Looking at non-action animation for a second, I loved Monaka's reaction to Vegeta's SSJ Blue transformation:
If I've been overly defensive over the past few days, it's because I genuinely do believe this is the best Super has been.
Character acting is an underrated aspect of animation and its something Tate does extremely well. Its why Id never be against him getting to work with more downtime episodes.Ajay wrote:Yeah, I really enjoyed that.
Looking at non-action animation for a second, I loved Monaka's reaction to Vegeta's SSJ Blue transformation:
Likewise, the referee's opening hand gesture was great:Spoiler:
There were so many aspects of this episode that were absolutely wonderful.Spoiler:
If I've been overly defensive over the past few days, it's because I genuinely do believe this is the best Super has been.
The ref looks so cute!Ajay wrote:Spoiler:
That scene had great animation, but the art SUCKED ASS!!! It didn't even look like Dragon Ball. I hate it when an episode looks like Dragon Ball, then next episode looks like One Peace and the next one after that looks like Naruto, and the other one after that looks like complete dog shit and THEEEN we get an episode that actually looks and feels like Dragon Ball. Thats how I percieved the ROF Arc. The lack of consistency made it a complete disaster. That scene would've been soo much better if the art didn't look like fucking garbage, because that animation right there is movie tier.Ajay wrote:It was definitely the episode with the highest number of impressive cuts.
I don't think he's topped this yet. Bar one or two frames, this is absolutely wonderful, and easily the best Super has had so far. I can't even begin to imagine how much better it could have been on a proper schedule.
There are just so many aspects to that cut that make it so powerful. It really does blow my mind that someone just a few pages back was saying it lacked any power! If anything is preventing his work from looking power, it's the lackluster sound effects. Sure sounds better to me!
It's absolutely gorgeous:The faces are so expressive, the smears look wonderful, and I absolutely adore the smoke effect when Freeza blocks Goku's elbow. One of the biggest issues with Resurrection 'F' was its total inability to make this fight feel powerful. Tate absolutely nailed it in this scene.Spoiler:
I really love the camera work in it. It's so dynamic. The way the camera follows the punches, and then pulls back. Also, the little over-exposed moments to emphasise a hit. It's really special.
It's all the little details that put it on the same level as this, but above and beyond something like this. Don't get me wrong, this cut is great thanks to its awesome smoke effects and up and down timing, but it lacks the same creativity and dynamism found in the aforementioned links.
It's quite funny comparing the ratings between those links. I feel validated.
That part reminded me of this: https://sakuga.yshi.org/post/show/20623 ... ries-dragoDoctor. wrote:The ref looks so cute!Ajay wrote:Spoiler:
I second this notion. Look at that Freezer being bitten. Just horrid, plain and simple.Hit!! wrote:That scene had great animation, but the art SUCKED ASS!!! It didn't even look like Dragon Ball. I hate it when an episode looks like Dragon Ball, then next episode looks like One Peace and the next one after that looks like Naruto, and the other one after that looks like complete dog shit and THEEEN we get an episode that actually looks and feels like Dragon Ball. Thats how I percieved the ROF Arc. The lack of consistency made it a complete disaster. That scene would've been soo much better if the art didn't look like fucking garbage, because that animation right there is movie tier.Ajay wrote:It was definitely the episode with the highest number of impressive cuts.
I don't think he's topped this yet. Bar one or two frames, this is absolutely wonderful, and easily the best Super has had so far. I can't even begin to imagine how much better it could have been on a proper schedule.
There are just so many aspects to that cut that make it so powerful. It really does blow my mind that someone just a few pages back was saying it lacked any power! If anything is preventing his work from looking power, it's the lackluster sound effects. Sure sounds better to me!
It's absolutely gorgeous:The faces are so expressive, the smears look wonderful, and I absolutely adore the smoke effect when Freeza blocks Goku's elbow. One of the biggest issues with Resurrection 'F' was its total inability to make this fight feel powerful. Tate absolutely nailed it in this scene.Spoiler:
I really love the camera work in it. It's so dynamic. The way the camera follows the punches, and then pulls back. Also, the little over-exposed moments to emphasise a hit. It's really special.
It's all the little details that put it on the same level as this, but above and beyond something like this. Don't get me wrong, this cut is great thanks to its awesome smoke effects and up and down timing, but it lacks the same creativity and dynamism found in the aforementioned links.
It's quite funny comparing the ratings between those links. I feel validated.
Given his One Piece work, which varied rather nicely between detailed and loose, I suppose it makes more sense. I have to say, I still do find his work, as 'overly-loose' as it can be, to be far more appealing than a huge majority of Super's animation.DBS Tate sometimes feels less unrestrained by form and more poorly defined, which is obviously happening because the project's very rushed; don't want to blame him personally.
They're a) conceptually more interesting and b) even more visually appealing [than on-model cuts], even though they're 'broken'.

Well, that brings more clarity to the case. It seems Tate has some style that everyone knows and and they just let him be. That's ok, I can live with that. And, again, I like his work in terms of animation (and some keys too), but I just found it off style in terms of how Dragon Ball always looked.Ajay wrote:That makes a little more sense to me, I suppose. Given his ability to churn out keys like this though, I have to wonder how much of that is a time-related aspect, as opposed to a stylistic one. I've often chalked it up to a personal style for Super, but having spoken to AnimeNewsNetwork writer Kevin Cirugeda, I get the feeling I was wrong.
Here's some snippets of the conversation we had:
Given his One Piece work, which varied rather nicely between detailed and loose, I suppose it makes more sense. I have to say, I still do find his work, as 'overly-loose' as it can be, to be far more appealing than a huge majority of Super's animation.DBS Tate sometimes feels less unrestrained by form and more poorly defined, which is obviously happening because the project's very rushed; don't want to blame him personally.
They're a) conceptually more interesting and b) even more visually appealing [than on-model cuts], even though they're 'broken'.
For example, Ryo Onishi's great cuts in #14 are very loose and off-model, but they don't appeal to me in the same way that Tate's stuff does. Which I guess brings it back round to personal taste.
It's a shame, because his cuts are the best of DBS, but at the same time, his episodes have the worst art, in terms of model, perspective (especially for a guy who always like to use the depth of field that much in the fights) and simply just some drawings.TheDevilsCorpse wrote:Tate plays a little too loose with the character models at times. Honestly, I don't mind him going off model during animation if the final result looks nice. If there's a point in one of the cuts that going to spend a decent amount of time on screen without significant motion though, I wish he would tighten it up a bit. It doesn't have to look exactly like Yamamuro's desgins or anything, just spend an extra second or two to better define a shape.
Hands and faces are the worst for him. A lot of the time, it feels like we're either slipping into Oda expressions rather than Toriyama, or we lose a little too much detail. I don't mean that the art has to be super detailed or anything, but certain portions of the body are expected to have general shapes. This last episode, for example, there were more than a few instances of Vegeta suffering from butter/egg face and sausage/flipper fingers during the static portions of the action cuts.