DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

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DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Seekeroftruth » Mon Sep 18, 2023 6:17 am

DB: Budokai series

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One of the most promising DB series out there, with a complex and diverse fighting game system that was very meticulous to each character's personality and had tons of Easter eggs that gave homage to the original manga/anime. The game series was truly a master piece, whose only fault was it had limited character roster and it's constant charging system.

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It ultimately lost out to quantity in the form of DB: Tenkaichi series character roster size, who used deceptive tactics like counting each individual character transformation as a unique character when marketing the game. In addition, the developers on Tenkaichi series made the gameplay rather generic, with many characters all having the exact same animation/movement. Character graphics and attacks were also heavily downgraded and generic to facilitate for the heavy character roster models. Overall, its gameplay quality was worse but fans didn't care because it had tons of characters and let them explore many what if scenarios.

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Overall, the success of Tenkaichi over budokai resulted in a domino effect in which all subsequent DB games (e.g. DB Xenoverse and DB: Legends) were modelled after the tenkaichi fighting system rather than the budokai base system.



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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Yuji » Mon Sep 18, 2023 8:26 am

Did it "lose", though? The arena fighters are more common, but we've received our fair share of 2D fighters since Budokai 3: Infinite World, Shin Budokai, Burst Limit and of course FighterZ which is actually a competitive fighting game that should be getting a sequel any time soon.

Both genres can and do coexist.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by LightBing » Mon Sep 18, 2023 6:54 pm

The release strategy for Dragon Ball video games is what condemned the Budokai games.
We went from Budokai to Budokai 3 in just three years. By that time the latter already used most of the material and perfected the formula.
Tenkaichi suffered from the same, it was easier however to promise more characters by introducing Freeza soldier nº3 and what have you.

As for the trend set, I feel it's only natural. Xenoverse main appeal isn't even being an arena fighter. The model also changed we have two Xenoverses, if this was the 2000s we would be in Xenoverse 6 or 7 by now.

I share the sentiment that Budokai was a great series, Budokai 3 was a masterpiece and my favorite Dragon Ball ever. I bet a Budokai 4 would sell like hot cakes.
Yuji wrote: Mon Sep 18, 2023 8:26 am Did it "lose", though? The arena fighters are more common, but we've received our fair share of 2D fighters since Budokai 3: Infinite World, Shin Budokai, Burst Limit and of course FighterZ which is actually a competitive fighting game that should be getting a sequel any time soon.

Both genres can and do coexist.
The Budokai games weren't 2D but 3D.
I agree that FighterZ already fills the gap for a more traditional fighter. Asking for more might be too much.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by 90sDBZ » Mon Sep 18, 2023 7:55 pm

I've always liked Budokai more than Tenkaichi, but both were awesome in their own way during the great PS2 era. 2002-2008 was a great time to be a DB gamer, with the majority of the games being solid.

I remember being really pleasantly surprised when Infinite World got announced in 2008. We'd had 3 years of Tenkaichi, and it felt fitting for the last game on PS2 to be a Budokai sequel.

Both Budokai 3 and Tenkaichi 3 get a lot of love from fans, although BT3 does seem a bit more popular because of its roster.

There are plenty of people out there who prefer Budokai though. The cancel combo system gave it a surprising amount of depth and replay value. BT3 is good to just jump in and have mindless fun with 100+ clone characters. Budokai 3/Infinite World actually has characters feeling unique, and requires skill to play at a higher level.

I'd be much more excited for a new Budokai game, but I'll still gladly take BT4 when it drops.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by ATA » Fri Sep 22, 2023 7:31 pm

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Both games are legendary. Put are put on a high pedestal. Even if you prefer one over the other. There are no losers. They're both winners.
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Hellspawn28 » Thu Sep 28, 2023 6:54 pm

I remember reading that B3 end up selling less than the first two games. That's probably why Bandai Namco switch over to Spike for a new series instead.
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by budokaifanatic007 » Fri Jan 26, 2024 1:36 am

Hopefully, with the success of Sparking! Zero, we can see the rebirth of the Budokai games. The last real attempt they made at refreshing the Budokai series was with Burst Limit, which had so much potential, albeit being an unfinished game. You never know.
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Luso Saiyan » Fri Jan 26, 2024 6:40 am

budokaifanatic007 wrote: Fri Jan 26, 2024 1:36 amalbeit being an unfinished game.
Unfinished?! It didn't have much content, but it was a finished game. I still play it from time to time.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by sangofe » Sun Jan 28, 2024 9:51 am

Luso Saiyan wrote: Fri Jan 26, 2024 6:40 am
budokaifanatic007 wrote: Fri Jan 26, 2024 1:36 amalbeit being an unfinished game.
Unfinished?! It didn't have much content, but it was a finished game. I still play it from time to time.
I have found memories of Burst Limit. I really liked it. But when I played it again the other day I didn't really like it. That was weird.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Quebaz » Mon Jan 29, 2024 3:40 am

Luso Saiyan wrote: Fri Jan 26, 2024 6:40 am
budokaifanatic007 wrote: Fri Jan 26, 2024 1:36 amalbeit being an unfinished game.
Unfinished?! It didn't have much content, but it was a finished game. I still play it from time to time.
There's unused assets in the game files as well as the 2 bonus videos showcasing cutscenes, characters and stages not in the final game (as well as the whole Super Saiyan 2 Goku thing).
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Luso Saiyan » Mon Jan 29, 2024 4:08 pm

