Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue - [Updated with #39]

Post by Ajay » Sat Apr 23, 2016 3:30 pm

Blade wrote:I think one of the main situational differences that I see between his old, more adventurous style, and his modern output is the nature of his role and seniority. He picks and chooses what he puts his hand to these days, and probably feels that he has less to prove. I'm not saying that's a good thing - nor one which really excuses the perceived stagnation of his output, but it's a relative benchmark against himself, which, in the wider context, shouldn't be interchangeable with saying that his current work is bad - because it isn't.

Moreover, I think that his modern leanings are more indicative of a wider problem in the franchise, where everything has been regurgitated to the nth degree, and at every opportunity, Toei, Shueisha and Bandai are going for the nostalgia-play. We just don't know what Yamamuro's modus operandi is in regard to that from the people who are planning the strategic direction of the franchise above him, or whether, indeed, he actually was hired into his current role specificity to retain that feel and aesthetic from old Dragonball. For all we know, he's a dinosaur who has been hired to be a dinosaur.
I don't think Yamamuro is a bad animator -- though I've definitely been hyperbolic in the past -- I just find his work hopelessly boring. It's overly mechanical and has no impact. He wouldn't get anywhere near the level of criticism and focus if he weren't such a big name in the franchise, not to mention his draconian rule as a supervisor. If you're the one at the top of the chain, you better damn well be good enough to warrant your place there. He isn't, and that's an issue. When the spotlight's on you, you have to deliver, or you're going to get eaten alive. Put Shimanuki in the same spot, and I'd be saying the exact same things, just I have done for his episodes in the past. Neither of them are remotely good enough to lead anymore. Kazuya Hisada is, but he's busy with One Piece, unfortunately.

You don't hire someone to do nothing but enforce mediocrity. His style of animation these days doesn't retain the feel or aesthetics of the older shows -- if it did, I wouldn't be complaining. It's a significant downgrade, and once again, that's an issue. He has the position he has due to Toei's history of respecting legacy and seniority -- nothing more. Any sensible executive would have canned him a long time ago, but as has been noted on this website's very podcast many times, he's too well connected to let go.
For example, like you rightly allude to, the 'Base Goku' sequence in Revenge of F is pretty heavy in the homage domain. If you consider this from that angle, it says quite a lot about how Yamamuro is viewed when it's not uncommon for people to, essentially, mitigate his successes. The thought trail of 'yeah, this was good - but it was only good because ___' is perhaps little bit harsh, when I doubt that someone would reverse-engineer the work of someone like Naotoshi Shida in the same way.
I'm really disappointed in this response. I give you 800 words breaking down my issues with his work, and you bring it back round to his character again. I know it's homage, and that's the point I was making. Yamamuro's storyboards are not particularly interesting unless he's channeling someone else's ideas. That's not an attempt to knock him based on his character, that's just something to note based on his work.

I mean, we're talking about a guy who managed to make Goku vs Freeza boring. He hopped into the director's chair and produced a phenomenally mediocre film, where the best bits were homages to others' work. I think that says a heck of a lot about his imagination. I won't deny that Toei have done similarly awful things with Super, but two wrongs certainly don't make a right.
I accept that Yamamuro has dipped into that Kamehameha pose a few times too many, and what you demonstrate does, I think rightly, point to him being stuck in a rut - but I try and take a wider view and be a little bit forgiving. Because, I mean, after all, when Toriyama reuses poses, gags or styles (especially in regard to facial expressions, hair styles and anything mecha), on this part of the Internet, we tend to fawn over how the charm in his repetitiveness is 'so Toriyama'. And really, I think it just ties back to the 'black cloud' that hangs over Yamamuro because of his character. I think people are instinctively less forgiving about anything he does, and I feel pretty qualified in the assertion that, for the most part, that people roll their eyes when they see his name attached to something before they've even seen his contributions.

I'm not saying that's wrong, or demanding complete objectivity, but I think it's something to be cognisant about.
I'm not going to pretend that biases don't exist towards Yamamuro -- they absolutely do -- but biases don't exist for no reason. Totally unaffiliated animators don't question his work based on his personality, and the many sakuga fans out there aren't criticising him over interviews they've never read. They just look at what's in front of their eyes, and see someone that's been consistently mediocre, overruling, is a clear barrier preventing Dragon Ball from growing aesthetically.

Toriyama definitely isn't exempt from criticism. Dragon Ball Minus was horrendous, and Resurrection F's script wasn't great either. Myself and many others have been incredibly critical of his shoddy work lately -- sometimes wondering whether Battle of Gods was just a fluke. This Universe 6 story has certainly restored my faith a little, but I'm still apprehensive as all hell.

If Toriyama is given leniency, it's because he's proved he can still produce fun new stories in some capacity over the past few years. Battle of Gods, as already mentioned, alongside Jaco, and many aspects of this current arc. What's Yamamuro given us that would warrant the same treatment?

