Games You Want That Will Never Happen
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- Shoryuken
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Re: Games You Want That Will Never Happen
Super Dragon Ball Z 2 with added online support and a similarly sized cast (one of SDBZ' greatest strengths was its quality-over-quantity approach to the cast).
これはシグネチャではない
Personal blog - myriadleaves.eu
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Re: Games You Want That Will Never Happen
dragon ball z super budokai
plays like dragon ball z budokai 3 and adds new characters like lord beerus and Galactic Patrol Jaco
story mode dragon ball super movies bog rof and a character creator
dragon ball budokai like budokai 3 but for the first show with characters like bulma oolong monster carrot master roshi
and a world tournament mode
a dragon ball z rpg like dragon quest
dragon ball card game for 3ds
plays like dragon ball z budokai 3 and adds new characters like lord beerus and Galactic Patrol Jaco
story mode dragon ball super movies bog rof and a character creator
dragon ball budokai like budokai 3 but for the first show with characters like bulma oolong monster carrot master roshi
and a world tournament mode
a dragon ball z rpg like dragon quest
dragon ball card game for 3ds
- Gyt Kaliba
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Re: Games You Want That Will Never Happen
I'm only at the start of the game right now, but that's all it takes - I'm convinced I want a DBZ game from the developers of Metal Gear Rising: Revengeance. HO. LY. CRAP.
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Re: Games You Want That Will Never Happen
A Dragon Ball eroge where your objective is to romance and marry the Dragon Ball girls, but there are dozens of different ways to go about it and multiple outcomes!
- TheatreStyleKai
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Re: Games You Want That Will Never Happen
We talking a game where the Dragon Ball girls are still somehow single, or is trying to steal them away from their significant others (and surviving) part of the game?JulieYBM wrote:A Dragon Ball eroge where your objective is to romance and marry the Dragon Ball girls, but there are dozens of different ways to go about it and multiple outcomes!
Re: Games You Want That Will Never Happen
I'm no fan of netorare but the concept of a multiple route game is always ripe with opportunities.TheatreStyleKai wrote:We talking a game where the Dragon Ball girls are still somehow single, or is trying to steal them away from their significant others (and surviving) part of the game?JulieYBM wrote:A Dragon Ball eroge where your objective is to romance and marry the Dragon Ball girls, but there are dozens of different ways to go about it and multiple outcomes!
Re: Games You Want That Will Never Happen
That makes me think of Harvest Moon, were besides farm work, we could try to marry one of the various girls. Triggering various events depending on how much which girl liked you.JulieYBM wrote:A Dragon Ball eroge where your objective is to romance and marry the Dragon Ball girls, but there are dozens of different ways to go about it and multiple outcomes!
Eventually you would get married and get a kid.
Kuririn could be the main character. Objective A: Be a martial artist, win the Tenkaichi Budokai, get money, etc.. Maybe even create one's school.
Objective B: Get married and have kids. If one's get super famous like Mr.Satan, we would have to deal with the groupies and keep the wife calm.
Re: Games You Want That Will Never Happen
Harvest Moon sounds like a slight take on the galge/bishoujo game genre that has been popular since the 1990s.LightBing wrote:That makes me think of Harvest Moon, were besides farm work, we could try to marry one of the various girls. Triggering various events depending on how much which girl liked you.JulieYBM wrote:A Dragon Ball eroge where your objective is to romance and marry the Dragon Ball girls, but there are dozens of different ways to go about it and multiple outcomes!
Eventually you would get married and get a kid.
Kuririn could be the main character. Objective A: Be a martial artist, win the Tenkaichi Budokai, get money, etc.. Maybe even create one's school.
Objective B: Get married and have kids. If one's get super famous like Mr.Satan, we would have to deal with the groupies and keep the wife calm.
- Rinsankajugin
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Re: Games You Want That Will Never Happen
I want a Dragon Ball game that takes aspects from Online, Xenoverse and Heroes. It'll be like an action MMORPG with combo-based combat, similar to beat-em-ups and arena fighting games.
