Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue - [Updated with #37]

Post by JulieYBM » Thu Apr 07, 2016 12:10 am

Lively, well-timed drawings are the hallmark of animation. That's why Tate Naoki's work in Dragon Ball Super has been heads and toes above his work in Dragon Ball Z, which was merely on-model and rarely exhibited interesting movement.
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Re: Super Animation Catalogue - [Updated with #37]

Post by Draconic » Thu Apr 07, 2016 5:38 am

saiyanvegetable wrote:
Draconic wrote: But Super's best are also better than Z's best, so it's a two way street.
Thats the dumbest, most biased thing I've heard in a while.
Not to derail the thread with this bullshit, but show me one cut in Z, in PM or something, and I can show you a better one in Super. Sure, Z has 200 episodes so you have a larger pool to chose from, while Super doesn't even have 50, but even so. I'm not saying Super is outstanding animation wise by any means and if you follow my posts you will see I always try to be as objective as possible, but in cases like these, where you can provide examples to back up claims, the truth speaks for itself. Z is also not even the best show in terms of on-model episodes, the original Dragon Ball is. So stop acting like Z is this almost perfect anime that had no problems. We are all fans of it, we all love it, otherwise why would we be here? But let's not pull stuff like that, especially since everyone with eyes can see you are on the wrong here. I am no expert on animation by any means, but you don't have to be. You just need to have some common sense.
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Re: Super Animation Catalogue - [Updated with #37]

Post by Bansho64 » Fri Apr 08, 2016 6:33 pm

Tate's work in Super actually reminds me of Keisuke Masunaga's work in Z. Both have fluid animation with art that kinda shys away from Toriyama's style.

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Re: Super Animation Catalogue - [Updated with #37]

Post by GeeRod » Fri Apr 08, 2016 6:57 pm

In my opinion Super has more consistent animation than DBZ and I don't think calling people names and saying that their opinion is stupid is the right thing to do. This same guy is every week on Super episodes threads saying the same thing over and over again just bashing the series.
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Re: Super Animation Catalogue - [Updated with #37]

Post by Ajay » Fri Apr 08, 2016 7:30 pm

What guy? Saiyanvegetable? Yeah... He's not the biggest fan of Super, though he occasionally hits the mark. In this case, not really.

Anyway, as for consistency, Super is certainly more consistently on-model than the previous series ever were -- thanks to the use of a chief animation supervisor and generally less unsightly supervisor styles. That said, its quality of actual motion varies a lot. Its highs are pushing above Z's in some cases, but its lows dip much lower.

I'm liking the direction the series seems to be heading in, though. The more context I'm gaining for this arc each week, the more comfortable I'm feeling about the shortcuts taken. I guess we'll see!
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Re: Super Animation Catalogue - [Updated with #37]

Post by ArchedThunder » Fri Apr 08, 2016 8:31 pm

Ajay wrote:What guy? Saiyanvegetable? Yeah... He's not the biggest fan of Super, though he occasionally hits the mark. In this case, not really.

Anyway, as for consistency, Super is certainly more consistently on-model than the previous series ever were -- thanks to the use of a chief animation supervisor and generally less unsightly supervisor styles. That said, its quality of actual motion varies a lot. Its highs are pushing above Z's in some cases, but its lows dip much lower.

I'm liking the direction the series seems to be heading in, though. The more context I'm gaining for this arc each week, the more comfortable I'm feeling about the shortcuts taken. I guess we'll see!
Luckily we haven't seen a horrible low since 26 and hopefully it stays that way. I mean we've still certainly had some less than stellar stuff since then (Goku VS Botamo probably being the worst) but it seems that a baseline has at the very least been established for now. Now let's cross our fingers and hope that we get awesome stuff a little more often now that we have some more series regulars.

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Re: Super Animation Catalogue - [Updated with #37]

Post by ParkerAL » Sat Apr 09, 2016 4:47 am

How likely is it that Super's staff deliberately decided to sacrifice the Botamo fight because they realized he was of no consequence to the story moving forward? I mean, as much as I love the version of his fight Toyotaro drew, I can see how it would be a great opportunity to cut corners for the good of the production. I wish he was treated better, because I legitimately like his goofy tough-guy-winnie-the-pooh design, but I have to admit it was fairly obvious from the start that he wouldn't gain much of a fan following.

Even the people at Bandai probably took one look at Botamo and said, "Well, we probably won't be selling many toys based off this guy. At least Toriyama gave us a new Saiyan to play with!"
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Re: Super Animation Catalogue - [Updated with #37]

Post by Kuririn Fan » Sat Apr 09, 2016 6:24 am

To be fair, Botamo is pretty fucking powerful, nothing can hurt him, because he sends it to another dimension. :D He has mouth blasts, it's just that he isn't very skilled in an actual fight. And first fights are usually short and goofy.

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Re: Super Animation Catalogue - [Updated with #37]

Post by JulieYBM » Sat Apr 09, 2016 10:25 am

ParkerAL wrote:How likely is it that Super's staff deliberately decided to sacrifice the Botamo fight because they realized he was of no consequence to the story moving forward? I mean, as much as I love the version of his fight Toyotaro drew, I can see how it would be a great opportunity to cut corners for the good of the production. I wish he was treated better, because I legitimately like his goofy tough-guy-winnie-the-pooh design, but I have to admit it was fairly obvious from the start that he wouldn't gain much of a fan following.

