Hi guys! I was also very surprised to find the Dragon Universe sketch in this Ackman article, which is the reason why I scanned it even if it wasn't directly DB related.
Still, I remembered an interview of Akira Toriyama (or a french article quoting him), where he stated that all his stories are ...
Search found 11 matches
- Tue Jan 07, 2014 5:29 am
- Forum: General Franchise Discussion
- Topic: Go! Go! Ackman ties in with Dragon Ball?
- Replies: 7
- Views: 1871
- Tue Nov 05, 2013 6:42 am
- Forum: Video Games
- Topic: NostalTreevax's Raging Blast 3 Project: What Happened?
- Replies: 39
- Views: 9161
Re: NostalTreevax's Raging Blast 3 Project: What Happened?
This would be like SA3, people were already aware that the prequel sucked but yet want the third game thinking it'd be amazing.
People just need to realise and analyse that Raging Blast 2 wasn't that great of a game, if anything go back to Tenkaichi 3 and work with that. RB2's sluggish and slow ...
People just need to realise and analyse that Raging Blast 2 wasn't that great of a game, if anything go back to Tenkaichi 3 and work with that. RB2's sluggish and slow ...
- Thu Oct 31, 2013 11:04 am
- Forum: Video Games
- Topic: NostalTreevax's Raging Blast 3 Project: What Happened?
- Replies: 39
- Views: 9161
Re: NostalTreevax's Raging Blast 3 Project: What Happened?
Dragon ball z raging blast 3 must be include 130 charecter and also there will be new system like db infinite world (snake way and etc). I hope this game will become real. We want to get it so much. At least you can directly talk to Namco Bandai's staff about this.
That would be ideal if they ...
That would be ideal if they ...
- Thu Oct 31, 2013 5:50 am
- Forum: Video Games
- Topic: NostalTreevax's Raging Blast 3 Project: What Happened?
- Replies: 39
- Views: 9161
Re: NostalTreevax's Raging Blast 3 Project: What Happened?
I don't see Raging Blast 3 ever happening. The game did poorly and they are not going to waste time or money on a game that bombed. I don't think fan support is going to help a sequel from happening. In a company stand point of view, they want to make a game that would sell well. They could use all ...
- Tue Oct 29, 2013 12:14 pm
- Forum: Video Games
- Topic: NostalTreevax's Raging Blast 3 Project: What Happened?
- Replies: 39
- Views: 9161
Re: NostalTreevax's Raging Blast 3 Project: What Happened?
@dbboxkaifan: Never forget about 2 very important criterions:
1/ the development time (Spike were given 6 month to develop RB2's content, and 6 month to make UT).
2/ the specifications of the games, which are made by Namco Bandai and not the developer.
Spike and Dimps are capabe of very good ...
1/ the development time (Spike were given 6 month to develop RB2's content, and 6 month to make UT).
2/ the specifications of the games, which are made by Namco Bandai and not the developer.
Spike and Dimps are capabe of very good ...
- Tue Oct 29, 2013 9:03 am
- Forum: Video Games
- Topic: NostalTreevax's Raging Blast 3 Project: What Happened?
- Replies: 39
- Views: 9161
Re: NostalTreevax's Raging Blast 3 Project: What Happened?
If I may GogetaSSJ2, here is the precise and complete point, based on all ou latest meetings:
Namco Bandai's producers see Dragon Ball as an "old licence". Its main storyline is finished since 1995. They adapted it with a big lot of different recipes, and as they have to make new games very often ...
Namco Bandai's producers see Dragon Ball as an "old licence". Its main storyline is finished since 1995. They adapted it with a big lot of different recipes, and as they have to make new games very often ...
- Thu Jun 13, 2013 6:25 am
- Forum: Fan-Created Works
- Topic: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
- Replies: 49
- Views: 10120
Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
Wow. This is really great stuff, I remember seeing your RB3 concepts on youtube quite a while back and was equally impressed. I fully agree with a lot, if not all of your ideas. This game here looks really awesome. As many of the others have said, the stylistic direction you're taking is really ...
- Fri Jun 07, 2013 5:54 am
- Forum: Fan-Created Works
- Topic: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
- Replies: 49
- Views: 10120
Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
Thank you for your support, guys! ^^
I'm about to spend the weekend working on Bacterian and Krilin animation frames.
I'm about to spend the weekend working on Bacterian and Krilin animation frames.
- Mon Jun 03, 2013 9:26 am
- Forum: Fan-Created Works
- Topic: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
- Replies: 49
- Views: 10120
Re: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
And that's why everybody copies the new style.
When you trace something, better keep it as is instead of "fixing" it. That is what is wrong. I have no problem if he drew it all himself.
Actually, the reason is that I want (almost) all the game to have the same graphic identity. There was an ...
When you trace something, better keep it as is instead of "fixing" it. That is what is wrong. I have no problem if he drew it all himself.
Actually, the reason is that I want (almost) all the game to have the same graphic identity. There was an ...
- Fri Jan 18, 2013 7:26 am
- Forum: Fan-Created Works
- Topic: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
- Replies: 49
- Views: 10120
Re: Dragon Ball: Saiyajin no Souzoku (fangame by Treevax)
Thank you very much Kei17, I'm changing the name of the project today.kei17 wrote: Yeah, isan definitely is better suited for "the legacy of an entire race". Souzoku is a law term that refers to "descent".
- Thu Jan 17, 2013 6:50 am
- Forum: Fan-Created Works
- Topic: Dragon Ball: Saiyajin no Isan (fangame by Treevax)
- Replies: 49
- Views: 10120
Re: Dragon Ball: Saiyajin no Souzoku (fangame by Treevax)
Looks nice, but the Japanese title sounds very funny. It sounds like a succession struggle game. :lol: Saiyajin no Isan would be much better.
Thanks for the observation, Kei17. I must admit I have used the worst way to create the title: an internet french/japanese translator. :lol: I didn't have ...
Thanks for the observation, Kei17. I must admit I have used the worst way to create the title: an internet french/japanese translator. :lol: I didn't have ...