It'll have an indepth story like online, but with the customization diversity of Xenoverse and the craziness of Heroes. The main hub is Toki-Toki City, but you can explore a huge world like in DBO, different depending on which time period you've traveled to. Not only can you travel back and forth between past, present and future, but with the help of Toki Toki and SKOT, you can also travel to alternate timelines (Movies/Specials, GT, Game What-Ifs, etc...) and see how you can fix conflicts in all timelines. Aside from Earth, you can also travel to Namek/New Namek/Big Gete Star, Planet Plant/Vegeta/New Vegeta, Planet Dark, Planet Luud, Planet M-2, Beerus' Planet, Supreme Kai's Planet, Other World, Heaven, Hell, the Demon Realm and even parts of Universe 6.
If you succeed in completing a mission, you can collect new playable characters and forms similar how you can collect cards for Heroes. (i.e. fixing the Saiyan Saga unlocks Adult Goku, Scouter Vegeta, Kid Gohan, etc...) When unlocking these characters, you can have them in your personal tag-party when in combat with enemy Time Breakers or rival Time Patrollers, switching your Time Patroller out with them mid-battle, which also leads to neat tag-team combos a la Marvel VS Capcom.
As for the Time Patroller Races:
Speaking of unlocking characters, here's who you'll be able to either team-up or play as (including some what-ifs from games):
It'll have an indepth story like online, but with the customization diversity of Xenoverse and the craziness of Heroes. The main hub is Toki-Toki City, but you can explore a huge world like in DBO, different depending on which time period you've traveled to. Not only can you travel back and forth between past, present and future, but with the help of Toki Toki and SKOT, you can also travel to alternate timelines (Movies/Specials, GT, Game What-Ifs, etc...) and see how you can fix conflicts in all timelines. Aside from Earth, you can also travel to Namek/New Namek/Big Gete Star, Planet Plant/Vegeta/New Vegeta, Planet Dark, Planet Luud, Planet M-2, Beerus' Planet, Supreme Kai's Planet, Other World, Heaven, Hell, the Demon Realm and even parts of Universe 6.
If you succeed in completing a mission, you can collect new playable characters and forms similar how you can collect cards for Heroes. (i.e. fixing the Saiyan Saga unlocks Adult Goku, Scouter Vegeta, Kid Gohan, etc...) When unlocking these characters, you can have them in your personal tag-party when in combat with enemy Time Breakers or rival Time Patrollers, switching your Time Patroller out with them mid-battle, which also leads to neat tag-team combos a la Marvel VS Capcom.
As for the Time Patroller Races:
- Human (Male, Female) (Base, High Tension, Max Power, Super Human*, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *Human SSJ transformation, unlocked by wish.
- Animal (Male, Female) (Base, High Tension, Max Power, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed)
- Android (Male, Female, Bio) (Base, Android Absorption*: w/ 8, 9, 13, 14, 15, 16, 17, 18, 19, 20, 8000, 19000, Cell, Cell-X, Buff Android**, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) * Humanoid Androids absorb fusion-wise like Super 13 and 17, while Bio-Androids absorb through their tails like Cell; Buff Androids are similar to Cell's buffed-up form.
- Saiyan (Male, Female) (Base, Super Saiyan Power*, SSJ, Ascended SSJ, Ultra SSJ, Legendary SSJ, SSJ2, SSJ3, SSJ4, SSJG**, SSJB**, Oozaru, Super Oozaru, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *The form Goku used in Lord Slug, the Otherworld Tournament Saga and the Super 17 saga; **God forms unlocked by ritual.
- Majin (Male*, Female*) (Base, Majin Absorption: Piccolo, Gotenks, Gohan, Tiencha, Vegeta, Frieza, Cell, Babidi, Kibitoshin, Pure Majin, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *Male and Female Majins can both be skinny and fat.
- Namekian (Base, Namekian Fusion: w/ Piccolo, Nail, Kami, King Piccolo, Tamborine, Drum, Cymbal, Naraka, Gamalan, Bongo, Great Namek, Super Namek*, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *This form was featured in the the opening of Dragon Ball Online.
