Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Thu Feb 25, 2016 10:39 am

Blade wrote:It's clear that he can animate fluidly without sacrificing detail and introducing all of the jelly-formism.
I think the biggest pity is that for a lot of people, he's going to go down in the annals of Dragonball history as the episode five guy.
Yeah, my favourite cut of his so far has been that portion of the SSJ Blue Goku vs Golden Freeza fight. It's got all of his traits, the characters are on-model, and everything has a real weight to it. I definitely would like to see more along these lines.

I still do really like the cut from the opening of #32, but I can definitely agree that it's not exactly the most Dragon Ball thing in the world.

I still can't work out what he's doing with Dragon Ball these days. I'm not sure he knows, either. He can draw perfectly on model, which we saw with the close-ups in episode 5, yet we have a looser approach in the Golden Freeza arc, and then full-on loose Tate for the most recent episode. I don't know if he's just playing around and trying to find his groove, or whether he's just running out of time.
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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Thu Feb 25, 2016 11:14 am

Blade wrote:
VejituhTheWarriorGuy wrote:I don't know, I for one have an issue with his cuts in One Piece as well.
JulieYBM wrote:Tate got flack from One Piece fans all the time andhos work on Dragon Ball Super has been relatively tame in comparison.
I've seen a lot less of criticism of his work on One Piece. I mean, especially when animating Luffy - who is a rubber man, Tate's loose-limbed, wobbly cuts are right at home. That's not to say that it's an aesthetic style that has no place in Dragonball - I'm sure his touch would be perfect for Majin Buu, for example - because it is just that, a conscious stylistic approach, because If you look at some of his old work back on Dragonball Z, it's clear that he can animate fluidly without sacrificing detail and introducing all of the jelly-formism.
None of Tate's old stuff is anywhere near as good as his more modern stuff. Fluidity isn't necessarily an issue, either. Tate's timing has certainly improved over the years but what makes his animation so exciting is how his timing works in combination with his deformed drawings to create an abstract depiction of emotion or the intensity of the movement. The Tate from Dragon Ball Z and Dragon Ball GT was just a hatchling.
I think the biggest pity is that for a lot of people, he's going to go down in the annals of Dragonball history as the episode five guy.
Ignorant people are going to be ignorant. Episode #5 wasn't his fault and if someone is smart enough to apply his name to the episode then they are smart enough to know better.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Araki » Thu Feb 25, 2016 12:59 pm

Like Jacob said, Naoki Tate's style used to be very different in the past. Even his earlier One Piece episodes weren't like his later ones.
Blade wrote:I've seen a lot less of criticism of his work on One Piece.
Everytime a Tate episode aired, the fandom would clash violently. Believe me.
JulieYBM wrote:Ignorant people are going to be ignorant. Episode #5 wasn't his fault and if someone is smart enough to apply his name to the episode then they are smart enough to know better.
Not to mention the actually finished episode on blu-ray is pretty good.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Thu Feb 25, 2016 4:04 pm

Ajay wrote:
Blade wrote:It's clear that he can animate fluidly without sacrificing detail and introducing all of the jelly-formism.
I think the biggest pity is that for a lot of people, he's going to go down in the annals of Dragonball history as the episode five guy.
Yeah, my favourite cut of his so far has been that portion of the SSJ Blue Goku vs Golden Freeza fight.
If that scene wasn't so badly drawn, it would be One Punch Man tier animation in my opinion.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Draconic » Thu Feb 25, 2016 4:19 pm

Hit!! wrote:
Ajay wrote:
Blade wrote:It's clear that he can animate fluidly without sacrificing detail and introducing all of the jelly-formism.
I think the biggest pity is that for a lot of people, he's going to go down in the annals of Dragonball history as the episode five guy.
Yeah, my favourite cut of his so far has been that portion of the SSJ Blue Goku vs Golden Freeza fight.
If that scene wasn't so badly drawn, it would be One Punch Man tier animation in my opinion.
But... it's drawn great :shock:
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Re: Super Animation Catalogue - [Updated with #32]

Post by KaiserNeko » Thu Feb 25, 2016 4:31 pm

But... it's drawn great :shock:
Agreed. It goes only a little off model in a shot or two, but that's far and away not that bad. I'm totally fine with things going off model if we get some legitimately fluid, we'll choreographed, kinetic fighting.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Thu Feb 25, 2016 4:51 pm

Draconic wrote: But... it's drawn great :shock:
It's not that its necessarily badly drawn, it just doesn't look that much like Dragon Ball. But some shots in that scene are definitely weirdly drawn. For example:

Image

Image

And this shot was also kind of akward:

Image

But that's just my opinion. I like the movements and the choreography, I just don't like the out of model drawing.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Thu Feb 25, 2016 4:53 pm

I just want to see more ep 11 ish animation.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Doctor. » Thu Feb 25, 2016 4:54 pm

Hit!! wrote:I just want to see more ep 11 ish animation.
That was Tate too.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Thu Feb 25, 2016 4:56 pm

Doctor. wrote:
Hit!! wrote:I just want to see more ep 11 ish animation.
That was Tate too.
I'm perfectly aware of that. What I'm trying to say is that i want to see him at his best in this arc.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Thu Feb 25, 2016 4:59 pm

There wasn't anything noteworthy in episode 11, though. The episode was just very on-model which doesn't really mean much. Episode 11's strength is in its writing.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Thu Feb 25, 2016 5:03 pm