Even the people at Bandai probably took one look at Botamo and said, "Well, we probably won't be selling many toys based off this guy. At least Toriyama gave us a new Saiyan to play with!"
Probably not likely at all. Staff don't intentionally sacrifice episodes if they don't have to. Production has been such a mess that episodes are probably just using whoever the hell the production assistants are able to secure for an episode.
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Re: Super Animation Catalogue - [Updated with #37]

Post by Ajay » Sat Apr 09, 2016 10:39 am

Yeah, you don't draw key frames like this because you ran out of time or wanted to sacrifice anything; you draw them because you don't have the talent to do better.
Though you can definitely make the argument that them going out uncorrected is due to supervisors putting an emphasis on one part of the episode over the other due to time constraints.

That's how you end up with this in the same episode:
I suppose there's also that argument that directors will delegate certain cuts depending on skill. You're not going to give a key Super Saiyan transformation to a no-name from TAP.
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Re: Super Animation Catalogue - [Updated with #37]

Post by Blade » Sat Apr 09, 2016 10:56 am

Ajay wrote:Image
Jeeeez, that arm.

That's anatomical motion on this level:

https://www.youtube.com/watch?v=iRZ2Sh5-XuM
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Re: Super Animation Catalogue - [Updated with #37]

Post by freak27 » Sat Apr 09, 2016 6:43 pm

I watched episodes 33 and 34. It looks like its made from amateurs at best. This is my honest opinion. Every drawing of their faces is different, distorted and totally awkward. Fighting, motion, movement are non-existent and it suddens me but i will probably drop the anime.

Toei buried Dragonball in my opinion.

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Re: Super Animation Catalogue - [Updated with #37]

Post by Psykomatik » Sat Apr 09, 2016 8:32 pm

Tell me if i'm wrong, but it looks a lot like something from Tadayoshi Yamamuro, isn't it?

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Re: Super Animation Catalogue - [Updated with #37]

Post by Ajay » Sat Apr 09, 2016 8:34 pm

Episode 38:

Image

Animation Supervisors:
Tate Naoki, Kinoshita Yui, and Kusunoki Tomoko.

Assistant Animation Supervisor:
Tanaka Chihiro

Key Animators:
Tate Naoki, Tu Yeong-chaek, Inaba Jin, Sugawara Rieko, Nikaido Atsushi, Tezuka Emi, Kato Yoshitaka, Aritsubo Takaaki, Kanekubo Norio, Ikeda Tomomi, Yamada Masashi, Ikeda Hiroaki, Ishii Yumiko, Sudarehata Yumi, Onishi Maiko, Sugiura Keiichi, Kajiwara Yuri, Tsugihashi Yuki, Kuratani Ryota, Tsuchida Ryoun, Sasaki Aya, Nozaki Ayaka, Shiraishi Soutaro, and Nonaka Miki.


Best animated episode of Super without a doubt. What a phenomenal piece of work from just about everyone. Of course, all of Tate's cuts were great, and I really enjoyed the rotation about Hit's face around the halfway point of the episode. Very curious to know who handled that.

Looking at the staff, it took some goddamn work to get this out. It sure paid off though. Wow.
Tell me if i'm wrong, but it looks a lot like something from Tadayoshi Yamamuro, isn't it?
Doesn't really look like him to me. Just looks like a heavily corrected TAP drawing.
Last edited by Ajay on Sat Apr 09, 2016 8:52 pm, edited 1 time in total.
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Re: Super Animation Catalogue - [Updated with #37]

Post by Sodhi » Sat Apr 09, 2016 8:35 pm

Holy crap 25 key animators?. It surely paid off

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Re: Super Animation Catalogue - [Updated with #37]

Post by ArchedThunder » Sat Apr 09, 2016 8:39 pm

Yeah, the rotation around Hit's head really stuck out to me as really awesome, Goku VS Hit was the highlight. I'm glad Tate finally got the time he needed to make something good, hopefully he gets a good deal for his next episode as well. Vegeta VS Hit was also pretty good, but not as good as Goku VS Hit. For a Tate episode the art only went really off model a few times and mainly only in the Vegeta part of the episode.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Ajay » Sat Apr 09, 2016 8:54 pm

Updated with the image.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Cipher » Sat Apr 09, 2016 8:56 pm

Ugh, can't wait to see this one (waiting for raw uploads).

Even as stills, it looks lovely. You can tell they're part of lively scenes.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Lord Beerus » Sat Apr 09, 2016 8:58 pm

Tate killed it in this episode.

This was the best looking episode Super has produced so far by a wide margin. And it's one of the best looking episodes the Dragon Ball anime franchise has ever produced. I'm dead serious.

Everyone involved in that episode deservers a pat on the back and a raise.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Wezenheim » Sat Apr 09, 2016 9:18 pm

Rewatched the cool bits again, love this episode even more. I didn't even get to catch the Hit head rotation due to stream lag, that was really cool. I'd like to know who did that as well!

Tate's movements are so cool. The bit where Goku flew up into the air to attack Hit was awesome.

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