Zack Snyder's Justice League
HybridSaiyan wrote:Super better nail the fusion right. I don't want to see some gay twirling shit like the Zamasu fusion when they should just smack dicks together and merge.
Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
Okay this is how I rank them:
1. Dimps: The best by far. Budokai 3 is easily the best DBZ game ever made. Infinite World is a close 2nd and Budokai 1 and 2 are still great too. The only one of their games that was a slight letdown was Burst Limit mainly because of the annoying Drama Pieces and the broken ki system and limited roster.
2. Spike: I can honestly say I loved each game in the BT Trilogy when they first came out. Even BT1 which I rarely play now was lots of fun at first and did a good job of laying the groundwork. BT2 and 3 are still fun to revisit every now and then and have a great roster with lots of fanservice and are good DBZ simulators. RB1 was a pretty good game and had replay value although it did feel this is were the games started to feel more like they were just making things different rather than better. RB2 was also good but I really disliked having to mash buttons all the time to get out of a fall or get up off the ground. And the CPU would always escape combos on the higher difficulties. And it lacked a story mode. UT was a piece of shit. DBZ for Kinect looked boring.
3. Craft Master: What can I say. Super DBZ just didn't appeal to me that much. It was fun for a while and I appreciate them trying to make it a deeper fighter but I just feel like Budokai 3 and Infinite World did that better while still being fully-fledged DBZ games. I will admit that I haven't played Super DBZ at a high level though so there could be more to it than I give it credit for. I did enjoy the fact that you could teach anyone anyone else's specials.
4. Artdink: I tried to be optimistic for BoZ for a long time and I did play the demo but by the time the full game came out I simply couldn't be bothered to invest in it. I watched plenty of gameplay videos and reviews and just decided it wasn't for me. I think I just don't really care for those type of strategy games. I prefer traditional straightforward fighters that are easy to pick up and play but hard to master like the Budokai series.
1. Dimps: The best by far. Budokai 3 is easily the best DBZ game ever made. Infinite World is a close 2nd and Budokai 1 and 2 are still great too. The only one of their games that was a slight letdown was Burst Limit mainly because of the annoying Drama Pieces and the broken ki system and limited roster.
2. Spike: I can honestly say I loved each game in the BT Trilogy when they first came out. Even BT1 which I rarely play now was lots of fun at first and did a good job of laying the groundwork. BT2 and 3 are still fun to revisit every now and then and have a great roster with lots of fanservice and are good DBZ simulators. RB1 was a pretty good game and had replay value although it did feel this is were the games started to feel more like they were just making things different rather than better. RB2 was also good but I really disliked having to mash buttons all the time to get out of a fall or get up off the ground. And the CPU would always escape combos on the higher difficulties. And it lacked a story mode. UT was a piece of shit. DBZ for Kinect looked boring.
3. Craft Master: What can I say. Super DBZ just didn't appeal to me that much. It was fun for a while and I appreciate them trying to make it a deeper fighter but I just feel like Budokai 3 and Infinite World did that better while still being fully-fledged DBZ games. I will admit that I haven't played Super DBZ at a high level though so there could be more to it than I give it credit for. I did enjoy the fact that you could teach anyone anyone else's specials.
4. Artdink: I tried to be optimistic for BoZ for a long time and I did play the demo but by the time the full game came out I simply couldn't be bothered to invest in it. I watched plenty of gameplay videos and reviews and just decided it wasn't for me. I think I just don't really care for those type of strategy games. I prefer traditional straightforward fighters that are easy to pick up and play but hard to master like the Budokai series.
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Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
Those can be deactivated.90sDBZ wrote:mainly because of the annoying Drama Pieces
Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
Notice how some members can't say much about Craftmeister because they didn't play it long enough to pull from its technical depth. SDBZ remains the most technical fighter DBZ fans were looking for, but had to play it for a while to unlock the depth, and lvl up characters. 

That time your teacher asked you to draw Cell in biology class.