I'm so surprised at how this conversation got here! :lol: I mean, nobody was really saying anything bad about him; some of us just expected him to do more than he did given it was the climactic episode of the arc. I sort of expected him to pull out his usual tools, which would have been great for a weekly TV show. Unfortunately that wasn't the case!

But yeah, just to clarify: I would happily take Yamamuro as a regular supervisor for Super. He's good enough to supervise a weekly TV show! That said, the tidal wave of criticism launched against him is 100% valid; he is nowhere near good enough to storyboard, direct, and supervise entire films/episodes. If he loosened up his hand as a supervisor, I would someone begrudgingly tolerate his unappealing character designs. :thumbup:

I mean... I would totally rather look at Yamamuro's work than Yashima's pointy-nosed smurf-faces tonight.
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Re: Super Animation Catalogue - [Updated with #39]

Post by Bansho64 » Sat Apr 23, 2016 3:39 pm

Forget Yamamuro, he's hopeless at this point. Seeing Nakatsuru and Maeda supervise regularly would be more interesting to me. We saw Nakatsuru oversee episode 1 of Super right? I'd like to see him do some action cuts. Maeda still does work in the anime industry and his designs for the franchise will most likely be different than his older ones. Maybe Masunaga and Kazuya could make a good come back too. These are just my hopes though

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Re: Super Animation Catalogue - [Updated with #39]

Post by Ajay » Sat Apr 23, 2016 3:49 pm

Bansho64 wrote:We saw Nakatsuru oversee episode 1 of Super right? I'd like to see him do some action cuts.
He didn't supervise it, but he did do key animation for the penultimate scene of the episode. It was a fun scene!

I'd definitely like to see him do more key animation. Unfortunately, his action cut in Resurrection 'F' was ruined by being merged with CGI. He did the final Kamehameha at the end.

Poor guy...

Thankfully, we got to see a few frames before the CGI kicked in!
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Re: Super Animation Catalogue - [Updated with #39]

Post by Wezenheim » Sat Apr 23, 2016 3:53 pm

If I may stir the pot a bit, I would actually like for Karasawa to be the character designer. I adored his drawings, they looked so fun while still having a classic feel to them! He probably hasn't been around long enough to get a role like that for Dragon Ball, and as long as Yamamuro is around he is going to be the guy, but I'd love to see it in the future if he manages to prove himself to the higher ups. Iseki would be great as well. I've defended Yamamuro and I like his work, but I can't deny that it makes me sad to look at how good he used to be. I do have to agree that he would be better suited to be a regular supervisor, but perhaps not the designer, especially if his drawings are really as hard to animate as I've heard.

Also, I miss Nakatsuru. His work still looks good and his Dragon Ball drawings only got better with time. I adore his GT Dragon Box art!

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Re: Super Animation Catalogue - [Updated with #39]

Post by JulieYBM » Sat Apr 23, 2016 3:59 pm

Maeda is off being the chief animation supervisor of Anpanman. Nakatsuru seems to not be intetested in being a character desigher or animation supervisor anymore.

The franchise needs young blood. Watanabe Koudai or another another good animator at Toei should take over.
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Re: Super Animation Catalogue - [Updated with #39]

Post by kinisking » Sat Apr 23, 2016 4:04 pm

Ajay wrote:
Bansho64 wrote:We saw Nakatsuru oversee episode 1 of Super right? I'd like to see him do some action cuts.
He didn't supervise it, but he did do key animation for the penultimate scene of the episode. It was a fun scene!

I'd definitely like to see him do more key animation. Unfortunately, his action cut in Resurrection 'F' was ruined by being merged with CGI. He did the final Kamehameha at the end.

Poor guy...

Thankfully, we got to see a few frames before the CGI kicked in!
If his work on One Piece is anything to go by, he's still got it in him. It's pretty spectacular!
I like the drawings you posted but it seems off. They're good drawings but they don't really look like goku. They kind of have a streetfighter feel to it
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Re: Super Animation Catalogue - [Updated with #39]

Post by Ajay » Sat Apr 23, 2016 4:16 pm

kinisking wrote:I like the drawings you posted but it seems off. They're good drawings but they don't really look like goku. They kind of have a streetfighter feel to it
Nakatsuru definitely developed his style over the years. I really like it, though.
It sort of grew with Toriyama's:
Nakatsuru just makes a point to keep everyone looking their age.
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Re: Super Animation Catalogue - [Updated with #39]

Post by kinisking » Sat Apr 23, 2016 4:28 pm

Ajay wrote:
kinisking wrote:I like the drawings you posted but it seems off. They're good drawings but they don't really look like goku. They kind of have a streetfighter feel to it
Nakatsuru definitely developed his style over the years. I really like it, though.
It sort of grew with Toriyama's:
Nakatsuru just makes a point to keep everyone looking their age.
Yeah I won't lie I really love the style but as you say they do look older. I would love him as an animation supervisor but him supervising the series would be a massive shift in style.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue - [Updated with #39]

Post by PMD » Sat Apr 23, 2016 7:12 pm

Ajay wrote:
kinisking wrote:I like the drawings you posted but it seems off. They're good drawings but they don't really look like goku. They kind of have a streetfighter feel to it
Nakatsuru definitely developed his style over the years. I really like it, though.
It sort of grew with Toriyama's:
Nakatsuru just makes a point to keep everyone looking their age.
Woow! Look at that! I really like that style. Especially the DBGT dvd box. Do you know if there's a bigger image, in order to make a poster?

