Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by JulieYBM » Wed May 17, 2017 11:32 pm

Ajay wrote:Following on from my last post on the subject, Herms came through with a full translation that expands on what I had already had translated:

- Due to staff taking off for Golden Week, at one point the episode had only three people working on it.

- Cuts were still being worked on two days before the episode was due to air.

- Yashima is capable of finishing 330 cuts within a month!
In other words, Yashima can pull off twelve cuts a day. The average key animator usually only handles two. He's a true beast and I wish he was allowed to be a sole key animator more often. He deserves that reward.

I was just re-watching Shirobako Episode #3 today and one of the [fictional] key animators mentioned he once finished eight cuts in an hour. I don't think we know who he's based off of, but I'm willing to bet there are some crazy folks out there who can do something similar.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by ArchedThunder » Wed May 17, 2017 11:39 pm

Sodhi wrote:
ArchedThunder wrote: How many cuts are generally in an episode btw?
An average TV-anime episode will usually contain around 300 cuts.
This episode had more though, right? I mean Tu did 100 cuts but I don't think he did a third of the episode.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Super Saiyan Swagger » Wed May 17, 2017 11:41 pm

JulieYBM wrote:In other words, Yashima can pull off twelve cuts a day. The average key animator usually only handles two. He's a true beast and I wish he was allowed to be a sole key animator more often. He deserves that reward.
I'm convinced that Yashima isn't human. That is insane.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Jinzoningen MULE » Wed May 17, 2017 11:45 pm

Super Saiyan Swagger wrote:
JulieYBM wrote:In other words, Yashima can pull off twelve cuts a day. The average key animator usually only handles two. He's a true beast and I wish he was allowed to be a sole key animator more often. He deserves that reward.
I'm convinced that Yashima isn't human. That is insane.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Sodhi » Thu May 18, 2017 12:00 am

ArchedThunder wrote: This episode had more though, right? I mean Tu did 100 cuts but I don't think he did a third of the episode.
This was an action heavy episode so it probably did have more. I cannot say for sure how much more though.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by ArchedThunder » Thu May 18, 2017 12:03 am

I wish we had info on how fast Higashide is.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Sodhi » Thu May 18, 2017 12:17 am

Tu is a beast too. If Yashima can do 11 a day then he can do around 9 a day, which is still way above average. Good and Glad to have people like this on Super :)

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Wezenheim » Thu May 18, 2017 3:19 am

It might not always feel like it, but Super is extremely lucky to have Yashima. I've learned to have a soft spot for the guy, even if his style isn't the most appealing. He's even a better storyboard artist than many people give him credit for (including myself at first!). It's actually kind of a shame that he hasn't storyboarded in a while, but it's pretty understandable.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Gashif Aldi » Thu May 18, 2017 4:43 am

The fact that Yashima produce can Key Animations like a printer, made me curious.

If given time, can he give us a Sakugabooru worthy cut?
He's super-fast.. I mean it's possible right? Concentrating all of his skills for a fast-paced-intense 1 minute breathtaking battle scene.

But, I don't know if producing a Sakuga is something that's so complicated for Yashima.

In my dictionary Sakuga is a beautiful japanese animation, but I saw Kitano in Dragon Ball Sakuga's Twitter made me think twice about it.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by emperior » Thu May 18, 2017 5:05 am

I also wonder, would Yashima possibly be able to produce an outstanding piece of animation if he were given time?
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Gog » Thu May 18, 2017 5:14 am

What's a cut and why is it impressive that Yashima can pull of 12 a day?

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by DragonBalllKaiHD » Thu May 18, 2017 6:25 am

A cut, or a "shot", is a sequence of drawings (key frames) of an important scene.

Goku firing a Kamehame-Ha is cut #1 followed by a zooming toward Gohan, which becomes cut #2. Gohan reflecting Goku's Kamehame-Ha with his own Kamehame-Ha is cut #3, and so on.

A key animator is able to produce a few cuts per day, but in Yashima's case, he can do about twelve a day.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by aaronWgamer » Thu May 18, 2017 7:25 am

Yashima's also quite old, isn't he? I suppose outside of natural talent, his years of experience have aided his storyboard work and possibly speed. Despite his style not being very appealing, he clearly knows what to do and how it needs to be done without hesitation. We're lucky Super has him.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Lord Beerus » Thu May 18, 2017 8:29 am

Ajay wrote:Following on from my last post on the subject, Herms came through with a full translation that expands on what I had already had translated:

- Due to staff taking off for Golden Week, at one point the episode had only three people working on it.

- Cuts were still being worked on two days before the episode was due to air.

- Yashima is capable of finishing 330 cuts within a month!
That's insane. Give Yashima a pay bonus. He bloody deserves it.
Last edited by Lord Beerus on Thu May 18, 2017 9:07 am, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by DragonBalllKaiHD » Thu May 18, 2017 8:51 am

Yoshitaka Yashima knows what he's doing. He's been a key animator for as long as Yamamuro was, or even before him. The only thing he's better than Yamamuro is the key frame composition and speed.

And while we are on the subject, he was the key animator for Dragon Ball Z Movie #5 and #8. He key animated some scenes. However, his style may be overshadowed by Katsuyoshi Nakatsuru and Masaki Sato. Both were the character designer and assistant animation supervisor, respectively, after all.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by HeroR » Thu May 18, 2017 10:11 am

Lord Beerus wrote:
KameNinja45 wrote:Remember Goku vs. Botamo from 33? And people say 90 was one of the worst episodes?
Who's said that Episode 90 is one of the worst looking episode? They clearly haven't watch episodes 5, 24, 25, 26 and 33. Although the first half of episodes 25 and 26 had some good animation, the second half of those episode looked terrible.
But 33 wasn't horrible looking. It just had odd animation shots.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Ajay » Thu May 18, 2017 10:55 am

I asked Shida if he was currently working on Super, and he said he is, so there's some good news!
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Nasryyy » Thu May 18, 2017 10:57 am

Ajay wrote:I asked Shida if he was currently working on Super, and he said he is, so there's some good news!
Yes thank god he is i hope he'll blow us away with his work

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by kinisking » Thu May 18, 2017 11:01 am

Yashima is a god, his speed is why he's one of my favorite animation supervisors even though his work isn't the most appealing.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by neolux » Thu May 18, 2017 11:01 am

Ajay wrote:I asked Shida if he was currently working on Super, and he said he is, so there's some good news!
That's great! Hope his cut is longer than the one in ep. 66, but anyways, having him again is great. I just remember that before Shida animated for the first time in Super, we always thought that having him animate something for Super was just a far away thing but now is becoming more and more normal which is really cool.

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