"Dragon Ball Z Dokkan Battle" Official Discussion Thread

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Re: Dragon Ball Z Dokkan Battle

Post by sayian_nation_ » Tue Dec 29, 2015 12:25 am

I hit for the multi summon and received SSJ blue Vegeta (AGL), SR master roshi (max power), and on to my third SSJ Gohan (Adult). Dopeness

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Re: Dragon Ball Z Dokkan Battle

Post by BluePiccolo » Tue Dec 29, 2015 5:38 am

Um, any advice for a beginner?
I just started out yesterday, I'm rank 9 I believe so far.
Should I just grind quests, any tips and tricks?
Arigatou!
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Re: Dragon Ball Z Dokkan Battle

Post by MarCas92 » Tue Dec 29, 2015 7:38 am

BluePiccolo wrote:Um, any advice for a beginner?
I just started out yesterday, I'm rank 9 I believe so far.
Should I just grind quests, any tips and tricks?
Arigatou!
Been playing since the first week it came out.

1st piece of advice: Keep restarting until you get a decent SSR with your first summon after the tutorial. Any SSR will do except AGL SSJ1 Goku, SSJ Teq Vegeta, PHY Xeno Trunks or PHY Piccolo. Avoid those. Then start playing.

2nd: ONLY SPEND STONES ON RATE UP SUMMON EVENTS! NEVER USE THEM FOR REFILLING STAMINA OR TO SAVE YOURSELF FROM A GAME OVER OR REGULAR SUMMONS! There was an event recently with a higher chance for SSR's. Save your stones for those types of summons.

3rd: Do all missions on Normal, Hard and Z Hard and always try to clear all story and strike events on every difficulty as well. Also, the missions in the main menu.

4th: If a character is farmable ALWAYS farm 10 to raise their super attack. It's always worth it.

5th: ALWAYS read the news to keep up with event information and get valuable tips.
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Re: Dragon Ball Z Dokkan Battle

Post by BluePiccolo » Tue Dec 29, 2015 9:14 am

MarCas92 wrote:
BluePiccolo wrote:Um, any advice for a beginner?
I just started out yesterday, I'm rank 9 I believe so far.
Should I just grind quests, any tips and tricks?
Arigatou!
Been playing since the first week it came out.

1st piece of advice: Keep restarting until you get a decent SSR with your first summon after the tutorial. Any SSR will do except AGL SSJ1 Goku, SSJ Teq Vegeta, PHY Xeno Trunks or PHY Piccolo. Avoid those. Then start playing.

2nd: ONLY SPEND STONES ON RATE UP SUMMON EVENTS! NEVER USE THEM FOR REFILLING STAMINA OR TO SAVE YOURSELF FROM A GAME OVER OR REGULAR SUMMONS! There was an event recently with a higher chance for SSR's. Save your stones for those types of summons.

3rd: Do all missions on Normal, Hard and Z Hard and always try to clear all story and strike events on every difficulty as well. Also, the missions in the main menu.

4th: If a character is farmable ALWAYS farm 10 to raise their super attack. It's always worth it.

5th: ALWAYS read the news to keep up with event information and get valuable tips.
Great advice, thank you very much.

Couple of questions though:

What determines if a character is "farmable", can you elaborate a bit?
Furthermore, what do you mean "farm 10"?

In regard to gameplay, can you recommend a good team composition, should I try to make a team as diverse as possible or concentrate on stacking my most powerful characters?
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Re: Dragon Ball Z Dokkan Battle

Post by ShadowDude112 » Tue Dec 29, 2015 10:39 am

If a character is farmable, that means you can get more than one of that character and keep doing that. R TEQ Goku has a 100% drop rate on Z-Hard in Time for an Epic Showdown. Keep farming that and you can raise his Super Attack level to 10.
Tanooki Kuribo wrote:If Toriyama joined Kanzenshuu, he'd probably forget his login name and password.
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JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: Dragon Ball Z Dokkan Battle

