What If... A Final Bout remake.

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Dizzyegg05
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Post by Dizzyegg05 » Fri Jan 05, 2007 4:41 am

Well a GT version of the old NES/Famicom Card based fighters would`nt go amiss. But hang on a minute, they are making one.Making one yet again based on the Z sagas. Jesus H Christ!!!!!!!!!
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Leotaku
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Post by Leotaku » Fri Jan 05, 2007 8:12 am

Just because it's a DragonBall game doesn't mean it has to have an insanely large roster like Budokai 3 or the Tenkaichi Budokai games. That list of characters is just about the same amount a non-DragonBall fighting game has.
Yeah I know that's why I said it should be the PSP, ie a small game for a small platform as most would bitch and complain about a DB game on a major console that doesn't have all of what they're used, ie it's idiotic to release something small like that on the PS2 when Sparking, Budokai, and Super, are right beside it, like which one do you think people will go for?
It's only small compared to other DBZ games. As a regular fighter, it's on par. And, you mentioned Super DBZ, but that's already smaller than this GT game's supposed cast would be.

Not everyone wants a huge game, and not everyone wants a smaller game. You already have more "large" DragonBall games on the consoles to please those who want that. There should be some "small" games for the other people now. I know a lot of people enjoyed Super DBZ more than Tenkaichi.
Gee it's like I actually thought this out a head of time or something. Go figure.
You don't have to be sarcastic. :roll:
It would be nice not to bog down the roster with a huge list for once, in my opinion. As much as I do like having the large amount of characters in Tenkaichi 2, I'll be honest: I don't use every character much, if at all. With a smaller cast, each character gets more attention.
Yes, I know, but you're not going to get a developer to develop something like that for a major console which (again) is why it be better off for something like the PSP.
But you're looking at it strictly as a DragonBall game. Again, looking at it as a regular fighting game, this sized game is what developers almost always make for major consoles.

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Post by TAS » Fri Jan 05, 2007 3:43 pm

But you're looking at it strictly as a DragonBall game. Again, looking at it as a regular fighting game, this sized game is what developers almost always make for major consoles.
No it isn't.

Every fighting game that comes out now days is either a...

- Sequel
- Port/Collection
- License

...and as a result the standard cast size for fighters recently has become very high. It used to be that a first in a series (or whatever) would start off with around 12 characters on average, however now days it's about double that, especialy considering that basicly every figthing game released now is based on something already established.

Like actually try and think of a fighting game that was released last year that wasn't a sequel, port/collection, or licensed game. Can you even think of a single example?

When Capcom stopped doing (all new) fighting games (around 2000/2001, ala the Dreamcast days) the fighting game market went into a serious decline and now days every fighter is one of those 3 things I mentioned above. You know I myself probaly wouldn't even care if there was never another DB/Z/GT fighter ever as long as companies started trying to develop more unique/original stuff/fighters.

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Dizzyegg05
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Post by Dizzyegg05 » Fri Jan 05, 2007 3:50 pm

Yeah come on Capcom and SEGA. Get your thinking caps on. Oh and capcom-----------I`m bored of zombies now lol.

Instead of over the top moves,lets try over the top Capcom esc 2d animation. Butoden 4.Make it happen.Or maybe a console port of the Japanese DBZ First Person fighter? That rocked.
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Post by Leotaku » Fri Jan 05, 2007 5:29 pm

But you're looking at it strictly as a DragonBall game. Again, looking at it as a regular fighting game, this sized game is what developers almost always make for major consoles.
No it isn't.

Every fighting game that comes out now days is either a...

- Sequel
- Port/Collection
- License

...and as a result the standard cast size for fighters recently has become very high. It used to be that a first in a series (or whatever) would start off with around 12 characters on average, however now days it's about double that, especialy considering that basicly every figthing game released now is based on something already established.

Like actually try and think of a fighting game that was released last year that wasn't a sequel, port/collection, or licensed game. Can you even think of a single example?
My point had nothing to do with whether the game was a sequel, port, first entry in a series, etc. You said that this GT cast would be too small for a console game. But 32 characters were listed, and 32 is a pretty normal number for a fighting game.
In fact, it's STILL larger than game series like Mortal Kombat (other than Armageddon), Dead or Alive, Darkstalkers, Soul Calibur, Virtua Fighter, Street Fighter (other than Alpha 3), and almost on par with specific games like Tekken 5 and King of Fighters 2006.

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Post by TAS » Fri Jan 05, 2007 6:06 pm

My point had nothing to do with whether the game was a sequel, port, first entry in a series, etc. You said that this GT cast would be too small for a console game. But 32 characters were listed, and 32 is a pretty normal number for a fighting game.
One it's a liscensed fighting game, which never have small casts, two almost all the characters would just be recycles (especialy if it were being done on the Budokai or Sparking engines) and 3 my list consists of about 30 characters as I'd never make Goku and Kid Goku seperate characters, just diff costumes with diff size properties, nor would I actually have Dr.Myuu as a seperate character, but rather a alt for Dr.Gero.