- Changeling (Restrained Forms*, Final Form, 100% Final Form, Further Form**, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *Changelings can create up to 3 restrained forms that are optional, final form is their base form if no restrained forms are created; **Further forms are transformations similar to Cooler's ultimate form and Frieza's golden form.
- Alien (Base, Monster*, Full Power**, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *Monster forms are similar to Zarbon's; **Full Power forms are similar to Bojack's, which buffs up the Alien and changes their skin-color.
- Shin (Male, Female) (Base, Override Patora Fusion*: Goku, Vegeta, Gohan, Satan, East Kaioshin, Kibito, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *Similar to Old Kai and Kibitoshin, Shins can use a special type of Patora Fusion that lets their personality and voice overide their fusion partner, letting them just gain their body structure and movesets.
- Demon (Male, Female) (Base, Demonic Will, Darkness*, Runaway**, Super Demon***, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *Darkness forms gives Demons a new, edgier outfit based off their previous outfit; **Runaway forms break off any armor a Demon has on; Super Demons are a SSJ-esque form.
- Dragon (Base, Giant, Super Dragon*, Omega Dragon**, Kaioken, Kaioken x3, Kaioken x20, Potential Unlocked, Potential Unleashed) *The Super Dragon form can be unlocked by wishing to absorb one dragon ball; **The Omega Dragon form can be unlocked by wishing to absorb all 7 dragon balls.
- Heroic: A moveset that has all-around stats and abilities.
- Elite: A long-range moveset based around keeping the enemy at bay, using lots of beams, barrages, blasts and other ki-related moves.
- Berserk: A melee moveset based around speed and teleportation, giving the Patroller plenty of stamina to take hits from enemies.
Speaking of unlocking characters, here's who you'll be able to either team-up or play as (including some what-ifs from games):
Spoiler:
Re: Games You Want That Will Never Happen
Dragonball Super was such a solid game. It would be nice to have an HD Release with online play, I'd buy a PS4 for that.
Re: Games You Want That Will Never Happen
THERE'S ALREADY A DBS GAME!?FoolsGil wrote:Dragonball Super was such a solid game. It would be nice to have an HD Release with online play, I'd buy a PS4 for that.
Completely agree though, would even double dip if it came to PC as well.
- Shoryuken
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Re: Games You Want That Will Never Happen
I assume they are talking about Super Dragon Ball Z?Quebaz wrote:THERE'S ALREADY A DBS GAME!?FoolsGil wrote:Dragonball Super was such a solid game. It would be nice to have an HD Release with online play, I'd buy a PS4 for that.
Completely agree though, would even double dip if it came to PC as well.
これはシグネチャではない
Personal blog - myriadleaves.eu
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Re: Games You Want That Will Never Happen
Yeah sorry, I meant Super Dragonball Z.Shoryuken wrote:I assume they are talking about Super Dragon Ball Z?
Another game I want to happen that never would is a game that is 100% QTE, with multiple branching storylines.
- Sshadow5001
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Re: Games You Want That Will Never Happen
Super Dragonball Z 2 or Super Dragonball Z HD.
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Re: Games You Want That Will Never Happen
Super Dragon Ball Z HD, Raging Blast 3 and a HD release of Budokai Tenkaichi 2
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Re: Games You Want That Will Never Happen
I have a very specific disconnected "trilogy" of games I would love to see but will probably never even come close to happening.
The first one covers Dragon Ball, and plays as a more grounded and melee centric fighter game. One-on-one matches play kind of like the current Naruto games or classic Power Stone or what-not, but the game's story mode and combat challenge modes also features "swarm" fights akin to Dynasty Warriors. The game features pretty much every fighter character (including every Budokai finalist) from when Goku met Bulma all the way through teenage Goku versus Piccolo Junior, though probably not all of them will be playable, or only playable in certain modes. There's tons of unlockable alternate costumes. The few DB movies are special scenarios unlocked as the main story progresses, and by beating them you can unlock the movies' characters. Arale is unlockable and ridiculously broken. Some very early DBZ guys like Raditz and Kaio would also be unlockable bonus characters.