Post by BluePiccolo » Tue Dec 29, 2015 10:54 am

ShadowDude112 wrote:If a character is farmable, that means you can get more than one of that character and keep doing that. R TEQ Goku has a 100% drop rate on Z-Hard in Time for an Epic Showdown. Keep farming that and you can raise his Super Attack level to 10.
I'm failing to understand how does farming R TEQ Goku increase "his" super attack level to 10? Who is HE, because I will have multiple same cards, if I understand correctly.
Do you mean I should use that droppable card to level up my main chars?
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Re: Dragon Ball Z Dokkan Battle

Post by ShadowDude112 » Tue Dec 29, 2015 11:05 am

BluePiccolo wrote:
ShadowDude112 wrote:If a character is farmable, that means you can get more than one of that character and keep doing that. R TEQ Goku has a 100% drop rate on Z-Hard in Time for an Epic Showdown. Keep farming that and you can raise his Super Attack level to 10.
I'm failing to understand how does farming R TEQ Goku increase "his" super attack level to 10? Who is HE, because I will have multiple same cards, if I understand correctly.
Do you mean I should use that droppable card to level up my main chars?
Okay. So, let's say you got 1 R TEQ Goku, right? So then you get 9 more of those. You go into training mode, select the main R Goku, and put 5 R Goku's in there. Since they're the same character, the Super Attack level goes up. Do that with the other 4, and you've raised R Goku's Super Attack level by 9 bringing it up to 10. Super Attack is important to bring up. Super Attack goes up by training a character, and one of the training characters is the exact same character of the same type. So R TEQ Goku goes up by 1 for every R TEQ Goku you have as a training partner.
Tanooki Kuribo wrote:If Toriyama joined Kanzenshuu, he'd probably forget his login name and password.
Kamiccolo9 wrote:
JacobYBM wrote:No, why would it? It's fiction. The strength of the characters is not possible to reach in reality.
I mean, you're pretty open about looking at cartoon porn. Why would you do that? It's fiction. The proportions of these women are not possible to reach in reality.

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Re: Dragon Ball Z Dokkan Battle

Post by VenomSymbiote » Tue Dec 29, 2015 12:26 pm

ShadowDude112 wrote:
BluePiccolo wrote:
ShadowDude112 wrote:If a character is farmable, that means you can get more than one of that character and keep doing that. R TEQ Goku has a 100% drop rate on Z-Hard in Time for an Epic Showdown. Keep farming that and you can raise his Super Attack level to 10.
I'm failing to understand how does farming R TEQ Goku increase "his" super attack level to 10? Who is HE, because I will have multiple same cards, if I understand correctly.
Do you mean I should use that droppable card to level up my main chars?
Okay. So, let's say you got 1 R TEQ Goku, right? So then you get 9 more of those. You go into training mode, select the main R Goku, and put 5 R Goku's in there. Since they're the same character, the Super Attack level goes up. Do that with the other 4, and you've raised R Goku's Super Attack level by 9 bringing it up to 10. Super Attack is important to bring up. Super Attack goes up by training a character, and one of the training characters is the exact same character of the same type. So R TEQ Goku goes up by 1 for every R TEQ Goku you have as a training partner.
I have been playing since the day Dokkan Battle came out globally, so I have some advice to offer as well. This R TEQ Goku can be Dokkan Awakened into an SR AGL Angel Goku. That Goku can itself be Dokkan Awakened into SR TEQ SSJ Goku. Additionally, this Goku can also be Dokkan Awakened (in the Japanese version at the moment, though eventually in the Global version as well) into an SSR TEQ Angel SSJ Goku. So, that means that initial R TEQ Goku is going to be a very powerful unit as you progress through the game. My advice, is to train 4 separate R TEQ Goku units, and have each of those 4 leveled up to SA 10. When the time comes, take one of those 4, and Awaken it completely. Then take the 2nd, and Awaken it to 2nd highest stage, and so on. The idea is that, by the time you're done (whenever that may be), you'll have 4 different Goku units (base Goku, Angel Goku, SSJ Goku, and Angel SSJ Goku), all of which have a Special Attack level of 10. If this sounds like a lot of work, its because it is-- BUT, R TEQ Goku is incredibly easy to farm, so I recommend you do this, as a long-term strategy.

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Re: Dragon Ball Z Dokkan Battle

Post by BluePiccolo » Tue Dec 29, 2015 1:02 pm

Is there any trick how to reroll properly at the "PULL DOWN" screen?
Sometimes there's an image of Satan flying by, sometimes Goku is in his base, sometimes he goes SSj, sometimes the text is rainbow colored...

