Anyone else sick of the DBZ story in games?

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Jord
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Anyone else sick of the DBZ story in games?

Post by Jord » Fri Nov 10, 2006 8:59 am

It's not that the story mode is that bad or something but the story of DBZ starts to get boring. I've played on Ps2 alone in the 3 budokai games, and sparking and now it's the exact same thing all over again. Makes it such a drag.
They should come up with a different story even if it's a bit stupid like DBZ gaiden for the nes.

I also really think that there is not much to do with the series. This game perfectly captures the spirit off the DBZ battles and alle the import characters are in. Thnings they could add are online play and maybe some new obscure characters which I don't care about.
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Post by Caracal » Fri Nov 10, 2006 10:32 am

I remember a what if story in Sparking 1 where the villains teamed up to take down Goku and co. Sadly this was only a short what if scenario, but out of all the storylines I played in Sparking 1, I loved that one the most. Why? Because it was different. I'd love to see a brand new story which expands on that. With all the villains and minions added to Sparking Neo (not played it yet due to Disgaea 2), surely they could have done a more fleshed out version as the main story, and had all the various heroes team up to stop them, effectively a team of super heroes fighting a team of super villains.

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Post by Jord » Fri Nov 10, 2006 11:20 am

Yeah I know what you mean. Budokai 3 also had some what-if-ish stories with Gogeta taking on Gotenks and the rivalry between Yamcha and Ten.
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Post by Thanos6 » Fri Nov 10, 2006 3:20 pm

...Dr. Wheelo organizing a team of villains trying to take over the world... ;)
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Post by kvon » Fri Nov 10, 2006 5:31 pm

You are not the only one, Jord.

(I'm going to crap all over this forum with my idea of an idea of DBZ story mode, so to get to my point, skip to the very bottom of my post if you don't want to read the whole thing.)

We really need some either combined effort or a huge team to develop the game. As great as Sparking! NEO is, it is far from perfect. Spike still has lot of issues to work on, especially the story mode. Sagas, anyone? By a different developer, of course. With ideas from Sagas, it would greatly expand the world of DBZ. They should make the Dragon World as large and rich as recent RPGs. There shouldn't be any transitions to ensue battles, neither should there be only a few people in cities. There should be a counter that calculates how many citizens had been hurt or killed. The level system or characters' scales should be more exaggerated, so that survival battles are hard as hell. They should also limit some special abilities to certain points of the story such as the Father and Son Kamehameha or else it's just going to be weird to be used against Bojack, or hold the Kaio-Ken until the arrival of Vegeta and Nappa because using it any earlier is just lame. Oh, and where's the mini-games that Spike had promised us? How about a mini-game that features the Z-Warriors giving damage to Cell as much as possible so that Gohan can hold the beam struggle for a certain amount of time. What's even better to add to this mini-game is that when the Z-Warriors are attacking Cell, there should be a split screen that monitors Gohan's condition while showing Goku in the Other World cheering him up and giving him power.

I'm sure there are more people who has MUCH better ideas than me out there, so the completion of an extremely phenomenal DBZ game is imminent, we just don't when. Who's going to develop it? No clue. Square-Enix? You wish.

Skip to here: My point is that story mode (or any other modes in general) should look something like this. And no, this screen is not a cinematic shot, but an actual gameplay shot.

Whew, that's a lot of typing. :)
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Post by Taku128 » Fri Nov 10, 2006 5:39 pm

kvon wrote:You are not the only one, Jord.

(I'm going to crap all over this forum with my idea of an idea of DBZ story mode, so to get to my point, skip to the very bottom of my post if you don't want to read the whole thing.)

We really need some either combined effort or a huge team to develop the game. As great as Sparking! NEO is, it is far from perfect. Spike still has lot of issues to work on, especially the story mode. Sagas, anyone? By a different developer, of course. With ideas from Sagas, it would greatly expand the world of DBZ. They should make the Dragon World as large and rich as recent RPGs. There shouldn't be any transitions to ensue battles, neither should there be only a few people in cities. There should be a counter that calculates how many citizens had been hurt or killed. The level system or characters' scales should be more exaggerated, so that survival battles are hard as hell. They should also limit some special abilities to certain points of the story such as the Father and Son Kamehameha or else it's just going to be weird to be used against Bojack, or hold the Kaio-Ken until the arrival of Vegeta and Nappa because using it any earlier is just lame. Oh, and where's the mini-games that Spike had promised us? How about a mini-game that features the Z-Warriors giving damage to Cell as much as possible so that Gohan can hold the beam struggle for a certain amount of time. What's even better to add to this mini-game is that when the Z-Warriors are attacking Cell, there should be a split screen that monitors Gohan's condition while showing Goku in the Other World cheering him up and giving him power.

I'm sure there are more people who has MUCH better ideas than me out there, so the completion of an extremely phenomenal DBZ game is imminent, we just don't when. Who's going to develop it? No clue. Square-Enix? You wish.

Skip to here: My point is that story mode (or any other modes in general) should look something like this. And no, this screen is not a cinematic shot, but an actual gameplay shot.

Whew, that's a lot of typing. :)
I think that Legacy of Goku II and Buu's Fury pulled it off pretty well. Sure you couldn't go everywhere, but it was a Game Boy Advance game, and it did a great job. A system based on that would be great in my eyes. (Not the gameplay but the overworld where you can go to areas and walk around, making it nonlinear, although to progress in the game you would have to go to certain areas and fight in senarios from the series)
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Post by Pedro The Hutt » Fri Nov 10, 2006 8:36 pm

Your complaint is not as much about the story as it is about the gameplay however. =D

I personally have no issues with going through the DBZ story over and over again. For a change I wouldn't mind the DB story though. XD

But either way, each and every game does it mildly differently. For example Budokai 2 had a very light hearted retelling of the Dragonball Z story, throwing in jabs and jokes left and right. (The Saibaiman sentai group was a stroke of brilliance)

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Post by Aoi » Sat Nov 11, 2006 2:21 am

I agree with the first post. The Dragon ball Z story has been done the same in so many games. The only thing different about Neo is that they put the movie stories and Dragon ball GT, or else it would be the same story. (I am very bored of fighting Android 17 10 times before fighting Cell and then 2nd stage Cell and finally then Perfect Cell.