The second game covers DBZ with a large roster and Sparking!-style gameplay, but rather than another stupid "Raditz-to-Boo" story mode, the focus is on the movies and specials, and the game is titled "Legacy" or "Untold Stories" or something. Most major series characters would still be playable (like Zarbon and Dodoria because they were in the Bardock special, for instance), but instead of digging to the bottom of the barrel for guys like Appule, we dig to the bottom of the barrel for movie henchmen and such instead. Dudes like Coola's Armored Squad, Garlic Junior and Bojack's crews, and so forth. Easily recognizable characters like Super Saiyan Bardock, Chilled, Broli, Janemba, Beerus, Golden Freeza, and the like can be used on the front cover to really sell the game.
Finally, the GT game. This one centers on large-scale 3-dimensional flying combat. The roster doesn't feature ANY non-flying characters like the Sparking! style games have before, and in fact, the bottom "floor" of some stages may even be damaging hazards (lava, bottomless pits, the cloud layer above Hell, etc). The gameplay would be mixed up in some way as a nod to GT's confusing power hierarchy, like maybe by re-introducing the "power balance" bar from DBZ Legends. The cast of characters would be pretty large, and include never-before-playable guys like Redgic, Mutchi and/or Motchi (a transformation, maybe?), General Rild, and all 7 Shadow Dragons. Some major past DBZ characters would be playable too — Mostly ones who re-appeared in GT (thank you, Super 17 arc... I guess), but a few could be tossed in for fun as well. Like Vegetto, and an obligatory Broli. Or Goku and Vegeta with SSGSS, and include Beerus, Whis, Champa, and so forth too so fans can finally gratify themselves with "Gods Vs GT" match-ups.
Games like these will probably never ever happen, but a man can dream.
The first one covers Dragon Ball, and plays as a more grounded and melee centric fighter game. One-on-one matches play kind of like the current Naruto games or classic Power Stone or what-not, but the game's story mode and combat challenge modes also features "swarm" fights akin to Dynasty Warriors. The game features pretty much every fighter character (including every Budokai finalist) from when Goku met Bulma all the way through teenage Goku versus Piccolo Junior, though probably not all of them will be playable, or only playable in certain modes. There's tons of unlockable alternate costumes. The few DB movies are special scenarios unlocked as the main story progresses, and by beating them you can unlock the movies' characters. Arale is unlockable and ridiculously broken. Some very early DBZ guys like Raditz and Kaio would also be unlockable bonus characters.
The second game covers DBZ with a large roster and Sparking!-style gameplay, but rather than another stupid "Raditz-to-Boo" story mode, the focus is on the movies and specials, and the game is titled "Legacy" or "Untold Stories" or something. Most major series characters would still be playable (like Zarbon and Dodoria because they were in the Bardock special, for instance), but instead of digging to the bottom of the barrel for guys like Appule, we dig to the bottom of the barrel for movie henchmen and such instead. Dudes like Coola's Armored Squad, Garlic Junior and Bojack's crews, and so forth. Easily recognizable characters like Super Saiyan Bardock, Chilled, Broli, Janemba, Beerus, Golden Freeza, and the like can be used on the front cover to really sell the game.
Finally, the GT game. This one centers on large-scale 3-dimensional flying combat. The roster doesn't feature ANY non-flying characters like the Sparking! style games have before, and in fact, the bottom "floor" of some stages may even be damaging hazards (lava, bottomless pits, the cloud layer above Hell, etc). The gameplay would be mixed up in some way as a nod to GT's confusing power hierarchy, like maybe by re-introducing the "power balance" bar from DBZ Legends. The cast of characters would be pretty large, and include never-before-playable guys like Redgic, Mutchi and/or Motchi (a transformation, maybe?), General Rild, and all 7 Shadow Dragons. Some major past DBZ characters would be playable too — Mostly ones who re-appeared in GT (thank you, Super 17 arc... I guess), but a few could be tossed in for fun as well. Like Vegetto, and an obligatory Broli. Or Goku and Vegeta with SSGSS, and include Beerus, Whis, Champa, and so forth too so fans can finally gratify themselves with "Gods Vs GT" match-ups.
Games like these will probably never ever happen, but a man can dream.