And I'm bumping my previous question:
In regard to gameplay, can you recommend a good team composition, should I try to make a team as diverse as possible or concentrate on stacking my most powerful characters?
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Re: Dragon Ball Z Dokkan Battle

Post by VenomSymbiote » Tue Dec 29, 2015 1:22 pm

BluePiccolo wrote:Is there any trick how to reroll properly at the "PULL DOWN" screen?
Sometimes there's an image of Satan flying by, sometimes Goku is in his base, sometimes he goes SSj....

And I'm bumping my previous question:
In regard to gameplay, can you recommend a good team composition, should I try to make a team as diverse as possible or concentrate on stacking my most powerful characters?
I've seen many, many different descriptions of what the summon animations mean, but the truth is that there's no official explanation. There's no trick to it, I'm afraid. "Rerolling" is very tedious.

You'll notice that you have six team slots. There are five colors (AGL, TEQ, STR, INT, and PHY). So, the idea is to have 5 "mono" teams (that is, a team of entirely one color), and 1 "rainbow" team (a team with one of each color, plus an extra unit). What units to use on these teams depends entirely on what units you actually have (since Leader Skills, Passive Skills, and Stats are completely different for each unit). If you're just starting out, my suggestion is to focus on acquiring any of the currently available Strike characters (AGL Vegeta / Pikkon, STR Cyborg Tao / Grandpa Gohan, PHY Piccolo Jr. / King Cold, INT Mecha Frieza / King Vegeta, TEQ Jackie Chun / Mighty Mask). These characters start as SRs, and they all have a Leader Skill that gives +3 Ki to all units of their color. This is perhaps the best possible leader skill, and when combined when someone else's leader (whom you pick before starting a level), you can have a +6 Ki boost, which is fantastic.

Rainbow teams are much more difficult to build. My suggestion is that for a rainbow team, you use units who inherently work well with each other, or have some sort of theme (i.e., Bardock's crew, the Ginyu Force, Androids, etc.). Their links with other units of their kind will make up for lacking the "strength of one color." Rainbow leaders are not plentiful at the moment. I would say that you have a leader whose skill increases your HP. That's beneficial no matter what color or units you have or are using. Also, there are some units whose skill gives all units a 25% ATK boost (SSJ Bardock, SSJ3 Goku, etc). Those are also ideal for a rainbow team.

Also, one last piece of general advice: Always, always, ALWAYS guard against the opponent (when they attack, block with the color they are weak to). ALWAYS. I don't care if guarding means you can't use a Super Attack that turn. GUARD. ALWAYS.
Last edited by VenomSymbiote on Wed Dec 30, 2015 4:33 pm, edited 1 time in total.

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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Wed Dec 30, 2015 10:33 am

The Global version shouldn't be changing cards, don't know what they were thinking.

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Re: Dragon Ball Z Dokkan Battle

Post by BluePiccolo » Wed Dec 30, 2015 1:31 pm

I got an SSR Teq Super Buu in my first summon, I guess I'll stick with that. What do you guys think?
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Re: Dragon Ball Z Dokkan Battle

Post by VenomSymbiote » Wed Dec 30, 2015 4:18 pm

alakazam^ wrote:The Global version shouldn't be changing cards, don't know what they were thinking.
The JPN version and the Global version are not identical. They're close, but not quite. Global occasionally will do things differently from the JPN version, presumably because the time gap between them (and the order in which the events are given) force them to.

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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Wed Dec 30, 2015 5:05 pm

BluePiccolo wrote:I got an SSR Teq Super Buu in my first summon, I guess I'll stick with that. What do you guys think?
I like that one, he heals your HP.

I think "rerolling" is a waste of time because you can play the game just fine with any combination of characters you're given. They are always adding new ones so what's considered the best now won't be in the future. Just enjoy the game.
VenomSymbiote wrote:The JPN version and the Global version are not identical. They're close, but not quite. Global occasionally will do things differently from the JPN version, presumably because the time gap between them (and the order in which the events are given) force them to.
Yeah, guess so but it wouldn't be that hard to just mimic the Japanese version, right? I don't think people would complain if they were equal.

