• Naohiro Shintani gained the role of character designer through an audition
• Character designs have been in the works since February 2017 with direct feedback from Akira Toriyama
• The looser design was created to emphasise the action within the film
• Toei have established 'Film Planning Department #3', dedicated primarily to Dragon Ball
• Yapiko Animation asked to help out on Dragon Ball Super, but because of scheduling issues, they were unable to.
Instead, Toei asked them to help with the movie
• External studios have finished the layout phase, and are currently doing key animation, implying the storyboard is complete (March 2018)
Quite exciting to know that key animation has already happened nearly nine months before the release of the film. I hope that the best key animators spend their full power on the film!
Holy crap, this is phenomenal. AJ Styles level phenomenal.
Magnificent work, Ajay.
I have few questions:
1. Will you only update the thread with clips from the official home release of the movie or will you use HD clips and snippets released from the eventual trailers and TV spots that will be released for the movie?
2. With more information about the movie (inevitably) going to be released with the coming months until the movie's release, will you update the thread accordingly to that? Tidbits like characters designs, behind the scenes (animation staff involved) information about the movie and other miscellaneous information like that?
3. When you're done with this, will you update the main page of Super Animation Catalogue sometime this century?
Spoiler:
Akira Toriyama wrote:My policy is to try and forget things once they’re over. Since if I don’t discard the old and focus on what’s new, I’ll overload my brain capacity. I still haven’t lived down going, “Who the heck is Tao Pai-pai?” that one time I was talking with Ei’ichiro Oda-kun. But the fact that there are still people reading the series after all this time… All I can say is; “thank you.” Really, that’s all.
Akira Toriyama wrote:Drawing Dragon Ball again reminded me of two things--how much I love it, and how much I never want to do it again.
Kunzait_83 wrote:And if you're upset because all this new material completely invalidates the tabletop RPG rulebook-sized statistical system and flowchart for the characters' "canonical Power Levels" that you'd been working on painstakingly for the last bunch of years now... well I don't think there's a kind, non-blunt way of saying this, but that's 100% entirely your own misguided fault for buying so deeply into all this nonsensical garbage in the first place. And that you also have IMMENSELY skewed and comically backwards priorities in what you think is most important and needed to make a good Dragon Ball story.
Zephyr wrote:Goodness, they wrote idiotic drivel in a children's cartoon meant to advertise toys!? Again!? For the ninetieth episode in a row!? Somebody stop the presses! We have to voice our concern over these Super important issues!
Kamiccolo9 wrote:Fair enough, I concede. Sean Schemmel probably has some kind of hidden talent. Maybe he is an expert at Minesweeper. You're right; calling him "talentless" wasn't fair.
Michsi wrote: ↑Mon Jul 04, 2022 11:29 amIn Super Piccolo got yelled off the stage by Vegeta in the U6 Tournament arc and lost to Jiminy Cricket in the ToP , he deserved 15 new transformations with his theme song played by Metallica in the background.
Though I'm less than optimistic about the actual script for the film, I can at least say in full confidence that this has the most going for it in being called the best animated Dragonball films. The majority of early movies were either rushed under tight schedules, were ruined by awful animation direction in the case of the last two movies, or were horribly directed and storyboarded, as was more specifically the case with ROF.
To me, it seems they have made sure to carefully plan out the production of the film in order to make it the best it can possibly be, and considering the impressive staff, and the enthusiasm towards the project, I believe it easily has the potential to being the best animated and possibly best directed DB film ever.
I am so excited for this project as well, but I'm on the fence with whether or not I should follow the production too closely. I'm afraid that if will to get to know the various animators and their styles too well to the point I will recognized them as I watch it, it will distract me too much and mess with getting immersed in the story.
Either way, thanks so much for your work and contributions Ajay.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
Michsi wrote:I am so excited for this project as well, but I'm on the fence with whether or not I should follow the production too closely. I'm afraid that if will to get to know the various animators and their styles too well to the point I will recognized them as I watch it, it will distract me too much and mess with getting immersed in the story.
Either way, thanks so much for your work and contributions Ajay.