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Re: Games You Want That Will Never Happen
I've been planning a little project for a while, but I've been hesitant to program the thing myself since I knew I might be facing a C&D. However, here's what I had in mind:
A Dragon Ball Wide-Open Sandbox.
You pick your character and start at a designated point (Goku would start at the beginning of Dragon Ball, Vegeta starting working under Freeza, etc.). You have main quests that follow the path of the manga, along with sidequests based on anime filler. As you complete these tasks, you level up to go along with show progression. You also play through minigames and training segments that unlock new moves the character learns.
However, the crux of the game is the ability to change the story: actions taken can result in changes to the structure of the story and make events play out differently. These can happen three different ways:
1) Completing certain special tasks. For example, if Goku completes the Afterlife Main Quest in a short period of time, he can show up at the beginning of the Saibaimen fight, which can lead to the Movie 3 Route being unlocked.
2) A moral choice system. For example, Vegeta can choose to let Cell become perfect, or kill him anyway. This triggers a route where he challenges Goku with his new power.
3) All missions have a "forfeit" option if you lose, and this can lead to either Game Over or continuing the story. For example, Goku can choose to Forfeit against Raditz to trigger the Afterlife Main Quest, or if he beats him with enough hard work, he can unlock the Goku Survives Route.
Gameplay would be styled like an arena fighter like Gundam VS or Dynasty Warriors with full 3D flight. Special moves, like VS, can be mapped to a single button, like the Kamehameha acting as a Gerobi. This also helps with transformations, since they can either start at max and slowly work down, or start at 0 and work their way up. Of course, different characters have different functions, like characters who use Scouters losing their radar when they lose it.
Alas, I'd probably be shut down if I got too popular. I'd at least settle for Raging Blast 3 or Budokai 4... or Super DBZ 2 if I were feeling crazy....
A Dragon Ball Wide-Open Sandbox.
You pick your character and start at a designated point (Goku would start at the beginning of Dragon Ball, Vegeta starting working under Freeza, etc.). You have main quests that follow the path of the manga, along with sidequests based on anime filler. As you complete these tasks, you level up to go along with show progression. You also play through minigames and training segments that unlock new moves the character learns.
However, the crux of the game is the ability to change the story: actions taken can result in changes to the structure of the story and make events play out differently. These can happen three different ways:
1) Completing certain special tasks. For example, if Goku completes the Afterlife Main Quest in a short period of time, he can show up at the beginning of the Saibaimen fight, which can lead to the Movie 3 Route being unlocked.
2) A moral choice system. For example, Vegeta can choose to let Cell become perfect, or kill him anyway. This triggers a route where he challenges Goku with his new power.
3) All missions have a "forfeit" option if you lose, and this can lead to either Game Over or continuing the story. For example, Goku can choose to Forfeit against Raditz to trigger the Afterlife Main Quest, or if he beats him with enough hard work, he can unlock the Goku Survives Route.
Gameplay would be styled like an arena fighter like Gundam VS or Dynasty Warriors with full 3D flight. Special moves, like VS, can be mapped to a single button, like the Kamehameha acting as a Gerobi. This also helps with transformations, since they can either start at max and slowly work down, or start at 0 and work their way up. Of course, different characters have different functions, like characters who use Scouters losing their radar when they lose it.
Alas, I'd probably be shut down if I got too popular. I'd at least settle for Raging Blast 3 or Budokai 4... or Super DBZ 2 if I were feeling crazy....
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Re: Games You Want That Will Never Happen
Howsabout a Dragon Ball game where you play as one of the villains and you get to look at their backstory and what could've happen had they defeated Goku. Let's use Freeza as an example, you could start off going from planet to planet decimating everything (not for too long though, that'd be boring) then you play through the Freeza arc starting around the time the Dragon Balls are rendered useless. Up until Namek's final moments, but somehow you defeat Goku and escape alive. Then, you and King Cold could head to Earth to finish off the remaining Z Warriors -- there'd be no Trunks to worry about because, y'know, everyone's dead. Then you could start going to more planet again only to be faced with stronger adversaries, along with a decent story to tie it all up.