This man is my hero:
This man is my hero:
To be perfectly honest, I couldn't care less about the fans a re-issue might alienate because if all they're concerned about is being able to scalp the people who were either unaware of the Dragon Boxes or couldn't afford them at the time, they're just leeches and deserve to have their greed backfire on them.
Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
Not in Story Mode or Challenge Mode though which is annoying as you need to play them for Trophies/Achievements. Story mode requires at least 2 playthroughs to get the Z Mode Trophy/Achievement.Luso Saiyan wrote:Those can be deactivated.90sDBZ wrote:mainly because of the annoying Drama Pieces
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Re: Dimps vs Craft Master/Arika vs Spike vs Artdink! Your ra
Dimps - They hold the title for the most gameplay knowledge and fighing balance understanding, minor kinks here and there but never anything confidently released that was broken (Infinite World Excluded because it was rushed)
They also are the only company to hold the most creativity and originality in the concepts of their games, making ultimate attacks actually feel like cinematic climaxes to a character's moveset, and have full capability to realistically make up filler movesets or attacks for characters that havent actually fought, never has any two Dimps game ever looked the same. Then the fact that the improvements made are usually realistically set around graphics and gameplay, as I agree - storymode should never be center focus. This is where Spike fails, they put too much priority in everything else but Gameplay.
Spike - 2nd, though their games have been utterly mediocre since the widely acclaimed BT3, it at least ages well depending on your standards. It holds the casual hype feel of a DBZ game with the combat at least. They also get the credit of providing the most content to any home console DBZ game with each installment, they at least give us a game thats a package and not just an arcade slate. They also get the most due credit for their efforts on making their cinematic rush attacks the most accurate to the anime as possible. Though unfortunately its the only thing they really do well. They also provide a lot of fanservice to the characters that want to feel emersion with the game's atmosphere, to a point where it doesnt feel like a generic fighting game with DBZ painted over it. Spike also at least listens to the fans at a priority, the only problem is that they listen to the wrong fans or try to please everyone too ambitously and each untested, unbalanced idea contrasted itself and cancelled out the quality. Hence why UT failed. My only gripe with them is that they recycle visuals way too much.
Artdink - I dont have much to say about them, they don't deserve my hate though. I honestly believe they at least tried to invent something new and somewhat did, as badly unpolshed as it is, I didnt expect too much from them anyway. They're a weak company even less so than Spike is but still an A-for effort. BOZ was a bad game, but not a lazily made game.
They also are the only company to hold the most creativity and originality in the concepts of their games, making ultimate attacks actually feel like cinematic climaxes to a character's moveset, and have full capability to realistically make up filler movesets or attacks for characters that havent actually fought, never has any two Dimps game ever looked the same. Then the fact that the improvements made are usually realistically set around graphics and gameplay, as I agree - storymode should never be center focus. This is where Spike fails, they put too much priority in everything else but Gameplay.
Spike - 2nd, though their games have been utterly mediocre since the widely acclaimed BT3, it at least ages well depending on your standards. It holds the casual hype feel of a DBZ game with the combat at least. They also get the credit of providing the most content to any home console DBZ game with each installment, they at least give us a game thats a package and not just an arcade slate. They also get the most due credit for their efforts on making their cinematic rush attacks the most accurate to the anime as possible. Though unfortunately its the only thing they really do well. They also provide a lot of fanservice to the characters that want to feel emersion with the game's atmosphere, to a point where it doesnt feel like a generic fighting game with DBZ painted over it. Spike also at least listens to the fans at a priority, the only problem is that they listen to the wrong fans or try to please everyone too ambitously and each untested, unbalanced idea contrasted itself and cancelled out the quality. Hence why UT failed. My only gripe with them is that they recycle visuals way too much.
Artdink - I dont have much to say about them, they don't deserve my hate though. I honestly believe they at least tried to invent something new and somewhat did, as badly unpolshed as it is, I didnt expect too much from them anyway. They're a weak company even less so than Spike is but still an A-for effort. BOZ was a bad game, but not a lazily made game.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.