And trying to look at it specificly as a fighting game and not a liscensed game is idoitic. It's a liscensed game, it more then likely be made in a couple of months, and be fairly crappy when compared alongside every other game out there.
In fact, it's STILL larger than game series like Mortal Kombat (other than Armageddon), Dead or Alive, Darkstalkers, Soul Calibur, Virtua Fighter, Street Fighter (other than Alpha 3), and almost on par with specific games like Tekken 5 and King of Fighters 2006.
If you're going to look at it specificly as a fighting game then you HAVE to count EVERY single fighting game even made, you can't be biased an exclude certain games because they don't help your point, ie stuff like

MK Armageddon
Street Fighter Alpha 3
Marvel Vs Capcom 2
Def Jam: Fight 4 NY (yes it's a fighting game, and has 80 chars)
Soul Calibur 3

...and so on, ie you're trying to put it into some narrow niche that doesn't even exist.

Oh yeah and note DBZ: Shin Budokai, people complained about it's cast size because it didnt have as many characters as Budokai 3 or more, despite being on a smaller platform, and guess why that is/was? Oh that's right because the majority of DB/Z/GT fighting game fans now expect there to be a lot of characters with every game, and nothing you can say or do will change that. Is that the wrong way for people to look at it (or fighters) yeah, but you can't change that, so stop trying to look at it as something it's not.

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Post by Leotaku » Fri Jan 05, 2007 10:05 pm

and 3 my list consists of about 30 characters
2 characters less isn't much of a difference. It's still larger than the majority of fighting game casts.
And trying to look at it specificly as a fighting game and not a liscensed game is idoitic.
So it's OK to make a crappy game, because it's a licensed one. So no one should expect more out of it, and the developers won't try.
That's what's wrong. People might have biases for licenses, looking at it as a game of their favourite license instead of a plain game, then being satisfied by content instead of actual quality.
If you're going to look at it specificly as a fighting game then you HAVE to count EVERY single fighting game even made
No, I don't. I'm counting the majority of games. Those few exceptions are JUST that; few exceptions. It still doesn't nearly make up the whole genre.
...and so on, ie you're trying to put it into some narrow niche that doesn't even exist.

The ones YOU listed are the "narrow niche". They're the handful of games that DID have more than 30-ish characters. That certainly doesn't make up the majority.
Is that the wrong way for people to look at it (or fighters) yeah, but you can't change that, so stop trying to look at it as something it's not.
Just 'cause it's hard to change doesn't mean you shouldn't try. And don't tell me what to do. I'm expressing my OPINION.

I'm not bothering with you anymore. You're not worth my time. :roll:

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TAS
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Post by TAS » Sat Jan 06, 2007 6:37 pm

2 characters less isn't much of a difference. It's still larger than the majority of fighting game casts.
No it isn't.

Also what I listed is bascily GT's cast, or the ones that make sense for a fighter, so why don't we compare that to some other cast sizes...

Street Fighter - 50+
King of Fighters - 100+
Soul Calibur - 40+
Mortal Kombat - 50+
Tekken - 40+

...and I could keep going on, but what was that you were saying about "the majority" ? Also even when you break it down into individual fighting games that statement still be wrong.
So it's OK to make a crappy game, because it's a licensed one.
No, but you shouldn't expect it not to be crappy when compared to all other games.

Like seriously try list off some liscensed games that can actually stack up against Resident Evil 4, God of War, Zelda: Twighlight Princess, Final Fantasy XII, etc, etc, oh that's right you can't because no liscensed games can compare to them since the developers never spend more then a year making them, thus it's idiotic to assume any liscensed game is going to be good when having it compared to all other games, or rather you should never expect one to be good, while still allowing yourself to be suprised if one does actually turn out good.
So no one should expect more out of it, and the developers won't try.
How hard can the developers try when the average production of a liscensed game is like 10 months now days?

Seriously do you know anything about the gaming industry?
That's what's wrong. People might have biases for licenses, looking at it as a game of their favourite license instead of a plain game, then being satisfied by content instead of actual quality.
Yeah, but that's just how it is. If you actually check out my Character Models 101 thread you'll see that I want quality of quantity, but given the way liscensed games are handled now days I don't expect more from them, ie I know more can be done and want it to be that way, but know it's never going to happen unless a major developer that wants to spend around two years on the/a game.

Oh and it's stupid to think that just because a game is on a smaller scale that it would end up being better then one on a larger scale. I mean you might think that's how it should be from a logics standpoint, but history or facts show that is not the case, because going by that logic you're basicly saying every smaller scale DBZ game is better then every larger scale one.
No, I don't. I'm counting the majority of games. Those few exceptions are JUST that; few exceptions.
No there isn't, there's actually quite a lot that your competely ignorant too (rare releases, Japan Only, PAL only, etc) that of course you're not looking at because (duh) you're completely ignorant to them, thus it's hard for you to make any actual aurguement when you're only looking at the POPULAR fighters out there.
The ones YOU listed are the "narrow niche".
No they aren't because I only named a few, ie the more well known ones, I didn't even go into lesser knowns like Project Justice and a number of others.
I'm not bothering with you anymore. You're not worth my time.
Well it's nice to know that you're ego hasn't gone to your head.

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Kendamu
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Post by Kendamu » Sat Jan 06, 2007 8:42 pm

I've been playing Final Bout again lately. It sort of makes me feel like I'm playing a very unpolished version of the first Budokai.

If a new Final Bout was made, I'd want it in the style of Budokai but I'd want the controls to be more like Super DBZ (in terms of combos and stuff).

And, just to poke fun at the original, I'd like there to be a set of "B Track" dub voices that are similar to the Final Bout dub voices.

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Post by Kaboom » Sat Jan 06, 2007 9:54 pm

Kendamu wrote: And, just to poke fun at the original, I'd like there to be a set of "B Track" dub voices that are similar to the Final Bout dub voices.
:D

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