- Kunzait_83
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Re: Games You Want That Will Never Happen
My shortlist:
1) A traditional 2D sprite-based beat em up in the Final Fight/Streets of Rage vein. Advance Adventure is the closest we've ever come to this while also being actually good: by contrast that GT GBA game was basically more or less exactly this, but done fucking abysmally (ranking itself somewhere within the gutter-most bottom of the barrel in DB games). No, what I'd want is to see this done at a level of polish, depth, and overall quality comparable to Capcom at their CPS1 and CPS2-era apex with the genre (AvP, Punisher, Battle Circuit, etc.), or along the lines of much more recent fan/indie titles like Streets of Rage Remake. Tons of playable characters with their own individualized movesets and play-styles (ideally with a level of intuitive depth and smoothness of something like Double Dragon Advance), loads of levels and enemies from throughout the series, varied branching paths and secret routes leading to all sorts of alternating boss fights and enemies, etc.
2) A more direct follow-up to DBZ Legends. Sparking was sort of a quasi-spiritual successor of sorts, but I'd want to see something with the return of Legends' 3 on 3 simultaneous team battles (or more, if the game can swing it), eye-blisteringly fast paced and frenetic combat, and a return of the extremely unique and innovative "power balance" system. It'd be Legends but with even more gameplay polish (much more move variety and uniqueness per character in fights, a deeper combo system, etc.) as well as an even more robust roster up to the variety shown in today's typical DBZ games (its probably hard for modern fans to imagine this, but the original Legends had what was easily the single most jam-packed roster of characters of ANY Dragon Ball fighter of its day), and also, just for kicks, more interactive/destructible environments. Throw in a choice between team-based and "free-for-all, everyone for themselves" modes, as well as online multiplayer, and we have a real winner.
3) Something that much more closely resembles a Capcom and SNK-style 2D arcade fighter, free of most of the weird "gimmicks" that are a hallmark of the entire DBZ game franchise. Don't get me wrong, those strange gimmicks are often incredibly fun and always exceedingly interesting at the very least and are easily and without a doubt my favorite and defining aspect of the entire Dragon Ball gaming franchise going back to its earliest days. But there's really only been one genuine stab at a DB/Z fighting game that cuts down to the core-most basics of what a 2D fighting game needs without bogging itself down in wild experimentation, and that was the 2nd DBZ arcade game, Super Battle (one of the genuinely best ever unsung gems of the entire run of DB games, early and modern). Some MIGHT also say Super DBZ was this, but that was not only in 3D, it was less a Capcom/SNK-style fighter and more an answer to the question of "what if the Budokai games were actually good and worth a damn?"
I'd like at least one more game that goes Super Battle's more direct route while incorporating all the incredible advancements in spritework and fighting mechanics that the core 2D fighting game genre has seen in the last couple of decades. In a franchise this adamantly defined by wacky, off the wall batshit ideas meant to replicate and evoke the series' "wuxia on speed" style of fighting, the most unique thing it can really do at this point is to go for something that's somewhat relatively "normal" and stripped down. King of Fighters, DB/Z-style: I'm hardly the only person whose always wanted this, and there's at least one high-grade Mugen fan project for something like this that's been in the works for some time now (hope its actually someday finished and not left on the eternal backburner).
NOTE: I still need to play Extreme Butouden, but that game seems to be more or less taking a stab at something that's possibly/maybe sorta like this? With its most outlandish-seeming gimmick merely being its myriad of assist/support characters. No idea how good it actually is though, still need to get my hands on it at some point.
4) A DBZ bullet hell/danmaku. Granted, something like this could also function as simply bonus stages/mini games in between normal levels in the earlier-mentioned 2D beat em up, but fully fleshed out as its own separate game would also be really cool. Think of it this way: Dodonpachi's smooth controls and rock solidly balanced difficulty with Radiant Silvergun's level of depth via insane attack varieties and an intricate, enemy-based score system, and perhaps even multi-plane combat ala the RayForce series: but instead of sci fi starships and vulcan cannons, you'd have Bukujutsu-ing Dragon Ball characters wielding giant, over the top Ki attacks. If fucking King of Fighters could try and pull off something like this (a wuxia-esque fighting game series with nowhere even remotely NEAR the level of bombast and outlandishness of Dragon Ball's scale of fighting), not to mention Gunbird with its Wukong-esque main character, then Dragon Ball by all means seems a no-brainer.