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Re: Dragon Ball Z Dokkan Battle

Post by Dotogam » Thu Dec 31, 2015 9:49 am

I just started the JPN version of Dokkan Battle, I played for 3 days and I got 43 dragon stones. In global I had to wait 2 weeks to get 50 stones. IS this normal? (I have not bought stones).
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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Thu Dec 31, 2015 12:21 pm

It is, there are a lot of events and bonuses going on at the moment.

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Re: Dragon Ball Z Dokkan Battle

Post by Dotogam » Thu Dec 31, 2015 1:10 pm

alakazam^ wrote:It is, there are a lot of events and bonuses going on at the moment.
Okay. So this won't continue?
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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Thu Dec 31, 2015 2:30 pm

December 29th, 30th and 31st

New Year's Holiday Big 10 Campaigns (Update)

1 - Super Saiyajin 3 Goku Super-High Difficulty Event
There are two Stages. In Stage 1's Z-Hard you'll get medals and training items for AGL and TEQ types. In Stage 2 you will get the medals for Dokkan Awakening several Gokus (Z-Hard only). Stage 2's Boss will unleash his one-hit-kill Ryuken after 18 rounds (each character's attack counts as 1) and, if hit, there won't be any Continues.

Super Saiyajin Goku from the Goku event can be Dokkan Awakened.

TEQ Super Saiyajin Goku (Angel) (SSR)
Leader Skill: HP, ATK and DEF increases 30% for TEQ types.
Passive Skill: There's a chance for ATK to increase 180%.

If you Dokkan Awaken the Super Saiyajin 3 Goku from the "Dokkan Festival" Gasha, he will be able to go up to level 120.
->
AGL Super Saiyajin 3 Goku (SSR)
AGL Super Saiyajin 3 Goku (UR)
Leader Skill: Ki+2 for AGL types, ATK 2500 UP.
Leader Skill: Ki+3 for AGL types, ATK 3000 UP.
Passive Skill: ATK increases 80% for 5 turns counting from the beginning of the turn.
Passive Skill: ATK increases 100% for 7 turns counting from the beginning of the turn.
You can also Dokkan Awaken the previously available Super Saiyajin 3 Goku and he will go up to level 120.
->
STR Super Saiyajin 3 Goku (SSR)
STR Super Saiyajin 3 Goku (UR)
Leader Skill: ATK increases 25% for every type.
Leader Skill: ATK increases 30% for every type.
Passive Skill: ATK increases 70% when HP is at 50% or higher.
Passive Skill: ATK increases 80% when HP is at 30% or higher.
- 1 Dragon Stone per difficulty cleared (4 in total).

Lasts until January 7th.

4 - Repeated Strike Events Rush

Schedule

December 30th~January 1st - Son Gohan (Grandpa), Mecha Freeza and Vegeta

There's a chance to get Son Gohan (Grandpa).

STR Son Gohan (Grandpa) (SR)
Leader Skill: Ki+3 for STR types.
Passive Skill: Ki+1 at the beginning of the turn.

- 1 Dragon Stone for each difficulty cleared (3 in total)

----------------------------------

There's a chance to get Mecha Freeza. There's a chance for a secret character to appear alongside Mecha Freeza, which will increase his drop rate (Z-Hard only).

INT Mecha Freeza (SR)
Leader Skill: Ki+3 for INT types.
Passive Skill: ATK increases 32% when ki meter is 7 or higher.

- 1 Dragon Stone for clearing every difficulty (1 in total)

----------------------------------

There's a chance to get Vegeta.

AGL Vegeta (SR)
Leader Skill: Ki+3 for AGL types.
Passive Skill: ATK increases 40% when ki meter is 8 or higher.