Ajay wrote:There wasn't anything noteworthy in episode 11, though. The episode was just very on-model which doesn't really mean much. Episode 11's strength is in its writing.
There were pretty nice fight scenes in that episode.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Thu Feb 25, 2016 5:06 pm

Hit!! wrote:
Ajay wrote:There wasn't anything noteworthy in episode 11, though. The episode was just very on-model which doesn't really mean much. Episode 11's strength is in its writing.
There were pretty nice fight scenes in that episode.
Not at all. There's only one fight and that's at the start of the episode. It consists of nothing but repeated frames or stills with speed lines. It looks fine, but it's not noteworthy like the aforementioned cuts.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Thu Feb 25, 2016 5:17 pm

^^ I insist that there are very good scenes in that episode. Where is it that you guys turn clips into gifs??

Goku squeezing the beerus's ki blast, the little fight scene at the very start of the episode, when beerus slams Goku into an island and then Goku manages to break free with a headbut, Beerus headbutting Goku into space, etc. These were all very good stuff.

Episode 14 was also very beatiful. The only problem is that Goku and Beerus were often off model in that episode.

Btw, I like this short scene. I wish the rest of the series would look like this:

https://youtu.be/yKCBfB-XPyg?t=79

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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Thu Feb 25, 2016 5:31 pm

Nothing looks like Dragon Ball. Dragon Ball doesn't have a defined look, it looks however someone feels like it looking when they draw it. There's no reason to bring Tate Naoki on if he's just going to be filtered through some rigid, nonsensical mandate like on Miyazaki Hayao films...or anything under Yamamuro Tadayoshi, really.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Thu Feb 25, 2016 5:47 pm

Hit!! wrote:^^ I insist that there are very good scenes in that episode.
But there's just nothing to those clips. They're just scenes with bog-standard animation that happens to be on-model.

I can't tell you what constitutes quality animation. It's hard to really put that into words. Maybe taking a look at the Dragon Ball category on Sakugabooru might help?

You're totally within your right to enjoy what you linked; I know I certainly do under normal viewing circumstances! It's just... when talking about animation quality specifically, it's nothing. It's pretty regular work that you could find in every episode of an anime with a reasonable schedule.

To say that episode 11 is Tate at his best just doesn't ring true. There's nothing in there that outright screams Tate. To prefer on-model animation at all times is fine, but referring to these clips as badly drawn (with the exception of this) isn't fair. Being off-model doesn't make something badly drawn.

That said, I'm not like Jacob in the sense that I can accept anything and everything thrown at me just because the animator felt like drawing that way. If an episode popped up sporting this particular style, for example, I'd be very upset. It still has to resemble Toriyama's work in some form. That's what people mean when they say something doesn't look like Dragon Ball. It's why, despite being well drawn, people don't like that Lupin-esque Vegeta from the Freeza arc.

Tate's work still looks like Dragon Ball, at the very least. It's just a little rounder than the sharper designs we're used to. Totally fine with me.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Wezenheim » Thu Feb 25, 2016 9:07 pm

Episode 11 wasn't the ultra crazy goodness that Tate is known for, but I thought it was done very well. I still liked how the punches/kicks were done, and even Tate's on model action is a cut above what we got in Super before and in a lot of cases after. The parts I liked a lot in episode 11 were those crazy close up shots where you'd just see Goku/Beerus' limbs hitting each other. It's might just be the fact that I really enjoyed the fight choreography though. I think it would be perfect if Tate would have enough time to get some of those great still shots he had in episode 11 and combine them with his more distinctive style present in his episode 26 cut when the fighting happens.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Hit!! » Thu Feb 25, 2016 9:08 pm

See, super should look like this ALWAY:

https://sakuga.yshi.org/post/show/19889 ... agon_ball_

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Re: Super Animation Catalogue - [Updated with #32]

Post by dbgtFO » Fri Feb 26, 2016 3:12 am

Hit!! wrote:See, super should look like this ALWAY:

https://sakuga.yshi.org/post/show/19889 ... agon_ball_
Damn it!
I was too late, as I was about to post exactly the same!
For me that clip is the best Super has looked so far, the fluidity, the colours, the lighting and shading... everything just comes perfectly together, it's simply beautiful!

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Re: Super Animation Catalogue - [Updated with #32]

Post by Draconic » Fri Feb 26, 2016 6:07 am

Hit!! wrote:
Draconic wrote: But... it's drawn great :shock:
It's not that its necessarily badly drawn, it just doesn't look that much like Dragon Ball. But some shots in that scene are definitely weirdly drawn. For example:
But that's just my opinion. I like the movements and the choreography, I just don't like the out of model drawing.
I don't know. Except the first pic, which even that is not entirely bad, more like clunky, I think the other two look fine. But maybe that's just me giving it a pass because of the coloring/shading which is much less flashy and shiny and more like the old regular DB/Z than anything in Super so far. I mean, even I, as a defender of Super even in the animation category, admit that the colors kinda suck. Dragon Ball was always colorful and flashy, but most of the modern animation, not just Super, looks too bright. Don't get me wrong, except Tate's cut that episode looked very shit as did the rest of the fight, but if there is ONE good thing I can say about it, it's the way it's colored.
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Goku vs Beerus BOG/Super mash-up https://gofile.io/d/kKKnMe

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