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Re: Super Animation Catalogue - [Updated with #39]

Post by Ajay » Sat Apr 23, 2016 8:32 pm

Episode 40

Image

Animation Supervisor:
Yashima Yoshitaka

Key Animators:
Yashima Yoshitaka, Tu Yeong-chaek, Yokoyama Miyuki, Tsukino Mua, Sato Tomoko, Ishii Tamaki, Mura Shuntaro, and TAP.

Pretty much as expected of a Yashima episode. Fun one!
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Re: Super Animation Catalogue - [Updated with #39]

Post by Cipher » Sat Apr 23, 2016 8:38 pm

#40 looked pretty run-of-the-mill for a weekly 9 a.m. anime, no? Nothing remotely spectacular, but nothing that indicated a total collapse.

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Re: Super Animation Catalogue - [Updated with #39]

Post by Wezenheim » Sat Apr 23, 2016 8:44 pm

Yashima Yashima'd for sure, but it didn't ruin the episode in the slightest. I almost feel like he made Goku's body contortions even more hilarious than they would have been normally!

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Re: Super Animation Catalogue - [Updated with #40]

Post by Ajay » Sat Apr 23, 2016 9:02 pm

Updated with the image.

Yeah, I mean it's Yashima. He's the guy they pull in to do the minimal action, heavy character episodes. He's Super's Uchiyama, I guess. I was baffled as to why they were going to use him for the end of the fight, but it all makes sense now that I have context.

Nailed all the comedic moments, so I can't complain too much. The action and the way he draws characters was expectedly bad, but that's how it is. There's always one in longrunning shows like this.
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Re: Super Animation Catalogue - [Updated with #40]

Post by Bullza » Sat Apr 23, 2016 9:14 pm

I would happily take Yamamuro as a regular supervisor for Super. He's good enough to supervise a weekly TV show! That said, the tidal wave of criticism launched against him is 100% valid; he is nowhere near good enough to storyboard, direct, and supervise entire films/episodes.
Didn't he do all that for Resurrection F though?

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Re: Super Animation Catalogue - [Updated with #40]

Post by Ajay » Sat Apr 23, 2016 9:18 pm

Bullza wrote:
I would happily take Yamamuro as a regular supervisor for Super. He's good enough to supervise a weekly TV show! That said, the tidal wave of criticism launched against him is 100% valid; he is nowhere near good enough to storyboard, direct, and supervise entire films/episodes.
Didn't he do all that for Resurrection F though?
Yup. The point being that film is so visually disappointing as a result, especially when compared to the stroyboarding found in Battle of Gods.

But yeah, I'd really rather not drag that conversation up all over again. Pretty burnt out on that topic now.
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Re: Super Animation Catalogue - [Updated with #40]

Post by Sodhi » Sat Apr 23, 2016 9:45 pm

I am excited for toma in next episode.

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Re: Super Animation Catalogue - [Updated with #40]

Post by Bullza » Sat Apr 23, 2016 9:46 pm

Doesn't make much sense to say he's nowhere good enough to do those things but then he did it for Resurrection F which got good reviews, got a better audience score than Battle of Gods and then got nominated for a best anime movie award this year.

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Re: Super Animation Catalogue - [Updated with #40]

Post by Wezenheim » Sat Apr 23, 2016 9:52 pm

Sodhi wrote:I am excited for toma in next episode.
Next episode is Toma?? Yesss. I saw some interesting shots. Very excited now!

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Re: Super Animation Catalogue - [Updated with #40]

Post by ArchedThunder » Sat Apr 23, 2016 10:13 pm

Probably Yashima's best episode, I mean there was still plenty of Yashima weirdness but it was pretty damn solid from start to finish. Kinda surprising to see such a small amount of key animators for this episode after the past 2, but it makes sense.

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Re: Super Animation Catalogue - [Updated with #40]

Post by Ajay » Sat Apr 23, 2016 10:14 pm

Bullza wrote:Doesn't make much sense to say he's nowhere good enough to do those things but then he did it for Resurrection F which got good reviews, got a better audience score than Battle of Gods and then got nominated for a best anime movie award this year.
Of course it does. Those features don't dictate the animation quality of a film, nor have they ever mattered in the grand scheme of things. Avatar was nominated for Best Picture, for christ's sake. There's been plenty of tripe that's done well.

When you shove the series' most famous villain into a nostalgia-driven film aimed at Z fans, anyone and everyone is going to lap that shit up. That doesn't negate any criticisms levied at his storyboarding/animation or ability to direct.
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