Probably a balance or stability patch.Nia wrote:It seems XV2 got a patch today. No clue what it's for, though.
It's too small to be anything for the upcoming DLC.
"Dragon Ball XENOVERSE 2" Official Discussion Thread
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Maybe Hit's ultimate is usable again?BlazingBarrrager wrote:Probably a balance or stability patch.Nia wrote:It seems XV2 got a patch today. No clue what it's for, though.
It's too small to be anything for the upcoming DLC.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
It was broken?Jackalope89 wrote:Maybe Hit's ultimate is usable again?BlazingBarrrager wrote:Probably a balance or stability patch.Nia wrote:It seems XV2 got a patch today. No clue what it's for, though.
It's too small to be anything for the upcoming DLC.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
The patch before, pretty well broke it, even with stamina breaking your opponent. It would not land unless I got extremely lucky.BlazingBarrrager wrote:It was broken?Jackalope89 wrote:Maybe Hit's ultimate is usable again?BlazingBarrrager wrote: Probably a balance or stability patch.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Ouch. Super Black Kamehameha needs to be buffed because you can escape it fairly easily if not stamina broken unlike its powered up version.Jackalope89 wrote:The patch before, pretty well broke it, even with stamina breaking your opponent. It would not land unless I got extremely lucky.BlazingBarrrager wrote:It was broken?Jackalope89 wrote: Maybe Hit's ultimate is usable again?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Just a question; what platform do you use? I just logged onto mine (XboxOne) and no update for it. Still 1.08.01 for me.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I'm on PS4.Jackalope89 wrote:Just a question; what platform do you use? I just logged onto mine (XboxOne) and no update for it. Still 1.08.01 for me.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Ah, that would be why.Nia wrote:I'm on PS4.Jackalope89 wrote:Just a question; what platform do you use? I just logged onto mine (XboxOne) and no update for it. Still 1.08.01 for me.
Hit's Ultimate still won't connect.
I break the stamina. I have 5 bars of Ki. I hit the Ultimate with the NPC right in front of me....!
And I hit nothing but the air between the characters, followed by the NPC recovering, then attacking Hit.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I can try seeing if it lands better post-patch in a little while. I seem to vaguely remember having some trouble with it, too (though I think it was more that it didn't do a lot of damage, but I cycle through skills quite a bit, so I could be wrong).Jackalope89 wrote:Ah, that would be why.Nia wrote:I'm on PS4.Jackalope89 wrote:Just a question; what platform do you use? I just logged onto mine (XboxOne) and no update for it. Still 1.08.01 for me.
Hit's Ultimate still won't connect.
I break the stamina. I have 5 bars of Ki. I hit the Ultimate with the NPC right in front of me....!
And I hit nothing but the air between the characters, followed by the NPC recovering, then attacking Hit.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
With Hit's power up, and I imagine Cabba's Super Soul as a Super Saiyan 1-3, it does quite a bit of damage. But the actual range of it seems to have been shortened even more than what it already was, making it about useless.Nia wrote:I can try seeing if it lands better post-patch in a little while. I seem to vaguely remember having some trouble with it, too (though I think it was more that it didn't do a lot of damage, but I cycle through skills quite a bit, so I could be wrong).Jackalope89 wrote:Ah, that would be why.Nia wrote: I'm on PS4.
Hit's Ultimate still won't connect.
I break the stamina. I have 5 bars of Ki. I hit the Ultimate with the NPC right in front of me....!
And I hit nothing but the air between the characters, followed by the NPC recovering, then attacking Hit.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Hit's Tokitobashi is useless since it was added. Not only its range makes it almost impossible to hit the opponent, it consumes 4 bars and the damage is quite low. You can use any other melee technique instead that also consumes 4 bars and you will deal more damage.
My main Time Patroller is 100% melee, so I obviously tested it, and while it is nice visually and "sound" speaking (I love that sound it plays just when you deliver the final punch!), it's not a technique you should pick when playing serious.
