attribute points system in Xenoverse sequel?

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Captain Strawberry
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attribute points system in Xenoverse sequel?

Post by Captain Strawberry » Mon Jan 04, 2016 2:34 pm

Xenoverse sold very well so it won't be a surprise if there was a sequel.


To keep avatars from being overpowered, cap skills like strikes and supers out of 70 instead of 120 or 100.

Here is my ideas out of 400 points.

Health out of 120
Ki out of 120
Stamina out of 120
Basic Attack out of 70
Strikes out of 70
Supers out of 70
Speed out of 70
Defence out of 70
Damage reduced out of 20
Stamina regen out of 20
Ki recovery out of 15
Kuro Tenshi

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