- 1 Dragon Stone for clearing every difficulty (1 in total)

January 1st~January 3rd - Piccolo, Mighty Mask and King Vegeta
January 3rd~January 5th - Tenshinhan, King Cold and Paikuhan
January 5th~January 7th - Jackie Chun, Trunks and Artifical Human #16
January 7th~January 9th - Majunior and Kibito

7 - New Year's gift Login Bonus

January 1st - 5 Dragon Stones, 1 Old Kaioushin medal and 1 Kaioushin medal
January 2nd - 3 Dragon Stones and 5 Z Swords for every type
January 3rd - 2 Dragon Stones and 1 Mister Satan Statue (Gold)
January 4th - 1 Dragon Stone and 3 medals for every type (Kibito version)
January 5th - 1 Dragon Stone and 10 medals for every type (Karin version)
January 6th - 1 Dragon Stone and 10000 Friend Points
January 7th - 1 Dragon Stone, 5 Kaioushin Realm and 5 Gravity Room (Gravity x150)
January 8th - 1 Dragon Stone and 1 Mister Satan Statue (Gold)

Goes from the 1st to the 8th.

9 - Increase of Awakening Medals
During the campaign's duration, you'll get 1 extra Dragon Stone for clearing every difficulty on each daily event (5 in total).

Lasts until January 8th.

Dokkan Festival Gasha
4 new SSR characters. There's a 40 Dragon Stones, one-time-only special version, where the rates for SSR are greatly increased. If you multi-summon, you'll get 1 guaranteed SR or higher.

Scouter Characters

AGL Super Saiyajin 3 Goku (SSR) - New - Dokkan Festival only
Leader Skill: Ki+2 for AGL types, ATK 2500 UP.
Passive Skill: ATK increases 80% for 5 turns counting from the beginning of the turn.

TEQ Super Saiyajin 3 Vegeta (SSR) - New
Leader Skill: Ki+2 for all types.
Passive Skill: ATK increases 70% when HP is at 50% or higher.

STR Legendary SS Broli (SSR) - Dokkan Festival only
Leader Skill: Ki+2 for every STR types, ATK 2500 UP.
Passive Skill: When attacking, DEF becomes 0 but ATK increases 5000.

TEQ Perfect Cell (SSR) - Dokkan Festival only
Leader Skill: Ki+2 for every TEQ types, ATK 2500 UP.
Passive Skill: Any one orb popped will increase ATK and DEF by 7%.

STR Super Saiyajin 3 Goku (SSR)
Leader Skill: ATK increases 25% for every type.
Passive Skill: ATK increases 70% when HP is at 50% or higher.

TEQ Vegetto (SSR)
Leader Skill: ATK increases 25% for every type.
Passive Skill: Allies' ATK increases 25%.

PHY Super Saiyajin 2 Gohan (Adult) (SSR)
Leader Skill: Ki+2 for every type.
Passive Skill: Allie's ATK increases 2000 when ki meter is 5 or higher.

TEQ Majin Vegeta (SSR)
Leader Skill: HP and ATK increases 20% for AGL, TEQ and STR types.
Passive Skill: ATK increases 35% at the beginning of the turn.

TEQ Majin Boo (Evil) (SSR)
Leader Skill: ATK increases 50% for TEQ types.
Passive Skill: Recovers 25% of dealt damage.

TEQ Coola (Final Form) (SSR)
Leader Skill: ATK and DEF increases 25% for AGL, TEQ and PHY types.
Passive Skill: ATK increases 40% at the beginning of the turn.

TEQ Super Saiyajin Goten (SR) - New
Leader Skill: HP and ATK increase 20% for TEQ and INT types.
Passive Skill: Turns AGL orbs into rainbow ones.

INT Super Saiyajin Trunks (Kid) (SR) - New
Leader Skill: Ki+2 for TEQ and INT types.
Passive Skill: Ki+2 for TEQ and INT types.

Lasts until January 7th.
Dotogam wrote:
alakazam^ wrote:It is, there are a lot of events and bonuses going on at the moment.
Okay. So this won't continue?
Not for long, no. A couple weeks more, maybe, but events like these are frequent, though.

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Re: Dragon Ball Z Dokkan Battle

Post by Dotogam » Thu Dec 31, 2015 3:15 pm

Atleast it's frequent. So should I spend my stones on the Dokkan Fest?
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Re: Dragon Ball Z Dokkan Battle

Post by alakazam^ » Thu Dec 31, 2015 3:31 pm

It depends if you reeealy want any of those characters but if not, you'd better save them for other campaigns that have increased rates. You're not really missing anything because those characters are still available. If you really want to try, though, I'd suggest using the 40 Dragon Stones one.

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