My main Time Patroller is 100% melee, so I obviously tested it, and while it is nice visually and "sound" speaking (I love that sound it plays just when you deliver the final punch!), it's not a technique you should pick when playing serious.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I don't. I just like using Hit sometimes for PQs and Dragon Ball grinding. But when his Ultimate is next to unusable...Grimlock wrote:Hit's Tokitobashi is useless since it was added. Not only its range makes it almost impossible to hit the opponent, it consumes 4 bars and the damage is quite low. You can use any other melee technique instead that also consumes 4 bars and you will deal more damage.
My main Time Patroller is 100% melee, so I obviously tested it, and while it is nice visually and "sound" speaking (I love that sound it plays just when you deliver the final punch!), it's not a technique you should pick when playing serious.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
You dont even need his ult. When you max his Pure Progress his basic strings do damage equal if not more than the majority of ults in the game.Jackalope89 wrote:I don't. I just like using Hit sometimes for PQs and Dragon Ball grinding. But when his Ultimate is next to unusable...Grimlock wrote:Hit's Tokitobashi is useless since it was added. Not only its range makes it almost impossible to hit the opponent, it consumes 4 bars and the damage is quite low. You can use any other melee technique instead that also consumes 4 bars and you will deal more damage.
My main Time Patroller is 100% melee, so I obviously tested it, and while it is nice visually and "sound" speaking (I love that sound it plays just when you deliver the final punch!), it's not a technique you should pick when playing serious.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I know, its the principle of the matter.KentalSSJ6 wrote:You dont even need his ult. When you max his Pure Progress his basic strings do damage equal if not more than the majority of ults in the game.Jackalope89 wrote:I don't. I just like using Hit sometimes for PQs and Dragon Ball grinding. But when his Ultimate is next to unusable...Grimlock wrote:Hit's Tokitobashi is useless since it was added. Not only its range makes it almost impossible to hit the opponent, it consumes 4 bars and the damage is quite low. You can use any other melee technique instead that also consumes 4 bars and you will deal more damage.
My main Time Patroller is 100% melee, so I obviously tested it, and while it is nice visually and "sound" speaking (I love that sound it plays just when you deliver the final punch!), it's not a technique you should pick when playing serious.
Besides, there's a "cinematic" feeling to ending the fight with the character's ultimate, ya know?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
For offline players using Hit to grind and such, I'd recommend using one of his infinite combos where (Xbox controls) you press five Xs, two Ys, then step dash towards or around your opponent and repeat. It erases health bars very quickly in most cases.
Whatever you do, though, absolutely never use it online. It's one of the cheapest tactics you can use against other players, so I very, very strongly discourage it.
Whatever you do, though, absolutely never use it online. It's one of the cheapest tactics you can use against other players, so I very, very strongly discourage it.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
If you're playing offline, using Hit isn't the way to go imo. I'd recommend using someone along the lines of Vegito Blue, Rosé, or Merged Zamasu. Vegito for strike, Rose for balance, and Zamasu for Ki blasts. Of course that's different from Local Play/Cpu Battles.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I like switching it up and not limiting myself to only a handful of characters.Soul Breaker wrote:If you're playing offline, using Hit isn't the way to go imo. I'd recommend using someone along the lines of Vegito Blue, Rosé, or Merged Zamasu. Vegito for strike, Rose for balance, and Zamasu for Ki blasts. Of course that's different from Local Play/Cpu Battles.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
So I feel that SSB for our Saiyan CaCs will be a stamina drain form like the Frieza Race, Majins, and Nameks. Seems like that would be the best bet in terms of balance. I hope it's set up like regular Super Saiyan though
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Golden Form does not drain stamina though. Super Saiyan God Super Saiyan should be a transformation for melee, otherwise it will be a useless form.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
It's only useful on Awoken Hit, Pure Progress level 2 buffs the damage big time and there is a specific point in Hit's combo string that stuns the enemy for the perfect amount of time to land the move.Grimlock wrote:Hit's Tokitobashi is useless since it was added. Not only its range makes it almost impossible to hit the opponent, it consumes 4 bars and the damage is quite low. You can use any other melee technique instead that also consumes 4 bars and you will deal more damage.
My main Time Patroller is 100% melee, so I obviously tested it, and while it is nice visually and "sound" speaking (I love that sound it plays just when you deliver the final punch!), it's not a technique you should pick when playing serious.
On avatars the move is completely useless.