Search found 2664 matches
- Wed May 24, 2017 10:40 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 90
At this point I would highly encourage the production committee to start planning now for a new series to be aired six months later. If they ever want the episodes to look good past the End of Z.
- Wed May 24, 2017 9:02 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 90
Makes me wonder if the new series directors will storyboard and direct the episodes in the current arc.
- Wed May 24, 2017 8:47 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 90
This is not too surprising, considering how messed up the production was since day one. Outsourcing the episodes to the different studios can only take you so far in trying to make them look pretty, when in the reality the key animators are struggling to keep up with the given schedule.
- Fri May 19, 2017 2:42 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 90
No, that's Tsuji. Her character's jaw is more pronounced than Yamamuro.
- Fri May 19, 2017 1:07 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 90
So, I asked Yamazaki how long his episode was before it was completed, and it sounds like there was not much time for the episode to get finished. Of course, I could be wrong and totally misinterpreted his statement, so I guess you can take whatever you want with his comment. He did state that he h...
- Thu May 18, 2017 7:03 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 90
Upon re-watching the episodes, here's what I've found so far. -Yamazaki may have animated the clash between the Saiyans in Part A. -Yamamuro animated the entire Universe 10 scene and a few in Part B. He did the Gohan Kamehame-Ha as well as Gohan charging upward to Kaioken SSjGSSj Goku. -Manabe anima...
- Thu May 18, 2017 8:51 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 89
Yoshitaka Yashima knows what he's doing. He's been a key animator for as long as Yamamuro was, or even before him. The only thing he's better than Yamamuro is the key frame composition and speed. And while we are on the subject, he was the key animator for Dragon Ball Z Movie #5 and #8. He key anima...
- Thu May 18, 2017 6:25 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 89
A cut, or a "shot", is a sequence of drawings (key frames) of an important scene. Goku firing a Kamehame-Ha is cut #1 followed by a zooming toward Gohan, which becomes cut #2. Gohan reflecting Goku's Kamehame-Ha with his own Kamehame-Ha is cut #3, and so on. A key animator is able to produ...
- Tue May 16, 2017 10:22 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 89
Dragon Ball Super #39 is absolutely terrible on every level. It has no in-betweens, rushed production, boring eye-level composition, Ootsuka Ken getting screwed, etc. #90 is fine. I have no problem with it, despite the shortage on the staff due to many taking off for the Golden Week. The production...
- Tue May 16, 2017 11:17 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 89
I did catch a glimpse of Yamamuro's drawings in the episode. He did the cut involving Gohan heading upward to SSjGSSj Goku.
- Sun May 14, 2017 4:43 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 89
Upon reading these comments, I'm very irritated. I'm this close to posting past the Kanzenshuu guideline. Why are repeated frames a bad thing? Care to expand on why you think it's a bad thing? Overall, the actions are fine. Not Booru worthy, sure, but it's still fun to watch. The storyboard and back...
- Mon May 08, 2017 1:43 pm
- Forum: Dragon Ball Super
- Topic: "Dragon Ball Super" Series Official Announcement & Discussion Thread
- Replies: 76013
- Views: 8874963
Re: "Dragon Ball Super" Official Announcement & Discussion Thread
Vegeta, with combined natural age and the usage of Room of Spirit and Time, was 43 at the beginning of Super. He'd be 45 1/3 after he finishes his training for the tournament.
- Mon May 08, 2017 1:25 pm
- Forum: Dragon Ball Super
- Topic: "Dragon Ball Super" Series Official Announcement & Discussion Thread
- Replies: 76013
- Views: 8874963
Re: "Dragon Ball Super" Official Announcement & Discussion Thread
It's only nine hours left before the tournament starts. Vegeta using Room of Spirit and Time for that much time left, maybe even less depending how much time has passed in Episode 90, isn't going to affect his age significantly.
- Mon May 08, 2017 12:20 am
- Forum: Dragon Ball Super
- Topic: "Dragon Ball Super" Series Official Announcement & Discussion Thread
- Replies: 76013
- Views: 8874963
Re: "Dragon Ball Super" Official Announcement & Discussion Thread
This piques my interest at the prospect of having Freeza return once again. Not because Toei is overly abusing him, but the potential hilarious interactions between Goku, Vegeta, and Piccolo. Freeza's newfound power is going to be useful as he's certainly one of the strongest in Universe 7. The Univ...
- Fri May 05, 2017 6:32 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 87
Heh, the people start moaning when Karasawa's name didn't pop up after the beginning of the Universal Survival arc. You say it's too early to even consider Shimanuki's status for Dragon Ball Super . When I say there's always a chance for one to leave the series, trust me, it can happen. There's alwa...
- Thu May 04, 2017 6:29 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 87
Unless I'm missing something, Shimanuki's last supervision was #81.
- Thu May 04, 2017 5:31 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 87
There's always a chance that Shimanuki left the series to work on a different project.
- Sat Apr 29, 2017 4:58 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 86
The script writers have nothing to do with the production of Dragon Ball Super ; that's for pre-production. It's the key animators that are vital for the improvement of the production process. Without any extra times key animators need to complete cuts ahead of schedule, we are still pretty much st...
- Fri Apr 28, 2017 8:49 am
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 86
The script writers have nothing to do with the production of Dragon Ball Super ; that's for pre-production. It's the key animators that are vital for the improvement of the production process. Without any extra times key animators need to complete cuts ahead of schedule, we are still pretty much stu...
- Tue Apr 18, 2017 1:41 pm
- Forum: Dragon Ball Super
- Topic: Super Animation Catalogue 2.0
- Replies: 15919
- Views: 2313158
Re: Super Animation Catalogue 2.0 - Episode 86
Naoki Tate never struggled to draw on-model, because that's not how he draws his key frames. He can draw on-model, but he never saw the need to. He always simplifies his drawings to create more efficient animation.