And 5) one final, genuine send-off to the original Butouden-style fighting engine from the 90s. There've been only two games since then made with the Butouden name, but both really only use the name and little else in the way of actual gameplay. No, I mean one final ACTUAL Butouden game, complete with large open 2D playing fields, split screen, distance-based combat, and gargantuan, screen-filling ki attacks. Refined controls and fighting that surpasses Super Butouden 3 (easily the most tight and polished of all the Butouden series in terms of pure fight mechanics) with vastly more technical depth, lushly detailed and animated spritework and, again, a bigger roster.
The final (ha) game to really use something that in any way resembled the original Butouden gameplay style (minus the splitscreen and large areas, to its ultimate detriment) was, god help us, GT Final Bout: a game that was an utterly wretched and embarrassingly undignified note for the Butouden engine to go out on. One more final hurrah, done with actual care and love this time, for the original flagship fighting system that truly defined the Dragon Ball fighting game franchise (for better and for worse at times) back in the original, early to mid-90s pre-dub era in the same way that the Budokai series did years later on (this time largely just for the worse, straight up) in the 2000s post-U.S. mainstream explosion.
Again, these are all my own "pie in the sky, never expecting them to ever really happen" DB/Z games.
1) A traditional 2D sprite-based beat em up in the Final Fight/Streets of Rage vein. Advance Adventure is the closest we've ever come to this while also being actually good: by contrast that GT GBA game was basically more or less exactly this, but done fucking abysmally (ranking itself somewhere within the gutter-most bottom of the barrel in DB games). No, what I'd want is to see this done at a level of polish, depth, and overall quality comparable to Capcom at their CPS1 and CPS2-era apex with the genre (AvP, Punisher, Battle Circuit, etc.), or along the lines of much more recent fan/indie titles like Streets of Rage Remake. Tons of playable characters with their own individualized movesets and play-styles (ideally with a level of intuitive depth and smoothness of something like Double Dragon Advance), loads of levels and enemies from throughout the series, varied branching paths and secret routes leading to all sorts of alternating boss fights and enemies, etc.
2) A more direct follow-up to DBZ Legends. Sparking was sort of a quasi-spiritual successor of sorts, but I'd want to see something with the return of Legends' 3 on 3 simultaneous team battles (or more, if the game can swing it), eye-blisteringly fast paced and frenetic combat, and a return of the extremely unique and innovative "power balance" system. It'd be Legends but with even more gameplay polish (much more move variety and uniqueness per character in fights, a deeper combo system, etc.) as well as an even more robust roster up to the variety shown in today's typical DBZ games (its probably hard for modern fans to imagine this, but the original Legends had what was easily the single most jam-packed roster of characters of ANY Dragon Ball fighter of its day), and also, just for kicks, more interactive/destructible environments. Throw in a choice between team-based and "free-for-all, everyone for themselves" modes, as well as online multiplayer, and we have a real winner.
3) Something that much more closely resembles a Capcom and SNK-style 2D arcade fighter, free of most of the weird "gimmicks" that are a hallmark of the entire DBZ game franchise. Don't get me wrong, those strange gimmicks are often incredibly fun and always exceedingly interesting at the very least and are easily and without a doubt my favorite and defining aspect of the entire Dragon Ball gaming franchise going back to its earliest days. But there's really only been one genuine stab at a DB/Z fighting game that cuts down to the core-most basics of what a 2D fighting game needs without bogging itself down in wild experimentation, and that was the 2nd DBZ arcade game, Super Battle (one of the genuinely best ever unsung gems of the entire run of DB games, early and modern). Some MIGHT also say Super DBZ was this, but that was not only in 3D, it was less a Capcom/SNK-style fighter and more an answer to the question of "what if the Budokai games were actually good and worth a damn?"
