Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Mon Feb 22, 2016 11:47 pm

Tate did quite a bit for Episode #23, too, amazingly enough. Freeza's transformation scene was really exciting thanks to his layouts. He did Freeza shooting at Gohan only to be blocked by Gokuu, too. Gokuu's wrist movement is really gorgeous.
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Re: Super Animation Catalogue - [Updated with #32]

Post by IGhostUlt » Tue Feb 23, 2016 12:01 am

You guys think they're gonna fix the art/animation of the ROF saga for the home releases?

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Re: Super Animation Catalogue - [Updated with #32]

Post by Cipher » Tue Feb 23, 2016 12:06 am

IGhostUlt wrote:You guys think they're gonna fix the art/animation of the ROF saga for the home releases?
The second half of the episode with the Tate cut looks really bad and off-model throughout, so I hope so. Somehow the Internet managed to not collapse when it aired, but it's up there with the first half of episode 5 IMO.

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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Tue Feb 23, 2016 12:10 am

I kind of doubt it. The production staff is already busy trying to stay ahead of schedule as it is. Why waste someone correcting episodes when there is hardly anyone on hand for new episodes?
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Re: Super Animation Catalogue - [Updated with #32]

Post by IGhostUlt » Tue Feb 23, 2016 12:13 am

I'm sorry but a lot of those shots do look episode 5 bad, and it's really embarrassing. What they should at least do is fix the art at least.

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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Tue Feb 23, 2016 12:38 am

Mahoutsukai PreCure is using lengthy transformation BANK animation this year. The regular transformation sequence by Hamano Yuu'ichi is eighty-one seconds long while the alternate form by Itaoka Nishiko is seventy-four seconds long. I've been saying for months now that if Dragon Ball Super is to come out with any sort of quality that it should rely on BANK animation, too. Giving both Gokuu and Vegeta cool transformation sequences and BANK for their attacks would lessen the number of cuts necessary to finish in the average episode and is something I think that should be considered.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Tue Feb 23, 2016 3:24 am

Cipher wrote:
IGhostUlt wrote:You guys think they're gonna fix the art/animation of the ROF saga for the home releases?
The second half of the episode with the Tate cut looks really bad and off-model throughout, so I hope so. Somehow the Internet managed to not collapse when it aired, but it's up there with the first half of episode 5 IMO.
Because 90% of the fans gave up on Dragon Ball Super after ep 5.

Truth is, ep 5 almost killed the whole series. Uni 6 arc hasn't been able to recuperate that lost fandom yet, but let's hope the fights in the coming episodes are REALLY good. Only that way people are gonna regain interest in the series.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Kuririn Fan » Tue Feb 23, 2016 4:41 am

Hit!! wrote:
Cipher wrote:
IGhostUlt wrote:You guys think they're gonna fix the art/animation of the ROF saga for the home releases?
The second half of the episode with the Tate cut looks really bad and off-model throughout, so I hope so. Somehow the Internet managed to not collapse when it aired, but it's up there with the first half of episode 5 IMO.
Because 90% of the fans gave up on Dragon Ball Super after ep 5.

Truth is, ep 5 almost killed the whole series. Uni 6 arc hasn't been able to recuperate that lost fandom yet, but let's hope the fights in the coming episodes are REALLY good. Only that way people are gonna regain interest in the series.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Tue Feb 23, 2016 7:37 am

Hit!! wrote: Because 90% of the fans gave up on Dragon Ball Super after ep 5.

Truth is, ep 5 almost killed the whole series. Uni 6 arc hasn't been able to recuperate that lost fandom yet, but let's hope the fights in the coming episodes are REALLY good. Only that way people are gonna regain interest in the series.
Well that's not true, at all. Ratings only increased after episode 5, with Super garnering its highest ratings in weeks just a few episodes ago. I don't know where you pull this stuff from, but some loud fans whining online doesn't somehow negate the facts.
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Re: Super Animation Catalogue - [Updated with #32]

Post by VejituhTheWarriorGuy » Tue Feb 23, 2016 8:26 am

I've already said my piece on Tate in a different thread but I don't know man, fluent animation doesn't need shit designs. There are tons of animators and animation directors who can provide fluent animations without sacrificing the designs of the characters. I'm really disappointed that Tate is doing this with Super because he did it with One Piece and to be frank, it looked atrocious.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Bansho64 » Tue Feb 23, 2016 8:35 am

I can kinda agree with these posts about Tate. I mean it's not impossible to have good animation and art. Shida, Shimanuki, Miyahara, and countless others have shown this in the past. Maeda and his crew too. But I think the trend with good animation but bad art has been around in the anime industry for a while unfortunately.

