Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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ArchedThunder
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Re: Super Animation Catalogue - [Updated with #38]

Post by ArchedThunder » Wed Apr 13, 2016 9:55 am

Ajay wrote:
ArchedThunder wrote: He did the same on other shows as well, such as One Piece and Toriko.
Indeed. Always got a thrill seeing him pop up. Though his presence was more just one talent among many. Tomita, Nishino, Onishi, and of course Shida, who's pretty much guaranteed to handle most of the iconic moments these days.

We kinda just have Tate consistenly, with other (often unknown) talents popping up intermittently. Would be nice to have Onishi and Otsuka as regulars.
Karasawa will hopefully put out some more good stuff on the show and hopefully Toma's stuff going forward will be better than 33, him having 9 weeks between episodes gives me hope.
I really hope that after 39 Toei grabs Otsuka as an actual animation supervisor to further improve the schedule of the show and ad another talented regular.
Looking at his credits Onishi hasn't had any work come out since January, do we know if he's working on the new One Piece film? If so hopefully he comes on to do some stuff in Super afterwards.
The fact that Shida still hasn't done any animation on Super yet is really sad and kinda weird, hopefully that changes.

So are there any notable Kindachi and World Trigger talent that have been unaccounted for in the past few weeks?

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Re: Super Animation Catalogue - [Updated with #38]

Post by JulieYBM » Wed Apr 13, 2016 10:36 am

Anyone who worked on Kindaichi and World Trigger are probably working on episodes not yet ready to air.
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Re: Super Animation Catalogue - [Updated with #38]

Post by ArchedThunder » Wed Apr 13, 2016 10:58 am

JulieYBM wrote:Anyone who worked on Kindaichi and World Trigger are probably working on episodes not yet ready to air.
What I mean is people who would be next up on the rotation of those shows if they were still airing but don't seem to be credited on anything as of right now that has aired or that we know about from the production of future anime episodes because of magazines and such.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Noah » Wed Apr 13, 2016 1:54 pm

Don't know why, but I really lol'd at this "pretty" Goku shot
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Re: Super Animation Catalogue - [Updated with #38]

Post by Ajay » Wed Apr 13, 2016 1:58 pm

Who said it was pretty? I specifically linked that as an example of art that deserves to be criticised heavily.
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Re: Super Animation Catalogue - [Updated with #38]

Post by FortuneSSJ » Wed Apr 13, 2016 3:56 pm

I also can't get behind of this Tate's Hype train.
I enjoy his episodes, as I enjoy the other ones but I can't ignore how ugly his art looks sometimes.

I had problems with his work in One Piece, and I'm having now in Super too.
I don't choose Art over Animation or vice versa, I want both. Good stuff while everything keeps looking on model.

I'm not asking the impossible, because I know it's possible. And I don't even have to use examples of other animes: SSB Vegeta vs Golden Freeza and SSJ Vegeta vs SSJ Cabba are great examples and both fights are not much longer than Vegeta vs Hit, which has some terrible shots.

Tate's episode 11 looks good enough, which makes me think he can do things on model when he wants. A shame to me he doesn't do it more like that.
I couldn't be more disappointed with his Goku vs Vegeta training scene in Time chamber and that was 10 seconds.
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Cursemark505 » Wed Apr 13, 2016 8:11 pm

FortuneSSJ wrote:I enjoy his episodes, as I enjoy the other ones but I can't ignore how ugly his art looks sometimes.
Lets be real here.
You all grossly overexaggerate how off-model his art is.
Good stuff while everything keeps looking on model.
Shida's work is off-model. You could also find ugly shots by him. Why complain about one and not the other?
I haven't seen anyone demand his art be on-model.
Why be upset by inbetween shots that aren't even supposed to be on-model to begin with?
Last edited by Cursemark505 on Wed Apr 13, 2016 8:34 pm, edited 3 times in total.

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Re: Super Animation Catalogue - [Updated with #38]

Post by JulieYBM » Wed Apr 13, 2016 8:16 pm

Shida's work is typically very off-model. Directors and animation supervisors like his off-model drawings, just as they do Tate.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Araki » Wed Apr 13, 2016 8:39 pm

Yeah, Shida's stuff is always easily distinguishable during an episode because he goes overboard with the art.

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Re: Super Animation Catalogue - [Updated with #38]

Post by FortuneSSJ » Wed Apr 13, 2016 9:22 pm

Cursemark505 wrote: Shida's work is off-model. You could also find ugly shots by him. Why complain about one and not the other?
I haven't seen anyone demand his art be on-model.
Why be upset by inbetween shots that aren't even supposed to be on-model to begin with?
Because Shida actually does beautiful stuff and because I'm not talking about in-bewteens. I don't have the habit to pause every scene to see if every frame is well drawn.
Tate's ugly art style is noticebale for me and that's the problem. I don't need to pause anything:
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue - [Updated with #38]

Post by A Man named RJ » Wed Apr 13, 2016 9:34 pm

Araki wrote:Yeah, Shida's stuff is always easily distinguishable during an episode because he goes overboard with the art.
I think one of the many reasons People love Shida is they equate detail to good animation, which isnt always true. Similarly, people equate loose to bad animation, which is to me one of the dumbest things you can say in regards to a medium that's supposed to feel alive. Hell, my favorite action scene from MADHOUSE is this little gem here
https://www.youtube.com/watch?v=rQQmQaq ... tml5=False

I recall earlier somebody in this thread saying that, they think on model art is more important than movement, Which i can say is bogus with a look at this technically on model cut from Naruto Shippuden https://www.youtube.com/watch?v=m2A3OmRWcVI%20

There are a couple of figures on Youtube like KOL who see any cut of Shida's and go ballistic. I find his stuff to be good, (Though this cut here https://sakuga.yshi.org/post/show/17429 ... i_shida-on still irks the hell out of me with it's "fast-forwarded VCR" look) But I've always found him to be overhyped, when looking at Toei's talent roster. But that's for OP, not DBS.