I'd like at least one more game that goes Super Battle's more direct route while incorporating all the incredible advancements in spritework and fighting mechanics that the core 2D fighting game genre has seen in the last couple of decades. In a franchise this adamantly defined by wacky, off the wall batshit ideas meant to replicate and evoke the series' "wuxia on speed" style of fighting, the most unique thing it can really do at this point is to go for something that's somewhat relatively "normal" and stripped down. King of Fighters, DB/Z-style: I'm hardly the only person whose always wanted this, and there's at least one high-grade Mugen fan project for something like this that's been in the works for some time now (hope its actually someday finished and not left on the eternal backburner).
NOTE: I still need to play Extreme Butouden, but that game seems to be more or less taking a stab at something that's possibly/maybe sorta like this? With its most outlandish-seeming gimmick merely being its myriad of assist/support characters. No idea how good it actually is though, still need to get my hands on it at some point.
4) A DBZ bullet hell/danmaku. Granted, something like this could also function as simply bonus stages/mini games in between normal levels in the earlier-mentioned 2D beat em up, but fully fleshed out as its own separate game would also be really cool. Think of it this way: Dodonpachi's smooth controls and rock solidly balanced difficulty with Radiant Silvergun's level of depth via insane attack varieties and an intricate, enemy-based score system, and perhaps even multi-plane combat ala the RayForce series: but instead of sci fi starships and vulcan cannons, you'd have Bukujutsu-ing Dragon Ball characters wielding giant, over the top Ki attacks. If fucking King of Fighters could try and pull off something like this (a wuxia-esque fighting game series with nowhere even remotely NEAR the level of bombast and outlandishness of Dragon Ball's scale of fighting), not to mention Gunbird with its Wukong-esque main character, then Dragon Ball by all means seems a no-brainer.
And 5) one final, genuine send-off to the original Butouden-style fighting engine from the 90s. There've been only two games since then made with the Butouden name, but both really only use the name and little else in the way of actual gameplay. No, I mean one final ACTUAL Butouden game, complete with large open 2D playing fields, split screen, distance-based combat, and gargantuan, screen-filling ki attacks. Refined controls and fighting that surpasses Super Butouden 3 (easily the most tight and polished of all the Butouden series in terms of pure fight mechanics) with vastly more technical depth, lushly detailed and animated spritework and, again, a bigger roster.
The final (ha) game to really use something that in any way resembled the original Butouden gameplay style (minus the splitscreen and large areas, to its ultimate detriment) was, god help us, GT Final Bout: a game that was an utterly wretched and embarrassingly undignified note for the Butouden engine to go out on. One more final hurrah, done with actual care and love this time, for the original flagship fighting system that truly defined the Dragon Ball fighting game franchise (for better and for worse at times) back in the original, early to mid-90s pre-dub era in the same way that the Budokai series did years later on (this time largely just for the worse, straight up) in the 2000s post-U.S. mainstream explosion.
Again, these are all my own "pie in the sky, never expecting them to ever really happen" DB/Z games.
http://80s90sdragonballart.tumblr.com/
Kunzait's Wuxia Thread
Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.
Re: Games You Want That Will Never Happen
- 2.5D fighter.
- With a story mode that focuses on the original anime from Raditz to Cell/ Other World Tournament.
- Includes movie story lines as well from movies 1-9.
- Includes story lines from Bardock Father of Goku, and History of Trunks.
- Smaller more refine roster, for balance and unique game play.
- Movie henchmen aren't playable, but you can play against them in Story Mode, often being some sort of unique gimmicky match, as most henchmen often have an odd ability.
- Giant/ Boss battles.
- No playable giant characters.
- With a story mode that focuses on the original anime from Raditz to Cell/ Other World Tournament.
- Includes movie story lines as well from movies 1-9.
- Includes story lines from Bardock Father of Goku, and History of Trunks.
- Smaller more refine roster, for balance and unique game play.
- Movie henchmen aren't playable, but you can play against them in Story Mode, often being some sort of unique gimmicky match, as most henchmen often have an odd ability.
- Giant/ Boss battles.
- No playable giant characters.