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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Tue Feb 23, 2016 10:31 am

VejituhTheWarriorGuy wrote:I've already said my piece on Tate in a different thread but I don't know man, fluent animation doesn't need shit designs. There are tons of animators and animation directors who can provide fluent animations without sacrificing the designs of the characters. I'm really disappointed that Tate is doing this with Super because he did it with One Piece and to be frank, it looked atrocious.
Real people don't look the same when they move. The stretching of retracting of their bodies make them change. What Tate Naoki does is little different. Animation isn't about sticking to the character model, it's about creating lively drawings that are both interesting in stills and interesting in motion. All of the best animation created is off-model.
Bansho64 wrote:I can kinda agree with these posts about Tate. I mean it's not impossible to have good animation and art. Shida, Shimanuki, Miyahara, and countless others have shown this in the past. Maeda and his crew too. But I think the trend with good animation but bad art has been around in the anime industry for a while unfortunately.
If you're talking about the first three series then I would say none of those guys produced good animation. A lot of it was on model but little if any of the movement was interesting.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Bansho64 » Tue Feb 23, 2016 11:12 am

Really? I disagree. I thought they were all pretty good.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Tue Feb 23, 2016 12:57 pm

Ajay wrote:
Hit!! wrote: Because 90% of the fans gave up on Dragon Ball Super after ep 5.

Truth is, ep 5 almost killed the whole series. Uni 6 arc hasn't been able to recuperate that lost fandom yet, but let's hope the fights in the coming episodes are REALLY good. Only that way people are gonna regain interest in the series.
Well that's not true, at all. Ratings only increased after episode 5, with Super garnering its highest ratings in weeks just a few episodes ago. I don't know where you pull this stuff from, but some loud fans whining online doesn't somehow negate the facts.
Ratings in japanese television, true.

But the amount of people watching the series overall outside of japan has decreased dramatically after episode 5.

But it is also true that some people are watching it again after the Uni 6 arc began. The retelling also afected the interest people had in the series. The ratings will only go up from here, but if they fuck up again, that won't happen. It only took 1 episode to almost destroy the reputation of the whole series (ep 5).
Last edited by Hit!! on Tue Feb 23, 2016 1:00 pm, edited 1 time in total.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Wezenheim » Tue Feb 23, 2016 12:59 pm

Hit!! wrote:
Ajay wrote:
Hit!! wrote: Because 90% of the fans gave up on Dragon Ball Super after ep 5.

Truth is, ep 5 almost killed the whole series. Uni 6 arc hasn't been able to recuperate that lost fandom yet, but let's hope the fights in the coming episodes are REALLY good. Only that way people are gonna regain interest in the series.
Well that's not true, at all. Ratings only increased after episode 5, with Super garnering its highest ratings in weeks just a few episodes ago. I don't know where you pull this stuff from, but some loud fans whining online doesn't somehow negate the facts.
Ratings in japanese television, true.

But the amount of people watching the series overall outside of japan has decreased dramatically after episode 5.
Citation needed?

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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Tue Feb 23, 2016 1:13 pm

Kuririn Fan wrote: Yes! Yamamuro is the best, but for some reason he is not liked here very much.
Yes, I've noticed this.

But why?? Correct me if I'm wrong, but the most nicely animated episode in super I think was animated by him (ep 13). Or so I heard.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Tue Feb 23, 2016 1:20 pm

Hit!! wrote:
Kuririn Fan wrote: Yes! Yamamuro is the best, but for some reason he is not liked here very much.
Yes, I've noticed this.

But why?? Correct me if I'm wrong, but the most nicely animated episode in super I think was animated by him (ep 13). Or so I heard.
See: http://www.kanzenshuu.com/forum/viewtop ... 0#p1052081

It was the episode that adhered most of Yamamuro's own models, but the best bit of animation wasn't done by him.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Amir » Tue Feb 23, 2016 6:02 pm

Tate ruins everything.

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Re: Super Animation Catalogue - [Updated with #32]

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Re: Super Animation Catalogue - [Updated with #32]

Post by Quebaz » Tue Feb 23, 2016 7:32 pm

Gonna echo what Ajay and a few others have said about Yamamuro, he has regressed a lot since his Buu/GT stuff, not only as an animator but character designer as well. The lame almost stock poses, the lego hair, It's just uninteresting, his promotional art went from some of the coolest pieces of art of the franchise ever to just being completely bland and lifeless. It's also doesn't help that the majority of his new art is also done for site layouts so it lacks any interesting composition adding to the stock poses complaint.
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