Knowing who does what will simply add more to the film. You'll get to know the humans and their feelings behind how they animate each cut. With the teaser we see that Oonishi Ryou doesn't really animated Gokuu as if he is confident, merely that Gokuu is excited for the moment. The way he bounces up and down and the way his clothes move have a feeling a tension different from stifling--it's a tension of a storm of joy brewing. Oonishi's the kind of animator that can use his humanistic timing to either create moments of dread and heartbreak or unbridled anticipation.
Michsi wrote:I am so excited for this project as well, but I'm on the fence with whether or not I should follow the production too closely. I'm afraid that if will to get to know the various animators and their styles too well to the point I will recognized them as I watch it, it will distract me too much and mess with getting immersed in the story.
Either way, thanks so much for your work and contributions Ajay.
Knowing who does what will simply add more to the film. You'll get to know the humans and their feelings behind how they animate each cut. With the teaser we see that Oonishi Ryou doesn't really animated Gokuu as if he is confident, merely that Gokuu is excited for the moment. The way he bounces up and down and the way his clothes move have a feeling a tension different from stifling--it's a tension of a storm of joy brewing. Oonishi's the kind of animator that can use his humanistic timing to either create moments of dread and heartbreak or unbridled anticipation.
Oh, I am well aware of the benefits of looking at an animated work from a different perspective. I admire animation as an art form very much. It's just an added risk, that instead of simply registering Goku's playfulness as nothing but that, I'd start thinking of how it was done, who did it, and how it differs from other animators- as I said, it's a bit distracting.
Oh, who am I fooling. I'll be absorbing every bit of news about this movie that comes out.
Lord Beerus wrote:Holy crap, this is phenomenal. AJ Styles level phenomenal.
Magnificent work, Ajay.
I have few questions:
1. Will you only update the thread with clips from the official home release of the movie or will you use HD clips and snippets released from the eventual trailers and TV spots that will be released for the movie?
2. With more information about the movie (inevitably) going to be released with the coming months until the movie's release, will you update the thread accordingly to that? Tidbits like characters designs, behind the scenes (animation staff involved) information about the movie and other miscellaneous information like that?
3. When you're done with this, will you update the main page of Super Animation Catalogue sometime this century?
I can answer the last question. Ajay said that he will be moving the Super Animation Catalogue to other website or the front page of Kannzenshuu.
Majinwarman So I'm 'evil', huh? Interesting."
A world without Dragon Ball is just meh.
I got off my ass an started catching back up with Pocket Monster: Sun & Moon today. Watching Episode #62 was an incredible blast because of Oohashi Aito's work as animation supervisor. We often talk about how the Nakano Satoshi and Yasuda Shuuhei designs are 'simpler' while forgetting to really hammer home that just because they're simpler it doesn't mean every drawing is lacking in detail. In fact, it's the simpler rules and lines for those designs that allow animators to go so gloriously off-model as was done in Episode #62. I really hope this is what Shintani Naohiro's designs will allow.
Can’t have a superb Dragonball Movie without the one and only Yuyu Takahashi right!? He IS recognised as the Nr. 1 animator currently. Natoshi Shida may be good - very good in fact. But Takahashi still remains at the top.
GodVegetto91 wrote:Can’t have a superb Dragonball Movie without the one and only Yuyu Takahashi right!? He IS recognised as the Nr. 1 animator currently. Natoshi Shida may be good - very good in fact. But Takahashi still remains at the top.
I'm sorry, but that's just your opinion. Takahashi is among my favourites as well, but there's a reason why they call him mini-Shida.
GodVegetto91 wrote:Can’t have a superb Dragonball Movie without the one and only Yuyu Takahashi right!? He IS recognised as the Nr. 1 animator currently. Natoshi Shida may be good - very good in fact. But Takahashi still remains at the top.
As far as animation goes, Shida is superior.
I feel Takahashi being overrated due to his artstyle. I've seen nothing from him that's as supurb as Shida's animation. Shida's scene on 130, for example was better than anything Takahashi did on Super and he has been very conservative with his animation on the show. His BOG cuts were FAR superior to anything I've seen Takahashi put out on any of the shows he worked on.
It's actually really good animation. It's making me more excited for all the talent being part of this new movie.
I'm shocked a French company is helping out. Well, technically I guess they're not French since they're based in Japan but got started by French people...