Right, but that doesn't make a game unfinished.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Thanos » Mon Jan 29, 2024 8:31 pm

i always preferred the Sparking! gameplay as far as Dragon Ball games go anyway, but it is frustrating that just about every subsequent game outside of FighterZ has been a pastiche of that style. Xenoverse was decent for a while until it grew stale, but I think Kakarot's was really boring. It was like they said, what if we take the Sparking! fighting system, but just rearrange all the buttons for no reason so it's super confusing? There are many ways you could do an arena fighter and just about all of them followed the framework established by Spike--and I would argue none quite as well.
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Shintoki » Tue May 07, 2024 1:23 pm

arena fighters have always been more popular with the casual market/audience than 2D fighting games. especially with IPs like dragon and naruto, where people like to ability to roam freely and use whatever in-verse technique there is in the game

also, to say it's quantity vs quality is...wot
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Anonymous Friend » Sun Aug 04, 2024 11:33 am

The appeal of Sparking is it's ability to let us emulate the show. Being able to perform attacks from similar camera angles as the show. Having more characters and forms allowed is to recreate more fights and what if fights.

Also, as much fun we were having with Budokai, we were always wishing for a more traditional style of fighting game.
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by miguelnuva1 » Wed Aug 07, 2024 11:20 pm

Luso Saiyan wrote: Mon Jan 29, 2024 4:08 pm Right, but that doesn't make a game unfinished.
Companies release unfinished games all the time because we as the consumer have enough content to hold us over.

Budokai 3 being finished or unfinished is simply up to the eye of the beholder.

Personally I would love a Budokai 3 remake where everything that was cut was completed.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Anonymous Friend » Thu Aug 15, 2024 10:01 am

miguelnuva1 wrote: Wed Aug 07, 2024 11:20 pm
Luso Saiyan wrote: Mon Jan 29, 2024 4:08 pm Right, but that doesn't make a game unfinished.
Companies release unfinished games all the time because we as the consumer have enough content to hold us over.

Budokai 3 being finished or unfinished is simply up to the eye of the beholder.

Personally I would love a Budokai 3 remake where everything that was cut was completed.
Your particular definition of "unfinished" means that every video game ever released throughout all eras are unfinished. Especially releases from the 80s and 90s where lots of cut content was left on the carts.
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Luso Saiyan » Thu Aug 15, 2024 11:04 am

Anonymous Friend wrote: Thu Aug 15, 2024 10:01 amYour particular definition of "unfinished" means that every video game ever released throughout all eras are unfinished. Especially releases from the 80s and 90s where lots of cut content was left on the carts.
Exactly. Cut content is part of virtually all game development, it's not evidence of a game being unfinished.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by FortuneSSJ » Thu Aug 15, 2024 12:36 pm

Budokai 3 is one of my favourite DB games ever. Its also one of the few games that got the kaioken red tone right.

But as much as i liked Dimps and the Budokai series, Burst Limit only cover until Cell arc was a big mistake. At that point DB games cover all DBZ story should already be a given.

We probably won't get a Budokai 4 because DB FighterZ took its place as the new 2D DB fighting game and it's a matter of time until it gets a seque. But I would like it.
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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by miguelnuva1 » Thu Aug 15, 2024 11:14 pm

Anonymous Friend wrote: Thu Aug 15, 2024 10:01 am
miguelnuva1 wrote: Wed Aug 07, 2024 11:20 pm
Luso Saiyan wrote: Mon Jan 29, 2024 4:08 pm Right, but that doesn't make a game unfinished.
Companies release unfinished games all the time because we as the consumer have enough content to hold us over.

Budokai 3 being finished or unfinished is simply up to the eye of the beholder.

Personally I would love a Budokai 3 remake where everything that was cut was completed.
Your particular definition of "unfinished" means that every video game ever released throughout all eras are unfinished. Especially releases from the 80s and 90s where lots of cut content was left on the carts.
Where in my statement do I say all games with cut content are unfinished?

I said unfinished games get released all the time because a game had enough content to hold over not that if a game has cut content its unfinished.

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Re: DB: Budokai losing to tenkaichi is one of biggest tragedies to the series

Post by Luso Saiyan » Mon Aug 19, 2024 5:15 am

FortuneSSJ wrote: Thu Aug 15, 2024 12:36 pmBut as much as i liked Dimps and the Budokai series, Burst Limit only cover until Cell arc was a big mistake. At that point DB games cover all DBZ story should already be a given.
Not really. Burst Limit was the first next-gen DB game. It makes sense that the development was focused on the technical side of things for the new hardware and engine at the expense of content. That's why Infinite World had the amount of content that it had.
miguelnuva1 wrote: Thu Aug 15, 2024 11:14 pmWhere in my statement do I say all games with cut content are unfinished?
The discussion was about Burst Limit and the claim that it was unfinished just because it had cut/unused content. I questioned that statement since just because there was cut/unused content that didn't make the final game doesn't mean the game as it was released was unfinished.

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