For me Tate is definitely a favorite, his cuts on DBS are dynamic, they stand out for all the good reasons. It's really disheartening that fans would take his art and square it up to be more "on model" The reason I've always preferred Yu Yu Hakusho to DBZ in terms of 90's action anime is because YYH wasnt afraid to use talents like Wakabayashi Atsushi to deliver on fluid fights. DBZ characters have always looked kinda stiff to me. I've always felt like the series should be allowed to use more dynamic cuts and showcase more dynamic styles. As of now the only 2 dynamics i ever see stand out are Shida and tate.

Also, Hello, I'm new to this forum and would like to thank AJay and this awesome post (which I've been following since mid February) and for giving me a reason to finally sign up.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Ajay » Wed Apr 13, 2016 10:07 pm

Welcome aboard!

Lovely first post. #12 of Tetsuwan is insane! Definitely a fine example of why strict adherence to form isn't always a good thing.

Interesting view on Shida. I'm a huge fan, mostly due to the way he moves the camera and creates movement that ebbs and flows like water. It's so distinct and really does a great job of elevating scenes.

I think the only criticism I'd really throw at him -- and it's evident in the clip you linked, funilly enough -- is his flapping mouth trademark. He uses it all the time, and it often doesn't quite work. That's pretty much all I can think of, though.

I really want to see Yuki Hayashi come back and do some real action for Super. His work on One Piece 3D2Y was incredible. Getting some awesome Hayashi goodness would make me a happy man.

Anyway, glad you've been enjoying the thread! Hope to see more of you.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Ajay » Wed Apr 13, 2016 10:07 pm

Double post.
Last edited by Ajay on Wed Apr 13, 2016 10:17 pm, edited 1 time in total.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Wezenheim » Wed Apr 13, 2016 10:07 pm

RJ, welcome to the forum! I agree with just about everything you said and I look forward to your future contributions, especially in this thread! It's kind of funny that you brought attention to the mouth movement Ajay, that wasn't something I picked up on before quite as well but looking back he does use it pretty often, and it actually was pretty distracting in that clip.

I'm just glad that Dragon Ball gets to finally have some of that fluid, interesting movement from time to time. Who would have guessed that the guy doing it had also worked on the old show? It's interesting to look back on that Tate. You could see bits and pieces of the animator he would eventually become, but its still a significant contrast.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Sodhi » Wed Apr 13, 2016 10:43 pm

For me the mouth flapping actually works. It makes the scene feel very intense even if it's a short fight. It gives me the feeling that the character on screen is going all out.

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Re: Super Animation Catalogue - [Updated with #38]

Post by JulieYBM » Wed Apr 13, 2016 11:00 pm

A Man named RJ wrote:
Araki wrote:Yeah, Shida's stuff is always easily distinguishable during an episode because he goes overboard with the art.
I think one of the many reasons People love Shida is they equate detail to good animation, which isnt always true. Similarly, people equate loose to bad animation, which is to me one of the dumbest things you can say in regards to a medium that's supposed to feel alive. Hell, my favorite action scene from MADHOUSE is this little gem here
https://www.youtube.com/watch?v=rQQmQaq ... tml5=False
Tetsuwan Birdy Decode was produced by A-1 Pictures. All of the good animation in the series was from freelance animators, like Matsumoto Norio, Yamashita Shingo and other members of the web generation. Character Designer Ryoo-Chimo did provide really awesome character designs, though. They're very simple but cute and have excellent lines.

Wakabayashi Atsushi's episodes of Yuu Yuu Hakusho were so much fun. Even some of the other episodes had cool animation. The Dark Tournament arc in particularly had a lot of cool background animation.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Wezenheim » Wed Apr 13, 2016 11:20 pm

JulieYBM wrote:Wakabayashi Atsushi's episodes of Yuu Yuu Hakusho were so much fun. Even some of the other episodes had cool animation. The Dark Tournament arc in particularly had a lot of cool background animation.
I don't know why, but I absolutely adore background animation. The background animation in this clip from The Golden Seal is a huge reason the sequence is oh so satisfying to me, and something I could watch on loop for a while. I suppose a big part of the appeal for background animation is the fact that it makes the world around the characters feel alive, in a way.

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Re: Super Animation Catalogue - [Updated with #38]

Post by JulieYBM » Wed Apr 13, 2016 11:23 pm

Background animation is the best! There's such a sense of speed and having the key animator drawing the backgrounds really gives them that extra layer or control to make something wild. I love the rotating camera work Yoshihara Masayuki did for Episode #73. It's a shame Dragon Ball Super has no real background animation during its fights.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Wezenheim » Wed Apr 13, 2016 11:41 pm

JulieYBM wrote:Background animation is the best! There's such a sense of speed and having the key animator drawing the backgrounds really gives them that extra layer or control to make something wild. I love the rotating camera work Yoshihara Masayuki did for Episode #73. It's a shame Dragon Ball Super has no real background animation during its fights.
It really is the best, how I've come to love it so! I really do enjoy that Masayuki cut. The background animation, the facial expressions, and the camera angles made that exchange more fun than it even needed to be. I would love for Super to have some background animation! Even the brief bits of it that we got in Z were fun.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Sodhi » Thu Apr 14, 2016 12:01 am

The closest we have gotten to any kind of background animation in super was in episode 13.

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