I would like a new Dragon ball Z story that had to be placed after the Movie 13 or maybe a story of what happens to Vegeta after the end of Dragon ball GT (I loved it when he became the Earth's protector).

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Post by AceSharp » Sat Nov 11, 2006 5:57 am

Yeah, I agree totally.

It pisses me off to a great extent when all we're really delivereed each and every time is the exact same story, told in a different way (like B2's board game disaster), becuase the game developers listen wholly to the DBZ purists out there, who would gladly send them multiple death threats if they tried to chage the story in even the slightest way.

Okay, so there may be a couple of (very shallow) what-if story lines thrown in to try and flesh the game out a little more, but to be honest, I thought Sparking! and Sparking NEO!'s what-ifs were presented horribly. The dialogue is just... so poor. B3 did it better, but I actually thought B1's were the best, because they were actually fleshed out and told as proper stories, rather than through text bubbles and static character models.

All I really play DragonBall Z games for these days is the Duel mode and the build up modes. The story really can't capture my interest like it used to. Whilst the core of it must really remain the same, DBZ game developers really need to start their imaginations, and create a DBZ game where you can follow the story if you want, but can also go off in a whole new direction in order to finish the game.

Open-ended-ness is something we really need to push for in the next game (of course, if there is one).

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Post by Rocketman » Sat Nov 11, 2006 11:27 am

I disagree. Demanding massively fleshed out what-ifs is, if not pointless, close to it.

Like the "Vegeta after GT" thing. Who is he going to fight? Boredom?
Create a DBZ game where you can follow the story if you want, but can also go off in a whole new direction in order to finish the game.
Then it's not DBZ. How can you finish the game if you never fight Vegeta? Is Vegeta just supposed to chill and take a long vacation once he arrives on Earth instead of killing everyone and selling the place?

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Post by Tanooki Kuribo » Sat Nov 11, 2006 12:00 pm

How can you finish the game if you never fight Vegeta? Is Vegeta just supposed to chill and take a long vacation once he arrives on Earth instead of killing everyone and selling the place?
I would actually prefere that to the vast games with the same story line. Its been done, it's getting old. Maybe somthing new. Anything. Even if it is...


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Post by Pedro The Hutt » Sat Nov 11, 2006 9:40 pm

I still think that seriously deviating from the story would upset plenty of fans however.

Unless you really want to influence everything imaginable. "Oh look, during the fight with Radditz we broke his scouter, now Vegeta and Nappa won't be coming over, I guess we finished the game early, yay!"

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Post by SuperFusion » Sat Nov 11, 2006 9:47 pm

Instead of making a game where the fans can manipulate the original script, they should just make special story lines where the Z Fighters fight some new evil warriors. Make up a whole new saga or something. More what-ifs. Add on to the it.

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Post by Swift » Sat Nov 11, 2006 9:49 pm

I think there should be both. I'm not tired of playing the Dragonball storyline, and I think it's great to play through the Dragonball world that you know and love recreated in the games. That said, my favorite story mode is the original Super Sonic Warriors', if only for the creative and fun what-if scenarios. I'd love to see more what-if's like this, as an expansion of the Dragonball universe in games, in addition to the regular universe. It's really great to see the scenarios we know so well play out in very different ways and lead to very different events.

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Post by Mr.Piccolo » Sat Nov 11, 2006 10:12 pm

I think the story mode downgrades the earlier characters in a subtle way. Everytime you play story, you beat on Freeza early on. After a playing this scene through again and again, you look at Freeza as a joke. The suspense of that whole saga is gone. To be honest, the parts a look foward to the most in games are the What-Ifs, thats what keeps the story fresh imo. Its the same as new pictures being drawn; after a while looking at the same images would make the series seem so bland. I'm just going to quote myself from another thread
..fanfiction is what fandom is all about. If not, people would just be restating the obvious facts and that would be boring. Besides, what-ifs are a form of fanfiction and if those weren't around the video games wouldn't be as fun.
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Post by Rocketman » Sat Nov 11, 2006 10:12 pm

SuperFusion wrote:Instead of making a game where the fans can manipulate the original script, they should just make special story lines where the Z Fighters fight some new evil warriors. Make up a whole new saga or something. More what-ifs. Add on to the it.
What's a 'new evil warrior' that hasn't already been covered by the series, movies, or GT? That's kinda why it ended, there was nothing else to fight.

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Post by SuperFusion » Sat Nov 11, 2006 10:13 pm

I actually meant make up a new one. I didn't mean find one in the series.

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Post by Rocketman » Sat Nov 11, 2006 10:15 pm

SuperFusion wrote:I actually meant make up a new one. I didn't mean find one in the series.
That's what I mean. They've already used pretty much every good idea and several bad ones.

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Post by SuperFusion » Sat Nov 11, 2006 10:22 pm

There are always new ideas. They may find it.

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Post by Chuquita » Sun Nov 12, 2006 12:33 am

Tanooki Kuribo wrote:
How can you finish the game if you never fight Vegeta? Is Vegeta just supposed to chill and take a long vacation once he arrives on Earth instead of killing everyone and selling the place?
I would actually prefere that to the vast games with the same story line. Its been done, it's getting old. Maybe somthing new. Anything. Even if it is...


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I would totally buy that game. XD
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