ABED wrote: ↑Mon Nov 18, 2019 10:39 pm
Wrong. just wrong. This isn't on the level of destroying the Pieta. The series exists in its original format somewhere. It's like damaging a reproduction.
The official rightsholders doing everything in their power to ensure no one can see it in any form other than the destroyed version?
Yes, evil.
See also: Harmony Gold holding the Macross franchise hostage forever.
Yes, the art technically exists, but you can't help but feel there's a deliberate obstruction going on. No one except existing hardcore fans who are willing to illegally obtain stuff that just isn't available, can avoid this obstruction.
ABED wrote: ↑Mon Nov 18, 2019 10:39 pm
Shortsighted and annoying, sure, but not evil. Using words like evil is a bastardization of the term and shows lack of perspective. What ethical standard/principle has been violated?
You can be evil without comitting an atrocity unto all of mankind.
Deleting someone's save file in a video game that they've spent months on and could never recover? That's evil. It's just on a small scale. And this is the same. It's destroying the art, ruining peoples' joy; maliciously messing with people.
And y'know what, they didn't even need to do this. The Levels were cited as too expensive because of the manual cleanup process. And yet, on the Season BD interview with Matt O'Hara...
The software tool allows us to go through frame by frame. So we're using a combination of paint tools, which we refer to as "dust and fix". We have 5 engineers working all the time. This is a process that...just that manual process of going through and evaluating and identifying where there may be a frame that needs to be painted over or we need to borrow some information from another frame and correct a scratch or dust or a blemish on the film. That process can take over a week just for one engineer to work on
So... They were able to do intensive manual cleanup on the cheap, crappy sets... In fact, this "5 engineers" thing sounds just like the work done on the "dust and fix" work on the Levels...
So what was the problem with the Levels again?
Seriously... Judging from this quote, they could've turned off their disgusting DNR filtering, and the 30th sets could've been a Level-esque master, just within a frame size closer to DBox than the Levels.
And, returning to the Levels vs Season BDs expense again... Consider this: The audio on the Levels was copied from the Orange Bricks masters. Meanwhile, the Season BDs had an entirely new audio mix for the dub. The surround placements were improved, missing lines were reinstated, mixing errors were fixed... It's a new 5.1 Kikuchi mix, and a new 2.0 Johnson/Faulconer mix. And of course, they also did a little work on the Japanese track, doing some mastering work to minimise how crappy it sounds.
... All this, for 291 episodes. That can't have been cheap or quick to do.
So, what the hell have Funi been playing at?
Did they intentionally sabotage the Levels by putting so few episodes on each set, charging so much, and timing their release so poorly? Clearly they were willing to put up that 16:9 vs 4:3 poll and then throw out the results, so clearly they're willing to completely disregard fan demand... Seriously, what have they been playing at?
The point of Dragon Ball is to enjoy it. Never lose sight of that.